Revert "Allow linear 8888 surface contexts in GPU backend."

This reverts commit 6a46fb210b.

Reason for revert: breaks gms

Original change's description:
> Allow linear 8888 surface contexts in GPU backend.
> 
> Make SRGBReadWritePixels test test all combinations of sRGB, untagged, and linear.
> 
> Bug: skia:
> Change-Id: I0c75fa27b1bf60c6e7ce3b666ff79e1ad1c91b94
> Reviewed-on: https://skia-review.googlesource.com/106922
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ifb28fdde315ccc0b6fc1c9dd944ea319bafba754
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/107004
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2018-02-13 21:26:48 +00:00 committed by Skia Commit-Bot
parent ce5209a8a5
commit 4ffdf3c67f
2 changed files with 92 additions and 180 deletions

View File

@ -261,11 +261,10 @@ bool SkSurface_Gpu::Valid(GrContext* context, GrPixelConfig config, SkColorSpace
return context->caps()->srgbSupport() && colorSpace && colorSpace->gammaCloseToSRGB();
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
// We may get here with either a linear-gamma color space or with a sRGB-gamma color
// space when we lack GPU sRGB support.
// If we don't have sRGB support, we may get here with a color space. It still needs
// to be sRGB-like (so that the application will work correctly on sRGB devices.)
return !colorSpace ||
(colorSpace->gammaCloseToSRGB() && !context->caps()->srgbSupport()) ||
colorSpace->gammaIsLinear();
(colorSpace->gammaCloseToSRGB() && !context->caps()->srgbSupport());
default:
return !colorSpace;
}

