Add IndexType parameter to GrDrawTarget::drawPaths
Allows the caller to decide whether they sent 8, 16, or 32 bit path indices. BUG=skia: Review URL: https://codereview.chromium.org/746253003
This commit is contained in:
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55b24afc17
@ -617,15 +617,17 @@ void GrDrawTarget::drawPath(GrDrawState* ds,
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void GrDrawTarget::drawPaths(GrDrawState* ds,
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const GrPathRange* pathRange,
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const uint32_t indices[],
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const void* indices,
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PathIndexType indexType,
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const float transformValues[],
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PathTransformType transformType,
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int count,
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const float transforms[],
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PathTransformType transformsType,
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GrPathRendering::FillType fill) {
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SkASSERT(this->caps()->pathRenderingSupport());
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SkASSERT(pathRange);
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SkASSERT(indices);
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SkASSERT(transforms);
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SkASSERT(0 == reinterpret_cast<long>(indices) % GrPathRange::PathIndexSizeInBytes(indexType));
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SkASSERT(transformValues);
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SkASSERT(ds);
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// Setup clip
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@ -652,8 +654,8 @@ void GrDrawTarget::drawPaths(GrDrawState* ds,
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return;
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}
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this->onDrawPaths(*ds, pathRange, indices, count, transforms, transformsType, scissorState,
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stencilSettings, dstCopy.texture() ? &dstCopy : NULL);
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this->onDrawPaths(*ds, pathRange, indices, indexType, transformValues, transformType, count,
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scissorState, stencilSettings, dstCopy.texture() ? &dstCopy : NULL);
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}
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void GrDrawTarget::clear(const SkIRect* rect,
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@ -35,7 +35,8 @@ class GrDrawTarget : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(GrDrawTarget)
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typedef GrPathRendering::PathTransformType PathTransformType ;
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typedef GrPathRange::PathIndexType PathIndexType;
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typedef GrPathRendering::PathTransformType PathTransformType;
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///////////////////////////////////////////////////////////////////////////
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@ -279,22 +280,24 @@ public:
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void drawPath(GrDrawState*, const GrPath*, GrPathRendering::FillType fill);
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/**
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* Draws many paths. It will respect the HW
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* antialias flag on the draw state (if possible in the 3D API).
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* Draws the aggregate path from combining multiple. Note that this will not
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* always be equivalent to back-to-back calls to drawPath(). It will respect
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* the HW antialias flag on the draw state (if possible in the 3D API).
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*
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* @param pathRange Source of paths to draw from
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* @param indices Array of indices into the the pathRange
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* @param count Number of paths to draw (length of indices array)
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* @param transforms Array of individual transforms, one for each path
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* @param transformsType Type of transformations in the array. Array contains
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PathTransformSize(transformsType) * count elements
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* @param pathRange Source paths to draw from
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* @param indices Array of path indices to draw
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* @param indexType Data type of the array elements in indexBuffer
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* @param transformValues Array of transforms for the individual paths
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* @param transformType Type of transforms in transformBuffer
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* @param count Number of paths to draw
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* @param fill Fill type for drawing all the paths
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*/
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void drawPaths(GrDrawState*, const GrPathRange* pathRange,
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const uint32_t indices[],
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const void* indices,
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PathIndexType indexType,
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const float transformValues[],
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PathTransformType transformType,
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int count,
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const float transforms[],
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PathTransformType transformsType,
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GrPathRendering::FillType fill);
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/**
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@ -704,10 +707,11 @@ private:
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const GrDeviceCoordTexture* dstCopy) = 0;
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virtual void onDrawPaths(const GrDrawState&,
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const GrPathRange*,
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const uint32_t indices[],
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int count,
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const float transforms[],
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const void* indices,
