Switch uses of SkChecksum::Compute to Murmur3.
SkChecksum::Compute is a very, very poorly distributed hash function. This replaces all remaining uses with Murmur3. The only interesting stuff is in src/gpu. BUG=skia: Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac Review URL: https://codereview.chromium.org/1436973003
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@ -13,7 +13,6 @@
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#include "SkTemplates.h"
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enum ChecksumType {
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kChecksum_ChecksumType,
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kMD5_ChecksumType,
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kSHA1_ChecksumType,
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kMurmur3_ChecksumType,
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@ -42,7 +41,6 @@ public:
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protected:
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const char* onGetName() override {
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switch (fType) {
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case kChecksum_ChecksumType: return "compute_checksum";
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case kMD5_ChecksumType: return "compute_md5";
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case kSHA1_ChecksumType: return "compute_sha1";
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case kMurmur3_ChecksumType: return "compute_murmur3";
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@ -53,12 +51,6 @@ protected:
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void onDraw(int loops, SkCanvas*) override {
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switch (fType) {
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case kChecksum_ChecksumType: {
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for (int i = 0; i < loops; i++) {
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volatile uint32_t result = SkChecksum::Compute(fData, sizeof(fData));
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sk_ignore_unused_variable(result);
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}
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} break;
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case kMD5_ChecksumType: {
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for (int i = 0; i < loops; i++) {
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SkMD5 md5;
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@ -91,7 +83,6 @@ private:
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///////////////////////////////////////////////////////////////////////////////
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DEF_BENCH( return new ComputeChecksumBench(kChecksum_ChecksumType); )
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DEF_BENCH( return new ComputeChecksumBench(kMD5_ChecksumType); )
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DEF_BENCH( return new ComputeChecksumBench(kSHA1_ChecksumType); )
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DEF_BENCH( return new ComputeChecksumBench(kMurmur3_ChecksumType); )
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@ -12,31 +12,7 @@
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#include "SkTLogic.h"
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#include "SkTypes.h"
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/**
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* Computes a 32bit checksum from a blob of 32bit aligned data. This is meant
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* to be very very fast, as it is used internally by the font cache, in
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* conjuction with the entire raw key. This algorithm does not generate
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* unique values as well as others (e.g. MD5) but it performs much faster.
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* Skia's use cases can survive non-unique values (since the entire key is
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* always available). Clients should only be used in circumstances where speed
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* over uniqueness is at a premium.
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*/
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class SkChecksum : SkNoncopyable {
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private:
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/*
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* Our Rotate and Mash helpers are meant to automatically do the right
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* thing depending if sizeof(uintptr_t) is 4 or 8.
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*/
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enum {
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ROTR = 17,
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ROTL = sizeof(uintptr_t) * 8 - ROTR,
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HALFBITS = sizeof(uintptr_t) * 4
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};
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static inline uintptr_t Mash(uintptr_t total, uintptr_t value) {
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return ((total >> ROTR) | (total << ROTL)) ^ value;
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}
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public:
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/**
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* uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
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@ -68,7 +44,6 @@ public:
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/**
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* Calculate 32-bit Murmur hash (murmur3).
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* This should take 2-3x longer than SkChecksum::Compute, but is a considerably better hash.
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* See en.wikipedia.org/wiki/MurmurHash.
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*
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* @param data Memory address of the data block to be processed.
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@ -77,70 +52,6 @@ public:
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* @return hash result
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*/
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static uint32_t Murmur3(const void* data, size_t bytes, uint32_t seed=0);
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/**
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* Compute a 32-bit checksum for a given data block
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*
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* WARNING: this algorithm is tuned for efficiency, not backward/forward
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* compatibility. It may change at any time, so a checksum generated with
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* one version of the Skia code may not match a checksum generated with
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* a different version of the Skia code.
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*
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* @param data Memory address of the data block to be processed. Must be
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* 32-bit aligned.
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* @param size Size of the data block in bytes. Must be a multiple of 4.
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* @return checksum result
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*/
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static uint32_t Compute(const uint32_t* data, size_t size) {
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// Use may_alias to remind the compiler we're intentionally violating strict aliasing,
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// and so not to apply strict-aliasing-based optimizations.
