Remove 1/2 pixel offsets for distance field layout.
The 1/2 pixel offsets are for rounding when snapping the glyphs to integer boundaries. Since we're using subpixel layout and sampled textures, we shouldn't snap to integer boundaries. BUG=skia:2173 R=bungeman@google.com, reed@google.com Author: jvanverth@google.com Review URL: https://codereview.chromium.org/298753005 git-svn-id: http://skia.googlecode.com/svn/trunk@14828 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -416,8 +416,8 @@ void GrDistanceFieldTextContext::drawText(const GrPaint& paint, const SkPaint& s
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y -= alignY;
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}
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SkFixed fx = SkScalarToFixed(x) + SK_FixedHalf;
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SkFixed fy = SkScalarToFixed(y) + SK_FixedHalf;
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SkFixed fx = SkScalarToFixed(x);
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SkFixed fy = SkScalarToFixed(y);
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SkFixed fixedScale = SkScalarToFixed(sizeRatio);
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while (text < stop) {
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const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
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@ -426,8 +426,8 @@ void GrDistanceFieldTextContext::drawText(const GrPaint& paint, const SkPaint& s
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this->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(),
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glyph.getSubXFixed(),
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glyph.getSubYFixed()),
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SkFixedFloorToFixed(fx),
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SkFixedFloorToFixed(fy),
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fx,
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fy,
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fontScaler);
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}
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@ -473,8 +473,8 @@ void GrDistanceFieldTextContext::drawPosText(const GrPaint& paint, const SkPaint
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this->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(),
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glyph.getSubXFixed(),
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glyph.getSubYFixed()),
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SkScalarToFixed(x) + SK_FixedHalf, //d1g.fHalfSampleX,
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SkScalarToFixed(y) + SK_FixedHalf, //d1g.fHalfSampleY,
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SkScalarToFixed(x),
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SkScalarToFixed(y),
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fontScaler);
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}
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pos += scalarsPerPosition;
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@ -492,10 +492,8 @@ void GrDistanceFieldTextContext::drawPosText(const GrPaint& paint, const SkPaint
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this->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(),
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glyph.getSubXFixed(),
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glyph.getSubYFixed()),
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SkScalarToFixed(x) - (glyph.fAdvanceX >> alignShift)
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+ SK_FixedHalf, //d1g.fHalfSampleX,
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SkScalarToFixed(y) - (glyph.fAdvanceY >> alignShift)
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+ SK_FixedHalf, //d1g.fHalfSampleY,
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SkScalarToFixed(x) - (glyph.fAdvanceX >> alignShift),
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SkScalarToFixed(y) - (glyph.fAdvanceY >> alignShift),
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fontScaler);
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}
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pos += scalarsPerPosition;
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