Do reordering & memory budgeting after onFlushCB
This allows the CCPR atlas manager to setup its atlas before we do any memory budgeting. That way the atlas size is known. Bug: skia:10877 Change-Id: I9d73df29d1e8412b714b00dbf2ebff47025d3e3e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/403857 Commit-Queue: Robert Phillips <robertphillips@google.com> Auto-Submit: Adlai Holler <adlai@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
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@ -139,15 +139,6 @@ bool GrDrawingManager::flush(
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this->sortTasks();
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bool usingReorderedDAG = false;
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GrResourceAllocator resourceAllocator(dContext);
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if (fReduceOpsTaskSplitting) {
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usingReorderedDAG = this->reorderTasks(&resourceAllocator);
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if (!usingReorderedDAG) {
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resourceAllocator.reset();
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}
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}
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if (!fCpuBufferCache) {
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// We cache more buffers when the backend is using client side arrays. Otherwise, we
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// expect each pool will use a CPU buffer as a staging buffer before uploading to a GPU
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@ -195,6 +186,15 @@ bool GrDrawingManager::flush(
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}
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}
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bool usingReorderedDAG = false;
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GrResourceAllocator resourceAllocator(dContext);
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if (fReduceOpsTaskSplitting) {
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usingReorderedDAG = this->reorderTasks(&resourceAllocator);
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if (!usingReorderedDAG) {
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resourceAllocator.reset();
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}
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}
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#if 0
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// Enable this to print out verbose GrOp information
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SkDEBUGCODE(SkDebugf("onFlush renderTasks (%d):\n", fOnFlushRenderTasks.count()));
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