added skeletal animation support to GPU backend

Pulled from reverted CL: https://skia-review.googlesource.com/c/skia/+/139282

Bug: skia:
Change-Id: Iad8e834aa5bbd085b2dee679cb343c5736c57907
Reviewed-on: https://skia-review.googlesource.com/140383
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
This commit is contained in:
Ruiqi Mao 2018-07-10 17:21:07 -04:00 committed by Skia Commit-Bot
parent 2229b76258
commit 4ec72f7cc7
9 changed files with 294 additions and 43 deletions

View File

@ -874,7 +874,8 @@ bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
}
paint.addCoverageFragmentProcessor(std::move(fp));
renderTargetContext->drawVertices(clip, std::move(paint), viewMatrix, std::move(vertices));
renderTargetContext->drawVertices(clip, std::move(paint), viewMatrix, std::move(vertices),
nullptr, 0);
} else {
SkMatrix inverse;
if (!viewMatrix.invert(&inverse)) {

View File

@ -27,8 +27,12 @@ enum GPFlag {
kColorAttributeIsSkColor_GPFlag = 0x2,
kLocalCoordAttribute_GPFlag = 0x4,
kCoverageAttribute_GPFlag = 0x8,
kBonesAttribute_GPFlag = 0x10,
};
static constexpr int kMaxBones = 100; // Due to GPU memory limitations, only up to 100 bone
// matrices are accepted.
class DefaultGeoProc : public GrGeometryProcessor {
public:
static sk_sp<GrGeometryProcessor> Make(uint32_t gpTypeFlags,
@ -37,10 +41,12 @@ public:
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
bool localCoordsWillBeRead,
uint8_t coverage) {
uint8_t coverage,
const float* bones,
int boneCount) {
return sk_sp<GrGeometryProcessor>(new DefaultGeoProc(
gpTypeFlags, color, std::move(colorSpaceXform), viewMatrix, localMatrix, coverage,
localCoordsWillBeRead));
localCoordsWillBeRead, bones, boneCount));
}
const char* name() const override { return "DefaultGeometryProcessor"; }
@ -52,6 +58,9 @@ public:
bool localCoordsWillBeRead() const { return fLocalCoordsWillBeRead; }
uint8_t coverage() const { return fCoverage; }
bool hasVertexCoverage() const { return fInCoverage.isInitialized(); }
const float* bones() const { return fBones; }
int boneCount() const { return fBoneCount; }
bool hasBones() const { return SkToBool(fBones); }
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
@ -99,11 +108,37 @@ public:
&fColorUniform);
}
// Setup bone transforms
const char* transformedPositionName = gp.fInPosition.name();
if (gp.hasBones()) {
const char* vertBonesUniformName;
fBonesUniform = uniformHandler->addUniformArray(kVertex_GrShaderFlag,
kFloat3x3_GrSLType,
"Bones",
kMaxBones,
&vertBonesUniformName);
vertBuilder->codeAppendf(
"float2 transformedPosition = (%s[0] * float3(%s, 1)).xy;"
"float3x3 influence = float3x3(0);"
"for (int i = 0; i < 4; i++) {"
" int index = %s[i];"
" float weight = %s[i];"
" influence += %s[index] * weight;"
"}"
"transformedPosition = (influence * float3(transformedPosition, 1)).xy;",
vertBonesUniformName,
gp.fInPosition.name(),
gp.fInBoneIndices.name(),
gp.fInBoneWeights.name(),
vertBonesUniformName);
transformedPositionName = "transformedPosition";
}
// Setup position
this->writeOutputPosition(vertBuilder,
uniformHandler,
gpArgs,
gp.fInPosition.name(),
transformedPositionName,
gp.viewMatrix(),
&fViewMatrixUniform);
@ -147,8 +182,8 @@ public:
GrProcessorKeyBuilder* b) {
const DefaultGeoProc& def = gp.cast<DefaultGeoProc>();
uint32_t key = def.fFlags;
key |= (def.coverage() == 0xff) ? 0x10 : 0;
key |= (def.localCoordsWillBeRead() && def.localMatrix().hasPerspective()) ? 0x20 : 0x0;
key |= (def.coverage() == 0xff) ? 0x20 : 0;
key |= (def.localCoordsWillBeRead() && def.localMatrix().hasPerspective()) ? 0x40 : 0x0;
key |= ComputePosKey(def.viewMatrix()) << 20;
b->add32(key);
b->add32(GrColorSpaceXform::XformKey(def.fColorSpaceXform.get()));
@ -180,6 +215,10 @@ public:
this->setTransformDataHelper(dgp.fLocalMatrix, pdman, &transformIter);
fColorSpaceHelper.setData(pdman, dgp.fColorSpaceXform.get());
if (dgp.hasBones()) {
pdman.setMatrix3fv(fBonesUniform, dgp.boneCount(), dgp.bones());
}
}
private:
@ -189,6 +228,7 @@ public:
UniformHandle fViewMatrixUniform;
UniformHandle fColorUniform;
UniformHandle fCoverageUniform;
UniformHandle fBonesUniform;
GrGLSLColorSpaceXformHelper fColorSpaceHelper;
typedef GrGLSLGeometryProcessor INHERITED;
