hide most details of SkPatchUtils

relies on https://googleplex-android-review.git.corp.google.com/#/c/2060523/ landing first

Bug: skia:
Change-Id: Ic6dc8e53656a7190a32cfb3b0b2abd9ee6dbebf0
Reviewed-on: https://skia-review.googlesource.com/11351
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This commit is contained in:
Mike Reed 2017-04-05 11:06:15 -04:00 committed by Skia Commit-Bot
parent ee805329bf
commit 4ebb43e94f
6 changed files with 62 additions and 252 deletions

View File

@ -24,13 +24,13 @@ static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
//draw control points
SkPaint paint;
SkPoint bottom[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getBottomCubic(cubics, bottom);
SkPatchUtils::GetBottomCubic(cubics, bottom);
SkPoint top[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getTopCubic(cubics, top);
SkPatchUtils::GetTopCubic(cubics, top);
SkPoint left[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getLeftCubic(cubics, left);
SkPatchUtils::GetLeftCubic(cubics, left);
SkPoint right[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getRightCubic(cubics, right);
SkPatchUtils::GetRightCubic(cubics, right);
paint.setColor(SK_ColorBLACK);
paint.setStrokeWidth(0.5f);

View File

@ -16,13 +16,13 @@ static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
//draw control points
SkPaint paint;
SkPoint bottom[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getBottomCubic(cubics, bottom);
SkPatchUtils::GetBottomCubic(cubics, bottom);
SkPoint top[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getTopCubic(cubics, top);
SkPatchUtils::GetTopCubic(cubics, top);
SkPoint left[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getLeftCubic(cubics, left);
SkPatchUtils::GetLeftCubic(cubics, left);
SkPoint right[SkPatchUtils::kNumPtsCubic];
SkPatchUtils::getRightCubic(cubics, right);
SkPatchUtils::GetRightCubic(cubics, right);
paint.setColor(SK_ColorBLACK);
paint.setStrokeWidth(0.5f);

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@ -126,8 +126,6 @@ void SkBaseDevice::drawDRRect(const SkRRect& outer,
void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) {
SkPatchUtils::VertexData data;
SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->ctm());
auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height());
if (vertices) {

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@ -478,14 +478,10 @@ void SkDumpCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4]
this->dump(kDrawPatch_Verb, &paint, "drawPatch(Vertices{[%f, %f], [%f, %f], [%f, %f], [%f, %f]}\
| Colors{[0x%x], [0x%x], [0x%x], [0x%x]} | TexCoords{[%f,%f], [%f,%f], [%f,%f], \
[%f,%f]})",
cubics[SkPatchUtils::kTopP0_CubicCtrlPts].fX,
cubics[SkPatchUtils::kTopP0_CubicCtrlPts].fY,
cubics[SkPatchUtils::kTopP3_CubicCtrlPts].fX,
cubics[SkPatchUtils::kTopP3_CubicCtrlPts].fY,
cubics[SkPatchUtils::kBottomP3_CubicCtrlPts].fX,
cubics[SkPatchUtils::kBottomP3_CubicCtrlPts].fY,
cubics[SkPatchUtils::kBottomP0_CubicCtrlPts].fX,
cubics[SkPatchUtils::kBottomP0_CubicCtrlPts].fY,
cubics[0].fX, cubics[0].fY,
cubics[3].fX, cubics[3].fY,
cubics[6].fX, cubics[6].fY,
cubics[9].fX, cubics[9].fY,
colors[0], colors[1], colors[2], colors[3],
texCoords[0].x(), texCoords[0].y(), texCoords[1].x(), texCoords[1].y(),
texCoords[2].x(), texCoords[2].y(), texCoords[3].x(), texCoords[3].y());