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PathIndexType,
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const float transformValues[],
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PathTransformType,
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int count,
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const GrClipMaskManager::ScissorState&,
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const GrStencilSettings&,
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const GrDeviceCoordTexture*) = 0;
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@ -317,10 +317,11 @@ void GrGpu::drawPath(const GrOptDrawState& ds,
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void GrGpu::drawPaths(const GrOptDrawState& ds,
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const GrPathRange* pathRange,
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const uint32_t indices[],
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const void* indices,
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GrDrawTarget::PathIndexType indexType,
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const float transformValues[],
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GrDrawTarget::PathTransformType transformType,
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int count,
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const float transforms[],
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GrDrawTarget::PathTransformType transformsType,
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const GrStencilSettings& stencilSettings) {
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this->handleDirtyContext();
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@ -328,7 +329,7 @@ void GrGpu::drawPaths(const GrOptDrawState& ds,
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return;
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}
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pathRange->willDrawPaths(indices, count);
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this->pathRendering()->drawPaths(pathRange, indices, count, transforms, transformsType,
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stencilSettings);
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pathRange->willDrawPaths(indices, indexType, count);
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this->pathRendering()->drawPaths(pathRange, indices, indexType, transformValues,
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transformType, count, stencilSettings);
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}
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@ -365,10 +365,11 @@ public:
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const GrStencilSettings&);
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virtual void drawPaths(const GrOptDrawState&,
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const GrPathRange*,
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const uint32_t indices[],
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int count,
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const float transforms[],
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const void* indices,
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GrDrawTarget::PathIndexType,
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const float transformValues[],
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GrDrawTarget::PathTransformType,
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int count,
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const GrStencilSettings&);
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static DrawType PrimTypeToDrawType(GrPrimitiveType type) {
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@ -324,24 +324,33 @@ void GrInOrderDrawBuffer::onDrawPath(const GrDrawState& ds,
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void GrInOrderDrawBuffer::onDrawPaths(const GrDrawState& ds,
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const GrPathRange* pathRange,
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const uint32_t indices[],
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const void* indices,
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PathIndexType indexType,
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const float transformValues[],
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PathTransformType transformType,
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int count,
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const float transforms[],
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PathTransformType transformsType,
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const GrClipMaskManager::ScissorState& scissorState,
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const GrStencilSettings& stencilSettings,
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const GrDeviceCoordTexture* dstCopy) {
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SkASSERT(pathRange);
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SkASSERT(indices);
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SkASSERT(transforms);
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SkASSERT(transformValues);
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if (!this->recordStateAndShouldDraw(ds, GrGpu::kDrawPath_DrawType, scissorState, dstCopy)) {
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return;
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}
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uint32_t* savedIndices = fPathIndexBuffer.append(count, indices);
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float* savedTransforms = fPathTransformBuffer.append(count *
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GrPathRendering::PathTransformSize(transformsType), transforms);
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int indexBytes = GrPathRange::PathIndexSizeInBytes(indexType);
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if (int misalign = fPathIndexBuffer.count() % indexBytes) {
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// Add padding to the index buffer so the indices are aligned properly.
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fPathIndexBuffer.append(indexBytes - misalign);
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}
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char* savedIndices = fPathIndexBuffer.append(count * indexBytes,
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reinterpret_cast<const char*>(indices));
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float* savedTransforms = fPathTransformBuffer.append(
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count * GrPathRendering::PathTransformSize(transformType),
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transformValues);
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if (kDrawPaths_Cmd == strip_trace_bit(fCmdBuffer.back().fType)) {
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// The previous command was also DrawPaths. Try to collapse this call into the one
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@ -353,7 +362,8 @@ void GrInOrderDrawBuffer::onDrawPaths(const GrDrawState& ds,
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// font tend to all wind in the same direction.
