Fix build breakage in r4641.

Unreviewed.



git-svn-id: http://skia.googlecode.com/svn/trunk@4642 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
tomhudson@google.com 2012-07-17 19:07:35 +00:00
parent 2f68e7684b
commit 57143a2d87

View File

@ -9,21 +9,27 @@
#include "gl/GrGLProgramStage.h"
#include "GrProgramStageFactory.h"
// For brevity, and these definitions are likely to move to a different class soon.
typedef GrGLShaderBuilder::UniformHandle UniformHandle;
static const UniformHandle kInvalidUniformHandle = GrGLShaderBuilder::kInvalidUniformHandle;
class GrGLTextureDomainEffect : public GrGLProgramStage {
public:
GrGLTextureDomainEffect(const GrProgramStageFactory& factory,
const GrCustomStage& stage);
virtual void setupVariables(GrGLShaderBuilder* state,
virtual void setupVariables(GrGLShaderBuilder* builder,
int stage) SK_OVERRIDE;
virtual void emitVS(GrGLShaderBuilder* state,
virtual void emitVS(GrGLShaderBuilder* builder,
const char* vertexCoords) SK_OVERRIDE { }
virtual void emitFS(GrGLShaderBuilder* state,
virtual void emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
const char* samplerName) SK_OVERRIDE;
virtual void initUniforms(const GrGLInterface*, int programID) SK_OVERRIDE;
virtual void initUniforms(const GrGLShaderBuilder* builder,
const GrGLInterface*,
int programID) SK_OVERRIDE;
virtual void setData(const GrGLInterface*,
const GrCustomStage&,
@ -33,8 +39,8 @@ public:
static inline StageKey GenKey(const GrCustomStage&) { return 0; }
private:
const GrGLShaderVar* fNameVar;
int fNameLocation;
UniformHandle fNameUni;
int fNameLocation;
typedef GrGLProgramStage INHERITED;
};
@ -42,36 +48,37 @@ private:
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProgramStageFactory& factory,
const GrCustomStage& stage)
: GrGLProgramStage(factory)
, fNameVar(NULL)
, fNameUni(kInvalidUniformHandle)
, fNameLocation(0) {
}
void GrGLTextureDomainEffect::setupVariables(GrGLShaderBuilder* state,
void GrGLTextureDomainEffect::setupVariables(GrGLShaderBuilder* builder,
int stage) {
fNameVar = &state->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec4f_GrSLType, "uTexDom", stage);
fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec4f_GrSLType, "uTexDom", stage);
fNameLocation = kUseUniform;
};
void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* state,
void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
const char* samplerName) {
SkString coordVar("clampCoord");
state->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n",
GrGLShaderVar::TypeString(GrSLFloatVectorType(state->fCoordDims)),
builder->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n",
GrGLShaderVar::TypeString(GrSLFloatVectorType(builder->fCoordDims)),
coordVar.c_str(),
state->fSampleCoords.c_str(),
fNameVar->getName().c_str(),
fNameVar->getName().c_str());
state->fSampleCoords = coordVar;
builder->fSampleCoords.c_str(),
builder->getUniformCStr(fNameUni),
builder->getUniformCStr(fNameUni));
builder->fSampleCoords = coordVar;
state->emitDefaultFetch(outputColor, samplerName);
builder->emitDefaultFetch(outputColor, samplerName);
}
void GrGLTextureDomainEffect::initUniforms(const GrGLInterface* gl, int programID) {
void GrGLTextureDomainEffect::initUniforms(const GrGLShaderBuilder* builder,
const GrGLInterface* gl, int programID) {
GR_GL_CALL_RET(gl, fNameLocation,
GetUniformLocation(programID, fNameVar->getName().c_str()));
GetUniformLocation(programID, builder->getUniformCStr(fNameUni)));
GrAssert(kUnusedUniform != fNameLocation);
}