Reland "Always include public/include headers for vulkan and just guard src files with SK_VULKAN."

This reverts commit 684b506f35.

Reason for revert: Chrome change has landed to fix broken chrome roll.

Original change's description:
> Revert "Always include public/include headers for vulkan and just guard src files with SK_VULKAN."
>
> This reverts commit 6e2d607334.
>
> Reason for revert: chrome roll
>
> Original change's description:
> > Always include public/include headers for vulkan and just guard src files with SK_VULKAN.
> >
> > This should allow a client to build a skia library that doesn't use vulkan but still
> > has all the public headers defined so that they don't have to build two versions of
> > their code.
> >
> > Bug: chromium:862144
> > Change-Id: I0eecbe0bc48123619f217e2cf318eb9a8c77ccb2
> > Reviewed-on: https://skia-review.googlesource.com/158661
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,cblume@chromium.org
>
> Change-Id: I76ae6f435333755fa5d546fc1e5999a324b4fd05
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:862144
> Reviewed-on: https://skia-review.googlesource.com/c/159000
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,cblume@chromium.org

Change-Id: Id019b428f880efbd7ead8dee4178c6190469a290
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:862144
Reviewed-on: https://skia-review.googlesource.com/c/159145
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This commit is contained in:
Greg Daniel 2018-10-03 13:10:43 +00:00 committed by Skia Commit-Bot
parent 8d5da42a20
commit 55aea84baa
7 changed files with 52 additions and 56 deletions

View File

@ -1362,8 +1362,8 @@ if (skia_enable_tools) {
deps += [ "//third_party/angle2" ]
sources += [ "tools/gpu/gl/angle/GLTestContext_angle.cpp" ]
}
public_include_dirs += [ "third_party/vulkan" ]
if (skia_use_vulkan) {
public_include_dirs += [ "third_party/vulkan" ]
sources += [ "tools/gpu/vk/VkTestContext.cpp" ]
sources += [ "tools/gpu/vk/VkTestUtils.cpp" ]
if (defined(skia_moltenvk_path) && skia_moltenvk_path != "") {

View File

@ -11,10 +11,7 @@
#include "GrTypes.h"
#include "gl/GrGLTypes.h"
#ifdef SK_VULKAN
#include "vk/GrVkTypes.h"
#endif
/**
* Wrapper class for passing into and receiving data from Ganesh about a backend semaphore object.
@ -31,13 +28,15 @@ public:
fIsInitialized = true;
}
#ifdef SK_VULKAN
void initVulkan(VkSemaphore semaphore) {
fBackend = kVulkan_GrBackend;
fVkSemaphore = semaphore;
#ifdef SK_VULKAN
fIsInitialized = true;
}
#else
fIsInitialized = false;
#endif
}
bool isInitialized() const { return fIsInitialized; }
@ -48,22 +47,18 @@ public:
return fGLSync;
}
#ifdef SK_VULKAN
VkSemaphore vkSemaphore() const {
if (!fIsInitialized || kVulkan_GrBackend != fBackend) {
return VK_NULL_HANDLE;
}
return fVkSemaphore;
}
#endif
private:
GrBackend fBackend;
union {
GrGLsync fGLSync;
#ifdef SK_VULKAN
VkSemaphore fVkSemaphore;
#endif
};
bool fIsInitialized;
};

