Move HWUI boilerplate into utils/android
Duplicate code from the HWUI backends for DM and nanobench moves into a single place, saving a hundred lines or more of cut-and-paste. There's some indication that this increases the incidence of SkCanvas "Unable to find device for layer." warnings, but no clear degradation in test results. R=djsollen@google.com,mtklein@google.com BUG=skia:3589 Review URL: https://codereview.chromium.org/1036303002
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@ -14,51 +14,32 @@
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#include "android/native_window.h"
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#include "renderthread/TimeLord.h"
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namespace {
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/**
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* Helper class for setting up android::uirenderer::renderthread::RenderProxy.
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*/
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class ContextFactory : public android::uirenderer::IContextFactory {
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public:
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android::uirenderer::AnimationContext* createAnimationContext
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(android::uirenderer::renderthread::TimeLord& clock) override {
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return new android::uirenderer::AnimationContext(clock);
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}
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};
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}
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/* These functions are only compiled in the Android Framework. */
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HWUITarget::HWUITarget(const Config& c, Benchmark* bench) : Target(c) { }
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void HWUITarget::setup() {
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this->proxy->fence();
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this->renderer.proxy->fence();
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}
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SkCanvas* HWUITarget::beginTiming(SkCanvas* canvas) {
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this->renderer->prepare();
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this->renderer->clipRect(0, 0, this->size.width(), this->size.height(),
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SkRegion::Op::kReplace_Op);
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SkCanvas* targetCanvas = this->renderer->asSkCanvas();
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SkCanvas* targetCanvas = this->renderer.prepareToDraw();
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if (targetCanvas) {
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this->fc.reset(targetCanvas);
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canvas = &this->fc;
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// This might minimally distort timing, but canvas isn't valid outside the timer.
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canvas->clear(SK_ColorWHITE);
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}
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}
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return canvas;
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}
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void HWUITarget::endTiming() {
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this->renderer->finish();
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this->rootNode->setStagingDisplayList(this->renderer->finishRecording());
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this->proxy->syncAndDrawFrame();
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// Surprisingly, calling this->proxy->fence() here appears to make no difference to
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// the timings we record.
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this->renderer.finishDrawing();
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}
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void HWUITarget::fence() {
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this->proxy->fence();
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this->renderer.proxy->fence();
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}
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bool HWUITarget::needsFrameTiming() const {
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@ -66,95 +47,12 @@ bool HWUITarget::needsFrameTiming() const {
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}
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bool HWUITarget::init(SkImageInfo info, Benchmark* bench) {
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// extracted from DMSrcSinkAndroid.cpp's HWUISink::draw()
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size.set(bench->getSize().x(), bench->getSize().y());
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android::BufferQueue::createBufferQueue(&this->producer, &this->consumer);
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this->cpuConsumer = new android::CpuConsumer(this->consumer, 1);
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this->cpuConsumer->setName(android::String8("SkiaBenchmarkClient"));
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this->cpuConsumer->setDefaultBufferSize(size.width(), size.height());
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this->androidSurface = new android::Surface(this->producer);
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native_window_set_buffers_dimensions(this->androidSurface.get(),
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size.width(), size.height());
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native_window_set_buffers_format(this->androidSurface.get(),
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android::PIXEL_FORMAT_RGBA_8888);
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native_window_set_usage(this->androidSurface.get(), GRALLOC_USAGE_SW_READ_OFTEN |
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GRALLOC_USAGE_SW_WRITE_NEVER |
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GRALLOC_USAGE_HW_RENDER);
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this->rootNode.reset(new android::uirenderer::RenderNode());
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this->rootNode->incStrong(nullptr);
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this->rootNode->mutateStagingProperties().setLeftTopRightBottom
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(0, 0, size.width(), size.height());
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this->rootNode->mutateStagingProperties().setClipToBounds(false);
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this->rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
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ContextFactory factory;
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this->proxy.reset
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(new android::uirenderer::renderthread::RenderProxy(false, this->rootNode, &factory));
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this->proxy->loadSystemProperties();
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this->proxy->initialize(this->androidSurface.get());
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float lightX = size.width() / 2.0f;
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android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
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this->proxy->setup(size.width(), size.height(), lightVector, 800.0f,
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255 * 0.075f, 255 * 0.15f);
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this->renderer.reset(new android::uirenderer::DisplayListRenderer());
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this->renderer->setViewport(size.width(), size.height());
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// Since we have no SkSurface for HWUI, other parts of the code base have to
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// explicitly work around the fact that it may be invalid / have no SkCanvas.
