From 5571865673d821a9ed8e124e0f9de493b21ab8e1 Mon Sep 17 00:00:00 2001 From: Heather Miller Date: Fri, 9 Apr 2021 14:35:53 -0400 Subject: [PATCH] update release notes for M91 branch Change-Id: I5bddb5aa3543953cf5fb6090a247359ab69a239c Docs-Preview: https://skia.org/docs/user/release/release_notes?cl=395097 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395097 Reviewed-by: Heather Miller Commit-Queue: Heather Miller Auto-Submit: Heather Miller --- RELEASE_NOTES.txt | 6 ++++++ site/docs/user/release/release_notes.md | 21 +++++++++++++++++++++ 2 files changed, 27 insertions(+) diff --git a/RELEASE_NOTES.txt b/RELEASE_NOTES.txt index 07e7348fcd..bfeef8368f 100644 --- a/RELEASE_NOTES.txt +++ b/RELEASE_NOTES.txt @@ -4,6 +4,12 @@ This file includes a list of high level updates for each milestone release. * * * +Milestone 92 +------------ + * + +* * * + Milestone 91 ------------ * The SkSL DSL API has been moved into public headers, although it is still under active diff --git a/site/docs/user/release/release_notes.md b/site/docs/user/release/release_notes.md index 27b90820a0..887c3103ed 100644 --- a/site/docs/user/release/release_notes.md +++ b/site/docs/user/release/release_notes.md @@ -10,6 +10,27 @@ This page includes a list of high level updates for each milestone release. * * * +Milestone 91 +------------ + * The SkSL DSL API has been moved into public headers, although it is still under active + development and isn't quite ready for prime time yet. + https://review.skia.org/378496 + + * Skia's GPU backend no longer supports NVPR. Our more recent path renderers are more + performant and are not limited to nVidia hardware. + + * SkRuntimeEffect now supports uniforms of type int, int2, int3, and int4. Per the OpenGL ES + Shading Language Version 1.00 specification, there are few guarantees about the representation + or range of integral types, and operations that assume integral representation (eg, bitwise), + are not supported. + https://review.skia.org/391856 + + * SkRuntimeEffect requires that 'shader' variables be declared as 'uniform'. The deprecated + syntax of 'in shader' is no longer supported. + https://review.skia.org/393081 + +* * * + Milestone 90 ------------ * Renamed use of sk_cf_obj in external Metal types to sk_cfp.