ccpr: Blacklist ANGLE again
Bug: skia:7805 Change-Id: I58290feeca649ffefb389052c127e01703025d61 Reviewed-on: https://skia-review.googlesource.com/120606 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
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@ -2314,9 +2314,13 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
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fDrawArraysBaseVertexIsBroken = true;
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}
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// Blacklisting CCPR on ANGLE while we investigate http://skbug.com/7805.
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if (kANGLE_GrGLRenderer == ctxInfo.renderer()) {
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fBlacklistCoverageCounting = false;
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}
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// The ccpr vertex-shader implementation does not work on this platform. Only allow CCPR with
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// GS.
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if (kANGLE_GrGLRenderer == ctxInfo.renderer() &&
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GrGLANGLERenderer::kSkylake == ctxInfo.angleRenderer()) {
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bool gsSupport = fShaderCaps->geometryShaderSupport();
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