Add method to sk_gpu_test::TestContext to automatically restore the previous context.

The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.

Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
Reviewed-on: https://skia-review.googlesource.com/70720
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Salomon 2017-11-16 10:17:20 -05:00 committed by Skia Commit-Bot
parent 47f6029d3d
commit 5627d65146
20 changed files with 268 additions and 56 deletions

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@ -272,6 +272,7 @@ skia_core_sources = [
"$_src/core/SkScan_Antihair.cpp",
"$_src/core/SkScan_Hairline.cpp",
"$_src/core/SkScan_Path.cpp",
"$_src/core/SkScopeExit.h",
"$_src/core/SkSemaphore.cpp",
"$_src/core/SkSharedMutex.cpp",
"$_src/core/SkSharedMutex.h",

View File

@ -46,5 +46,4 @@ skia_pdf_sources = [
"$_src/pdf/SkPDFTypes.h",
"$_src/pdf/SkPDFUtils.cpp",
"$_src/pdf/SkPDFUtils.h",
"$_src/pdf/SkScopeExit.h",
]

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@ -10,6 +10,30 @@
#include "SkTypes.h"
/** SkScopeExit calls a std:::function<void()> in its destructor. */
class SkScopeExit {
public:
SkScopeExit(std::function<void()> f) : fFn(std::move(f)) {}
SkScopeExit(SkScopeExit&& that) : fFn(std::move(that.fFn)) {}
~SkScopeExit() {
if (fFn) {
fFn();
}
}
SkScopeExit& operator=(SkScopeExit&& that) {
fFn = std::move(that.fFn);
return *this;
}
private:
std::function<void()> fFn;
SkScopeExit( const SkScopeExit& ) = delete;
SkScopeExit& operator=(const SkScopeExit& ) = delete;
};
/**
* SK_AT_SCOPE_EXIT(stmt) evaluates stmt when the current scope ends.
*
@ -23,28 +47,7 @@
* SkASSERT(x == 4);
* }
*/
template <typename Fn>
class SkScopeExit {
public:
SkScopeExit(Fn f) : fFn(std::move(f)) {}
~SkScopeExit() { fFn(); }
private:
Fn fFn;
SkScopeExit( const SkScopeExit& ) = delete;
SkScopeExit& operator=(const SkScopeExit& ) = delete;
SkScopeExit( SkScopeExit&&) = delete;
SkScopeExit& operator=( SkScopeExit&&) = delete;
};
template <typename Fn>
inline SkScopeExit<Fn> SkMakeScopeExit(Fn&& fn) {
return {std::move(fn)};
}
#define SK_AT_SCOPE_EXIT(stmt) \
SK_UNUSED auto&& SK_MACRO_APPEND_LINE(at_scope_exit_) = \
SkMakeScopeExit([&]() { stmt; });
SkScopeExit SK_MACRO_APPEND_LINE(at_scope_exit_)([&]() { stmt; })
#endif // SkScopeExit_DEFINED

View File

@ -436,10 +436,10 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkImage_makeTextureImage, reporter, contextIn
// Create a texture image.
[context] { return create_gpu_image(context); },
// Create a texture image in a another GrContext.
[testContext, otherContextInfo] {
otherContextInfo.testContext()->makeCurrent();
[otherContextInfo] {
auto restore = otherContextInfo.testContext()->makeCurrentAndAutoRestore();
sk_sp<SkImage> otherContextImage = create_gpu_image(otherContextInfo.grContext());
testContext->makeCurrent();
otherContextInfo.grContext()->flush();
return otherContextImage;
}
};
@ -487,7 +487,6 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkImage_makeTextureImage, reporter, contextIn
}
}
testContext->makeCurrent();
context->flush();
}
}
@ -1197,10 +1196,10 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(makeBackendTexture, reporter, ctxInfo) {
{ create_picture_image, true, false },
{ [context] { return create_gpu_image(context); }, true, true },
// Create a texture image in a another GrContext.
{ [testContext, otherContextInfo] {
otherContextInfo.testContext()->makeCurrent();
{ [otherContextInfo] {
auto restore = otherContextInfo.testContext()->makeCurrentAndAutoRestore();
sk_sp<SkImage> otherContextImage = create_gpu_image(otherContextInfo.grContext());
testContext->makeCurrent();
otherContextInfo.grContext()->flush();
return otherContextImage;
}, false, false },
// Create an image that is too large to be texture backed.
@ -1232,7 +1231,6 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(makeBackendTexture, reporter, ctxInfo) {
kExpectedState[testCase.fCanTakeDirectly]);
}
testContext->makeCurrent();
context->flush();
}
}

