Plumb raw GrMipLevel* down instead of SkTArray<GrMipLevel> in GrGpu
Change-Id: I34033b6ecb469458eb820cbc01aad8c7bb876312 Reviewed-on: https://skia-review.googlesource.com/22212 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
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@ -540,7 +540,7 @@ private:
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friend class SkImage_Base;
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static sk_sp<SkImage> MakeTextureFromMipMap(GrContext*, const SkImageInfo&,
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const GrMipLevel* texels, int mipLevelCount,
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const GrMipLevel texels[], int mipLevelCount,
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SkBudgeted, SkDestinationSurfaceColorMode);
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const int fWidth;
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@ -190,7 +190,7 @@ public:
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*/
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static sk_sp<GrTextureProxy> MakeDeferredMipMap(GrResourceProvider*,
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const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const GrMipLevel* texels, int mipLevelCount,
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const GrMipLevel texels[], int mipLevelCount,
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SkDestinationSurfaceColorMode mipColorMode =
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SkDestinationSurfaceColorMode::kLegacy);
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@ -82,17 +82,20 @@ static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget)
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* Prior to creating a texture, make sure the type of texture being created is
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* supported by calling check_texture_creation_params.
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*
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* @param caps The capabilities of the GL device.
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* @param desc The descriptor of the texture to create.
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* @param isRT Indicates if the texture can be a render target.
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* @param caps The capabilities of the GL device.
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* @param desc The descriptor of the texture to create.
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* @param isRT Indicates if the texture can be a render target.
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* @param texels The texel data for the mipmap levels
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* @param mipLevelCount The number of GrMipLevels in 'texels'
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*/
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static bool check_texture_creation_params(const GrCaps& caps, const GrSurfaceDesc& desc,
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bool* isRT, const SkTArray<GrMipLevel>& texels) {
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bool* isRT,
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const GrMipLevel texels[], int mipLevelCount) {
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if (!caps.isConfigTexturable(desc.fConfig)) {
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return false;
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}
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if (GrPixelConfigIsSint(desc.fConfig) && texels.count() > 1) {
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if (GrPixelConfigIsSint(desc.fConfig) && mipLevelCount > 1) {
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return false;
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}
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@ -118,7 +121,7 @@ static bool check_texture_creation_params(const GrCaps& caps, const GrSurfaceDes
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}
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}
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for (int i = 0; i < texels.count(); ++i) {
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for (int i = 0; i < mipLevelCount; ++i) {
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if (!texels[i].fPixels) {
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return false;
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}
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@ -127,12 +130,13 @@ static bool check_texture_creation_params(const GrCaps& caps, const GrSurfaceDes
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}
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sk_sp<GrTexture> GrGpu::createTexture(const GrSurfaceDesc& origDesc, SkBudgeted budgeted,
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const SkTArray<GrMipLevel>& texels) {
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const GrMipLevel texels[], int mipLevelCount) {
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GrSurfaceDesc desc = origDesc;
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const GrCaps* caps = this->caps();
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bool isRT = false;
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bool textureCreationParamsValid = check_texture_creation_params(*caps, desc, &isRT, texels);
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bool textureCreationParamsValid = check_texture_creation_params(*caps, desc, &isRT,
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texels, mipLevelCount);
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if (!textureCreationParamsValid) {
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return nullptr;
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}
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@ -143,18 +147,18 @@ sk_sp<GrTexture> GrGpu::createTexture(const GrSurfaceDesc& origDesc, SkBudgeted
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desc.fOrigin = resolve_origin(desc.fOrigin, isRT);
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if (texels.count() && (desc.fFlags & kPerformInitialClear_GrSurfaceFlag)) {
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if (mipLevelCount && (desc.fFlags & kPerformInitialClear_GrSurfaceFlag)) {
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return nullptr;
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}
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this->handleDirtyContext();
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sk_sp<GrTexture> tex = this->onCreateTexture(desc, budgeted, texels);
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sk_sp<GrTexture> tex = this->onCreateTexture(desc, budgeted, texels, mipLevelCount);
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if (tex) {
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if (!caps->reuseScratchTextures() && !isRT) {
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tex->resourcePriv().removeScratchKey();
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}
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fStats.incTextureCreates();
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if (!texels.empty()) {
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if (mipLevelCount) {
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if (texels[0].fPixels) {
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fStats.incTextureUploads();
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}
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@ -164,17 +168,7 @@ sk_sp<GrTexture> GrGpu::createTexture(const GrSurfaceDesc& origDesc, SkBudgeted
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}
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sk_sp<GrTexture> GrGpu::createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
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return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
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}
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sk_sp<GrTexture> GrGpu::createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const void* level0Data,
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size_t rowBytes) {
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SkASSERT(level0Data);
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GrMipLevel level = { level0Data, rowBytes };
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SkSTArray<1, GrMipLevel> array;
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array.push_back() = level;
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return this->createTexture(desc, budgeted, array);
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return this->createTexture(desc, budgeted, nullptr, 0);
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}
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sk_sp<GrTexture> GrGpu::wrapBackendTexture(const GrBackendTexture& backendTex,
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@ -352,9 +346,9 @@ bool GrGpu::readPixels(GrSurface* surface,
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bool GrGpu::writePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const SkTArray<GrMipLevel>& texels) {
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GrPixelConfig config, const GrMipLevel texels[], int mipLevelCount) {