@ -209,7 +249,9 @@ private:
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
uint8_t coverage,
bool localCoordsWillBeRead)
bool localCoordsWillBeRead,
const float* bones,
int boneCount)
: INHERITED(kDefaultGeoProc_ClassID)
, fColor(color)
, fViewMatrix(viewMatrix)
@ -217,7 +259,9 @@ private:
, fCoverage(coverage)
, fFlags(gpTypeFlags)
, fLocalCoordsWillBeRead(localCoordsWillBeRead)
, fColorSpaceXform(std::move(colorSpaceXform)) {
, fColorSpaceXform(std::move(colorSpaceXform))
, fBones(bones)
, fBoneCount(boneCount) {
fInPosition = {"inPosition", kFloat2_GrVertexAttribType};
int cnt = 1;
if (fFlags & kColorAttribute_GPFlag) {
@ -232,17 +276,32 @@ private:
fInCoverage = {"inCoverage", kHalf_GrVertexAttribType};
++cnt;
}
if (fFlags & kBonesAttribute_GPFlag) {
SkASSERT(bones && (boneCount > 0));
fInBoneIndices = {"inBoneIndices", kInt4_GrVertexAttribType};
++cnt;
fInBoneWeights = {"inBoneWeights", kFloat4_GrVertexAttribType};
++cnt;
}
this->setVertexAttributeCnt(cnt);
}
const Attribute& onVertexAttribute(int i) const override {
return IthInitializedAttribute(i, fInPosition, fInColor, fInLocalCoords, fInCoverage);
return IthInitializedAttribute(i,
fInPosition,
fInColor,
fInLocalCoords,
fInCoverage,
fInBoneIndices,
fInBoneWeights);
}
Attribute fInPosition;
Attribute fInColor;
Attribute fInLocalCoords;
Attribute fInCoverage;
Attribute fInBoneIndices;
Attribute fInBoneWeights;
GrColor fColor;
SkMatrix fViewMatrix;
SkMatrix fLocalMatrix;
@ -250,6 +309,8 @@ private:
uint32_t fFlags;
bool fLocalCoordsWillBeRead;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
const float* fBones;
int fBoneCount;
GR_DECLARE_GEOMETRY_PROCESSOR_TEST
@ -259,6 +320,15 @@ private:
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc);
#if GR_TEST_UTILS
static constexpr int kNumFloatsPerSkMatrix = 9;
static constexpr int kTestBoneCount = 4;
static constexpr float kTestBones[kTestBoneCount * kNumFloatsPerSkMatrix] = {
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
};
sk_sp<GrGeometryProcessor> DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
uint32_t flags = 0;
if (d->fRandom->nextBool()) {
@ -273,6 +343,9 @@ sk_sp<GrGeometryProcessor> DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
if (d->fRandom->nextBool()) {
flags |= kLocalCoordAttribute_GPFlag;
}
if (d->fRandom->nextBool()) {
flags |= kBonesAttribute_GPFlag;
}
return DefaultGeoProc::Make(flags,
GrRandomColor(d->fRandom),
@ -280,7 +353,9 @@ sk_sp<GrGeometryProcessor> DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
GrTest::TestMatrix(d->fRandom),
GrTest::TestMatrix(d->fRandom),
d->fRandom->nextBool(),
GrRandomCoverage(d->fRandom));
GrRandomCoverage(d->fRandom),
kTestBones,
kTestBoneCount);
}
#endif
@ -307,7 +382,9 @@ sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::Make(const Color& color,
viewMatrix,
localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
localCoordsWillBeRead,
inCoverage);
inCoverage,
nullptr,
0);
}
sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::MakeForDeviceSpace(
@ -330,3 +407,33 @@ sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::MakeForDeviceSpace(
LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert);
return Make(color, coverage, inverted, SkMatrix::I());
}
sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::MakeWithBones(const Color& color,
const Coverage& coverage,
const LocalCoords& localCoords,
const Bones& bones,
const SkMatrix& viewMatrix) {
uint32_t flags = 0;
if (Color::kPremulGrColorAttribute_Type == color.fType) {
flags |= kColorAttribute_GPFlag;
} else if (Color::kUnpremulSkColorAttribute_Type == color.fType) {
flags |= kColorAttribute_GPFlag | kColorAttributeIsSkColor_GPFlag;
}
flags |= coverage.fType == Coverage::kAttribute_Type ? kCoverageAttribute_GPFlag : 0;
flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
flags |= kBonesAttribute_GPFlag;
uint8_t inCoverage = coverage.fCoverage;
bool localCoordsWillBeRead = localCoords.fType != LocalCoords::kUnused_Type;
GrColor inColor = color.fColor;
return DefaultGeoProc::Make(flags,
inColor,
color.fColorSpaceXform,
viewMatrix,
localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
localCoordsWillBeRead,
inCoverage,
bones.fBones,
bones.fBoneCount);
}