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@ -52,8 +52,9 @@ GrContextFactory::~GrContextFactory() {
void GrContextFactory::destroyContexts() {
for (Context& context : fContexts) {
SkScopeExit restore(nullptr);
if (context.fTestContext) {
context.fTestContext->makeCurrent();
restore = context.fTestContext->makeCurrentAndAutoRestore();
}
if (!context.fGrContext->unique()) {
context.fGrContext->releaseResourcesAndAbandonContext();
@ -69,7 +70,7 @@ void GrContextFactory::abandonContexts() {
for (Context& context : fContexts) {
if (!context.fAbandoned) {
if (context.fTestContext) {
context.fTestContext->makeCurrent();
auto restore = context.fTestContext->makeCurrentAndAutoRestore();
context.fTestContext->testAbandon();
delete(context.fTestContext);
context.fTestContext = nullptr;
@ -82,9 +83,10 @@ void GrContextFactory::abandonContexts() {
void GrContextFactory::releaseResourcesAndAbandonContexts() {
for (Context& context : fContexts) {
SkScopeExit restore(nullptr);
if (!context.fAbandoned) {
if (context.fTestContext) {
context.fTestContext->makeCurrent();
restore = context.fTestContext->makeCurrentAndAutoRestore();
}
context.fGrContext->releaseResourcesAndAbandonContext();
context.fAbandoned = true;
@ -237,7 +239,7 @@ ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOv
default:
return ContextInfo();
}
testCtx->makeCurrent();
SkASSERT(testCtx && testCtx->backend() == backend);
GrContextOptions grOptions = fGlobalOptions;
if (ContextOverrides::kDisableNVPR & overrides) {
@ -252,7 +254,11 @@ ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOv
if (ContextOverrides::kAvoidStencilBuffers & overrides) {
grOptions.fAvoidStencilBuffers = true;
}
sk_sp<GrContext> grCtx = testCtx->makeGrContext(grOptions);
sk_sp<GrContext> grCtx;
{
auto restore = testCtx->makeCurrentAndAutoRestore();
grCtx = testCtx->makeGrContext(grOptions);
}
if (!grCtx.get()) {
return ContextInfo();
}
@ -282,6 +288,7 @@ ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOv
context.fShareContext = shareContext;
context.fShareIndex = shareIndex;
context.fOptions = grOptions;
context.fTestContext->makeCurrent();
return ContextInfo(context.fType, context.fTestContext, context.fGrContext, context.fOptions);
}

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@ -37,8 +37,15 @@ sk_sp<GrContext> TestContext::makeGrContext(const GrContextOptions&) {
void TestContext::makeCurrent() const { this->onPlatformMakeCurrent(); }
SkScopeExit TestContext::makeCurrentAndAutoRestore() const {
auto asr = SkScopeExit(this->onPlatformGetAutoContextRestore());
this->makeCurrent();
return asr;
}
void TestContext::swapBuffers() { this->onPlatformSwapBuffers(); }
void TestContext::waitOnSyncOrSwap() {
if (!fFenceSync) {
// Fallback on the platform SwapBuffers method for synchronization. This may have no effect.

View File

@ -9,10 +9,11 @@
#ifndef TestContext_DEFINED
#define TestContext_DEFINED
#include "../private/SkTemplates.h"
#include "FenceSync.h"
#include "GrTypes.h"
#include "SkRefCnt.h"
#include "../private/SkTemplates.h"
#include "SkScopeExit.h"
class GrContext;
struct GrContextOptions;
@ -45,6 +46,18 @@ public:
void makeCurrent() const;
/**
* Like makeCurrent() but this returns an object that will restore the previous current
* context in its destructor. Useful to undo the effect making this current before returning to
* a caller that doesn't expect the current context to be changed underneath it.
*
* The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
* destructor. It is undefined behavior if that context is destroyed before the destructor
* executes. If the concept of a current context doesn't make sense for this context type then
* the returned object's destructor is a no-op.
*/
SkScopeExit SK_WARN_UNUSED_RESULT makeCurrentAndAutoRestore() const;
virtual GrBackend backend() = 0;
virtual GrBackendContext backendContext() = 0;
@ -94,6 +107,14 @@ protected:
virtual void teardown();
virtual void onPlatformMakeCurrent() const = 0;
/**
* Subclasses should implement such that the returned function will cause the current context
* of this type to be made current again when it is called. It should additionally be the
* case that if "this" is already current when this is called, then "this" is destroyed (thereby
* setting the null context as current), and then the std::function is called the null context
* should remain current.
*/
virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
virtual void onPlatformSwapBuffers() const = 0;
private:

