Split GrSWMaskHelper into its own files
http://codereview.appspot.com/6350046/ git-svn-id: http://skia.googlecode.com/svn/trunk@4380 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
eca2dfb002
commit
58b20215f6
@ -269,6 +269,8 @@
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'../src/gpu/GrStringBuilder.h',
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'../src/gpu/GrTBSearch.h',
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'../src/gpu/GrTDArray.h',
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'../src/gpu/GrSWMaskHelper.cpp',
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'../src/gpu/GrSWMaskHelper.h',
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'../src/gpu/GrSoftwarePathRenderer.cpp',
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'../src/gpu/GrSoftwarePathRenderer.h',
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'../src/gpu/GrSurface.cpp',
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@ -15,9 +15,7 @@
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#include "SkRasterClip.h"
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#include "GrAAConvexPathRenderer.h"
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#include "GrAAHairLinePathRenderer.h"
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// TODO: move GrSWMaskHelper out of GrSoftwarePathRender.h & remove this include
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#include "GrSoftwarePathRenderer.h"
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#include "GrSWMaskHelper.h"
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//#define GR_AA_CLIP 1
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//#define GR_SW_CLIP 1
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181
src/gpu/GrSWMaskHelper.cpp
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181
src/gpu/GrSWMaskHelper.cpp
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@ -0,0 +1,181 @@
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrSWMaskHelper.h"
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#include "GrDrawState.h"
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#include "GrGpu.h"
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// TODO: try to remove this #include
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#include "GrContext.h"
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namespace {
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/*
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* Convert a boolean operation into a transfer mode code
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*/
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SkXfermode::Mode op_to_mode(SkRegion::Op op) {
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static const SkXfermode::Mode modeMap[] = {
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SkXfermode::kDstOut_Mode, // kDifference_Op
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SkXfermode::kMultiply_Mode, // kIntersect_Op
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SkXfermode::kSrcOver_Mode, // kUnion_Op
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SkXfermode::kXor_Mode, // kXOR_Op
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SkXfermode::kClear_Mode, // kReverseDifference_Op
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SkXfermode::kSrc_Mode, // kReplace_Op
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};
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return modeMap[op];
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}
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////////////////////////////////////////////////////////////////////////////////
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SkPath::FillType gr_fill_to_sk_fill(GrPathFill fill) {
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switch (fill) {
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case kWinding_GrPathFill:
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return SkPath::kWinding_FillType;
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case kEvenOdd_GrPathFill:
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return SkPath::kEvenOdd_FillType;
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case kInverseWinding_GrPathFill:
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return SkPath::kInverseWinding_FillType;
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case kInverseEvenOdd_GrPathFill:
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return SkPath::kInverseEvenOdd_FillType;
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default:
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GrCrash("Unexpected fill.");
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return SkPath::kWinding_FillType;
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}
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}
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}
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/**
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* Draw a single rect element of the clip stack into the accumulation bitmap
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*/
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void GrSWMaskHelper::draw(const GrRect& clientRect, SkRegion::Op op,
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bool antiAlias, GrColor color) {
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SkPaint paint;
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SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
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paint.setXfermode(mode);
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paint.setAntiAlias(antiAlias);
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paint.setColor(color);
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fDraw.drawRect(clientRect, paint);
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SkSafeUnref(mode);
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}
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/**
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* Draw a single path element of the clip stack into the accumulation bitmap
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*/
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void GrSWMaskHelper::draw(const SkPath& clientPath, SkRegion::Op op,
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GrPathFill fill, bool antiAlias, GrColor color) {
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SkPaint paint;
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SkPath tmpPath;
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const SkPath* pathToDraw = &clientPath;
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if (kHairLine_GrPathFill == fill) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SK_Scalar1);
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} else {
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paint.setStyle(SkPaint::kFill_Style);
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SkPath::FillType skfill = gr_fill_to_sk_fill(fill);
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if (skfill != pathToDraw->getFillType()) {
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tmpPath = *pathToDraw;
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tmpPath.setFillType(skfill);
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pathToDraw = &tmpPath;
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}