View File

@ -54,7 +54,7 @@ namespace GrDefaultGeoProcFactory {
SkPoint fLocalCoord;
};
struct PositionColorLocalCoordCoverage {
struct PositionColorLocalCoordCoverageAttr {
SkPoint fPosition;
GrColor fColor;
SkPoint fLocalCoord;
@ -118,6 +118,15 @@ namespace GrDefaultGeoProcFactory {
const SkMatrix* fMatrix;
};
struct Bones {
Bones(const float bones[], int boneCount)
: fBones(bones)
, fBoneCount(boneCount) {}
const float* fBones;
int fBoneCount;
};
sk_sp<GrGeometryProcessor> Make(const Color&,
const Coverage&,
const LocalCoords&,
@ -132,6 +141,17 @@ namespace GrDefaultGeoProcFactory {
const Coverage&,
const LocalCoords&,
const SkMatrix& viewMatrix);
/*
* Use this factory to create a GrGeometryProcessor that supports skeletal animation through
* deformation of vertices using matrices that are passed in. This should only be called from
* GrDrawVerticesOp.
*/
sk_sp<GrGeometryProcessor> MakeWithBones(const Color&,
const Coverage&,
const LocalCoords&,
const Bones&,
const SkMatrix& viewMatrix);
};
#endif

View File

@ -846,6 +846,8 @@ void GrRenderTargetContext::drawVertices(const GrClip& clip,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices,
const SkMatrix bones[],
int boneCount,
GrPrimitiveType* overridePrimType) {
ASSERT_SINGLE_OWNER
RETURN_IF_ABANDONED
@ -857,7 +859,7 @@ void GrRenderTargetContext::drawVertices(const GrClip& clip,
SkASSERT(vertices);
GrAAType aaType = this->chooseAAType(GrAA::kNo, GrAllowMixedSamples::kNo);
std::unique_ptr<GrDrawOp> op = GrDrawVerticesOp::Make(
fContext, std::move(paint), std::move(vertices), viewMatrix, aaType,
fContext, std::move(paint), std::move(vertices), bones, boneCount, viewMatrix, aaType,
this->colorSpaceInfo().refColorSpaceXformFromSRGB(), overridePrimType);
this->addDrawOp(clip, std::move(op));
}

View File

@ -218,12 +218,16 @@ public:
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param vertices specifies the mesh to draw.
* @param bones bone deformation matrices.
* @param boneCount number of bone matrices.
* @param overridePrimType primitive type to draw. If NULL, derive prim type from vertices.
*/
void drawVertices(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices,
const SkMatrix bones[],
int boneCount,
GrPrimitiveType* overridePrimType = nullptr);
/**