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typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t;
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const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data;
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SkASSERT(SkIsAlign4(size));
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/*
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* We want to let the compiler use 32bit or 64bit addressing and math
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* so we use uintptr_t as our magic type. This makes the code a little
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* more obscure (we can't hard-code 32 or 64 anywhere, but have to use
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* sizeof()).
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*/
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uintptr_t result = 0;
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const uintptr_t* ptr = reinterpret_cast<const uintptr_t*>(safe_data);
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/*
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* count the number of quad element chunks. This takes into account
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* if we're on a 32bit or 64bit arch, since we use sizeof(uintptr_t)
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* to compute how much to shift-down the size.
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*/
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size_t n4 = size / (sizeof(uintptr_t) << 2);
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for (size_t i = 0; i < n4; ++i) {
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result = Mash(result, *ptr++);
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result = Mash(result, *ptr++);
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result = Mash(result, *ptr++);
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result = Mash(result, *ptr++);
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}
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size &= ((sizeof(uintptr_t) << 2) - 1);
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safe_data = reinterpret_cast<const aliased_uint32_t*>(ptr);
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const aliased_uint32_t* stop = safe_data + (size >> 2);
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while (safe_data < stop) {
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result = Mash(result, *safe_data++);
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}
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/*
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* smash us down to 32bits if we were 64. Note that when uintptr_t is
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* 32bits, this code-path should go away, but I still got a warning
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* when I wrote
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* result ^= result >> 32;
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* since >>32 is undefined for 32bit ints, hence the wacky HALFBITS
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* define.
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*/
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if (8 == sizeof(result)) {
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result ^= result >> HALFBITS;
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}
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return static_cast<uint32_t>(result);
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}
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};
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// SkGoodHash should usually be your first choice in hashing data.
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@ -179,7 +179,7 @@ class SkFlatData;
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class SkFlatController : public SkRefCnt {
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public:
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SkFlatController(uint32_t writeBufferFlags = 0);
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virtual ~SkFlatController();
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@ -357,7 +357,7 @@ private:
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fIndex = index;
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fFlatSize = size;
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fTopBot[0] = SK_ScalarNaN; // Mark as unwritten.
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fChecksum = SkChecksum::Compute((uint32_t*)this->data(), size);
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fChecksum = SkChecksum::Murmur3(this->data(), size);
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}
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int fIndex;
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@ -107,8 +107,7 @@ protected:
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*(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength);
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uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>();
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*checksum = 0;
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*checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), keyLength);
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*checksum = SkChecksum::Murmur3(fKey.begin(), keyLength);
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}
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// The key, stored in fKey, is composed of four parts:
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@ -42,7 +42,7 @@ GrUniqueKey::Domain GrUniqueKey::GenerateDomain() {
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}
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uint32_t GrResourceKeyHash(const uint32_t* data, size_t size) {
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return SkChecksum::Compute(data, size);
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return SkChecksum::Murmur3(data, size);
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -564,7 +564,7 @@ uint32_t GrResourceCache::getNextTimestamp() {
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int currP = 0;
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int currNP = 0;
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while (currP < sortedPurgeableResources.count() &&
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currNP < fNonpurgeableResources.count()) {
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currNP < fNonpurgeableResources.count()) {
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uint32_t tsP = sortedPurgeableResources[currP]->cacheAccess().timestamp();
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uint32_t tsNP = fNonpurgeableResources[currNP]->cacheAccess().timestamp();
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SkASSERT(tsP != tsNP);
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@ -596,10 +596,10 @@ uint32_t GrResourceCache::getNextTimestamp() {
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// count should be the next timestamp we return.
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SkASSERT(fTimestamp == SkToU32(count));
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// The historical timestamps of flushes are now invalid.
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this->resetFlushTimestamps();
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}
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}
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}
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return fTimestamp++;
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}
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@ -18,7 +18,7 @@ static uint32_t murmur_noseed(const uint32_t* d, size_t l) { return SkChecksum::
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DEF_TEST(Checksum, r) {
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// Algorithms to test. They're currently all uint32_t(const uint32_t*, size_t).
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typedef uint32_t(*algorithmProc)(const uint32_t*, size_t);
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const algorithmProc kAlgorithms[] = { &SkChecksum::Compute, &murmur_noseed };
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const algorithmProc kAlgorithms[] = { &murmur_noseed };
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// Put 128 random bytes into two identical buffers. Any multiple of 4 will do.
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const size_t kBytes = SkAlign4(128);
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