refactored where texture descriptors are made for metal gpu backend

Bug: skia:
Change-Id: Ic90660b5ad5c1e795cd768bb7471e9ac80a59f47
Reviewed-on: https://skia-review.googlesource.com/138999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Timothy Liang <timliang@google.com>
This commit is contained in:
Timothy Liang 2018-07-02 17:36:20 -04:00 committed by Skia Commit-Bot
parent 0421083a44
commit 58f153db31
5 changed files with 60 additions and 62 deletions

View File

@ -127,15 +127,48 @@ sk_sp<GrTexture> GrMtlGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted
if (!fMtlCaps->isConfigTexturable(desc.fConfig)) {
return nullptr;
}
MTLPixelFormat format;
if (!GrPixelConfigToMTLFormat(desc.fConfig, &format)) {
return nullptr;
}
bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
// This TexDesc refers to the texture that will be read by the client. Thus even if msaa is
// requested, this TexDesc describes the resolved texture. Therefore we always have samples set
// to 1.
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.pixelFormat = format;
texDesc.width = desc.fWidth;
texDesc.height = desc.fHeight;
texDesc.depth = 1;
texDesc.mipmapLevelCount = mipLevels;
texDesc.sampleCount = 1;
texDesc.arrayLength = 1;
texDesc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
// Make all textures have private gpu only access. We can use transfer buffers or textures
// to copy to them.
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | renderTarget ? MTLTextureUsageRenderTarget : 0;
GrMipMapsStatus mipMapsStatus = GrMipMapsStatus::kNotAllocated;
if (mipLevels > 1) {
mipMapsStatus = GrMipMapsStatus::kValid;
for (int i = 0; i < mipLevels; ++i) {
if (!texels[i].fPixels) {
mipMapsStatus = GrMipMapsStatus::kDirty;
break;
}
}
}
sk_sp<GrMtlTexture> tex;
if (renderTarget) {
tex = GrMtlTextureRenderTarget::CreateNewTextureRenderTarget(this, budgeted,
desc, mipLevels);
desc, texDesc, mipMapsStatus);
} else {
tex = GrMtlTexture::CreateNewTexture(this, budgeted, desc, mipLevels);
tex = GrMtlTexture::CreateNewTexture(this, budgeted, desc, texDesc, mipMapsStatus);
}
if (!tex) {

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@ -17,7 +17,9 @@ class GrMtlGpu;
class GrMtlTexture : public GrTexture {
public:
static sk_sp<GrMtlTexture> CreateNewTexture(GrMtlGpu*, SkBudgeted budgeted,
const GrSurfaceDesc&, int mipLevels);
const GrSurfaceDesc&,
MTLTextureDescriptor*,
GrMipMapsStatus);
static sk_sp<GrMtlTexture> MakeWrappedTexture(GrMtlGpu*, const GrSurfaceDesc&,
id<MTLTexture>);

View File

@ -54,43 +54,26 @@ GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
}
sk_sp<GrMtlTexture> GrMtlTexture::CreateNewTexture(GrMtlGpu* gpu, SkBudgeted budgeted,
const GrSurfaceDesc& desc, int mipLevels) {
MTLPixelFormat format;
if (!GrPixelConfigToMTLFormat(desc.fConfig, &format)) {
return nullptr;
}
const GrSurfaceDesc& desc,
MTLTextureDescriptor* texDesc,
GrMipMapsStatus mipMapsStatus) {
if (desc.fSampleCnt > 1) {
SkASSERT(false); // Currently we don't support msaa
return nullptr;
}
MTLTextureDescriptor* descriptor = [[MTLTextureDescriptor alloc] init];
descriptor.textureType = MTLTextureType2D;
descriptor.pixelFormat = format;
descriptor.width = desc.fWidth;
descriptor.height = desc.fHeight;
descriptor.depth = 1;
descriptor.mipmapLevelCount = mipLevels;
descriptor.sampleCount = 1;
descriptor.arrayLength = 1;
// descriptor.resourceOptions This looks to be set by setting cpuCacheMode and storageModes
descriptor.cpuCacheMode = MTLCPUCacheModeWriteCombined;
// Make all textures have private gpu only access. We can use transfer buffers to copy to them.
descriptor.storageMode = MTLStorageModePrivate;
descriptor.usage = MTLTextureUsageShaderRead;
id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:descriptor];
GrMipMapsStatus mipMapsStatus = mipLevels > 1 ? GrMipMapsStatus::kValid
: GrMipMapsStatus::kNotAllocated;
id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:texDesc];
SkASSERT(nil != texture);
SkASSERT(MTLTextureUsageShaderRead & texture.usage);
return sk_sp<GrMtlTexture>(new GrMtlTexture(gpu, budgeted, desc, texture, mipMapsStatus));
}
sk_sp<GrMtlTexture> GrMtlTexture::MakeWrappedTexture(GrMtlGpu* gpu,
const GrSurfaceDesc& desc,
id<MTLTexture> texture) {
if (desc.fSampleCnt > 1) {
SkASSERT(false); // Currently we don't support msaa
return nullptr;
}
SkASSERT(nil != texture);
SkASSERT(MTLTextureUsageShaderRead & texture.usage);
GrMipMapsStatus mipMapsStatus = texture.mipmapLevelCount > 1 ? GrMipMapsStatus::kValid