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DrawPaths* previous = static_cast<DrawPaths*>(&fCmdBuffer.back());
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if (pathRange == previous->pathRange() &&
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transformsType == previous->fTransformsType &&
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indexType == previous->fIndexType &&
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transformType == previous->fTransformType &&
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stencilSettings == previous->fStencilSettings &&
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path_fill_type_is_winding(stencilSettings) &&
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!ds.willBlendWithDst()) {
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@ -365,9 +375,10 @@ void GrInOrderDrawBuffer::onDrawPaths(const GrDrawState& ds,
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DrawPaths* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPaths, (pathRange));
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dp->fIndicesLocation = savedIndices - fPathIndexBuffer.begin();
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dp->fCount = count;
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dp->fIndexType = indexType;
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dp->fTransformsLocation = savedTransforms - fPathTransformBuffer.begin();
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dp->fTransformsType = transformsType;
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dp->fTransformType = transformType;
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dp->fCount = count;
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dp->fStencilSettings = stencilSettings;
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this->recordTraceMarkersIfNecessary();
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@ -522,9 +533,9 @@ void GrInOrderDrawBuffer::DrawPaths::execute(GrInOrderDrawBuffer* buf,
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const GrOptDrawState* optState) {
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SkASSERT(optState);
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buf->fDstGpu->drawPaths(*optState, this->pathRange(),
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&buf->fPathIndexBuffer[fIndicesLocation], fCount,
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&buf->fPathTransformBuffer[fTransformsLocation], fTransformsType,
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fStencilSettings);
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&buf->fPathIndexBuffer[fIndicesLocation], fIndexType,
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&buf->fPathTransformBuffer[fTransformsLocation], fTransformType,
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fCount, fStencilSettings);
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}
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void GrInOrderDrawBuffer::SetState::execute(GrInOrderDrawBuffer*, const GrOptDrawState*) {}
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@ -157,9 +157,10 @@ private:
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void execute(GrInOrderDrawBuffer*, const GrOptDrawState*) SK_OVERRIDE;
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int fIndicesLocation;
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size_t fCount;
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PathIndexType fIndexType;
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int fTransformsLocation;
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PathTransformType fTransformsType;
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PathTransformType fTransformType;
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int fCount;
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GrStencilSettings fStencilSettings;
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private:
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@ -249,10 +250,11 @@ private:
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const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
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void onDrawPaths(const GrDrawState&,
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const GrPathRange*,
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const uint32_t indices[],
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int count,
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const float transforms[],
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const void* indices,
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PathIndexType,
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const float transformValues[],
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PathTransformType,
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int count,
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const ScissorState&,
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const GrStencilSettings&,
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const GrDeviceCoordTexture*) SK_OVERRIDE;
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@ -293,8 +295,8 @@ private:
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// TODO: Use a single allocator for commands and records
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enum {
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kCmdBufferInitialSizeInBytes = 8 * 1024,
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kPathIdxBufferMinReserve = 64,
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kPathXformBufferMinReserve = 2 * kPathIdxBufferMinReserve,
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kPathIdxBufferMinReserve = 2 * 64, // 64 uint16_t's
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kPathXformBufferMinReserve = 2 * 64, // 64 two-float transforms
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kGeoPoolStatePreAllocCnt = 4,
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};
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@ -318,7 +320,7 @@ private:
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GrGpu* fDstGpu;
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GrVertexBufferAllocPool& fVertexPool;
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GrIndexBufferAllocPool& fIndexPool;
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SkTDArray<uint32_t> fPathIndexBuffer;
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SkTDArray<char> fPathIndexBuffer;
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SkTDArray<float> fPathTransformBuffer;
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GeoPoolStateStack fGeoPoolStateStack;
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bool fFlushing;
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@ -32,17 +32,29 @@ GrPathRange::GrPathRange(GrGpu* gpu,
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fStroke(stroke) {
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}
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void GrPathRange::willDrawPaths(const uint32_t indices[], int count) const {
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if (NULL == fPathGenerator.get()) {
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void GrPathRange::willDrawPaths(const void* indices, PathIndexType indexType, int count) const {