View File

@ -369,7 +369,7 @@ void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
nullptr);
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
std::move(vertices), &primitiveType);
std::move(vertices), nullptr, 0, &primitiveType);
}
///////////////////////////////////////////////////////////////////////////////
@ -1486,7 +1486,9 @@ static bool init_vertices_paint(GrContext* context, const GrColorSpaceInfo& colo
}
void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
const SkPoint vertices[], SkBlendMode bmode,
const SkPoint vertices[],
const SkMatrix bones[], int boneCount,
SkBlendMode bmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
@ -1544,12 +1546,13 @@ void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCoun
std::move(grPaint),
this->ctm(),
builder.detach(),
bones,
boneCount,
&primitiveType);
}
void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones, int boneCount,
void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[], int boneCount,
SkBlendMode mode, const SkPaint& paint) {
// TODO: GPU ANIMATION
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
@ -1560,7 +1563,8 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones
if ((!hasTexs || !paint.getShader()) && !hasColors) {
// The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
mode, vertices->indices(), vertices->indexCount(), paint);
bones, boneCount, mode, vertices->indices(), vertices->indexCount(),
paint);
return;
}
if (!init_vertices_paint(fContext.get(), fRenderTargetContext->colorSpaceInfo(), paint,
@ -1568,7 +1572,8 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones
return;
}
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
sk_ref_sp(const_cast<SkVertices*>(vertices)));
sk_ref_sp(const_cast<SkVertices*>(vertices)),
bones, boneCount);
}
///////////////////////////////////////////////////////////////////////////////

View File

@ -91,7 +91,7 @@ public:
int scalarsPerPos, const SkPoint& offset, const SkPaint&) override;
void drawTextBlob(const SkTextBlob*, SkScalar x, SkScalar y,
const SkPaint& paint, SkDrawFilter* drawFilter) override;
void drawVertices(const SkVertices*, const SkMatrix* bones, int boneCount, SkBlendMode,
void drawVertices(const SkVertices*, const SkMatrix bones[], int boneCount, SkBlendMode,
const SkPaint&) override;
void drawShadow(const SkPath&, const SkDrawShadowRec&) override;
void drawAtlas(const SkImage* atlas, const SkRSXform[], const SkRect[],
@ -248,7 +248,8 @@ private:
void drawStrokedLine(const SkPoint pts[2], const SkPaint&);
void wireframeVertices(SkVertices::VertexMode, int vertexCount, const SkPoint verts[],
SkBlendMode, const uint16_t indices[], int indexCount, const SkPaint&);
const SkMatrix bones[], int boneCount, SkBlendMode,
const uint16_t indices[], int indexCount, const SkPaint&);
static sk_sp<GrRenderTargetContext> MakeRenderTargetContext(GrContext*,
SkBudgeted,

