Remove non-destructive playback from GrIODB.

Review URL: https://codereview.appspot.com/7057070

git-svn-id: http://skia.googlecode.com/svn/trunk@7128 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-01-11 13:54:21 +00:00
parent f49b28745f
commit 55e4a2005e
2 changed files with 23 additions and 47 deletions

View File

@ -553,7 +553,7 @@ void GrInOrderDrawBuffer::reset() {
this->resetDrawTracking();
}
bool GrInOrderDrawBuffer::playback(GrDrawTarget* target) {
bool GrInOrderDrawBuffer::flushTo(GrDrawTarget* target) {
GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc);
GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc);
@ -637,6 +637,7 @@ bool GrInOrderDrawBuffer::playback(GrDrawTarget* target) {
target->setDrawState(prevDrawState);
prevDrawState->unref();
this->reset();
return true;
}

View File

@ -25,17 +25,15 @@ class GrIndexBufferAllocPool;
class GrVertexBufferAllocPool;
/**
* GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up
* draws for eventual playback into a GrGpu. In theory one draw buffer could
* playback into another. When index or vertex buffers are used as geometry
* sources it is the callers the draw buffer only holds references to the
* buffers. It is the callers responsibility to ensure that the data is still
* valid when the draw buffer is played back into a GrGpu. Similarly, it is the
* caller's responsibility to ensure that all referenced textures, buffers,
* and rendertargets are associated in the GrGpu object that the buffer is
* played back into. The buffer requires VB and IB pools to store geometry.
* GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual
* playback into a GrGpu. In theory one draw buffer could playback into another. When index or
* vertex buffers are used as geometry sources it is the callers the draw buffer only holds
* references to the buffers. It is the callers responsibility to ensure that the data is still
* valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's
* responsibility to ensure that all referenced textures, buffers, and render-targets are associated
* in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to
* store geometry.
*/
class GrInOrderDrawBuffer : public GrDrawTarget {
public:
@ -64,52 +62,29 @@ public:
void setQuadIndexBuffer(const GrIndexBuffer* indexBuffer);
/**
* Empties the draw buffer of any queued up draws. This must not be called
* while inside an unbalanced pushGeometrySource().
* Empties the draw buffer of any queued up draws. This must not be called while inside an
* unbalanced pushGeometrySource(). The current draw state and clip are preserved.
*/
void reset();
/**
* plays the queued up draws to another target. Does not empty this buffer
* so that it can be played back multiple times. This buffer must not have
* an active reserved vertex or index source. Any reserved geometry on
* the target will be finalized because it's geometry source will be pushed
* before playback and popped afterwards.
* This plays the queued up draws to another target. It also resets this object (i.e. flushing
* is destructive). This buffer must not have an active reserved vertex or index source. Any
* reserved geometry on the target will be finalized because it's geometry source will be pushed
* before flushing and popped afterwards.
*
* @return false if the playback trivially drew nothing because nothing was
* recorded.
* @return false if the playback trivially drew nothing because nothing was recorded.
*
* @param target the target to receive the playback
*/
bool playback(GrDrawTarget* target);
bool flushTo(GrDrawTarget* target);
/**
* A convenience method to do a playback followed by a reset. All the
* constraints and side-effects or playback() and reset apply().
*/
void flushTo(GrDrawTarget* target) {
if (fFlushing) {
// When creating SW-only clip masks, the GrClipMaskManager can
// cause a GrContext::flush (when copying the mask results back
// to the GPU). Without a guard this results in a recursive call
// to this method.
return;
}
fFlushing = true;
if (this->playback(target)) {
this->reset();
}
fFlushing = false;
}
/**
* This function allows the draw buffer to automatically flush itself to
* another target. This means the buffer may internally call
* this->flushTo(target) when it is safe to do so.
* This function allows the draw buffer to automatically flush itself to another target. This
* means the buffer may internally call this->flushTo(target) when it is safe to do so.
*
* When the auto flush target is set to NULL (as it initially is) the draw
* buffer will never automatically flush itself.
* When the auto flush target is set to NULL (as it initially is) the draw buffer will never
* automatically flush itself.
*/
void setAutoFlushTarget(GrDrawTarget* target);
@ -253,7 +228,7 @@ private:
int fMaxQuads;
int fCurrQuad;
// bookkeeping to attempt to concantenate drawIndexedInstances calls
// bookkeeping to attempt to concatenate drawIndexedInstances calls
struct {
int fVerticesPerInstance;
int fIndicesPerInstance;