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if (!fPathGenerator) {
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return;
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}
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switch (indexType) {
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case kU8_PathIndexType: return this->willDrawPaths<uint8_t>(indices, count);
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case kU16_PathIndexType: return this->willDrawPaths<uint16_t>(indices, count);
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case kU32_PathIndexType: return this->willDrawPaths<uint32_t>(indices, count);
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default: SkFAIL("Unknown path index type");
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}
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}
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template<typename IndexType> void GrPathRange::willDrawPaths(const void* indices, int count) const {
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SkASSERT(fPathGenerator);
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const IndexType* indexArray = reinterpret_cast<const IndexType*>(indices);
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bool didLoadPaths = false;
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for (int i = 0; i < count; ++i) {
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SkASSERT(indices[i] < static_cast<uint32_t>(fNumPaths));
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SkASSERT(indexArray[i] < static_cast<uint32_t>(fNumPaths));
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const int groupIndex = indices[i] / kPathsPerGroup;
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const int groupIndex = indexArray[i] / kPathsPerGroup;
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const int groupByte = groupIndex / 8;
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const uint8_t groupBit = 1 << (groupIndex % 8);
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@ -36,8 +36,25 @@ public:
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return type;
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}
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enum PathIndexType {
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kU8_PathIndexType, //!< uint8_t
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kU16_PathIndexType, //!< uint16_t
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kU32_PathIndexType, //!< uint32_t
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kLast_PathIndexType = kU32_PathIndexType
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};
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static inline int PathIndexSizeInBytes(PathIndexType type) {
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GR_STATIC_ASSERT(0 == kU8_PathIndexType);
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GR_STATIC_ASSERT(1 == kU16_PathIndexType);
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GR_STATIC_ASSERT(2 == kU32_PathIndexType);
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GR_STATIC_ASSERT(kU32_PathIndexType == kLast_PathIndexType);
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return 1 << type;
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}
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/**
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* Class that generates the paths for a specific range.
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* Class that generates the paths for a specific range.
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*/
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class PathGenerator : public SkRefCnt {
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public:
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@ -76,7 +93,8 @@ protected:
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private:
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// Notify when paths will be drawn in case this is a lazy-loaded path range.
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friend class GrGpu;
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void willDrawPaths(const uint32_t indices[], int count) const;
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void willDrawPaths(const void* indices, PathIndexType, int count) const;
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template<typename IndexType> void willDrawPaths(const void* indices, int count) const;
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mutable SkAutoTUnref<PathGenerator> fPathGenerator;
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mutable SkTArray<uint8_t, true /*MEM_COPY*/> fGeneratedPaths;
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@ -34,17 +34,7 @@ class GrPathRendering {
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public:
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virtual ~GrPathRendering() { }
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// No native support for inverse at this time
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enum FillType {
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/** Specifies that "inside" is computed by a non-zero sum of signed
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edge crossings
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*/
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kWinding_FillType,
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/** Specifies that "inside" is computed by an odd number of edge
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crossings
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*/
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kEvenOdd_FillType,
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};
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typedef GrPathRange::PathIndexType PathIndexType;
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enum PathTransformType {
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kNone_PathTransformType, //!< []
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@ -74,6 +64,18 @@ public:
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}
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}
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// No native support for inverse at this time
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enum FillType {
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/** Specifies that "inside" is computed by a non-zero sum of signed
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edge crossings
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*/
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kWinding_FillType,
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/** Specifies that "inside" is computed by an odd number of edge
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crossings
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*/
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kEvenOdd_FillType,
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};
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/**
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* Creates a new gpu path, based on the specified path and stroke and returns it.
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* The caller owns a ref on the returned path which must be balanced by a call to unref.