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@ -10,6 +10,38 @@
#include "SkColorPriv.h"
#include "SkGeometry.h"
namespace {
enum CubicCtrlPts {
kTopP0_CubicCtrlPts = 0,
kTopP1_CubicCtrlPts = 1,
kTopP2_CubicCtrlPts = 2,
kTopP3_CubicCtrlPts = 3,
kRightP0_CubicCtrlPts = 3,
kRightP1_CubicCtrlPts = 4,
kRightP2_CubicCtrlPts = 5,
kRightP3_CubicCtrlPts = 6,
kBottomP0_CubicCtrlPts = 9,
kBottomP1_CubicCtrlPts = 8,
kBottomP2_CubicCtrlPts = 7,
kBottomP3_CubicCtrlPts = 6,
kLeftP0_CubicCtrlPts = 0,
kLeftP1_CubicCtrlPts = 11,
kLeftP2_CubicCtrlPts = 10,
kLeftP3_CubicCtrlPts = 9,
};
// Enum for corner also clockwise.
enum Corner {
kTopLeft_Corner = 0,
kTopRight_Corner,
kBottomRight_Corner,
kBottomLeft_Corner
};
}
/**
* Evaluator to sample the values of a cubic bezier using forward differences.
* Forward differences is a method for evaluating a nth degree polynomial at a uniform step by only
@ -118,19 +150,19 @@ SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix*
// Approximate length of each cubic.
SkPoint pts[kNumPtsCubic];
SkPatchUtils::getTopCubic(cubics, pts);
SkPatchUtils::GetTopCubic(cubics, pts);
matrix->mapPoints(pts, kNumPtsCubic);
SkScalar topLength = approx_arc_length(pts, kNumPtsCubic);
SkPatchUtils::getBottomCubic(cubics, pts);
SkPatchUtils::GetBottomCubic(cubics, pts);
matrix->mapPoints(pts, kNumPtsCubic);
SkScalar bottomLength = approx_arc_length(pts, kNumPtsCubic);
SkPatchUtils::getLeftCubic(cubics, pts);
SkPatchUtils::GetLeftCubic(cubics, pts);
matrix->mapPoints(pts, kNumPtsCubic);
SkScalar leftLength = approx_arc_length(pts, kNumPtsCubic);
SkPatchUtils::getRightCubic(cubics, pts);
SkPatchUtils::GetRightCubic(cubics, pts);
matrix->mapPoints(pts, kNumPtsCubic);
SkScalar rightLength = approx_arc_length(pts, kNumPtsCubic);
@ -141,177 +173,34 @@ SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix*
return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
}
void SkPatchUtils::getTopCubic(const SkPoint cubics[12], SkPoint points[4]) {
void SkPatchUtils::GetTopCubic(const SkPoint cubics[12], SkPoint points[4]) {
points[0] = cubics[kTopP0_CubicCtrlPts];
points[1] = cubics[kTopP1_CubicCtrlPts];
points[2] = cubics[kTopP2_CubicCtrlPts];
points[3] = cubics[kTopP3_CubicCtrlPts];
}
void SkPatchUtils::getBottomCubic(const SkPoint cubics[12], SkPoint points[4]) {
void SkPatchUtils::GetBottomCubic(const SkPoint cubics[12], SkPoint points[4]) {
points[0] = cubics[kBottomP0_CubicCtrlPts];
points[1] = cubics[kBottomP1_CubicCtrlPts];
points[2] = cubics[kBottomP2_CubicCtrlPts];
points[3] = cubics[kBottomP3_CubicCtrlPts];
}
void SkPatchUtils::getLeftCubic(const SkPoint cubics[12], SkPoint points[4]) {
void SkPatchUtils::GetLeftCubic(const SkPoint cubics[12], SkPoint points[4]) {
points[0] = cubics[kLeftP0_CubicCtrlPts];
points[1] = cubics[kLeftP1_CubicCtrlPts];
points[2] = cubics[kLeftP2_CubicCtrlPts];
points[3] = cubics[kLeftP3_CubicCtrlPts];
}
void SkPatchUtils::getRightCubic(const SkPoint cubics[12], SkPoint points[4]) {
void SkPatchUtils::GetRightCubic(const SkPoint cubics[12], SkPoint points[4]) {
points[0] = cubics[kRightP0_CubicCtrlPts];
points[1] = cubics[kRightP1_CubicCtrlPts];
points[2] = cubics[kRightP2_CubicCtrlPts];
points[3] = cubics[kRightP3_CubicCtrlPts];
}
bool SkPatchUtils::getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12],
const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
if (lodX < 1 || lodY < 1 || nullptr == cubics || nullptr == data) {
return false;
}
// check for overflow in multiplication
const int64_t lodX64 = (lodX + 1),
lodY64 = (lodY + 1),
mult64 = lodX64 * lodY64;
if (mult64 > SK_MaxS32) {
return false;
}
data->fVertexCount = SkToS32(mult64);
// it is recommended to generate draw calls of no more than 65536 indices, so we never generate
// more than 60000 indices. To accomplish that we resize the LOD and vertex count
if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) {
SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY);
SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY);
// 200 comes from the 100 * 2 which is the max value of vertices because of the limit of
// 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6)
lodX = static_cast<int>(weightX * 200);
lodY = static_cast<int>(weightY * 200);
data->fVertexCount = (lodX + 1) * (lodY + 1);
}
data->fIndexCount = lodX * lodY * 6;
data->fPoints = new SkPoint[data->fVertexCount];
