Metal: adjust framebuffer size by contentsScale.
If the layer has a scale factor we need to allocate a larger framebuffer. Otherwise we'll end up drawing to a fraction of the window. Bug: skia:9554 Change-Id: I93d1e0dc7172ed10bb99ce45524561ad841f0101 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249803 Reviewed-by: Hal Canary <halcanary@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -48,8 +48,8 @@ sk_sp<SkSurface> SkSurface::MakeFromCAMetalLayer(GrContext* context,
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GrSurfaceDesc desc;
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desc.fWidth = metalLayer.frame.size.width;
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desc.fHeight = metalLayer.frame.size.height;
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desc.fWidth = metalLayer.drawableSize.width * metalLayer.contentsScale;
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desc.fHeight = metalLayer.drawableSize.height * metalLayer.contentsScale;
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desc.fConfig = config;
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sk_sp<GrRenderTargetProxy> proxy = proxyProvider->createLazyRenderTargetProxy(
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