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@ -126,8 +128,8 @@ public:
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virtual void stencilPath(const GrPath*, const GrStencilSettings&) = 0;
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virtual void drawPath(const GrPath*, const GrStencilSettings&) = 0;
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virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int count,
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const float transforms[], PathTransformType,
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virtual void drawPaths(const GrPathRange*, const void* indices, PathIndexType,
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const float transformValues[], PathTransformType, int count,
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const GrStencilSettings&) = 0;
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protected:
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GrPathRendering() { }
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@ -367,9 +367,9 @@ void GrStencilAndCoverTextContext::flush() {
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return;
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}
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fDrawTarget->drawPaths(&fDrawState, fGlyphs, fIndexBuffer, fPendingGlyphCount, fTransformBuffer,
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GrPathRendering::kTranslate_PathTransformType,
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GrPathRendering::kWinding_FillType);
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fDrawTarget->drawPaths(&fDrawState, fGlyphs, fIndexBuffer, GrPathRange::kU16_PathIndexType,
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fTransformBuffer, GrPathRendering::kTranslate_PathTransformType,
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fPendingGlyphCount, GrPathRendering::kWinding_FillType);
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fPendingGlyphCount = 0;
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}
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@ -57,7 +57,7 @@ private:
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float fTextInverseRatio;
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SkGlyphCache* fGlyphCache;
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GrPathRange* fGlyphs;
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uint32_t fIndexBuffer[kGlyphBufferSize];
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uint16_t fIndexBuffer[kGlyphBufferSize];
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float fTransformBuffer[2 * kGlyphBufferSize];
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int fPendingGlyphCount;
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SkMatrix fContextInitialMatrix;
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@ -21,6 +21,17 @@
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#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGpu->glInterface(), RET, X)
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static const GrGLenum gIndexType2GLType[] = {
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GR_GL_UNSIGNED_BYTE,
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GR_GL_UNSIGNED_SHORT,
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GR_GL_UNSIGNED_INT
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};
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GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType);
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GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType);
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GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType);
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GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType);
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static const GrGLenum gXformType2GLType[] = {
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GR_GL_NONE,
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GR_GL_TRANSLATE_X,
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@ -194,9 +205,10 @@ void GrGLPathRendering::drawPath(const GrPath* path, const GrStencilSettings& st
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}
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}
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void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t indices[], int count,
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const float transforms[], PathTransformType transformsType,
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const GrStencilSettings& stencilSettings) {
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void GrGLPathRendering::drawPaths(const GrPathRange* pathRange,
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const void* indices, PathIndexType indexType,
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const float transformValues[], PathTransformType transformType,
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int count, const GrStencilSettings& stencilSettings) {
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SkASSERT(fGpu->caps()->pathRenderingSupport());
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GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID();
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@ -215,19 +227,18 @@ void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t i
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if (stroke.needToApply()) {
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if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
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GL_CALL(StencilFillPathInstanced(
|
||||
count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode,
|
||||
writeMask, gXformType2GLType[transformsType],
|
||||
transforms));
|
||||
count, gIndexType2GLType[indexType], indices, baseID, fillMode,
|
||||
writeMask, gXformType2GLType[transformType], transformValues));
|
||||
}
|
||||
this->stencilThenCoverStrokePathInstanced(
|
||||
count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff, writeMask,
|
||||
GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
|
||||
gXformType2GLType[transformsType], transforms);
|
||||
count, gIndexType2GLType[indexType], indices, baseID,
|
||||
0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
|
||||
gXformType2GLType[transformType], transformValues);
|
||||
} else {
|
||||
this->stencilThenCoverFillPathInstanced(
|
||||
count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, writeMask,
|
||||
GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
|
||||
gXformType2GLType[transformsType], transforms);
|
||||
count, gIndexType2GLType[indexType], indices, baseID,
|
||||
fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
|
||||
gXformType2GLType[transformType], transformValues);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,8 +41,8 @@ public:
|
||||
const SkStrokeRec&) SK_OVERRIDE;
|
||||
virtual void stencilPath(const GrPath*, const GrStencilSettings&) SK_OVERRIDE;
|
||||
virtual void drawPath(const GrPath*, const GrStencilSettings&) SK_OVERRIDE;
|
||||
virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int count,
|
||||
const float transforms[], PathTransformType,
|
||||
virtual void drawPaths(const GrPathRange*, const void* indices, PathIndexType,
|
||||
const float transformValues[], PathTransformType, int count,
|
||||
const GrStencilSettings&) SK_OVERRIDE;
|
||||
|
||||
/* Called when the 3D context state is unknown. */
|
||||
|
Loading…
Reference in New Issue
Block a user