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this->renderer.initialize({bench->getSize().x(), bench->getSize().y()});
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return true;
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}
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bool HWUITarget::capturePixels(SkBitmap* bmp) {
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SkImageInfo destinationConfig =
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SkImageInfo::Make(this->size.width(), this->size.height(),
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kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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bmp->allocPixels(destinationConfig);
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sk_memset32((uint32_t*) bmp->getPixels(), SK_ColorRED,
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this->size.width() * this->size.height());
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android::CpuConsumer::LockedBuffer nativeBuffer;
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android::status_t retval = this->cpuConsumer->lockNextBuffer(&nativeBuffer);
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if (retval == android::BAD_VALUE) {
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SkDebugf("write_canvas_png() got no buffer; returning transparent");
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// No buffer ready to read - commonly triggered by dm sending us
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// a no-op source, or calling code that doesn't do anything on this
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// backend.
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bmp->eraseColor(SK_ColorTRANSPARENT);
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return false;
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} else if (retval) {
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SkDebugf("Failed to lock buffer to read pixels: %d.", retval);
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return false;
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}
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// Move the pixels into the destination SkBitmap
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SK_ALWAYSBREAK(nativeBuffer.format == android::PIXEL_FORMAT_RGBA_8888 &&
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"Native buffer not RGBA!");
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SkImageInfo nativeConfig =
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SkImageInfo::Make(nativeBuffer.width, nativeBuffer.height,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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// Android stride is in pixels, Skia stride is in bytes
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SkBitmap nativeWrapper;
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bool success =
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nativeWrapper.installPixels(nativeConfig, nativeBuffer.data, nativeBuffer.stride * 4);
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if (!success) {
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SkDebugf("Failed to wrap HWUI buffer in a SkBitmap");
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return false;
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}
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SK_ALWAYSBREAK(bmp->colorType() == kRGBA_8888_SkColorType &&
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"Destination buffer not RGBA!");
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success =
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nativeWrapper.readPixels(destinationConfig, bmp->getPixels(), bmp->rowBytes(), 0, 0);
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if (!success) {
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SkDebugf("Failed to extract pixels from HWUI buffer");
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return false;
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}
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this->cpuConsumer->unlockBuffer(nativeBuffer);
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return true;
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return this->renderer.capturePixels(bmp);
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}
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@ -8,29 +8,15 @@
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#ifndef nanobenchAndroid_DEFINED
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#define nanobenchAndroid_DEFINED
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#include "DisplayListRenderer.h"
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#include "RenderNode.h"
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#include "SkAndroidSDKCanvas.h"
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#include "gui/BufferQueue.h"
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#include "gui/CpuConsumer.h"
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#include "gui/IGraphicBufferConsumer.h"
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#include "gui/IGraphicBufferProducer.h"
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#include "gui/Surface.h"
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#include "renderthread/RenderProxy.h"
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#include "SkHwuiRenderer.h"
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#include "nanobench.h"
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struct HWUITarget : public Target {
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explicit HWUITarget(const Config& c, Benchmark* bench);
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SkAutoTDelete<android::uirenderer::RenderNode> rootNode;
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SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy;
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SkAutoTDelete<android::uirenderer::DisplayListRenderer> renderer;
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android::sp<android::IGraphicBufferProducer> producer;
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android::sp<android::IGraphicBufferConsumer> consumer;
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android::sp<android::CpuConsumer> cpuConsumer;
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android::sp<android::Surface> androidSurface;
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SkISize size;
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SkHwuiRenderer renderer;
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SkAndroidSDKCanvas fc;
