Remove a few semicolons.

Bug: chromium:926235
Change-Id: I338323847c34dabdbd963efe631f7dc1351ed8cc
Reviewed-on: https://skia-review.googlesource.com/c/191143
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This commit is contained in:
Nico Weber 2019-02-11 09:12:25 -05:00 committed by Skia Commit-Bot
parent 3d7931546d
commit 5257816bd3
5 changed files with 5 additions and 5 deletions

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@ -39,5 +39,5 @@ namespace SkCodecAnimation {
*/ */
kRestorePrevious = 3, kRestorePrevious = 3,
}; };
}; }
#endif // SkCodecAnimation_DEFINED #endif // SkCodecAnimation_DEFINED

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@ -43,6 +43,6 @@ namespace SkWebpEncoder {
* Returns true on success. Returns false on an invalid or unsupported |src|. * Returns true on success. Returns false on an invalid or unsupported |src|.
*/ */
SK_API bool Encode(SkWStream* dst, const SkPixmap& src, const Options& options); SK_API bool Encode(SkWStream* dst, const SkPixmap& src, const Options& options);
}; }
#endif #endif

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@ -121,7 +121,7 @@ template<typename TFlags> inline TFlags& operator&=(TFlags& a, GrTFlagsMask<TFla
friend constexpr GrTFlagsMask<X> operator ~(X); \ friend constexpr GrTFlagsMask<X> operator ~(X); \
friend constexpr X operator |(X, X); \ friend constexpr X operator |(X, X); \
friend X& operator |=(X&, X); \ friend X& operator |=(X&, X); \
friend constexpr bool operator &(X, X); friend constexpr bool operator &(X, X)
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////

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@ -413,7 +413,7 @@ enum GrShaderFlags {
kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType, kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType,
kFragment_GrShaderFlag = 1 << kFragment_GrShaderType kFragment_GrShaderFlag = 1 << kFragment_GrShaderType
}; };
GR_MAKE_BITFIELD_OPS(GrShaderFlags); GR_MAKE_BITFIELD_OPS(GrShaderFlags)
/** /**
* Precisions of shader language variables. Not all shading languages support precisions or actually * Precisions of shader language variables. Not all shading languages support precisions or actually

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@ -35,7 +35,7 @@ private:
kHasLocalCoords = 1 << 1 kHasLocalCoords = 1 << 1
}; };
GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(Flags) GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(Flags);
class Processor; class Processor;