View File

@ -12,9 +12,13 @@
#include "SkGr.h"
#include "SkRectPriv.h"
static constexpr int kNumFloatsPerSkMatrix = 9;
std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(GrContext* context,
GrPaint&& paint,
sk_sp<SkVertices> vertices,
const SkMatrix bones[],
int boneCount,
const SkMatrix& viewMatrix,
GrAAType aaType,
sk_sp<GrColorSpaceXform> colorSpaceXform,
@ -23,13 +27,14 @@ std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(GrContext* context,
GrPrimitiveType primType = overridePrimType ? *overridePrimType
: SkVertexModeToGrPrimitiveType(vertices->mode());
return Helper::FactoryHelper<GrDrawVerticesOp>(context, std::move(paint), std::move(vertices),
primType, aaType, std::move(colorSpaceXform),
viewMatrix);
bones, boneCount, primType, aaType,
std::move(colorSpaceXform), viewMatrix);
}
GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor color,
sk_sp<SkVertices> vertices, GrPrimitiveType primitiveType,
GrAAType aaType, sk_sp<GrColorSpaceXform> colorSpaceXform,
sk_sp<SkVertices> vertices, const SkMatrix bones[],
int boneCount, GrPrimitiveType primitiveType, GrAAType aaType,
sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkMatrix& viewMatrix)
: INHERITED(ClassID())
, fHelper(helperArgs, aaType)
@ -46,8 +51,25 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
mesh.fColor = color;
mesh.fViewMatrix = viewMatrix;
mesh.fVertices = std::move(vertices);
if (bones) {
// Copy the bone data over in the format that the GPU would upload.
mesh.fBones.reserve(boneCount * kNumFloatsPerSkMatrix);
for (int i = 0; i < boneCount; i ++) {
const SkMatrix& matrix = bones[i];
mesh.fBones.push_back(matrix.get(SkMatrix::kMScaleX));
mesh.fBones.push_back(matrix.get(SkMatrix::kMSkewY));
mesh.fBones.push_back(matrix.get(SkMatrix::kMPersp0));
mesh.fBones.push_back(matrix.get(SkMatrix::kMSkewX));
mesh.fBones.push_back(matrix.get(SkMatrix::kMScaleY));
mesh.fBones.push_back(matrix.get(SkMatrix::kMPersp1));
mesh.fBones.push_back(matrix.get(SkMatrix::kMTransX));
mesh.fBones.push_back(matrix.get(SkMatrix::kMTransY));
mesh.fBones.push_back(matrix.get(SkMatrix::kMPersp2));
}
}
mesh.fIgnoreTexCoords = false;
mesh.fIgnoreColors = false;
mesh.fIgnoreBones = false;
fFlags = 0;
if (mesh.hasPerVertexColors()) {
@ -56,6 +78,15 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
if (mesh.hasExplicitLocalCoords()) {
fFlags |= kAnyMeshHasExplicitLocalCoords_Flag;
}
if (mesh.hasBones()) {
fFlags |= kHasBones_Flag;
}
// Special case for meshes with a world transform but no bone weights.
// These will be considered normal vertices draws without bones.
if (!mesh.fVertices->hasBones() && boneCount == 1) {
mesh.fViewMatrix.preConcat(bones[0]);
}
IsZeroArea zeroArea;
if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
@ -64,10 +95,26 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
zeroArea = IsZeroArea::kNo;
}
this->setTransformedBounds(mesh.fVertices->bounds(),
mesh.fViewMatrix,
HasAABloat::kNo,
zeroArea);
if (this->hasBones()) {
// We don't know the bounds if there are deformations involved, so attempt to calculate
// the maximum possible.
SkRect bounds;
const SkRect originalBounds = bones[0].mapRect(mesh.fVertices->bounds());
for (int i = 1; i < boneCount; i++) {
const SkMatrix& matrix = bones[i];
bounds.join(matrix.mapRect(originalBounds));
}
this->setTransformedBounds(bounds,
mesh.fViewMatrix,
HasAABloat::kNo,
zeroArea);
} else {
this->setTransformedBounds(mesh.fVertices->bounds(),
mesh.fViewMatrix,
HasAABloat::kNo,
zeroArea);
}
}
SkString GrDrawVerticesOp::dumpInfo() const {
@ -107,7 +154,8 @@ GrDrawOp::RequiresDstTexture GrDrawVerticesOp::finalize(const GrCaps& caps,
}
sk_sp<GrGeometryProcessor> GrDrawVerticesOp::makeGP(bool* hasColorAttribute,
bool* hasLocalCoordAttribute) const {
bool* hasLocalCoordAttribute,
bool* hasBoneAttribute) const {
using namespace GrDefaultGeoProcFactory;
LocalCoords::Type localCoordsType;
if (fHelper.usesLocalCoords()) {
@ -140,10 +188,21 @@ sk_sp<GrGeometryProcessor> GrDrawVerticesOp::makeGP(bool* hasColorAttribute,
const SkMatrix& vm = this->hasMultipleViewMatrices() ? SkMatrix::I() : fMeshes[0].fViewMatrix;
return GrDefaultGeoProcFactory::Make(color,
Coverage::kSolid_Type,
localCoordsType,
vm);
Bones bones(fMeshes[0].fBones.data(), fMeshes[0].fBones.size() / kNumFloatsPerSkMatrix);
*hasBoneAttribute = this->hasBones();
if (this->hasBones()) {
return GrDefaultGeoProcFactory::MakeWithBones(color,
Coverage::kSolid_Type,
localCoordsType,
bones,
vm);
} else {
return GrDefaultGeoProcFactory::Make(color,
Coverage::kSolid_Type,
localCoordsType,
vm);
}
}
void GrDrawVerticesOp::onPrepareDraws(Target* target) {
@ -157,13 +216,16 @@ void GrDrawVerticesOp::onPrepareDraws(Target* target) {
void GrDrawVerticesOp::drawVolatile(Target* target) {
bool hasColorAttribute;
bool hasLocalCoordsAttribute;
bool hasBoneAttribute;
sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute,