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}
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SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
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paint.setXfermode(mode);
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paint.setAntiAlias(antiAlias);
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paint.setColor(color);
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fDraw.drawPath(*pathToDraw, paint);
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SkSafeUnref(mode);
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}
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bool GrSWMaskHelper::init(const GrIRect& pathDevBounds,
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const GrPoint* translate,
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bool useMatrix) {
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if (useMatrix) {
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fMatrix = fContext->getMatrix();
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} else {
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fMatrix.setIdentity();
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}
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if (NULL != translate) {
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fMatrix.postTranslate(translate->fX, translate->fY);
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}
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fMatrix.postTranslate(-pathDevBounds.fLeft * SK_Scalar1,
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-pathDevBounds.fTop * SK_Scalar1);
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GrIRect bounds = GrIRect::MakeWH(pathDevBounds.width(),
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pathDevBounds.height());
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fBM.setConfig(SkBitmap::kA8_Config, bounds.fRight, bounds.fBottom);
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if (!fBM.allocPixels()) {
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return false;
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}
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sk_bzero(fBM.getPixels(), fBM.getSafeSize());
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sk_bzero(&fDraw, sizeof(fDraw));
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fRasterClip.setRect(bounds);
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fDraw.fRC = &fRasterClip;
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fDraw.fClip = &fRasterClip.bwRgn();
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fDraw.fMatrix = &fMatrix;
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fDraw.fBitmap = &fBM;
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return true;
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}
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/**
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* Get a texture (from the texture cache) of the correct size & format
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*/
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bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* tex) {
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GrTextureDesc desc;
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desc.fWidth = fBM.width();
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desc.fHeight = fBM.height();
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desc.fConfig = kAlpha_8_GrPixelConfig;
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tex->set(fContext, desc);
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GrTexture* texture = tex->texture();
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if (NULL == texture) {
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return false;
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}
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return true;
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}
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/**
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* Move the result of the software mask generation back to the gpu
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*/
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void GrSWMaskHelper::toTexture(GrTexture *texture, bool clearToWhite) {
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SkAutoLockPixels alp(fBM);
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// The destination texture is almost always larger than "fBM". Clear
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// it appropriately so we don't get mask artifacts outside of the path's
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// bounding box
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// "texture" needs to be installed as the render target for the clear
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// and the texture upload but cannot remain the render target upon
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// returned. Callers typically use it as a texture and it would then
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// be both source and dest.
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GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(),
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texture->asRenderTarget());
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if (clearToWhite) {
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fContext->getGpu()->clear(NULL, SK_ColorWHITE);
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} else {
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fContext->getGpu()->clear(NULL, 0x00000000);
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}
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texture->writePixels(0, 0, fBM.width(), fBM.height(),
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kAlpha_8_GrPixelConfig,
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fBM.getPixels(), fBM.rowBytes());
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}
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63
src/gpu/GrSWMaskHelper.h
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63
src/gpu/GrSWMaskHelper.h
Normal file
@ -0,0 +1,63 @@
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrSWMaskHelper_DEFINED
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#define GrSWMaskHelper_DEFINED
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#include "GrColor.h"
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#include "GrMatrix.h"
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#include "GrNoncopyable.h"
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#include "SkBitmap.h"
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#include "SkDraw.h"
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#include "SkRasterClip.h"
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#include "SkRegion.h"
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class GrAutoScratchTexture;
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class GrContext;
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class GrTexture;
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class SkPath;
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/**
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* The GrSWMaskHelper helps generate clip masks using the software rendering
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* path.