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SkASSERT(surface);
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if (1 == texels.count()) {
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if (1 == mipLevelCount) {
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// We require that if we are not mipped, then the write region is contained in the surface
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SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
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SkIRect bounds = SkIRect::MakeWH(surface->width(), surface->height());
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@ -366,7 +360,7 @@ bool GrGpu::writePixels(GrSurface* surface,
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return false;
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}
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for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
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for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
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if (!texels[currentMipLevel].fPixels ) {
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return false;
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}
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@ -378,9 +372,9 @@ bool GrGpu::writePixels(GrSurface* surface,
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}
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this->handleDirtyContext();
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if (this->onWritePixels(surface, left, top, width, height, config, texels)) {
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if (this->onWritePixels(surface, left, top, width, height, config, texels, mipLevelCount)) {
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SkIRect rect = SkIRect::MakeXYWH(left, top, width, height);
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this->didWriteToSurface(surface, &rect, texels.count());
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this->didWriteToSurface(surface, &rect, mipLevelCount);
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fStats.incTextureUploads();
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return true;
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}
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@ -391,13 +385,9 @@ bool GrGpu::writePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const void* buffer,
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size_t rowBytes) {
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GrMipLevel mipLevel;
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mipLevel.fPixels = buffer;
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mipLevel.fRowBytes = rowBytes;
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SkSTArray<1, GrMipLevel> texels;
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texels.push_back(mipLevel);
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GrMipLevel mipLevel = { buffer, rowBytes };
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return this->writePixels(surface, left, top, width, height, config, texels);
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return this->writePixels(surface, left, top, width, height, config, &mipLevel, 1);
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}
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bool GrGpu::transferPixels(GrTexture* texture,
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@ -104,21 +104,17 @@ public:
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* It contains width*height texels. If there is only one
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* element and it contains nullptr fPixels, texture data is
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* uninitialized.
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* @param mipLevelCount the number of levels in 'texels'
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* @return The texture object if successful, otherwise nullptr.
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*/
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sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const SkTArray<GrMipLevel>& texels);
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const GrMipLevel texels[], int mipLevelCount);
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/**
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* Simplified createTexture() interface for when there is no initial texel data to upload.
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*/
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sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted);
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/** Simplified createTexture() interface for when there is only a base level */
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sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const void* level0Data,
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size_t rowBytes);
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/**
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* Implements GrResourceProvider::wrapBackendTexture
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*/
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@ -271,11 +267,12 @@ public:
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param texels array of mipmap levels containing texture data
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* @param mipLevelCount number of levels in 'texels'
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*/
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bool writePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config,
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const SkTArray<GrMipLevel>& texels);
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const GrMipLevel texels[], int mipLevelCount);
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/**
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* This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
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@ -544,7 +541,8 @@ private:
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// onCreateTexture is called.
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virtual sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc,
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SkBudgeted budgeted,
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const SkTArray<GrMipLevel>& texels) = 0;
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const GrMipLevel texels[],
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int mipLevelCount) = 0;
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virtual sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&,
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GrSurfaceOrigin,
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@ -589,7 +587,7 @@ private:
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virtual bool onWritePixels(GrSurface*,
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int left, int top, int width, int height,
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GrPixelConfig config,
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const SkTArray<GrMipLevel>& texels) = 0;
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const GrMipLevel texels[], int mipLevelCount) = 0;
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// overridden by backend-specific derived class to perform the texture transfer
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virtual bool onTransferPixels(GrTexture*,
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@ -74,21 +74,21 @@ bool validate_desc(const GrSurfaceDesc& desc, const GrCaps& caps, int levelCount
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}
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sk_sp<GrTexture> GrResourceProvider::createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const SkTArray<GrMipLevel>& texels,
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const GrMipLevel texels[], int mipLevelCount,
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SkDestinationSurfaceColorMode mipColorMode) {
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ASSERT_SINGLE_OWNER
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SkASSERT(texels.count() >= 1);
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SkASSERT(mipLevelCount >= 1);
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if (this->isAbandoned()) {
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return nullptr;
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}
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if (!validate_desc(desc, *fCaps, texels.count())) {
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if (!validate_desc(desc, *fCaps, mipLevelCount)) {
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return nullptr;
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}
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sk_sp<GrTexture> tex(fGpu->createTexture(desc, budgeted, texels));
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sk_sp<GrTexture> tex(fGpu->createTexture(desc, budgeted, texels, mipLevelCount));
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if (tex) {
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tex->texturePriv().setMipColorMode(mipColorMode);