View File

@ -112,11 +112,6 @@ static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t out
return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
}
static bool check_no_conversion(uint32_t input, uint32_t output, float error) {
// This is a bit of a hack to check identity transformations that may lose precision.
return check_srgb_to_linear_to_srgb_conversion(input, output, error);
}
typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
void read_and_check_pixels(skiatest::Reporter* reporter, GrSurfaceContext* context,
@ -147,43 +142,10 @@ void read_and_check_pixels(skiatest::Reporter* reporter, GrSurfaceContext* conte
}
}
namespace {
enum class Encoding {
kUntagged,
kLinear,
kSRGB,
};
}
static sk_sp<SkColorSpace> encoding_as_color_space(Encoding encoding) {
switch (encoding) {
case Encoding::kUntagged: return nullptr;
case Encoding::kLinear: return SkColorSpace::MakeSRGBLinear();
case Encoding::kSRGB: return SkColorSpace::MakeSRGB();
}
return nullptr;
}
static GrPixelConfig encoding_as_pixel_config(Encoding encoding) {
switch (encoding) {
case Encoding::kUntagged: return kRGBA_8888_GrPixelConfig;
case Encoding::kLinear: return kRGBA_8888_GrPixelConfig;
case Encoding::kSRGB: return kSRGBA_8888_GrPixelConfig;
}
return kUnknown_GrPixelConfig;
}
static const char* encoding_as_str(Encoding encoding) {
switch (encoding) {
case Encoding::kUntagged: return "untagged";
case Encoding::kLinear: return "linear";
case Encoding::kSRGB: return "sRGB";
}
return nullptr;
}
static void do_test(Encoding contextEncoding, Encoding writeEncoding, Encoding readEncoding,
float error, CheckFn check, GrContext* context, skiatest::Reporter* reporter) {
// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
// conversion during read/write along with srgb/linear conversions.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
#if defined(SK_BUILD_FOR_GOOGLE3)
// Stack frame size is limited in SK_BUILD_FOR_GOOGLE3.
static const int kW = 63;
@ -199,146 +161,97 @@ static void do_test(Encoding contextEncoding, Encoding writeEncoding, Encoding r
}
}
const SkImageInfo iiSRGBA = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType,
kPremul_SkAlphaType,
SkColorSpace::MakeSRGB());
const SkImageInfo iiRGBA = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
desc.fWidth = kW;
desc.fHeight = kH;
desc.fConfig = encoding_as_pixel_config(contextEncoding);
auto surfaceContext = context->contextPriv().makeDeferredSurfaceContext(
desc.fConfig = kSRGBA_8888_GrPixelConfig;
if (context->caps()->isConfigRenderable(desc.fConfig) &&
context->caps()->isConfigTexturable(desc.fConfig)) {
sk_sp<GrSurfaceContext> sContext = context->contextPriv().makeDeferredSurfaceContext(
desc, GrMipMapped::kNo, SkBackingFit::kExact, SkBudgeted::kNo,
encoding_as_color_space(contextEncoding));
if (!surfaceContext) {
ERRORF(reporter, "Could not create %s surface context.", encoding_as_str(contextEncoding));
return;
}
auto writeII = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType, kPremul_SkAlphaType,
encoding_as_color_space(writeEncoding));
if (!surfaceContext->writePixels(writeII, origData, 0, 0, 0)) {
ERRORF(reporter, "Could not write %s to %s surface context.",
encoding_as_str(writeEncoding), encoding_as_str(contextEncoding));
SkColorSpace::MakeSRGB());
if (!sContext) {
ERRORF(reporter, "Could not create SRGBA surface context.");
return;
}
auto readII = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType, kPremul_SkAlphaType,
encoding_as_color_space(readEncoding));
SkString testName;
testName.printf("write %s data to a %s context and read as %s.", encoding_as_str(writeEncoding),
encoding_as_str(contextEncoding), encoding_as_str(readEncoding));
read_and_check_pixels(reporter, surfaceContext.get(), origData, readII, check, error,
testName.c_str());
}
// Test all combinations of writePixels/readPixels where the surface context/write source/read dst
// are sRGB, linear, or untagged RGBA_8888.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
if (!context->caps()->isConfigRenderable(kSRGBA_8888_GrPixelConfig) &&
!context->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
return;
}
// We allow more error on GPUs with lower precision shader variables.
float error = context->caps()->shaderCaps()->halfIs32Bits() ? 0.5f : 1.2f;
// For the all-sRGB case, we allow a small error only for devices that have
// precision variation because the sRGB data gets converted to linear and back in
// Write srgba data and read as srgba and then as rgba
if (sContext->writePixels(iiSRGBA, origData, 0, 0, 0)) {
// For the all-srgba case, we allow a small error only for devices that have
// precision variation because the srgba data gets converted to linear and back in
// the shader.
float smallError = context->caps()->shaderCaps()->halfIs32Bits() ? 0.0f : 1.f;
///////////////////////////////////////////////////////////////////////////////////////////////
// Write sRGB data to a sRGB context - no conversion on the write.
// back to sRGB no conversion
do_test(Encoding::kSRGB, Encoding::kSRGB, Encoding::kSRGB, smallError, check_no_conversion,
context, reporter);
// Untagged read from sRGB is treated as a conversion back to linear. TODO: Fail or don't
// convert?
do_test(Encoding::kSRGB, Encoding::kSRGB, Encoding::kUntagged, error,
check_srgb_to_linear_conversion, context, reporter);
// Converts back to linear
do_test(Encoding::kSRGB, Encoding::kSRGB, Encoding::kLinear, error,
check_srgb_to_linear_conversion, context, reporter);
///////////////////////////////////////////////////////////////////////////////////////////////
// Write untagged data to a sRGB context - Currently this treats the untagged data as
// linear and converts to sRGB during the write. TODO: Fail or passthrough?
// read back to srgb, no additional conversion
do_test(Encoding::kSRGB, Encoding::kUntagged, Encoding::kSRGB, error,
check_linear_to_srgb_conversion, context, reporter);
// read back to untagged. Currently converts back to linear. TODO: Fail or don't convert?
do_test(Encoding::kSRGB, Encoding::kUntagged, Encoding::kUntagged, error,
check_linear_to_srgb_to_linear_conversion, context, reporter);
// Converts back to linear.
