Fix a memory leak when decoding corrupted indexed PNGs.
Commit to branch refs/heads/png-leak BUG=skia:3457 Review URL: https://codereview.chromium.org/951663002
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@ -128,6 +128,7 @@
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'../tests/ImageNewShaderTest.cpp',
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'../tests/InfRectTest.cpp',
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'../tests/InterpolatorTest.cpp',
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'../tests/InvalidIndexedPngTest.cpp',
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'../tests/JpegTest.cpp',
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'../tests/KtxTest.cpp',
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'../tests/LListTest.cpp',
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@ -362,6 +362,12 @@ SkImageDecoder::Result SkPNGImageDecoder::onDecode(SkStream* sk_stream, SkBitmap
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SkAutoLockPixels alp(*decodedBitmap);
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// Repeat setjmp, otherwise variables declared since the last call (e.g. alp
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// and aur) won't get their destructors called in case of a failure.
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if (setjmp(png_jmpbuf(png_ptr))) {
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return kFailure;
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}
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/* Turn on interlace handling. REQUIRED if you are not using
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* png_read_image(). To see how to handle interlacing passes,
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* see the png_read_row() method below:
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39
tests/InvalidIndexedPngTest.cpp
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39
tests/InvalidIndexedPngTest.cpp
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@ -0,0 +1,39 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmap.h"
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#include "SkForceLinking.h"
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#include "SkImageDecoder.h"
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#include "Test.h"
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// A valid 1x1 indexed PNG.
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unsigned char gPngData[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
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0x08, 0x03, 0x00, 0x00, 0x00, 0x28, 0xcb, 0x34, 0xbb, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
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0x1c, 0x00, 0x0f, 0x01, 0xb9, 0x8f, 0x00, 0x00, 0x00, 0x06, 0x50, 0x4c,
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0x54, 0x45, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0xd2, 0x87, 0xef, 0x71,
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0x00, 0x00, 0x00, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xfd,
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0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0xf8, 0xaf, 0x16, 0x46, 0x00,
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0x02, 0x00, 0x01, 0x32, 0x60, 0xf7, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x49,
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0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
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// Attempt to decode an invalid PNG that has a palette. Mostly we're looking to
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// make sure we don't leak memory since libpng uses setjmp for error handling so
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// it's very easy to accidentally skip destructors when a failure happens.
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DEF_TEST(InvalidIndexedPng, reporter) {
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SkBitmap image;
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SkForceLinking(false);
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// Make our PNG invalid by changing a byte.
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gPngData[sizeof(gPngData) - 1] = 1;
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bool success = SkImageDecoder::DecodeMemory(
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gPngData, sizeof(gPngData), &image, SkColorType::kUnknown_SkColorType,
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SkImageDecoder::kDecodePixels_Mode);
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REPORTER_ASSERT(reporter, !success);
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}
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