Revert "Allow linear 8888 surface contexts in GPU backend."
This reverts commit 6a46fb210b
.
Reason for revert: breaks gms
Original change's description:
> Allow linear 8888 surface contexts in GPU backend.
>
> Make SRGBReadWritePixels test test all combinations of sRGB, untagged, and linear.
>
> Bug: skia:
> Change-Id: I0c75fa27b1bf60c6e7ce3b666ff79e1ad1c91b94
> Reviewed-on: https://skia-review.googlesource.com/106922
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ifb28fdde315ccc0b6fc1c9dd944ea319bafba754
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/107004
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
parent
ce5209a8a5
commit
4ffdf3c67f
@ -261,11 +261,10 @@ bool SkSurface_Gpu::Valid(GrContext* context, GrPixelConfig config, SkColorSpace
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return context->caps()->srgbSupport() && colorSpace && colorSpace->gammaCloseToSRGB();
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case kRGBA_8888_GrPixelConfig:
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case kBGRA_8888_GrPixelConfig:
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// We may get here with either a linear-gamma color space or with a sRGB-gamma color
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// space when we lack GPU sRGB support.
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// If we don't have sRGB support, we may get here with a color space. It still needs
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// to be sRGB-like (so that the application will work correctly on sRGB devices.)
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return !colorSpace ||
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(colorSpace->gammaCloseToSRGB() && !context->caps()->srgbSupport()) ||
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colorSpace->gammaIsLinear();
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(colorSpace->gammaCloseToSRGB() && !context->caps()->srgbSupport());
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default:
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return !colorSpace;
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}
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@ -112,11 +112,6 @@ static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t out
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return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
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}
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static bool check_no_conversion(uint32_t input, uint32_t output, float error) {
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// This is a bit of a hack to check identity transformations that may lose precision.
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return check_srgb_to_linear_to_srgb_conversion(input, output, error);
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}
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typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
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void read_and_check_pixels(skiatest::Reporter* reporter, GrSurfaceContext* context,
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@ -147,43 +142,10 @@ void read_and_check_pixels(skiatest::Reporter* reporter, GrSurfaceContext* conte
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}
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}
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namespace {
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enum class Encoding {
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kUntagged,
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kLinear,
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kSRGB,
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};
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}
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static sk_sp<SkColorSpace> encoding_as_color_space(Encoding encoding) {
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switch (encoding) {
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case Encoding::kUntagged: return nullptr;
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case Encoding::kLinear: return SkColorSpace::MakeSRGBLinear();
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case Encoding::kSRGB: return SkColorSpace::MakeSRGB();
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}
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return nullptr;
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}
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static GrPixelConfig encoding_as_pixel_config(Encoding encoding) {
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switch (encoding) {
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case Encoding::kUntagged: return kRGBA_8888_GrPixelConfig;
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case Encoding::kLinear: return kRGBA_8888_GrPixelConfig;
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case Encoding::kSRGB: return kSRGBA_8888_GrPixelConfig;
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}
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return kUnknown_GrPixelConfig;
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}
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static const char* encoding_as_str(Encoding encoding) {
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switch (encoding) {
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case Encoding::kUntagged: return "untagged";
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case Encoding::kLinear: return "linear";
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case Encoding::kSRGB: return "sRGB";
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}
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return nullptr;
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}
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static void do_test(Encoding contextEncoding, Encoding writeEncoding, Encoding readEncoding,
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float error, CheckFn check, GrContext* context, skiatest::Reporter* reporter) {
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// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
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// conversion during read/write along with srgb/linear conversions.
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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#if defined(SK_BUILD_FOR_GOOGLE3)
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// Stack frame size is limited in SK_BUILD_FOR_GOOGLE3.
