Recommit r2510 now that mac build bot issue has been fixed.
git-svn-id: http://skia.googlecode.com/svn/trunk@2521 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -30,6 +30,7 @@
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'../tests/FillPathTest.cpp',
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'../tests/FlateTest.cpp',
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'../tests/GeometryTest.cpp',
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'../tests/GLInterfaceValidation.cpp',
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'../tests/GLProgramsTest.cpp',
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'../tests/InfRectTest.cpp',
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'../tests/MathTest.cpp',
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@ -69,8 +69,17 @@ struct GrGLInterface;
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const GrGLInterface* GrGLDefaultInterface();
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/**
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* Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
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* GLX on linux, AGL on Mac). On platforms that have context-specific function
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* pointers for GL extensions (e.g. windows) the returned interface is only
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* valid for the context that was current at creation.
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*/
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const GrGLInterface* GrGLCreateNativeInterface();
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/**
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* Creates a GrGLInterface for an OSMesa context.
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*/
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const GrGLInterface* GrGLCreateMesaInterface();
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typedef unsigned int GrGLenum;
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@ -20,6 +20,9 @@ public:
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SkGLContext();
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virtual ~SkGLContext();
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/**
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* Initializes the context and makes it current.
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*/
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bool init(const int width, const int height);
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int getFBOID() const { return fFBO; }
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@ -13,6 +13,9 @@
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#if SK_MESA
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class SkMesaGLContext : public SkGLContext {
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private:
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typedef intptr_t Context;
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public:
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SkMesaGLContext();
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@ -20,12 +23,24 @@ public:
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virtual void makeCurrent() const SK_OVERRIDE;
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class AutoContextRestore {
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public:
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AutoContextRestore();
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~AutoContextRestore();
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private:
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Context fOldContext;
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GLint fOldWidth;
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GLint fOldHeight;
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GLint fOldFormat;
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void* fOldImage;
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};
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protected:
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virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
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void destroyGLContext() SK_OVERRIDE;
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private:
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typedef intptr_t Context;
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Context fContext;
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GrGLubyte *fImage;
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};
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@ -28,6 +28,24 @@ public:
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virtual void makeCurrent() const SK_OVERRIDE;
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class AutoContextRestore {
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public:
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AutoContextRestore();
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~AutoContextRestore();
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private:
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#if defined(SK_BUILD_FOR_MAC)
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AGLContext fOldAGLContext;
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#elif defined(SK_BUILD_FOR_UNIX)
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GLXContext fOldGLXContext;
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Display* fOldDisplay;
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GLXDrawable fOldDrawable;
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#elif defined(SK_BUILD_FOR_WIN32)
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HDC fOldHDC;
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HGLRC fOldHGLRC;
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#endif
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};
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protected:
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virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
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void destroyGLContext() SK_OVERRIDE;
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@ -7,6 +7,16 @@
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*/
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#include "SkNativeGLContext.h"
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SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
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fOldAGLContext = aglGetCurrentContext();
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}
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SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
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aglSetCurrentContext(fOldAGLContext);
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}
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///////////////////////////////////////////////////////////////////////////////
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SkNativeGLContext::SkNativeGLContext()
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: fContext(NULL) {
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}
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@ -10,6 +10,23 @@
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#include "SkMesaGLContext.h"
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SkMesaGLContext::AutoContextRestore::AutoContextRestore() {
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fOldContext = (Context)OSMesaGetCurrentContext();
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if (NULL != (OSMesaContext)fOldContext) {
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OSMesaGetColorBuffer((OSMesaContext)fOldContext,
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&fOldWidth, &fOldHeight,
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&fOldFormat, &fOldImage);
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}
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}
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SkMesaGLContext::AutoContextRestore::~AutoContextRestore() {
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if (NULL != fOldContext) {
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OSMesaMakeCurrent((OSMesaContext)fOldContext, fOldImage,
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fOldFormat, fOldWidth, fOldHeight);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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SkMesaGLContext::SkMesaGLContext()
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: fContext(NULL)
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@ -9,6 +9,19 @@
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#include <GL/glu.h>
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SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
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fOldGLXContext = glXGetCurrentContext();
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fOldDisplay = glXGetCurrentDisplay();
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fOldDrawable = glXGetCurrentDrawable();
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}
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SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
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if (NULL != fOldDisplay) {
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glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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static bool ctxErrorOccurred = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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@ -11,12 +11,23 @@
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
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fOldHGLRC = wglGetCurrentContext();
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fOldHDC = wglGetCurrentDC();
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}
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SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
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wglMakeCurrent(fOldHDC, fOldHGLRC);
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}
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///////////////////////////////////////////////////////////////////////////////
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ATOM SkNativeGLContext::gWC = 0;
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SkNativeGLContext::SkNativeGLContext()
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: fWindow(NULL)
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, fDeviceContext(NULL)
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, fGlRenderContext(0) {
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: fWindow(NULL)
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, fDeviceContext(NULL)
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, fGlRenderContext(0) {
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}
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SkNativeGLContext::~SkNativeGLContext() {
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63
tests/GLInterfaceValidation.cpp
Executable file
63
tests/GLInterfaceValidation.cpp
Executable file
@ -0,0 +1,63 @@
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#include "SkNativeGLContext.h"
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#include "SkMesaGLContext.h"
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static void GLInterfaceValidationTest(skiatest::Reporter* reporter) {
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typedef const GrGLInterface* (*interfaceFactory)();
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struct {
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interfaceFactory fFactory;
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const char* fName;
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} interfaceFactories[] = {
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{GrGLCreateNativeInterface, "Native"},
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#if SK_MESA
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{GrGLCreateMesaInterface, "Mesa"},
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#endif
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};
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// On some platforms GrGLCreateNativeInterface will fail unless an OpenGL
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// context has been created. Also, preserve the current context that may
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// be in use by outer test harness.
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SkNativeGLContext::AutoContextRestore nglacr;
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SkNativeGLContext nglctx;
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static const int gBOGUS_SIZE = 16;
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bool nativeContextInit = nglctx.init(gBOGUS_SIZE, gBOGUS_SIZE);
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REPORTER_ASSERT(reporter, nativeContextInit);
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if (!nativeContextInit) {
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return;
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}
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#if SK_MESA
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// We must have a current OSMesa context to initialize an OSMesa
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// GrGLInterface
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SkMesaGLContext::AutoContextRestore mglacr;
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SkMesaGLContext mglctx;
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bool mesaContextInit = mglctx.init(gBOGUS_SIZE, gBOGUS_SIZE);
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REPORTER_ASSERT(reporter, mesaContextInit);
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if(!mesaContextInit) {
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return;
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}
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#endif
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SkAutoTUnref<const GrGLInterface> iface;
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for (size_t i = 0; i < SK_ARRAY_COUNT(interfaceFactories); ++i) {
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iface.reset(interfaceFactories[i].fFactory());
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REPORTER_ASSERT(reporter, NULL != iface.get());
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if (iface.get()) {
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REPORTER_ASSERT(reporter, iface.get()->validate(kOpenGL_Shaders_GrEngine));
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}
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}
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}
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#include "TestClassDef.h"
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DEFINE_TESTCLASS("GLInterfaceValidation",
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GLInterfaceValidationTestClass,
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GLInterfaceValidationTest)
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gGrContext.reset(GrContext::Create(kOpenGL_Shaders_GrEngine, ctx));
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}
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}
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if (gGLContext.get()) {
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gGLContext.get()->makeCurrent();
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}
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return gGrContext.get();
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}
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