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@ -34,6 +34,16 @@ struct Libs {
void* fEGLLib;
};
std::function<void()> context_restorer() {
auto display = eglGetCurrentDisplay();
auto dsurface = eglGetCurrentSurface(EGL_DRAW);
auto rsurface = eglGetCurrentSurface(EGL_READ);
auto context = eglGetCurrentContext();
return [display, dsurface, rsurface, context] {
eglMakeCurrent(display, dsurface, rsurface, context);
};
}
static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
const Libs* libs = reinterpret_cast<const Libs*>(ctx);
GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
@ -87,6 +97,7 @@ private:
void destroyGLContext();
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
@ -214,6 +225,7 @@ ANGLEGLContext::ANGLEGLContext(ANGLEBackend type, ANGLEContextVersion version,
fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
SkScopeExit restorer(context_restorer());
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context.");
this->destroyGLContext();
@ -320,7 +332,10 @@ std::unique_ptr<sk_gpu_test::GLTestContext> ANGLEGLContext::makeNew() const {
void ANGLEGLContext::destroyGLContext() {
if (EGL_NO_DISPLAY != fDisplay) {
eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (eglGetCurrentContext() == fContext) {
// This will ensure that the context is immediately deleted.
eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
if (EGL_NO_CONTEXT != fContext) {
eglDestroyContext(fDisplay, fContext);
@ -355,6 +370,13 @@ void ANGLEGLContext::onPlatformMakeCurrent() const {
}
}
std::function<void()> ANGLEGLContext::onPlatformGetAutoContextRestore() const {
if (eglGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void ANGLEGLContext::onPlatformSwapBuffers() const {
if (!eglSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Could not complete eglSwapBuffers.\n");