do_test(Encoding::kSRGB, Encoding::kUntagged, Encoding::kLinear, error,
check_linear_to_srgb_to_linear_conversion, context, reporter);
///////////////////////////////////////////////////////////////////////////////////////////////
// Write linear data to a sRGB context. It gets converted to sRGB on write. The reads
// are all the same as the above cases where the original data was untagged.
do_test(Encoding::kSRGB, Encoding::kLinear, Encoding::kSRGB, error,
check_linear_to_srgb_conversion, context, reporter);
// TODO: Fail or don't convert?
do_test(Encoding::kSRGB, Encoding::kLinear, Encoding::kUntagged, error,
check_linear_to_srgb_to_linear_conversion, context, reporter);
do_test(Encoding::kSRGB, Encoding::kLinear, Encoding::kLinear, error,
check_linear_to_srgb_to_linear_conversion, context, reporter);
///////////////////////////////////////////////////////////////////////////////////////////////
// Write data to an untagged context. The write does no conversion no matter what encoding the
// src data has.
for (auto writeEncoding : {Encoding::kSRGB, Encoding::kUntagged, Encoding::kLinear}) {
// Currently this converts to sRGB when we read. TODO: Should reading from an untagged
// context to sRGB fail or do no conversion?
do_test(Encoding::kUntagged, writeEncoding, Encoding::kSRGB, error,
check_linear_to_srgb_conversion, context, reporter);
// Reading untagged back as untagged should do no conversion.
do_test(Encoding::kUntagged, writeEncoding, Encoding::kUntagged, error, check_no_conversion,
context, reporter);
// Reading untagged back as linear does no conversion. TODO: Should it just fail?
do_test(Encoding::kUntagged, writeEncoding, Encoding::kLinear, error, check_no_conversion,
context, reporter);
read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
check_srgb_to_linear_to_srgb_conversion, smallError,
"write/read srgba to srgba texture");
read_and_check_pixels(reporter, sContext.get(), origData, iiRGBA,
check_srgb_to_linear_conversion, error,
"write srgba/read rgba with srgba texture");
} else {
ERRORF(reporter, "Could not write srgba data to srgba texture.");
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Write sRGB data to a linear context - converts to sRGB on the write.
// Now verify that we can write linear data
if (sContext->writePixels(iiRGBA, origData, 0, 0, 0)) {
// We allow more error on GPUs with lower precision shader variables.
read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
check_linear_to_srgb_conversion, error,
"write rgba/read srgba with srgba texture");
read_and_check_pixels(reporter, sContext.get(), origData, iiRGBA,
check_linear_to_srgb_to_linear_conversion, error,
"write/read rgba with srgba texture");
} else {
ERRORF(reporter, "Could not write rgba data to srgba texture.");
}
// converts back to sRGB on read.
do_test(Encoding::kLinear, Encoding::kSRGB, Encoding::kSRGB, error,
check_srgb_to_linear_to_srgb_conversion, context, reporter);
// Reading untagged data from linear currently does no conversion. TODO: Should it fail?
do_test(Encoding::kLinear, Encoding::kSRGB, Encoding::kUntagged, error,
check_srgb_to_linear_conversion, context, reporter);
// Stays linear when read.
do_test(Encoding::kLinear, Encoding::kSRGB, Encoding::kLinear, error,
check_srgb_to_linear_conversion, context, reporter);
desc.fConfig = kRGBA_8888_GrPixelConfig;
sContext = context->contextPriv().makeDeferredSurfaceContext(desc,
GrMipMapped::kNo,
SkBackingFit::kExact,
SkBudgeted::kNo);
if (!sContext) {
ERRORF(reporter, "Could not create RGBA surface context.");
return;
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Write untagged data to a linear context. Currently does no conversion. TODO: Should this
// fail?
// Write srgba data to a rgba texture and read back as srgba and rgba
if (sContext->writePixels(iiSRGBA, origData, 0, 0, 0)) {
#if 0
// We don't support this conversion (read from untagged source into tagged destination.
// If we decide there is a meaningful way to implement this, restore this test.
read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
check_srgb_to_linear_to_srgb_conversion, error,
"write/read srgba to rgba texture");
#endif
// We expect the sRGB -> linear write to do no sRGB conversion (to match the behavior of
// drawing tagged sources). skbug.com/6547. So the data we read should still contain
// sRGB encoded values.
//
// srgb_to_linear_to_srgb is a proxy for the expected identity transform.
read_and_check_pixels(reporter, sContext.get(), origData, iiRGBA,
check_srgb_to_linear_to_srgb_conversion, error,
"write srgba/read rgba to rgba texture");
} else {
ERRORF(reporter, "Could not write srgba data to rgba texture.");
}
// Reading to sRGB does a conversion.
do_test(Encoding::kLinear, Encoding::kUntagged, Encoding::kSRGB, error,
check_linear_to_srgb_conversion, context, reporter);
// Reading to untagged does no conversion. TODO: Should it fail?
do_test(Encoding::kLinear, Encoding::kUntagged, Encoding::kUntagged, error, check_no_conversion,
context, reporter);
// Stays linear when read.
do_test(Encoding::kLinear, Encoding::kUntagged, Encoding::kLinear, error, check_no_conversion,
context, reporter);
///////////////////////////////////////////////////////////////////////////////////////////////
// Write linear data to a linear context. Does no conversion.
// Reading to sRGB does a conversion.
do_test(Encoding::kLinear, Encoding::kLinear, Encoding::kSRGB, error,
check_linear_to_srgb_conversion, context, reporter);
// Reading to untagged does no conversion. TODO: Should it fail?
do_test(Encoding::kLinear, Encoding::kLinear, Encoding::kUntagged, error, check_no_conversion,
context, reporter);
// Stays linear when read.
do_test(Encoding::kLinear, Encoding::kLinear, Encoding::kLinear, error, check_no_conversion,
context, reporter);
// Write rgba data to a rgba texture and read back as srgba
if (sContext->writePixels(iiRGBA, origData, 0, 0, 0)) {
read_and_check_pixels(reporter, sContext.get(), origData, iiSRGBA,
check_linear_to_srgb_conversion, 1.2f,
"write rgba/read srgba to rgba texture");
} else {
ERRORF(reporter, "Could not write rgba data to rgba texture.");
}
}
}
#endif