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@ -16,7 +16,8 @@ public:
static sk_sp<GrMtlTextureRenderTarget> CreateNewTextureRenderTarget(GrMtlGpu*,
SkBudgeted,
const GrSurfaceDesc&,
int mipLevels);
MTLTextureDescriptor*,
GrMipMapsStatus);
static sk_sp<GrMtlTextureRenderTarget> MakeWrappedTextureRenderTarget(GrMtlGpu*,
const GrSurfaceDesc&,
@ -61,7 +62,7 @@ private:
static sk_sp<GrMtlTextureRenderTarget> Make(GrMtlGpu*,
const GrSurfaceDesc&,
id<MTLTexture> resolveTexture,
int mipLevels,
GrMipMapsStatus,
SkBudgeted budgeted,
bool isWrapped);

View File

@ -34,7 +34,7 @@ sk_sp<GrMtlTextureRenderTarget>
GrMtlTextureRenderTarget::Make(GrMtlGpu* gpu,
const GrSurfaceDesc& desc,
id<MTLTexture> renderTexture,
int mipLevels,
GrMipMapsStatus mipMapsStatus,
SkBudgeted budgeted,
bool isWrapped) {
SkASSERT(nil != renderTexture);
@ -42,8 +42,7 @@ GrMtlTextureRenderTarget::Make(GrMtlGpu* gpu,
SkASSERT(false); // Currently don't support MSAA
return nullptr;
}
GrMipMapsStatus mipMapsStatus = mipLevels > 1 ? GrMipMapsStatus::kValid
: GrMipMapsStatus::kNotAllocated;
SkASSERT((MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget) & renderTexture.usage);
if (!isWrapped) {
return sk_sp<GrMtlTextureRenderTarget>(new GrMtlTextureRenderTarget(gpu,
budgeted,
@ -63,31 +62,10 @@ sk_sp<GrMtlTextureRenderTarget>
GrMtlTextureRenderTarget::CreateNewTextureRenderTarget(GrMtlGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
int mipLevels) {
MTLPixelFormat format;
if (!GrPixelConfigToMTLFormat(desc.fConfig, &format)) {
return nullptr;
}
MTLTextureDescriptor* descriptor = [[MTLTextureDescriptor alloc] init];
descriptor.textureType = MTLTextureType2D;
descriptor.pixelFormat = format;
descriptor.width = desc.fWidth;
descriptor.height = desc.fHeight;
descriptor.depth = 1;
descriptor.mipmapLevelCount = mipLevels;
descriptor.sampleCount = 1;
descriptor.arrayLength = 1;
// descriptor.resourceOptions This looks to be set by setting cpuCacheMode and storageModes
descriptor.cpuCacheMode = MTLCPUCacheModeWriteCombined;
// RenderTargets never need to be mapped so their storage mode is set to private
descriptor.storageMode = MTLStorageModePrivate;
descriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:descriptor];
return Make(gpu, desc, texture, mipLevels, budgeted, false);
MTLTextureDescriptor* texDesc,
GrMipMapsStatus mipMapsStatus) {
id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:texDesc];
return Make(gpu, desc, texture, mipMapsStatus, budgeted, false);
}
sk_sp<GrMtlTextureRenderTarget>
@ -96,7 +74,8 @@ GrMtlTextureRenderTarget::MakeWrappedTextureRenderTarget(GrMtlGpu* gpu,
id<MTLTexture> texture) {
SkASSERT(nil != texture);
SkASSERT((MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget) & texture.usage);
return Make(gpu, desc, texture, texture.mipmapLevelCount, SkBudgeted::kNo, true);
GrMipMapsStatus mipMapsStatus = texture.mipmapLevelCount > 1 ? GrMipMapsStatus::kDirty
: GrMipMapsStatus::kNotAllocated;
return Make(gpu, desc, texture, mipMapsStatus, SkBudgeted::kNo, true);
}