Don't forget to call putBackVertices from the stroke tessellator
Change-Id: I80652861841ec4f049336f1759c1c26a934c309a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369261 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
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@ -169,6 +169,9 @@ void GrStrokeHardwareTessellator::prepare(GrMeshDrawOp::Target* target, const Sk
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}
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}
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fTarget->putBackVertices(fCurrChunkPatchCapacity - fPatchChunks.back().fPatchCount,
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GrStrokeTessellateShader::kTessellationPatchBaseStride);
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fTarget = nullptr;
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fViewMatrix = nullptr;
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}
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