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static const int kW = 63;
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@ -199,146 +161,97 @@ static void do_test(Encoding contextEncoding, Encoding writeEncoding, Encoding r
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}
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}
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const SkImageInfo iiSRGBA = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType,
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SkColorSpace::MakeSRGB());
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const SkImageInfo iiRGBA = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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GrSurfaceDesc desc;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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desc.fWidth = kW;
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desc.fHeight = kH;
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desc.fConfig = encoding_as_pixel_config(contextEncoding);
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auto surfaceContext = context->contextPriv().makeDeferredSurfaceContext(
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desc.fConfig = kSRGBA_8888_GrPixelConfig;
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if (context->caps()->isConfigRenderable(desc.fConfig) &&
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context->caps()->isConfigTexturable(desc.fConfig)) {
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sk_sp<GrSurfaceContext> sContext = context->contextPriv().makeDeferredSurfaceContext(
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desc, GrMipMapped::kNo, SkBackingFit::kExact, SkBudgeted::kNo,
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encoding_as_color_space(contextEncoding));
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if (!surfaceContext) {
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ERRORF(reporter, "Could not create %s surface context.", encoding_as_str(contextEncoding));
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return;
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}
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auto writeII = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType, kPremul_SkAlphaType,
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encoding_as_color_space(writeEncoding));
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if (!surfaceContext->writePixels(writeII, origData, 0, 0, 0)) {
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ERRORF(reporter, "Could not write %s to %s surface context.",
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encoding_as_str(writeEncoding), encoding_as_str(contextEncoding));
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SkColorSpace::MakeSRGB());
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if (!sContext) {
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ERRORF(reporter, "Could not create SRGBA surface context.");
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return;
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}
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auto readII = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType, kPremul_SkAlphaType,
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encoding_as_color_space(readEncoding));
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SkString testName;
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testName.printf("write %s data to a %s context and read as %s.", encoding_as_str(writeEncoding),
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encoding_as_str(contextEncoding), encoding_as_str(readEncoding));
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read_and_check_pixels(reporter, surfaceContext.get(), origData, readII, check, error,
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testName.c_str());
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}
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// Test all combinations of writePixels/readPixels where the surface context/write source/read dst
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// are sRGB, linear, or untagged RGBA_8888.
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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if (!context->caps()->isConfigRenderable(kSRGBA_8888_GrPixelConfig) &&
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!context->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
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return;
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}
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// We allow more error on GPUs with lower precision shader variables.
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float error = context->caps()->shaderCaps()->halfIs32Bits() ? 0.5f : 1.2f;
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// For the all-sRGB case, we allow a small error only for devices that have
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// precision variation because the sRGB data gets converted to linear and back in
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// Write srgba data and read as srgba and then as rgba
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if (sContext->writePixels(iiSRGBA, origData, 0, 0, 0)) {
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// For the all-srgba case, we allow a small error only for devices that have
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// precision variation because the srgba data gets converted to linear and back in
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// the shader.
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float smallError = context->caps()->shaderCaps()->halfIs32Bits() ? 0.0f : 1.f;
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Write sRGB data to a sRGB context - no conversion on the write.
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// back to sRGB no conversion
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do_test(Encoding::kSRGB, Encoding::kSRGB, Encoding::kSRGB, smallError, check_no_conversion,
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context, reporter);
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// Untagged read from sRGB is treated as a conversion back to linear. TODO: Fail or don't
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// convert?
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do_test(Encoding::kSRGB, Encoding::kSRGB, Encoding::kUntagged, error,
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check_srgb_to_linear_conversion, context, reporter);
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// Converts back to linear
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do_test(Encoding::kSRGB, Encoding::kSRGB, Encoding::kLinear, error,
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check_srgb_to_linear_conversion, context, reporter);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Write untagged data to a sRGB context - Currently this treats the untagged data as
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// linear and converts to sRGB during the write. TODO: Fail or passthrough?
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// read back to srgb, no additional conversion
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do_test(Encoding::kSRGB, Encoding::kUntagged, Encoding::kSRGB, error,
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check_linear_to_srgb_conversion, context, reporter);
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// read back to untagged. Currently converts back to linear. TODO: Fail or don't convert?
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do_test(Encoding::kSRGB, Encoding::kUntagged, Encoding::kUntagged, error,
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check_linear_to_srgb_to_linear_conversion, context, reporter);
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// Converts back to linear.
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do_test(Encoding::kSRGB, Encoding::kUntagged, Encoding::kLinear, error,
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check_linear_to_srgb_to_linear_conversion, context, reporter);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Write linear data to a sRGB context. It gets converted to sRGB on write. The reads
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// are all the same as the above cases where the original data was untagged.
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do_test(Encoding::kSRGB, Encoding::kLinear, Encoding::kSRGB, error,
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check_linear_to_srgb_conversion, context, reporter);
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// TODO: Fail or don't convert?
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do_test(Encoding::kSRGB, Encoding::kLinear, Encoding::kUntagged, error,
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check_linear_to_srgb_to_linear_conversion, context, reporter);
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do_test(Encoding::kSRGB, Encoding::kLinear, Encoding::kLinear, error,
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check_linear_to_srgb_to_linear_conversion, context, reporter);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Write data to an untagged context. The write does no conversion no matter what encoding the
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// src data has.
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for (auto writeEncoding : {Encoding::kSRGB, Encoding::kUntagged, Encoding::kLinear}) {
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// Currently this converts to sRGB when we read. TODO: Should reading from an untagged
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// context to sRGB fail or do no conversion?
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do_test(Encoding::kUntagged, writeEncoding, Encoding::kSRGB, error,
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check_linear_to_srgb_conversion, context, reporter);
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// Reading untagged back as untagged should do no conversion.
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do_test(Encoding::kUntagged, writeEncoding, Encoding::kUntagged, error, check_no_conversion,
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context, reporter);
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// Reading untagged back as linear does no conversion. TODO: Should it just fail?