View File

@ -11,13 +11,10 @@
#include "GrTypes.h"
#include "gl/GrGLTypes.h"
#include "mock/GrMockTypes.h"
#ifdef SK_VULKAN
#include "vk/GrVkTypes.h"
#include "../private/GrVkTypesPriv.h"
class GrVkImageLayout;
#endif
#ifdef SK_METAL
#include "mtl/GrMtlTypes.h"
@ -50,11 +47,9 @@ public:
return GrBackendFormat(format, target);
}
#ifdef SK_VULKAN
static GrBackendFormat MakeVk(VkFormat format) {
return GrBackendFormat(format);
}
#endif
#ifdef SK_METAL
static GrBackendFormat MakeMtl(GrMTLPixelFormat format) {
@ -73,11 +68,9 @@ public:
const GrGLenum* getGLFormat() const;
const GrGLenum* getGLTarget() const;
#ifdef SK_VULKAN
// If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise
// it returns nullptr
const VkFormat* getVkFormat() const;
#endif
#ifdef SK_METAL
// If the backend API is Metal, this returns a pointer to a GrMTLPixelFormat. Otherwise
@ -95,9 +88,7 @@ public:
private:
GrBackendFormat(GrGLenum format, GrGLenum target);
#ifdef SK_VULKAN
GrBackendFormat(const VkFormat vkFormat);
#endif
#ifdef SK_METAL
GrBackendFormat(const GrMTLPixelFormat mtlFormat);
@ -113,9 +104,7 @@ private:
GrGLenum fTarget; // GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL or GL_TEXTURE_RECTANGLE
GrGLenum fFormat; // the sized, internal format of the GL resource
} fGL;
#ifdef SK_VULKAN
VkFormat fVkFormat;
#endif
#ifdef SK_METAL
GrMTLPixelFormat fMtlFormat;
#endif
@ -134,11 +123,9 @@ public:
GrMipMapped,
const GrGLTextureInfo& glInfo);
#ifdef SK_VULKAN
GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo);
#endif
#ifdef SK_METAL
GrBackendTexture(int width,
@ -167,7 +154,6 @@ public:
// pointer and returns true. Otherwise returns false if the backend API is not GL.
bool getGLTextureInfo(GrGLTextureInfo*) const;
#ifdef SK_VULKAN
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
@ -176,7 +162,6 @@ public:
// Anytime the client changes the VkImageLayout of the VkImage captured by this
// GrBackendTexture, they must call this function to notify Skia of the changed layout.
void setVkImageLayout(VkImageLayout);
#endif
#ifdef SK_METAL
// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
@ -218,11 +203,11 @@ private:
GrPixelConfig config() const { return fConfig; }
#ifdef SK_VULKAN
// Requires friending of GrVkGpu (done above already)
sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
friend class GrVkTexture;
#ifdef SK_VULKAN
GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo,
@ -241,9 +226,7 @@ private:
union {
GrGLTextureInfo fGLInfo;
#ifdef SK_VULKAN
GrVkBackendSurfaceInfo fVkInfo;
#endif
#ifdef SK_METAL
GrMtlTextureInfo fMtlInfo;
#endif
@ -263,7 +246,6 @@ public:
int stencilBits,
const GrGLFramebufferInfo& glInfo);
#ifdef SK_VULKAN
/** Deprecated, use version that does not take stencil bits. */
GrBackendRenderTarget(int width,
int height,
@ -271,7 +253,6 @@ public:
int stencilBits,
const GrVkImageInfo& vkInfo);
GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
#endif
#ifdef SK_METAL
GrBackendRenderTarget(int width,
@ -301,7 +282,6 @@ public:
// in pointer and returns true. Otherwise returns false if the backend API is not GL.
bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
#ifdef SK_VULKAN
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
@ -310,7 +290,6 @@ public:
// Anytime the client changes the VkImageLayout of the VkImage captured by this
// GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
void setVkImageLayout(VkImageLayout);
#endif
#ifdef SK_METAL
// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
@ -348,14 +327,12 @@ private:
friend class GrMtlGpu;
GrPixelConfig config() const { return fConfig; }
#ifdef SK_VULKAN
// Requires friending of GrVkGpu (done above already)
sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
friend class GrVkRenderTarget;
GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo,
sk_sp<GrVkImageLayout> layout);
#endif
// Free and release and resources being held by the GrBackendTexture.
void cleanup();
@ -372,9 +349,7 @@ private:
union {
GrGLFramebufferInfo fGLInfo;
#ifdef SK_VULKAN
GrVkBackendSurfaceInfo fVkInfo;
#endif
#ifdef SK_METAL
GrMtlTextureInfo fMtlInfo;
#endif

View File

@ -63,10 +63,8 @@ public:
static sk_sp<GrContext> MakeGL(const GrContextOptions&);
static sk_sp<GrContext> MakeGL();
#ifdef SK_VULKAN
static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&);
#endif
#ifdef SK_METAL
/**

View File

@ -11,12 +11,8 @@
#include "SkTypes.h"
#ifdef SK_VULKAN
#ifndef VULKAN_H_
#include "../../../third_party/vulkan/SkiaVulkan.h"
#endif
#endif
#endif

