fix clip shader + skvm
The SkVM bots set this define, overriding the check at head. Change-Id: Icbd7cb8c06ccba15a60855aefc92a43d624f51ad Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276224 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
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@ -740,11 +740,11 @@ SkBlitter* SkBlitter::Choose(const SkPixmap& device,
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paint.writable()->setDither(false);
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}
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bool try_skvm_blitter = gUseSkVMBlitter && !clipShader;
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bool try_skvm_blitter = gUseSkVMBlitter;
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#if defined(SK_USE_SKVM_BLITTER)
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try_skvm_blitter = true;
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#endif
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if (try_skvm_blitter) {
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if (try_skvm_blitter && !clipShader) {
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if (auto blitter = SkCreateSkVMBlitter(device, *paint, matrix, alloc)) {
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return blitter;
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}
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