data->fIndices = new uint16_t[data->fIndexCount];
// if colors is not null then create array for colors
SkPMColor colorsPM[kNumCorners];
if (colors) {
// premultiply colors to avoid color bleeding.
for (int i = 0; i < kNumCorners; i++) {
colorsPM[i] = SkPreMultiplyColor(colors[i]);
}
data->fColors = new uint32_t[data->fVertexCount];
}
// if texture coordinates are not null then create array for them
if (texCoords) {
data->fTexCoords = new SkPoint[data->fVertexCount];
}
SkPoint pts[kNumPtsCubic];
SkPatchUtils::getBottomCubic(cubics, pts);
FwDCubicEvaluator fBottom(pts);
SkPatchUtils::getTopCubic(cubics, pts);
FwDCubicEvaluator fTop(pts);
SkPatchUtils::getLeftCubic(cubics, pts);
FwDCubicEvaluator fLeft(pts);
SkPatchUtils::getRightCubic(cubics, pts);
FwDCubicEvaluator fRight(pts);
fBottom.restart(lodX);
fTop.restart(lodX);
SkScalar u = 0.0f;
int stride = lodY + 1;
for (int x = 0; x <= lodX; x++) {
SkPoint bottom = fBottom.next(), top = fTop.next();
fLeft.restart(lodY);
fRight.restart(lodY);
SkScalar v = 0.f;
for (int y = 0; y <= lodY; y++) {
int dataIndex = x * (lodY + 1) + y;
SkPoint left = fLeft.next(), right = fRight.next();
SkPoint s0 = SkPoint::Make((1.0f - v) * top.x() + v * bottom.x(),
(1.0f - v) * top.y() + v * bottom.y());
SkPoint s1 = SkPoint::Make((1.0f - u) * left.x() + u * right.x(),
(1.0f - u) * left.y() + u * right.y());
SkPoint s2 = SkPoint::Make(
(1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].x()
+ u * fTop.getCtrlPoints()[3].x())
+ v * ((1.0f - u) * fBottom.getCtrlPoints()[0].x()
+ u * fBottom.getCtrlPoints()[3].x()),
(1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].y()
+ u * fTop.getCtrlPoints()[3].y())
+ v * ((1.0f - u) * fBottom.getCtrlPoints()[0].y()
+ u * fBottom.getCtrlPoints()[3].y()));
data->fPoints[dataIndex] = s0 + s1 - s2;
if (colors) {
uint8_t a = uint8_t(bilerp(u, v,
SkScalar(SkColorGetA(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetA(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetA(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetA(colorsPM[kBottomRight_Corner]))));
uint8_t r = uint8_t(bilerp(u, v,
SkScalar(SkColorGetR(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetR(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetR(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetR(colorsPM[kBottomRight_Corner]))));
uint8_t g = uint8_t(bilerp(u, v,
SkScalar(SkColorGetG(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetG(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetG(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetG(colorsPM[kBottomRight_Corner]))));
uint8_t b = uint8_t(bilerp(u, v,
SkScalar(SkColorGetB(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetB(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetB(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetB(colorsPM[kBottomRight_Corner]))));
data->fColors[dataIndex] = SkPackARGB32(a,r,g,b);
}
if (texCoords) {
data->fTexCoords[dataIndex] = SkPoint::Make(
bilerp(u, v, texCoords[kTopLeft_Corner].x(),
texCoords[kTopRight_Corner].x(),
texCoords[kBottomLeft_Corner].x(),
texCoords[kBottomRight_Corner].x()),
bilerp(u, v, texCoords[kTopLeft_Corner].y(),
texCoords[kTopRight_Corner].y(),
texCoords[kBottomLeft_Corner].y(),
texCoords[kBottomRight_Corner].y()));
}
if(x < lodX && y < lodY) {
int i = 6 * (x * lodY + y);
data->fIndices[i] = x * stride + y;
data->fIndices[i + 1] = x * stride + 1 + y;
data->fIndices[i + 2] = (x + 1) * stride + 1 + y;
data->fIndices[i + 3] = data->fIndices[i];
data->fIndices[i + 4] = data->fIndices[i + 2];
data->fIndices[i + 5] = (x + 1) * stride + y;
}
v = SkScalarClampMax(v + 1.f / lodY, 1);
}
u = SkScalarClampMax(u + 1.f / lodX, 1);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4],
const SkPoint srcTexCoords[4], int lodX, int lodY) {
if (lodX < 1 || lodY < 1 || nullptr == cubics) {
@ -365,13 +254,13 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC
}
SkPoint pts[kNumPtsCubic];
SkPatchUtils::getBottomCubic(cubics, pts);
SkPatchUtils::GetBottomCubic(cubics, pts);
FwDCubicEvaluator fBottom(pts);
SkPatchUtils::getTopCubic(cubics, pts);
SkPatchUtils::GetTopCubic(cubics, pts);
FwDCubicEvaluator fTop(pts);
SkPatchUtils::getLeftCubic(cubics, pts);
SkPatchUtils::GetLeftCubic(cubics, pts);
FwDCubicEvaluator fLeft(pts);
SkPatchUtils::getRightCubic(cubics, pts);
SkPatchUtils::GetRightCubic(cubics, pts);
FwDCubicEvaluator fRight(pts);
fBottom.restart(lodX);