View File

@ -39,10 +39,13 @@ const GrGLenum* GrBackendFormat::getGLTarget() const {
return nullptr;
}
#ifdef SK_VULKAN
GrBackendFormat::GrBackendFormat(VkFormat vkFormat)
: fBackend(kVulkan_GrBackend)
#ifdef SK_VULKAN
, fValid(true)
#else
,fValid(false)
#endif
, fVkFormat(vkFormat) {
}
@ -52,7 +55,6 @@ const VkFormat* GrBackendFormat::getVkFormat() const {
}
return nullptr;
}
#endif
#ifdef SK_METAL
GrBackendFormat::GrBackendFormat(GrMTLPixelFormat mtlFormat)
@ -82,13 +84,17 @@ const GrPixelConfig* GrBackendFormat::getMockFormat() const {
return nullptr;
}
#ifdef SK_VULKAN
GrBackendTexture::GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo)
#ifdef SK_VULKAN
: GrBackendTexture(width, height, vkInfo,
sk_sp<GrVkImageLayout>(new GrVkImageLayout(vkInfo.fImageLayout))) {}
#else
: fIsValid(false) {}
#endif
#ifdef SK_VULKAN
GrBackendTexture::GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo,
@ -173,11 +179,11 @@ GrBackendTexture& GrBackendTexture::operator=(const GrBackendTexture& that) {
case kOpenGL_GrBackend:
fGLInfo = that.fGLInfo;
break;
#ifdef SK_VULKAN
case kVulkan_GrBackend:
#ifdef SK_VULKAN
fVkInfo.assign(that.fVkInfo, this->isValid());
break;
#endif
break;
#ifdef SK_METAL
case kMetal_GrBackend:
fMtlInfo = that.fMtlInfo;
@ -193,28 +199,39 @@ GrBackendTexture& GrBackendTexture::operator=(const GrBackendTexture& that) {
return *this;
}
#ifdef SK_VULKAN
bool GrBackendTexture::getVkImageInfo(GrVkImageInfo* outInfo) const {
#ifdef SK_VULKAN
if (this->isValid() && kVulkan_GrBackend == fBackend) {
*outInfo = fVkInfo.snapImageInfo();
return true;
}
#endif
return false;
}
void GrBackendTexture::setVkImageLayout(VkImageLayout layout) {
#ifdef SK_VULKAN
if (this->isValid() && kVulkan_GrBackend == fBackend) {
fVkInfo.setImageLayout(layout);
}
#endif
}
// We need a stubbed version of GrVkImageLayout for non vulkan builds
#ifndef SK_VULKAN
class GrVkImageLayout : public SkRefCnt {
GrVkImageLayout(VkImageLayout layout) {}
};
#endif
sk_sp<GrVkImageLayout> GrBackendTexture::getGrVkImageLayout() const {
#ifdef SK_VULKAN
if (this->isValid() && kVulkan_GrBackend == fBackend) {
return fVkInfo.getGrVkImageLayout();
}
#endif
return nullptr;
}
#endif
#ifdef SK_METAL
bool GrBackendTexture::getMtlTextureInfo(GrMtlTextureInfo* outInfo) const {
@ -284,7 +301,6 @@ bool GrBackendTexture::TestingOnly_Equals(const GrBackendTexture& t0, const GrBa
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef SK_VULKAN
GrBackendRenderTarget::GrBackendRenderTarget(int width,
int height,
int sampleCnt,
@ -299,9 +315,14 @@ GrBackendRenderTarget::GrBackendRenderTarget(int width,
int height,
int sampleCnt,
const GrVkImageInfo& vkInfo)
#ifdef SK_VULKAN
: GrBackendRenderTarget(width, height, sampleCnt, vkInfo,
sk_sp<GrVkImageLayout>(new GrVkImageLayout(vkInfo.fImageLayout))) {}
#else
: fIsValid(false) {}
#endif
#ifdef SK_VULKAN
GrBackendRenderTarget::GrBackendRenderTarget(int width,
int height,
int sampleCnt,
@ -392,11 +413,11 @@ GrBackendRenderTarget& GrBackendRenderTarget::operator=(const GrBackendRenderTar
case kOpenGL_GrBackend:
fGLInfo = that.fGLInfo;
break;
#ifdef SK_VULKAN
case kVulkan_GrBackend:
#ifdef SK_VULKAN
fVkInfo.assign(that.fVkInfo, this->isValid());
break;
#endif
break;
#ifdef SK_METAL
case kMetal_GrBackend:
fMtlInfo = that.fMtlInfo;
@ -412,28 +433,32 @@ GrBackendRenderTarget& GrBackendRenderTarget::operator=(const GrBackendRenderTar
return *this;
}
#ifdef SK_VULKAN
bool GrBackendRenderTarget::getVkImageInfo(GrVkImageInfo* outInfo) const {
#ifdef SK_VULKAN
if (this->isValid() && kVulkan_GrBackend == fBackend) {
*outInfo = fVkInfo.snapImageInfo();
return true;
}
#endif
return false;
}
void GrBackendRenderTarget::setVkImageLayout(VkImageLayout layout) {
#ifdef SK_VULKAN
if (this->isValid() && kVulkan_GrBackend == fBackend) {
fVkInfo.setImageLayout(layout);
}
#endif
}
sk_sp<GrVkImageLayout> GrBackendRenderTarget::getGrVkImageLayout() const {
#ifdef SK_VULKAN
if (this->isValid() && kVulkan_GrBackend == fBackend) {
return fVkInfo.getGrVkImageLayout();
}
#endif
return nullptr;
}
#endif
#ifdef SK_METAL
bool GrBackendRenderTarget::getMtlTextureInfo(GrMtlTextureInfo* outInfo) const {

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@ -147,14 +147,19 @@ sk_sp<GrContext> GrContext::MakeMock(const GrMockOptions* mockOptions,
return context;
}
#ifdef SK_VULKAN
sk_sp<GrContext> GrContext::MakeVulkan(const GrVkBackendContext& backendContext) {
#ifdef SK_VULKAN
GrContextOptions defaultOptions;
return MakeVulkan(backendContext, defaultOptions);
#else
return nullptr;
#endif
}
sk_sp<GrContext> GrContext::MakeVulkan(const GrVkBackendContext& backendContext,
const GrContextOptions& options) {
#ifdef SK_VULKAN
GrContextOptions defaultOptions;
sk_sp<GrContext> context(new GrDirectContext(kVulkan_GrBackend));
context->fGpu = GrVkGpu::Make(backendContext, options, context.get());
@ -167,8 +172,10 @@ sk_sp<GrContext> GrContext::MakeVulkan(const GrVkBackendContext& backendContext,
return nullptr;
}
return context;
}
#else
return nullptr;
#endif
}
#ifdef SK_METAL
sk_sp<GrContext> GrContext::MakeMetal(void* device, void* queue) {