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void setup() override;
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@ -39,11 +25,8 @@ struct HWUITarget : public Target {
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void fence() override;
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bool needsFrameTiming() const override;
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/// Returns false if initialization fails
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bool init(SkImageInfo info, Benchmark* bench) override;
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bool capturePixels(SkBitmap* bmp) override;
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};
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#endif // nanobenchAndroid_DEFINED
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@ -8,163 +8,27 @@
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#include "DMSrcSink.h"
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#include "DMSrcSinkAndroid.h"
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#include "AnimationContext.h"
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#include "DisplayListRenderer.h"
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#include "IContextFactory.h"
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#include "RenderNode.h"
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#include "SkAndroidSDKCanvas.h"
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#include "SkCanvas.h"
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#include "SkHwuiRenderer.h"
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#include "SkiaCanvasProxy.h"
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#include "SkTLazy.h"
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#include "SkMaskFilter.h"
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#include "SkPictureRecorder.h"
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#include "SkStream.h"
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#include "android/rect.h"
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#include "android/native_window.h"
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#include "gui/BufferQueue.h"
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#include "gui/CpuConsumer.h"
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#include "gui/IGraphicBufferConsumer.h"
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#include "gui/IGraphicBufferProducer.h"
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#include "gui/Surface.h"
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#include "renderthread/RenderProxy.h"
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#include "renderthread/TimeLord.h"
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/* These functions are only compiled in the Android Framework. */
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namespace {
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/**
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* Helper class for setting up android::uirenderer::renderthread::RenderProxy.
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*/
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class ContextFactory : public android::uirenderer::IContextFactory {
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public:
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android::uirenderer::AnimationContext* createAnimationContext
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(android::uirenderer::renderthread::TimeLord& clock) override {
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return new android::uirenderer::AnimationContext(clock);
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}
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};
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} // namespace
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namespace DM {
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Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const {
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// Do all setup in this function because we don't know the size
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// for the RenderNode and RenderProxy during the constructor.
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// In practice this doesn't seem too expensive.
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const SkISize size = src.size();
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// Based on android::SurfaceTexture_init()
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android::sp<android::IGraphicBufferProducer> producer;
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android::sp<android::IGraphicBufferConsumer> consumer;
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android::BufferQueue::createBufferQueue(&producer, &consumer);
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// Consumer setup
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android::sp<android::CpuConsumer> cpuConsumer =
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new android::CpuConsumer(consumer, 1);
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cpuConsumer->setName(android::String8("SkiaTestClient"));
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cpuConsumer->setDefaultBufferSize(size.width(), size.height());
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// Producer setup
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android::sp<android::Surface> surface = new android::Surface(producer);
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native_window_set_buffers_dimensions(surface.get(), size.width(), size.height());
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native_window_set_buffers_format(surface.get(), android::PIXEL_FORMAT_RGBA_8888);
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native_window_set_usage(surface.get(), GRALLOC_USAGE_SW_READ_OFTEN |
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GRALLOC_USAGE_SW_WRITE_NEVER |
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GRALLOC_USAGE_HW_RENDER);
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// RenderNode setup based on hwui/tests/main.cpp:TreeContentAnimation
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SkAutoTDelete<android::uirenderer::RenderNode> rootNode
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(new android::uirenderer::RenderNode());
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rootNode->incStrong(nullptr);
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// Values set here won't be applied until the framework has called
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// RenderNode::pushStagingPropertiesChanges() during RenderProxy::syncAndDrawFrame().