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@ -15,110 +15,37 @@
class SK_API SkPatchUtils {
public:
// DEPRECATED -- use MakeVertices()
/**
* Structure that holds the vertex data related to the tessellation of a patch. It is passed
* as a parameter to the function getVertexData which sets the points, colors and texture
* coordinates of the vertices and the indices for them to be drawn as triangles.
*/
struct VertexData {
int fVertexCount, fIndexCount;
SkPoint* fPoints;
SkPoint* fTexCoords;
uint32_t* fColors;
uint16_t* fIndices;
VertexData()
: fVertexCount(0)
, fIndexCount(0)
, fPoints(nullptr)
, fTexCoords(nullptr)
, fColors(nullptr)
, fIndices(nullptr) { }
~VertexData() {
delete[] fPoints;
delete[] fTexCoords;
delete[] fColors;
delete[] fIndices;
}
};
// Enums for control points based on the order specified in the constructor (clockwise).
enum CubicCtrlPts {
kTopP0_CubicCtrlPts = 0,
kTopP1_CubicCtrlPts = 1,
kTopP2_CubicCtrlPts = 2,
kTopP3_CubicCtrlPts = 3,
kRightP0_CubicCtrlPts = 3,
kRightP1_CubicCtrlPts = 4,
kRightP2_CubicCtrlPts = 5,
kRightP3_CubicCtrlPts = 6,
kBottomP0_CubicCtrlPts = 9,
kBottomP1_CubicCtrlPts = 8,
kBottomP2_CubicCtrlPts = 7,
kBottomP3_CubicCtrlPts = 6,
kLeftP0_CubicCtrlPts = 0,
kLeftP1_CubicCtrlPts = 11,
kLeftP2_CubicCtrlPts = 10,
kLeftP3_CubicCtrlPts = 9,
};
// Enum for corner also clockwise.
enum Corner {
kTopLeft_Corner = 0,
kTopRight_Corner,
kBottomRight_Corner,
kBottomLeft_Corner
};
enum {
kNumCtrlPts = 12,
kNumCorners = 4,
kNumPtsCubic = 4
};
/**
* Method that calculates a level of detail (number of subdivisions) for a patch in both axis.
*/
static SkISize GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix);
/**
* Get the points corresponding to the top cubic of cubics.
*/
static void getTopCubic(const SkPoint cubics[12], SkPoint points[4]);
static void GetTopCubic(const SkPoint cubics[12], SkPoint points[4]);
/**
* Get the points corresponding to the bottom cubic of cubics.
*/
static void getBottomCubic(const SkPoint cubics[12], SkPoint points[4]);
static void GetBottomCubic(const SkPoint cubics[12], SkPoint points[4]);
/**
* Get the points corresponding to the left cubic of cubics.
*/
static void getLeftCubic(const SkPoint cubics[12], SkPoint points[4]);
static void GetLeftCubic(const SkPoint cubics[12], SkPoint points[4]);
/**
* Get the points corresponding to the right cubic of cubics.
*/
static void getRightCubic(const SkPoint cubics[12], SkPoint points[4]);
static void GetRightCubic(const SkPoint cubics[12], SkPoint points[4]);
// DEPRECATED -- use MakeVertices()
/**
* Function that evaluates the coons patch interpolation.
* data refers to the pointer of the PatchData struct in which the tessellation data is set.
* cubics refers to the points of the cubics.
* lod refers the level of detail for each axis.
* colors refers to the corner colors that will be bilerp across the patch (optional parameter)
* texCoords refers to the corner texture coordinates that will be bilerp across the patch
(optional parameter)
* Method that calculates a level of detail (number of subdivisions) for a patch in both axis.
*/
static bool getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12],
const SkColor colors[4], const SkPoint texCoords[4],
int lodX, int lodY);
static SkISize GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix);
static sk_sp<SkVertices> MakeVertices(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], int lodX, int lodY);