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do_test(Encoding::kUntagged, writeEncoding, Encoding::kLinear, error, check_no_conversion,
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context, reporter);
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read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
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check_srgb_to_linear_to_srgb_conversion, smallError,
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"write/read srgba to srgba texture");
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read_and_check_pixels(reporter, sContext.get(), origData, iiRGBA,
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check_srgb_to_linear_conversion, error,
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"write srgba/read rgba with srgba texture");
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} else {
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ERRORF(reporter, "Could not write srgba data to srgba texture.");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Write sRGB data to a linear context - converts to sRGB on the write.
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// Now verify that we can write linear data
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if (sContext->writePixels(iiRGBA, origData, 0, 0, 0)) {
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// We allow more error on GPUs with lower precision shader variables.
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read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
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check_linear_to_srgb_conversion, error,
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"write rgba/read srgba with srgba texture");
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read_and_check_pixels(reporter, sContext.get(), origData, iiRGBA,
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check_linear_to_srgb_to_linear_conversion, error,
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"write/read rgba with srgba texture");
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} else {
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ERRORF(reporter, "Could not write rgba data to srgba texture.");
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}
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// converts back to sRGB on read.
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do_test(Encoding::kLinear, Encoding::kSRGB, Encoding::kSRGB, error,
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check_srgb_to_linear_to_srgb_conversion, context, reporter);
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// Reading untagged data from linear currently does no conversion. TODO: Should it fail?
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do_test(Encoding::kLinear, Encoding::kSRGB, Encoding::kUntagged, error,
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check_srgb_to_linear_conversion, context, reporter);
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// Stays linear when read.
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do_test(Encoding::kLinear, Encoding::kSRGB, Encoding::kLinear, error,
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check_srgb_to_linear_conversion, context, reporter);
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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sContext = context->contextPriv().makeDeferredSurfaceContext(desc,
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GrMipMapped::kNo,
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SkBackingFit::kExact,
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SkBudgeted::kNo);
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if (!sContext) {
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ERRORF(reporter, "Could not create RGBA surface context.");
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return;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Write untagged data to a linear context. Currently does no conversion. TODO: Should this
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// fail?
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// Write srgba data to a rgba texture and read back as srgba and rgba
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if (sContext->writePixels(iiSRGBA, origData, 0, 0, 0)) {
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#if 0
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// We don't support this conversion (read from untagged source into tagged destination.
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// If we decide there is a meaningful way to implement this, restore this test.
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read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
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check_srgb_to_linear_to_srgb_conversion, error,
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"write/read srgba to rgba texture");
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#endif
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// We expect the sRGB -> linear write to do no sRGB conversion (to match the behavior of
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// drawing tagged sources). skbug.com/6547. So the data we read should still contain
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// sRGB encoded values.
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//
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// srgb_to_linear_to_srgb is a proxy for the expected identity transform.
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read_and_check_pixels(reporter, sContext.get(), origData, iiRGBA,
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check_srgb_to_linear_to_srgb_conversion, error,
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"write srgba/read rgba to rgba texture");
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} else {
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ERRORF(reporter, "Could not write srgba data to rgba texture.");
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}
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// Reading to sRGB does a conversion.
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do_test(Encoding::kLinear, Encoding::kUntagged, Encoding::kSRGB, error,
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check_linear_to_srgb_conversion, context, reporter);
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// Reading to untagged does no conversion. TODO: Should it fail?
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do_test(Encoding::kLinear, Encoding::kUntagged, Encoding::kUntagged, error, check_no_conversion,
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context, reporter);
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// Stays linear when read.
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do_test(Encoding::kLinear, Encoding::kUntagged, Encoding::kLinear, error, check_no_conversion,
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context, reporter);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Write linear data to a linear context. Does no conversion.
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// Reading to sRGB does a conversion.
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do_test(Encoding::kLinear, Encoding::kLinear, Encoding::kSRGB, error,
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check_linear_to_srgb_conversion, context, reporter);
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// Reading to untagged does no conversion. TODO: Should it fail?
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do_test(Encoding::kLinear, Encoding::kLinear, Encoding::kUntagged, error, check_no_conversion,
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context, reporter);
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// Stays linear when read.
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do_test(Encoding::kLinear, Encoding::kLinear, Encoding::kLinear, error, check_no_conversion,
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context, reporter);
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// Write rgba data to a rgba texture and read back as srgba
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if (sContext->writePixels(iiRGBA, origData, 0, 0, 0)) {
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read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
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check_linear_to_srgb_conversion, 1.2f,
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"write rgba/read srgba to rgba texture");
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} else {
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ERRORF(reporter, "Could not write rgba data to rgba texture.");
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}
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}
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}
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#endif
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