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rootNode->mutateStagingProperties().setLeftTopRightBottom(0, 0, size.width(), size.height());
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rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::X |
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android::uirenderer::RenderNode::Y);
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rootNode->mutateStagingProperties().setClipToBounds(false);
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rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
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// RenderProxy setup based on hwui/tests/main.cpp:TreeContentAnimation
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ContextFactory factory;
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SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy
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(new android::uirenderer::renderthread::RenderProxy(false, rootNode, &factory));
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proxy->loadSystemProperties();
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proxy->initialize(surface.get());
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float lightX = size.width() / 2.0f;
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android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
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proxy->setup(size.width(), size.height(), lightVector, 800.0f, 255 * 0.075f, 255 * 0.15f);
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// Do the draw
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SkAutoTDelete<android::uirenderer::DisplayListRenderer> renderer
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(new android::uirenderer::DisplayListRenderer());
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renderer->setViewport(size.width(), size.height());
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renderer->prepare();
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renderer->clipRect(0, 0, size.width(), size.height(), SkRegion::Op::kReplace_Op);
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Error err = src.draw(renderer->asSkCanvas());
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SkHwuiRenderer renderer;
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renderer.initialize(src.size());
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SkCanvas* canvas = renderer.prepareToDraw();
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Error err = src.draw(canvas);
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if (!err.isEmpty()) {
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return err;
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}
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renderer->finish();
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rootNode->setStagingDisplayList(renderer->finishRecording());
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proxy->syncAndDrawFrame();
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proxy->fence();
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// Capture pixels
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SkImageInfo destinationConfig =
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SkImageInfo::Make(size.width(), size.height(),
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kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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dst->allocPixels(destinationConfig);
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sk_memset32((uint32_t*) dst->getPixels(), SK_ColorRED, size.width() * size.height());
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android::CpuConsumer::LockedBuffer nativeBuffer;
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android::status_t retval = cpuConsumer->lockNextBuffer(&nativeBuffer);
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if (retval == android::BAD_VALUE) {
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SkDebugf("HWUISink::draw() got no buffer; returning transparent");
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// No buffer ready to read - commonly triggered by dm sending us
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// a no-op source, or calling code that doesn't do anything on this
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// backend.
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dst->eraseColor(SK_ColorTRANSPARENT);
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return "";
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} else if (retval) {
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return SkStringPrintf("Failed to lock buffer to read pixels: %d.", retval);
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}
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// Move the pixels into the destination SkBitmap
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SK_ALWAYSBREAK(nativeBuffer.format == android::PIXEL_FORMAT_RGBA_8888 &&
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"Native buffer not RGBA!");
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SkImageInfo nativeConfig =
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SkImageInfo::Make(nativeBuffer.width, nativeBuffer.height,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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// Android stride is in pixels, Skia stride is in bytes
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SkBitmap nativeWrapper;
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bool success =
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nativeWrapper.installPixels(nativeConfig, nativeBuffer.data, nativeBuffer.stride * 4);
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if (!success) {
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return "Failed to wrap HWUI buffer in a SkBitmap";
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}
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SK_ALWAYSBREAK(dst->colorType() == kRGBA_8888_SkColorType &&
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"Destination buffer not RGBA!");
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success =
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nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBytes(), 0, 0);
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if (!success) {
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return "Failed to extract pixels from HWUI buffer";
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}
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cpuConsumer->unlockBuffer(nativeBuffer);
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renderer.finishDrawing();
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renderer.proxy->fence();
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renderer.capturePixels(dst);
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return "";
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}
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@ -139,6 +139,8 @@
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'sources': [
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'../src/utils/android/SkAndroidSDKCanvas.h',
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'../src/utils/android/SkAndroidSDKCanvas.cpp',
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'../src/utils/android/SkHwuiRenderer.h',
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'../src/utils/android/SkHwuiRenderer.cpp',
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],
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'direct_dependent_settings': {
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'include_dirs': [
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130
src/utils/android/SkHwuiRenderer.cpp
Normal file
130
src/utils/android/SkHwuiRenderer.cpp
Normal file
@ -0,0 +1,130 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkHwuiRenderer.h"
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#include "AnimationContext.h"
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#include "IContextFactory.h"
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#include "SkBitmap.h"
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#include "gui/BufferQueue.h"
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namespace {
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/**
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* Helper class for setting up android::uirenderer::renderthread::RenderProxy.