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*/
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class GrSWMaskHelper : public GrNoncopyable {
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public:
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GrSWMaskHelper(GrContext* context)
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: fContext(context) {
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}
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void draw(const GrRect& clientRect, SkRegion::Op op,
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bool antiAlias, GrColor color);
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void draw(const SkPath& clientPath, SkRegion::Op op,
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GrPathFill fill, bool antiAlias, GrColor color);
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bool init(const GrIRect& pathDevBounds,
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const GrPoint* translate,
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bool useMatrix);
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bool getTexture(GrAutoScratchTexture* tex);
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void toTexture(GrTexture* texture, bool clearToWhite);
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void clear(GrColor color) {
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fBM.eraseColor(color);
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}
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protected:
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private:
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GrContext* fContext;
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GrMatrix fMatrix;
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SkBitmap fBM;
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SkDraw fDraw;
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SkRasterClip fRasterClip;
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typedef GrNoncopyable INHERITED;
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};
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#endif GrSWMaskHelper_DEFINED
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@ -7,13 +7,8 @@
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*/
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#include "GrSoftwarePathRenderer.h"
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#include "GrPaint.h"
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#include "SkPaint.h"
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#include "GrRenderTarget.h"
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#include "GrContext.h"
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#include "SkDraw.h"
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#include "SkRasterClip.h"
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#include "GrGpu.h"
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#include "GrSWMaskHelper.h"
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////////////////////////////////////////////////////////////////////////////////
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bool GrSoftwarePathRenderer::canDrawPath(const SkPath& path,
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@ -35,23 +30,6 @@ bool GrSoftwarePathRenderer::canDrawPath(const SkPath& path,
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namespace {
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////////////////////////////////////////////////////////////////////////////////
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SkPath::FillType gr_fill_to_sk_fill(GrPathFill fill) {
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switch (fill) {
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case kWinding_GrPathFill:
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return SkPath::kWinding_FillType;
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case kEvenOdd_GrPathFill:
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return SkPath::kEvenOdd_FillType;
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case kInverseWinding_GrPathFill:
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return SkPath::kInverseWinding_FillType;
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case kInverseEvenOdd_GrPathFill:
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return SkPath::kInverseEvenOdd_FillType;
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default:
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GrCrash("Unexpected fill.");
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return SkPath::kWinding_FillType;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// gets device coord bounds of path (not considering the fill) and clip. The
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// path bounds will be a subset of the clip bounds. returns false if
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@ -98,157 +76,6 @@ bool get_path_and_clip_bounds(const GrDrawTarget* target,
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return true;
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}
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/*
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* Convert a boolean operation into a transfer mode code
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*/
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SkXfermode::Mode op_to_mode(SkRegion::Op op) {
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static const SkXfermode::Mode modeMap[] = {
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SkXfermode::kDstOut_Mode, // kDifference_Op
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SkXfermode::kMultiply_Mode, // kIntersect_Op
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SkXfermode::kSrcOver_Mode, // kUnion_Op
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SkXfermode::kXor_Mode, // kXOR_Op
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SkXfermode::kClear_Mode, // kReverseDifference_Op
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SkXfermode::kSrc_Mode, // kReplace_Op
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};
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return modeMap[op];
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}
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}
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/**
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* Draw a single rect element of the clip stack into the accumulation bitmap
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*/
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void GrSWMaskHelper::draw(const GrRect& clientRect, SkRegion::Op op,
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bool antiAlias, GrColor color) {
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SkPaint paint;
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SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
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paint.setXfermode(mode);
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paint.setAntiAlias(antiAlias);
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paint.setColor(color);
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fDraw.drawRect(clientRect, paint);
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SkSafeUnref(mode);
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}
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/**
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* Draw a single path element of the clip stack into the accumulation bitmap
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*/
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void GrSWMaskHelper::draw(const SkPath& clientPath, SkRegion::Op op,
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GrPathFill fill, bool antiAlias, GrColor color) {
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SkPaint paint;
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SkPath tmpPath;
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const SkPath* pathToDraw = &clientPath;
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if (kHairLine_GrPathFill == fill) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SK_Scalar1);
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} else {
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paint.setStyle(SkPaint::kFill_Style);
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SkPath::FillType skfill = gr_fill_to_sk_fill(fill);
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if (skfill != pathToDraw->getFillType()) {
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tmpPath = *pathToDraw;
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tmpPath.setFillType(skfill);
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pathToDraw = &tmpPath;
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}
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}