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@ -25,6 +25,7 @@ typedef void* EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_FALSE 0
#define EGL_TRUE 1
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NO_SURFACE ((EGLSurface)0)
@ -45,6 +46,8 @@ typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_NONE 0x3038
#define EGL_WIDTH 0x3057
#define EGL_HEIGHT 0x3056
#define EGL_DRAW 0x3059
#define EGL_READ 0x305A
typedef EGLDisplay (*GetDisplayProc)(EGLNativeDisplayType display_id);
typedef EGLBoolean (*InitializeProc)(EGLDisplay dpy, EGLint *major, EGLint *minor);
@ -77,6 +80,37 @@ static GetProcAddressProc gfGetProcAddress = nullptr;
static void* gLibrary = nullptr;
static bool gfFunctionsLoadedSuccessfully = false;
// The command buffer does not correctly implement eglGetCurrent. It always returns EGL_NO_<foo>.
// So we implement them ourselves and hook eglMakeCurrent to store the current values in TLS.
thread_local EGLDisplay gCurrDisplay = EGL_NO_DISPLAY;
thread_local EGLSurface gCurrReadSurface = EGL_NO_SURFACE;
thread_local EGLSurface gCurrDrawSurface = EGL_NO_SURFACE;
thread_local EGLContext gCurrContext = EGL_NO_CONTEXT;
EGLDisplay fakeGetCurrentDisplay() { return gCurrDisplay; }
EGLSurface fakeGetCurrentSurface(EGLint readdraw) {
switch (readdraw) {
case EGL_DRAW:
return gCurrDrawSurface;
case EGL_READ:
return gCurrReadSurface;
default:
return EGL_NO_SURFACE;
}
}
EGLContext fakeGetCurrentContext() { return gCurrContext; }
EGLBoolean hookedMakeCurrent(EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext ctx) {
if (gfFunctionsLoadedSuccessfully && EGL_TRUE == gfMakeCurrent(display, draw, read, ctx)) {
gCurrDisplay = display;
gCurrDrawSurface = draw;
gCurrReadSurface = read;
gCurrContext = ctx;
return EGL_TRUE;
}
return EGL_FALSE;
}
namespace {
static void load_command_buffer_functions() {
if (!gLibrary) {
@ -104,12 +138,11 @@ static void load_command_buffer_functions() {
gfSwapBuffers = (SwapBuffersProc)GetProcedureAddress(gLibrary, "eglSwapBuffers");
gfGetProcAddress = (GetProcAddressProc)GetProcedureAddress(gLibrary, "eglGetProcAddress");
gfFunctionsLoadedSuccessfully = gfGetDisplay && gfInitialize && gfTerminate &&
gfChooseConfig && gfCreateWindowSurface &&
gfCreatePbufferSurface && gfDestroySurface &&
gfCreateContext && gfDestroyContext && gfMakeCurrent &&
gfSwapBuffers && gfGetProcAddress;
gfFunctionsLoadedSuccessfully =
gfGetDisplay && gfInitialize && gfTerminate && gfChooseConfig &&
gfCreateWindowSurface && gfCreatePbufferSurface && gfDestroySurface &&
gfCreateContext && gfDestroyContext && gfMakeCurrent && gfSwapBuffers &&
gfGetProcAddress;
}
}
}
@ -134,6 +167,19 @@ static const GrGLInterface* create_command_buffer_interface() {
return GrGLAssembleGLESInterface(gLibrary, command_buffer_get_gl_proc);
}
std::function<void()> context_restorer() {
if (!gfFunctionsLoadedSuccessfully) {
return nullptr;
}
auto display = fakeGetCurrentDisplay();
auto dsurface = fakeGetCurrentSurface(EGL_DRAW);
auto rsurface = fakeGetCurrentSurface(EGL_READ);
auto context = fakeGetCurrentContext();
return [display, dsurface, rsurface, context] {
hookedMakeCurrent(display, dsurface, rsurface, context);
};
}
} // anonymous namespace
namespace sk_gpu_test {
@ -204,7 +250,8 @@ CommandBufferGLTestContext::CommandBufferGLTestContext(CommandBufferGLTestContex
return;
}
if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkScopeExit restorer(context_restorer());
if (!hookedMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Command Buffer: Could not make EGL context current.\n");
this->destroyGLContext();
return;
@ -237,15 +284,19 @@ void CommandBufferGLTestContext::destroyGLContext() {
if (EGL_NO_DISPLAY == fDisplay) {
return;
}
bool wasCurrent = false;
if (EGL_NO_CONTEXT != fContext) {
wasCurrent = fakeGetCurrentContext() == fContext;
gfDestroyContext(fDisplay, fContext);
fContext = EGL_NO_CONTEXT;
}
// Call MakeCurrent after destroying the context, so that the EGL implementation knows that
// the context is not used anymore after it is released from being current. This way
// command buffer does not need to abandon the context before destruction, and no
// client-side errors are printed.
gfMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (wasCurrent) {
// Call MakeCurrent after destroying the context, so that the EGL implementation knows that
// the context is not used anymore after it is released from being current.This way the
// command buffer does not need to abandon the context before destruction, and no
// client-side errors are printed.
hookedMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
if (EGL_NO_SURFACE != fSurface) {
gfDestroySurface(fDisplay, fSurface);
@ -258,11 +309,18 @@ void CommandBufferGLTestContext::onPlatformMakeCurrent() const {
if (!gfFunctionsLoadedSuccessfully) {
return;
}
if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
if (!hookedMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Command Buffer: Could not make EGL context current.\n");
}
}
std::function<void()> CommandBufferGLTestContext::onPlatformGetAutoContextRestore() const {
if (!gfFunctionsLoadedSuccessfully || fakeGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void CommandBufferGLTestContext::onPlatformSwapBuffers() const {
if (!gfFunctionsLoadedSuccessfully) {
return;
@ -288,7 +346,7 @@ void CommandBufferGLTestContext::presentCommandBuffer() {
}
bool CommandBufferGLTestContext::makeCurrent() {
return gfMakeCurrent(fDisplay, fSurface, fSurface, fContext) != EGL_FALSE;
return hookedMakeCurrent(fDisplay, fSurface, fSurface, fContext) != EGL_FALSE;
}
int CommandBufferGLTestContext::getStencilBits() {

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@ -42,6 +42,8 @@ private:
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char *name) const override;

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@ -1203,6 +1203,7 @@ public:
private:
void onPlatformMakeCurrent() const override {}
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
void onPlatformSwapBuffers() const override {}
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
};

