emitChild() used to generate a mangled outputColor based on the parent's outputColor; now it just accepts an outputColor string. It's now up to the programmer to declare outputColors if needed before emitting child code.

BUG=skia:4182

Review URL: https://codereview.chromium.org/1321253003
This commit is contained in:
wangyix 2015-09-08 08:41:51 -07:00 committed by Commit bot
parent 43fe6185c5
commit 54a6b1a122
6 changed files with 27 additions and 38 deletions

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@ -283,18 +283,23 @@ void GrGLComposeEffect::emitCode(EmitArgs& args) {
fsBuilder->codeAppendf("float %s = %s.a;", inputAlpha.c_str(), args.fInputColor);
fsBuilder->codeAppendf("%s /= %s.a;", args.fInputColor, args.fInputColor);
// emit the code of the two child shaders
SkString mangledOutputColorA;
this->emitChild(0, args.fInputColor, &mangledOutputColorA, args);
SkString mangledOutputColorB;
this->emitChild(1, args.fInputColor, &mangledOutputColorB, args);
// declare outputColor and emit the code for each of the two children
SkString outputColorA(args.fOutputColor);
outputColorA.append("_dst");
fsBuilder->codeAppendf("vec4 %s;\n", outputColorA.c_str());
this->emitChild(0, args.fInputColor, outputColorA.c_str(), args);
SkString outputColorB(args.fOutputColor);
outputColorB.append("_src");
fsBuilder->codeAppendf("vec4 %s;\n", outputColorB.c_str());
this->emitChild(1, args.fInputColor, outputColorB.c_str(), args);
// emit blend code
SkXfermode::Mode mode = cs.getMode();
fsBuilder->codeAppend("{");
fsBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(mode));
GrGLBlend::AppendPorterDuffBlend(fsBuilder, mangledOutputColorB.c_str(),
mangledOutputColorA.c_str(), args.fOutputColor, mode);
GrGLBlend::AppendPorterDuffBlend(fsBuilder, outputColorB.c_str(),
outputColorA.c_str(), args.fOutputColor, mode);
fsBuilder->codeAppend("}");
// re-multiply the output color by the input color's alpha

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@ -16,9 +16,7 @@ public:
void emitCode(EmitArgs& args) override {
GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
fsBuilder->codeAppendf("vec4 alpha4 = %s.aaaa;", args.fInputColor);
SkString output;
this->emitChild(0, "alpha4", &output, args);
fsBuilder->codeAppendf("%s = %s;", args.fOutputColor, output.c_str());
this->emitChild(0, "alpha4", args.fOutputColor, args);
}
private:

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@ -20,16 +20,12 @@ void GrGLFragmentProcessor::setData(const GrGLProgramDataManager& pdman,
}
void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
SkString* outputColor, EmitArgs& args) {
const char* outputColor, EmitArgs& args) {
GrGLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
// Mangle the name of the outputColor
outputColor->set(args.fOutputColor);
outputColor->append(fb->getMangleStringThisLevel());
/*
* We now want to find the subset of coords and samplers that belong to the child and its
* descendants and put that into childCoords and childSamplers. To do so, we'll do a forwards
@ -78,13 +74,12 @@ void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
}
// emit the code for the child in its own scope
fb->codeAppendf("vec4 %s;\n", outputColor->c_str());
fb->codeAppend("{\n");
fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
fb->getMangleString().c_str(), childProc.name());
EmitArgs childArgs(args.fBuilder,
childProc,
outputColor->c_str(),
outputColor,
inputColor,
childCoords,
childSamplers);

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@ -80,7 +80,12 @@ public:
return fChildProcessors[index];
}
void emitChild(int childIndex, const char* inputColor, SkString* outputColor, EmitArgs& args);
/** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and
* emitChild will automatically extract the coords and samplers of that child and pass them
* on to the child's emitCode(). Also, any uniforms or functions emitted by the child will
* have their names mangled to prevent redefinitions.
*/
void emitChild(int childIndex, const char* inputColor, const char* outputColor, EmitArgs& args);
protected:
/** A GrGLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces

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@ -302,13 +302,17 @@ void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
}
void GrGLFragmentBuilder::onBeforeChildProcEmitCode() {
fSubstageIndices.back()++;
SkASSERT(fSubstageIndices.count() >= 1);
fSubstageIndices.push_back(0);
fMangleString.append(this->getMangleStringThisLevel());
// second-to-last value in the fSubstageIndices stack is the index of the child proc
// at that level which is currently emitting code.
fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
}
void GrGLFragmentBuilder::onAfterChildProcEmitCode() {
SkASSERT(fSubstageIndices.count() >= 2);
fSubstageIndices.pop_back();
fSubstageIndices.back()++;
int removeAt = fMangleString.findLastOf('_');
fMangleString.remove(removeAt, fMangleString.size() - removeAt);
}

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@ -57,26 +57,8 @@ public:
void onBeforeChildProcEmitCode();
void onAfterChildProcEmitCode();
int getChildNumberThisLevel() const {
if (fSubstageIndices.count() > 1) {
// second-to-last value in the fSubstageIndices stack is the index of the child proc
// at that level which is currently emitting code.
return fSubstageIndices[fSubstageIndices.count() - 2];
}
return -1;
}
const SkString& getMangleString() const { return fMangleString; }
SkString getMangleStringThisLevel() const {
SkString ret;
int childNumber = this->getChildNumberThisLevel();
if (childNumber >= 0) {
ret.printf("_c%d", childNumber);
}
return ret;
}
private:
/*
* State that tracks which child proc in the proc tree is currently emitting code. This is