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*/
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class ContextFactory : public android::uirenderer::IContextFactory {
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public:
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android::uirenderer::AnimationContext* createAnimationContext
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(android::uirenderer::renderthread::TimeLord& clock) override {
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return new android::uirenderer::AnimationContext(clock);
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}
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};
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}
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void SkHwuiRenderer::initialize(SkISize size) {
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this->size = size;
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android::BufferQueue::createBufferQueue(&this->producer, &this->consumer);
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this->cpuConsumer = new android::CpuConsumer(this->consumer, 1);
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this->cpuConsumer->setName(android::String8("SkiaBenchmarkClient"));
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this->cpuConsumer->setDefaultBufferSize(size.width(), size.height());
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this->androidSurface = new android::Surface(this->producer);
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native_window_set_buffers_dimensions(this->androidSurface.get(),
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size.width(), size.height());
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native_window_set_buffers_format(this->androidSurface.get(),
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android::PIXEL_FORMAT_RGBA_8888);
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native_window_set_usage(this->androidSurface.get(), GRALLOC_USAGE_SW_READ_OFTEN |
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GRALLOC_USAGE_SW_WRITE_NEVER |
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GRALLOC_USAGE_HW_RENDER);
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this->rootNode.reset(new android::uirenderer::RenderNode());
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this->rootNode->incStrong(nullptr);
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this->rootNode->mutateStagingProperties().setLeftTopRightBottom
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(0, 0, size.width(), size.height());
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this->rootNode->mutateStagingProperties().setClipToBounds(false);
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this->rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
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ContextFactory factory;
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this->proxy.reset
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(new android::uirenderer::renderthread::RenderProxy(false, this->rootNode, &factory));
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this->proxy->loadSystemProperties();
|
||||
this->proxy->initialize(this->androidSurface.get());
|
||||
float lightX = size.width() / 2.0f;
|
||||
android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
|
||||
this->proxy->setup(size.width(), size.height(), lightVector, 800.0f,
|
||||
255 * 0.075f, 255 * 0.15f);
|
||||
this->renderer.reset(new android::uirenderer::DisplayListRenderer());
|
||||
this->renderer->setViewport(size.width(), size.height());
|
||||
}
|
||||
|
||||
SkCanvas* SkHwuiRenderer::prepareToDraw() {
|
||||
this->renderer->prepare();
|
||||
this->renderer->clipRect(0, 0, this->size.width(), this->size.height(),
|
||||
SkRegion::Op::kReplace_Op);
|
||||
return this->renderer->asSkCanvas();
|
||||
}
|
||||
|
||||
void SkHwuiRenderer::finishDrawing() {
|
||||
this->renderer->finish();
|
||||
this->rootNode->setStagingDisplayList(this->renderer->finishRecording());
|
||||
this->proxy->syncAndDrawFrame();
|
||||
// Surprisingly, calling this->proxy->fence() here appears to make no difference to
|
||||
// the timings we record.
|
||||
}
|
||||
|
||||
bool SkHwuiRenderer::capturePixels(SkBitmap* bmp) {
|
||||
SkImageInfo destinationConfig =
|
||||
SkImageInfo::Make(this->size.width(), this->size.height(),
|
||||
kRGBA_8888_SkColorType, kPremul_SkAlphaType);
|
||||
bmp->allocPixels(destinationConfig);
|
||||
sk_memset32((uint32_t*) bmp->getPixels(), SK_ColorRED,
|
||||
this->size.width() * this->size.height());
|
||||
|
||||
android::CpuConsumer::LockedBuffer nativeBuffer;
|
||||
android::status_t retval = this->cpuConsumer->lockNextBuffer(&nativeBuffer);
|
||||
if (retval == android::BAD_VALUE) {
|
||||
SkDebugf("write_canvas_png() got no buffer; returning transparent");
|
||||
// No buffer ready to read - commonly triggered by dm sending us
|
||||
// a no-op source, or calling code that doesn't do anything on this
|
||||
// backend.