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@ -39,6 +39,16 @@ private:
typedef sk_gpu_test::FenceSync INHERITED;
};
std::function<void()> context_restorer() {
auto display = eglGetCurrentDisplay();
auto dsurface = eglGetCurrentSurface(EGL_DRAW);
auto rsurface = eglGetCurrentSurface(EGL_READ);
auto context = eglGetCurrentContext();
return [display, dsurface, rsurface, context] {
eglMakeCurrent(display, dsurface, rsurface, context);
};
}
class EGLGLTestContext : public sk_gpu_test::GLTestContext {
public:
EGLGLTestContext(GrGLStandard forcedGpuAPI, EGLGLTestContext* shareContext);
@ -53,6 +63,7 @@ private:
void destroyGLContext();
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
@ -168,6 +179,7 @@ EGLGLTestContext::EGLGLTestContext(GrGLStandard forcedGpuAPI, EGLGLTestContext*
continue;
}
SkScopeExit restorer(context_restorer());
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError());
this->destroyGLContext();
@ -199,9 +211,11 @@ EGLGLTestContext::~EGLGLTestContext() {
void EGLGLTestContext::destroyGLContext() {
if (fDisplay) {
eglMakeCurrent(fDisplay, 0, 0, 0);
if (fContext) {
if (eglGetCurrentContext() == fContext) {
// This will ensure that the context is immediately deleted.
eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
eglDestroyContext(fDisplay, fContext);
fContext = EGL_NO_CONTEXT;
}
@ -284,6 +298,13 @@ void EGLGLTestContext::onPlatformMakeCurrent() const {
}
}
std::function<void()> EGLGLTestContext::onPlatformGetAutoContextRestore() const {
if (eglGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void EGLGLTestContext::onPlatformSwapBuffers() const {
if (!eglSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Could not complete eglSwapBuffers.\n");

View File

@ -51,6 +51,13 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
return 0;
}
std::function<void()> context_restorer() {
auto display = glXGetCurrentDisplay();
auto drawable = glXGetCurrentDrawable();
auto context = glXGetCurrentContext();
return [display, drawable, context] { glXMakeCurrent(display, drawable, context); };
}
class GLXGLTestContext : public sk_gpu_test::GLTestContext {
public:
GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareList);
@ -62,6 +69,7 @@ private:
GLXContext glxSharedContext);
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
@ -214,6 +222,7 @@ GLXGLTestContext::GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext*
//SkDebugf("Direct GLX rendering context obtained.\n");
}
SkScopeExit restorer(context_restorer());
//SkDebugf("Making context current.\n");
if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
SkDebugf("Could not set the context.\n");
@ -245,9 +254,11 @@ GLXGLTestContext::~GLXGLTestContext() {
void GLXGLTestContext::destroyGLContext() {
if (fDisplay) {
glXMakeCurrent(fDisplay, 0, 0);
if (fContext) {
if (glXGetCurrentContext() == fContext) {
// This will ensure that the context is immediately deleted.
glXMakeContextCurrent(fDisplay, None, None, nullptr);
}
glXDestroyContext(fDisplay, fContext);
fContext = nullptr;
}
@ -334,6 +345,13 @@ void GLXGLTestContext::onPlatformMakeCurrent() const {
}
}
std::function<void()> GLXGLTestContext::onPlatformGetAutoContextRestore() const {
if (glXGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void GLXGLTestContext::onPlatformSwapBuffers() const {
glXSwapBuffers(fDisplay, fGlxPixmap);
}

View File

@ -14,6 +14,11 @@
namespace {
std::function<void()> context_restorer() {
EAGLContext* context = [EAGLContext currentContext];
return [context] { [EAGLContext setCurrentContext:context]; };
}
class IOSGLTestContext : public sk_gpu_test::GLTestContext {
public:
IOSGLTestContext(IOSGLTestContext* shareContext);
@ -23,6 +28,7 @@ private:
void destroyGLContext();
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
@ -41,6 +47,7 @@ IOSGLTestContext::IOSGLTestContext(IOSGLTestContext* shareContext)
} else {
fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
}
SkScopeExit restorer(context_restorer());
[EAGLContext setCurrentContext:fEAGLContext];
sk_sp<const GrGLInterface> gl(GrGLCreateNativeInterface());
@ -70,6 +77,7 @@ IOSGLTestContext::~IOSGLTestContext() {
void IOSGLTestContext::destroyGLContext() {
if (fEAGLContext) {
if ([EAGLContext currentContext] == fEAGLContext) {
// This will ensure that the context is immediately deleted.
[EAGLContext setCurrentContext:nil];
}
fEAGLContext = nil;
@ -86,6 +94,13 @@ void IOSGLTestContext::onPlatformMakeCurrent() const {
}
}
std::function<void()> IOSGLTestContext::onPlatformGetAutoContextRestore() const {
if ([EAGLContext currentContext] == fEAGLContext) {
return nullptr;
}
return context_restorer();
}
void IOSGLTestContext::onPlatformSwapBuffers() const { }
GrGLFuncPtr IOSGLTestContext::onPlatformGetProcAddress(const char* procName) const {