&hasLocalCoordsAttribute);
&hasLocalCoordsAttribute,
&hasBoneAttribute);
// Calculate the stride.
size_t vertexStride = sizeof(SkPoint) +
(hasColorAttribute ? sizeof(uint32_t) : 0) +
(hasLocalCoordsAttribute ? sizeof(SkPoint) : 0);
(hasLocalCoordsAttribute ? sizeof(SkPoint) : 0) +
(hasBoneAttribute ? 4 * (sizeof(uint32_t) + sizeof(float)) : 0);
SkASSERT(vertexStride == gp->debugOnly_vertexStride());
// Allocate buffers.
@ -189,6 +251,7 @@ void GrDrawVerticesOp::drawVolatile(Target* target) {
// Fill the buffers.
this->fillBuffers(hasColorAttribute,
hasLocalCoordsAttribute,
hasBoneAttribute,
vertexStride,
verts,
indices);
@ -202,8 +265,10 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
bool hasColorAttribute;
bool hasLocalCoordsAttribute;
bool hasBoneAttribute;
sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute,
&hasLocalCoordsAttribute);
&hasLocalCoordsAttribute,
&hasBoneAttribute);
SkASSERT(fMeshes.count() == 1); // Non-volatile meshes should never combine.
@ -235,7 +300,8 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
// Calculate the stride.
size_t vertexStride = sizeof(SkPoint) +
(hasColorAttribute ? sizeof(uint32_t) : 0) +
(hasLocalCoordsAttribute ? sizeof(SkPoint) : 0);
(hasLocalCoordsAttribute ? sizeof(SkPoint) : 0) +
(hasBoneAttribute ? 4 * (sizeof(uint32_t) + sizeof(float)) : 0);
SkASSERT(vertexStride == gp->debugOnly_vertexStride());
// Allocate vertex buffer.
@ -266,6 +332,7 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
// Fill the buffers.
this->fillBuffers(hasColorAttribute,
hasLocalCoordsAttribute,
hasBoneAttribute,
vertexStride,
verts,
indices);
@ -286,6 +353,7 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
bool hasLocalCoordsAttribute,
bool hasBoneAttribute,
size_t vertexStride,
void* verts,
uint16_t* indices) const {
@ -296,7 +364,7 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
// We have a fast case below for uploading the vertex data when the matrix is translate
// only and there are colors but not local coords. Fast case does not apply when there are bone
// transformations.
bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute;
bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute && !hasBoneAttribute;
for (int i = 0; i < instanceCount; i++) {
// Get each mesh.
const Mesh& mesh = fMeshes[i];
@ -314,6 +382,8 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
const SkPoint* positions = mesh.fVertices->positions();
const SkColor* colors = mesh.fVertices->colors();
const SkPoint* localCoords = mesh.fVertices->texCoords();
const SkVertices::BoneIndices* boneIndices = mesh.fVertices->boneIndices();
const SkVertices::BoneWeights* boneWeights = mesh.fVertices->boneWeights();
bool fastMesh = (!this->hasMultipleViewMatrices() ||
mesh.fViewMatrix.getType() <= SkMatrix::kTranslate_Mask) &&
mesh.hasPerVertexColors();
@ -343,6 +413,14 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
offset += sizeof(uint32_t);
}
size_t localCoordOffset = offset;
if (hasLocalCoordsAttribute) {
offset += sizeof(SkPoint);
}
size_t boneIndexOffset = offset;
if (hasBoneAttribute) {
offset += 4 * sizeof(uint32_t);
}
size_t boneWeightOffset = offset;
for (int j = 0; j < vertexCount; ++j) {
if (this->hasMultipleViewMatrices()) {
@ -364,6 +442,16 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
*(SkPoint*)((intptr_t)verts + localCoordOffset) = positions[j];
}
}
if (hasBoneAttribute) {
const SkVertices::BoneIndices& indices = boneIndices[j];
const SkVertices::BoneWeights& weights = boneWeights[j];
for (int k = 0; k < 4; k++) {
size_t indexOffset = boneIndexOffset + sizeof(uint32_t) * k;
size_t weightOffset = boneWeightOffset + sizeof(float) * k;
*(uint32_t*)((intptr_t)verts + indexOffset) = indices.indices[k];
*(float*)((intptr_t)verts + weightOffset) = weights.weights[k];
}
}
verts = (void*)((intptr_t)verts + vertexStride);
}
}
@ -397,6 +485,13 @@ bool GrDrawVerticesOp::onCombineIfPossible(GrOp* t, const GrCaps& caps) {
return false;
}
// Meshes with bones cannot be combined because different meshes use different bones, so to
// combine them, the matrices would have to be combined, and the bone indices on each vertex
// would change, thus making the vertices uncacheable.
if (this->hasBones() || that->hasBones()) {
return false;
}
// Non-volatile meshes cannot batch, because if a non-volatile mesh batches with another mesh,
// then on the next frame, if that non-volatile mesh is drawn, it will draw the other mesh
// that was saved in its vertex buffer, which is not necessarily there anymore.
@ -558,7 +653,7 @@ GR_DRAW_OP_TEST_DEFINE(GrDrawVerticesOp) {
if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) {
aaType = GrAAType::kMSAA;
}
return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices),
return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices), nullptr, 0,
viewMatrix, aaType, std::move(colorSpaceXform), &type);
}

