Allow custom blitters to be passed to SkDraw::drawPath

R=reed@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/444003004
This commit is contained in:
krajcevski 2014-08-06 11:12:14 -07:00 committed by Commit bot
parent b6c8cc31dd
commit 53f0959fc0
2 changed files with 23 additions and 11 deletions

View File

@ -17,6 +17,7 @@
class SkBitmap;
class SkClipStack;
class SkBaseDevice;
class SkBlitter;
class SkMatrix;
class SkPath;
class SkRegion;
@ -49,8 +50,9 @@ public:
this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
}
void drawPath(const SkPath& path, const SkPaint& paint) const {
this->drawPath(path, paint, NULL, false, false);
void drawPath(const SkPath& path, const SkPaint& paint,
SkBlitter* customBlitter = NULL) const {
this->drawPath(path, paint, NULL, false, false, customBlitter);
}
void drawBitmap(const SkBitmap&, const SkMatrix&, const SkPaint&) const;
@ -74,8 +76,9 @@ public:
*
* Only device A8 is supported right now.
*/
void drawPathCoverage(const SkPath& src, const SkPaint& paint) const {
this->drawPath(src, paint, NULL, false, true);
void drawPathCoverage(const SkPath& src, const SkPaint& paint,
SkBlitter* customBlitter = NULL) const {
this->drawPath(src, paint, NULL, false, true, customBlitter);
}
/** Helper function that creates a mask from a path and an optional maskfilter.
@ -118,7 +121,8 @@ private:
void drawBitmapAsMask(const SkBitmap&, const SkPaint&) const;
void drawPath(const SkPath&, const SkPaint&, const SkMatrix* preMatrix,
bool pathIsMutable, bool drawCoverage) const;
bool pathIsMutable, bool drawCoverage,
SkBlitter* customBlitter = NULL) const;
/**
* Return the current clip bounds, in local coordinates, with slop to account

View File

@ -54,9 +54,10 @@ public:
SkBlitter* get() const { return fBlitter; }
void choose(const SkBitmap& device, const SkMatrix& matrix,
const SkPaint& paint) {
const SkPaint& paint, bool drawCoverage = false) {
SkASSERT(!fBlitter);
fBlitter = SkBlitter::Choose(device, matrix, paint, &fAllocator);
fBlitter = SkBlitter::Choose(device, matrix, paint, &fAllocator,
drawCoverage);
}
private:
@ -992,7 +993,7 @@ DRAW_PATH:
void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
const SkMatrix* prePathMatrix, bool pathIsMutable,
bool drawCoverage) const {
bool drawCoverage, SkBlitter* customBlitter) const {
SkDEBUGCODE(this->validate();)
// nothing to draw
@ -1078,12 +1079,19 @@ void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
// transform the path into device space
pathPtr->transform(*matrix, devPathPtr);
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint, drawCoverage);
SkBlitter* blitter = NULL;
SkAutoBlitterChoose blitterStorage;
if (NULL == customBlitter) {
blitterStorage.choose(*fBitmap, *fMatrix, *paint, drawCoverage);
blitter = blitterStorage.get();
} else {
blitter = customBlitter;
}
if (paint->getMaskFilter()) {
SkPaint::Style style = doFill ? SkPaint::kFill_Style :
SkPaint::kStroke_Style;
if (paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC, blitter.get(), style)) {
if (paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC, blitter, style)) {
return; // filterPath() called the blitter, so we're done
}
}
@ -1102,7 +1110,7 @@ void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
proc = SkScan::HairPath;
}
}
proc(*devPathPtr, *fRC, blitter.get());
proc(*devPathPtr, *fRC, blitter);
}
/** For the purposes of drawing bitmaps, if a matrix is "almost" translate