|
||||
bmp->eraseColor(SK_ColorTRANSPARENT);
|
||||
return false;
|
||||
} else if (retval) {
|
||||
SkDebugf("Failed to lock buffer to read pixels: %d.", retval);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Move the pixels into the destination SkBitmap
|
||||
|
||||
SK_ALWAYSBREAK(nativeBuffer.format == android::PIXEL_FORMAT_RGBA_8888 &&
|
||||
"Native buffer not RGBA!");
|
||||
SkImageInfo nativeConfig =
|
||||
SkImageInfo::Make(nativeBuffer.width, nativeBuffer.height,
|
||||
kRGBA_8888_SkColorType, kPremul_SkAlphaType);
|
||||
|
||||
// Android stride is in pixels, Skia stride is in bytes
|
||||
SkBitmap nativeWrapper;
|
||||
bool success =
|
||||
nativeWrapper.installPixels(nativeConfig, nativeBuffer.data, nativeBuffer.stride * 4);
|
||||
if (!success) {
|
||||
SkDebugf("Failed to wrap HWUI buffer in a SkBitmap");
|
||||
return false;
|
||||
}
|
||||
|
||||
SK_ALWAYSBREAK(bmp->colorType() == kRGBA_8888_SkColorType &&
|
||||
"Destination buffer not RGBA!");
|
||||
success =
|
||||
nativeWrapper.readPixels(destinationConfig, bmp->getPixels(), bmp->rowBytes(), 0, 0);
|
||||
if (!success) {
|
||||
SkDebugf("Failed to extract pixels from HWUI buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
this->cpuConsumer->unlockBuffer(nativeBuffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
42
src/utils/android/SkHwuiRenderer.h
Normal file
42
src/utils/android/SkHwuiRenderer.h
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright 2015 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef SkHwuiRenderer_DEFINED
|
||||
#define SkHwuiRenderer_DEFINED
|
||||
|
||||
#include "DisplayListRenderer.h"
|
||||
#include "RenderNode.h"
|
||||
#include "SkTypes.h"
|
||||
#include "gui/CpuConsumer.h"
|
||||
#include "gui/IGraphicBufferConsumer.h"
|
||||
#include "gui/IGraphicBufferProducer.h"
|
||||
#include "gui/Surface.h"
|
||||
#include "renderthread/RenderProxy.h"
|
||||
|
||||
class SkBitmap;
|
||||
|
||||
struct SkHwuiRenderer {
|
||||
SkAutoTDelete<android::uirenderer::RenderNode> rootNode;
|
||||
SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy;
|
||||
SkAutoTDelete<android::uirenderer::DisplayListRenderer> renderer;
|
||||
android::sp<android::IGraphicBufferProducer> producer;
|
||||
android::sp<android::IGraphicBufferConsumer> consumer;
|
||||
android::sp<android::CpuConsumer> cpuConsumer;
|
||||
android::sp<android::Surface> androidSurface;
|
||||
SkISize size;
|
||||
|
||||
void initialize(SkISize size);
|
||||
|
||||
/// Returns a canvas to draw into.
|
||||
SkCanvas* prepareToDraw();
|
||||
|
||||
void finishDrawing();
|
||||
|
||||
bool capturePixels(SkBitmap* bmp);
|
||||
};
|
||||
|
||||
#endif // SkHwuiRenderer_DEFINED
|
Loading…
Reference in New Issue
Block a user