View File

@ -38,13 +38,16 @@ public:
static std::unique_ptr<GrDrawOp> Make(GrContext* context,
GrPaint&&,
sk_sp<SkVertices>,
const SkMatrix bones[],
int boneCount,
const SkMatrix& viewMatrix,
GrAAType,
sk_sp<GrColorSpaceXform>,
GrPrimitiveType* overridePrimType = nullptr);
GrDrawVerticesOp(const Helper::MakeArgs&, GrColor, sk_sp<SkVertices>, GrPrimitiveType, GrAAType,
sk_sp<GrColorSpaceXform>, const SkMatrix& viewMatrix);
GrDrawVerticesOp(const Helper::MakeArgs&, GrColor, sk_sp<SkVertices>, const SkMatrix bones[],
int boneCount, GrPrimitiveType, GrAAType, sk_sp<GrColorSpaceXform>,
const SkMatrix& viewMatrix);
const char* name() const override { return "DrawVerticesOp"; }
@ -72,6 +75,7 @@ private:
void fillBuffers(bool hasColorAttribute,
bool hasLocalCoordsAttribute,
bool hasBoneAttribute,
size_t vertexStride,
void* verts,
uint16_t* indices) const;
@ -84,7 +88,8 @@ private:
int firstIndex);
sk_sp<GrGeometryProcessor> makeGP(bool* hasColorAttribute,
bool* hasLocalCoordAttribute) const;
bool* hasLocalCoordAttribute,
bool* hasBoneAttribute) const;
GrPrimitiveType primitiveType() const { return fPrimitiveType; }
bool combinablePrimitive() const {
@ -98,9 +103,11 @@ private:
struct Mesh {
GrColor fColor; // Used if this->hasPerVertexColors() is false.
sk_sp<SkVertices> fVertices;
std::vector<float> fBones; // Transformation matrices stored in GPU format.
SkMatrix fViewMatrix;
bool fIgnoreTexCoords;
bool fIgnoreColors;
bool fIgnoreBones;
bool hasExplicitLocalCoords() const {
return fVertices->hasTexCoords() && !fIgnoreTexCoords;
@ -109,6 +116,10 @@ private:
bool hasPerVertexColors() const {
return fVertices->hasColors() && !fIgnoreColors;
}
bool hasBones() const {
return fVertices->hasBones() && fBones.size() && !fIgnoreBones;
}
};
bool isIndexed() const {
@ -128,10 +139,15 @@ private:
return SkToBool(kHasMultipleViewMatrices_Flag & fFlags);
}
bool hasBones() const {
return SkToBool(kHasBones_Flag & fFlags);
}
enum Flags {
kRequiresPerVertexColors_Flag = 0x1,
kAnyMeshHasExplicitLocalCoords_Flag = 0x2,
kHasMultipleViewMatrices_Flag = 0x4,
kHasBones_Flag = 0x8,
};
Helper fHelper;