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SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
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paint.setXfermode(mode);
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paint.setAntiAlias(antiAlias);
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paint.setColor(color);
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fDraw.drawPath(*pathToDraw, paint);
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SkSafeUnref(mode);
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}
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bool GrSWMaskHelper::init(const GrIRect& pathDevBounds,
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const GrPoint* translate,
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bool useMatrix) {
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if (useMatrix) {
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fMatrix = fContext->getMatrix();
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} else {
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fMatrix.setIdentity();
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}
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if (NULL != translate) {
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fMatrix.postTranslate(translate->fX, translate->fY);
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}
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fMatrix.postTranslate(-pathDevBounds.fLeft * SK_Scalar1,
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-pathDevBounds.fTop * SK_Scalar1);
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GrIRect bounds = GrIRect::MakeWH(pathDevBounds.width(),
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pathDevBounds.height());
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fBM.setConfig(SkBitmap::kA8_Config, bounds.fRight, bounds.fBottom);
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if (!fBM.allocPixels()) {
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return false;
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}
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sk_bzero(fBM.getPixels(), fBM.getSafeSize());
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sk_bzero(&fDraw, sizeof(fDraw));
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fRasterClip.setRect(bounds);
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fDraw.fRC = &fRasterClip;
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fDraw.fClip = &fRasterClip.bwRgn();
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fDraw.fMatrix = &fMatrix;
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fDraw.fBitmap = &fBM;
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return true;
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}
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/**
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* Get a texture (from the texture cache) of the correct size & format
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*/
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bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* tex) {
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GrTextureDesc desc;
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desc.fWidth = fBM.width();
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desc.fHeight = fBM.height();
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desc.fConfig = kAlpha_8_GrPixelConfig;
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tex->set(fContext, desc);
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GrTexture* texture = tex->texture();
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if (NULL == texture) {
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return false;
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}
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return true;
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}
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/**
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* Move the result of the software mask generation back to the gpu
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*/
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void GrSWMaskHelper::toTexture(GrTexture *texture, bool clearToWhite) {
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SkAutoLockPixels alp(fBM);
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// The destination texture is almost always larger than "fBM". Clear
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// it appropriately so we don't get mask artifacts outside of the path's
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// bounding box
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// "texture" needs to be installed as the render target for the clear
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// and the texture upload but cannot remain the render target upon
|
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// returned. Callers typically use it as a texture and it would then
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// be both source and dest.
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GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(),
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texture->asRenderTarget());
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if (clearToWhite) {
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fContext->getGpu()->clear(NULL, SK_ColorWHITE);
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} else {
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fContext->getGpu()->clear(NULL, 0x00000000);
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}
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texture->writePixels(0, 0, fBM.width(), fBM.height(),
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kAlpha_8_GrPixelConfig,
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fBM.getPixels(), fBM.rowBytes());
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}
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namespace {
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////////////////////////////////////////////////////////////////////////////////
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/**
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* sw rasterizes path to A8 mask using the context's matrix and uploads to a
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|
@ -11,52 +11,9 @@
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#include "GrPathRenderer.h"
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#include "SkDraw.h"
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#include "SkRasterClip.h"
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class GrContext;
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class GrAutoScratchTexture;
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/**
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* The GrSWMaskHelper helps generate clip masks using the software rendering
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* path.
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*/
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class GrSWMaskHelper : public GrNoncopyable {
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public:
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GrSWMaskHelper(GrContext* context)
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: fContext(context) {
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}
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void draw(const GrRect& clientRect, SkRegion::Op op,
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bool antiAlias, GrColor color);
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void draw(const SkPath& clientPath, SkRegion::Op op,
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GrPathFill fill, bool antiAlias, GrColor color);
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bool init(const GrIRect& pathDevBounds,
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const GrPoint* translate,
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bool useMatrix);
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bool getTexture(GrAutoScratchTexture* tex);
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void toTexture(GrTexture* texture, bool clearToWhite);
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|
||||
void clear(GrColor color) {
|
||||
fBM.eraseColor(color);
|
||||
}
|
||||
|
||||
protected:
|
||||
private:
|
||||
GrContext* fContext;
|
||||
GrMatrix fMatrix;
|
||||
SkBitmap fBM;
|
||||
SkDraw fDraw;
|
||||
SkRasterClip fRasterClip;
|
||||
|
||||
typedef GrPathRenderer INHERITED;
|
||||
};
|
||||
|
||||
/**
|
||||
* This class uses the software side to render a path to an SkBitmap and
|
||||
* then uploads the result to the gpu
|
||||
|
Loading…
Reference in New Issue
Block a user