View File

@ -14,6 +14,12 @@
#include <dlfcn.h>
namespace {
std::function<void()> context_restorer() {
auto context = CGLGetCurrentContext();
return [context] { CGLSetCurrentContext(context); };
}
class MacGLTestContext : public sk_gpu_test::GLTestContext {
public:
MacGLTestContext(MacGLTestContext* shareContext);
@ -23,6 +29,7 @@ private:
void destroyGLContext();
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
@ -58,6 +65,7 @@ MacGLTestContext::MacGLTestContext(MacGLTestContext* shareContext)
return;
}
SkScopeExit restorer(context_restorer());
CGLSetCurrentContext(fContext);
sk_sp<const GrGLInterface> gl(GrGLCreateNativeInterface());
@ -86,6 +94,10 @@ MacGLTestContext::~MacGLTestContext() {
void MacGLTestContext::destroyGLContext() {
if (fContext) {
if (CGLGetCurrentContext() == fContext) {
// This will ensure that the context is immediately deleted.
CGLSetCurrentContext(nullptr);
}
CGLReleaseContext(fContext);
fContext = nullptr;
}
@ -98,6 +110,13 @@ void MacGLTestContext::onPlatformMakeCurrent() const {
CGLSetCurrentContext(fContext);
}
std::function<void()> MacGLTestContext::onPlatformGetAutoContextRestore() const {
if (CGLGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void MacGLTestContext::onPlatformSwapBuffers() const {
CGLFlushDrawable(fContext);
}

View File

@ -22,6 +22,7 @@ public:
private:
void onPlatformMakeCurrent() const override {}
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
void onPlatformSwapBuffers() const override {}
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
};

View File

@ -16,6 +16,12 @@
namespace {
std::function<void()> context_restorer() {
auto glrc = wglGetCurrentContext();
auto dc = wglGetCurrentDC();
return [glrc, dc] { wglMakeCurrent(dc, glrc); };
}
class WinGLTestContext : public sk_gpu_test::GLTestContext {
public:
WinGLTestContext(GrGLStandard forcedGpuAPI, WinGLTestContext* shareContext);
@ -25,6 +31,7 @@ private:
void destroyGLContext();
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
@ -113,6 +120,7 @@ WinGLTestContext::WinGLTestContext(GrGLStandard forcedGpuAPI, WinGLTestContext*
glrc = fPbufferContext->getGLRC();
}
SkScopeExit restorer(context_restorer());
if (!(wglMakeCurrent(dc, glrc))) {
SkDebugf("Could not set the context.\n");
this->destroyGLContext();
@ -142,6 +150,7 @@ WinGLTestContext::~WinGLTestContext() {
void WinGLTestContext::destroyGLContext() {
SkSafeSetNull(fPbufferContext);
if (fGlRenderContext) {
// This deletes the context immediately even if it is current.
wglDeleteContext(fGlRenderContext);
fGlRenderContext = 0;
}
@ -172,6 +181,13 @@ void WinGLTestContext::onPlatformMakeCurrent() const {
}
}
std::function<void()> WinGLTestContext::onPlatformGetAutoContextRestore() const {
if (wglGetCurrentContext() == fGlRenderContext) {
return nullptr;
}
return context_restorer();
}
void WinGLTestContext::onPlatformSwapBuffers() const {
HDC dc;

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@ -34,6 +34,7 @@ public:
protected:
void teardown() override {}
void onPlatformMakeCurrent() const override {}
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
void onPlatformSwapBuffers() const override {}
private:

View File

@ -144,6 +144,7 @@ private:
}
void onPlatformMakeCurrent() const override {}
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
void onPlatformSwapBuffers() const override {}
id<MTLDevice> fDevice;

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@ -154,6 +154,7 @@ private:
}
void onPlatformMakeCurrent() const override {}
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
void onPlatformSwapBuffers() const override {}
typedef sk_gpu_test::VkTestContext INHERITED;