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}
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@ -152,10 +152,7 @@ sk_sp<GrTextureProxy> GrResourceProvider::createTextureProxy(const GrSurfaceDesc
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}
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}
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SkTArray<GrMipLevel> texels(1);
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texels.push_back(mipLevel);
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sk_sp<GrTexture> tex(fGpu->createTexture(desc, budgeted, texels));
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sk_sp<GrTexture> tex(fGpu->createTexture(desc, budgeted, &mipLevel, 1));
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return GrSurfaceProxy::MakeWrapped(std::move(tex));
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}
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@ -68,7 +68,7 @@ public:
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sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, uint32_t flags = 0);
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sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted,
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const SkTArray<GrMipLevel>& texels,
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const GrMipLevel texels[], int mipLevelCount,
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SkDestinationSurfaceColorMode mipColorMode);
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sk_sp<GrTextureProxy> createTextureProxy(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel&);
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@ -196,7 +196,7 @@ sk_sp<GrTextureProxy> GrSurfaceProxy::MakeDeferredMipMap(
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GrResourceProvider* resourceProvider,
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const GrSurfaceDesc& desc,
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SkBudgeted budgeted,
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const GrMipLevel* texels,
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const GrMipLevel texels[],
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int mipLevelCount,
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SkDestinationSurfaceColorMode mipColorMode) {
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if (!mipLevelCount) {
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@ -211,17 +211,14 @@ sk_sp<GrTextureProxy> GrSurfaceProxy::MakeDeferredMipMap(
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return resourceProvider->createTextureProxy(desc, budgeted, texels[0]);
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}
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SkTArray<GrMipLevel> texelsShallowCopy(mipLevelCount);
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for (int i = 0; i < mipLevelCount; ++i) {
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if (!texels[i].fPixels) {
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return nullptr;
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}
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texelsShallowCopy.push_back(texels[i]);
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}
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sk_sp<GrTexture> tex(resourceProvider->createTexture(desc, budgeted,
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texelsShallowCopy, mipColorMode));
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texels, mipLevelCount, mipColorMode));
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if (!tex) {
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return nullptr;
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}
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@ -222,7 +222,7 @@ sk_sp<GrTextureProxy> GrGenerateMipMapsAndUploadToTextureProxy(GrContext* ctx,
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}
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sk_sp<GrTextureProxy> GrUploadMipMapToTextureProxy(GrContext* ctx, const SkImageInfo& info,
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const GrMipLevel* texels,
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const GrMipLevel texels[],
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int mipLevelCount,
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SkDestinationSurfaceColorMode colorMode) {
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if (!SkImageInfoIsValid(info, colorMode)) {
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@ -227,7 +227,7 @@ sk_sp<GrTextureProxy> GrUploadPixmapToTextureProxy(GrResourceProvider*,
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* Creates a new texture populated with the mipmap levels.
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*/
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sk_sp<GrTextureProxy> GrUploadMipMapToTextureProxy(GrContext*, const SkImageInfo&,
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const GrMipLevel* texels,
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const GrMipLevel texels[],
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int mipLevelCount,
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SkDestinationSurfaceColorMode colorMode);
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@ -771,7 +771,8 @@ static bool check_write_and_transfer_input(GrGLTexture* glTex, GrSurface* surfac
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bool GrGLGpu::onWritePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config,
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const SkTArray<GrMipLevel>& texels) {
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const GrMipLevel texels[],
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int mipLevelCount) {
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GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture());
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if (!check_write_and_transfer_input(glTex, surface, config)) {
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@ -783,7 +784,7 @@ bool GrGLGpu::onWritePixels(GrSurface* surface,
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return this->uploadTexData(glTex->config(), glTex->width(), glTex->height(),
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glTex->origin(), glTex->target(), kWrite_UploadType,
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left, top, width, height, config, texels);
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left, top, width, height, config, texels, mipLevelCount);
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}
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// For GL_[UN]PACK_ALIGNMENT.
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@ -908,7 +909,7 @@ static bool allocate_and_populate_texture(GrPixelConfig config,
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GrGLenum internalFormatForTexStorage,
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GrGLenum externalFormat,
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GrGLenum externalType,
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const SkTArray<GrMipLevel>& texels,
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const GrMipLevel texels[], int mipLevelCount,
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int baseWidth, int baseHeight) {
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CLEAR_ERROR_BEFORE_ALLOC(&interface);
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@ -918,18 +919,18 @@ static bool allocate_and_populate_texture(GrPixelConfig config,
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// Right now, we cannot know if we will later add mipmaps or not.
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// The only time we can use TexStorage is when we already have the
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// mipmaps or are using a format incompatible with MIP maps.
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useTexStorage &= texels.count() > 1 || GrPixelConfigIsSint(config);
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useTexStorage &= mipLevelCount > 1 || GrPixelConfigIsSint(config);
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if (useTexStorage) {
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// We never resize or change formats of textures.
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GL_ALLOC_CALL(&interface,
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TexStorage2D(target, SkTMax(texels.count(), 1), internalFormatForTexStorage,
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TexStorage2D(target, SkTMax(mipLevelCount, 1), internalFormatForTexStorage,
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baseWidth, baseHeight));
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GrGLenum error = CHECK_ALLOC_ERROR(&interface);
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if (error != GR_GL_NO_ERROR) {
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return false;
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} else {
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for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
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for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
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const void* currentMipData = texels[currentMipLevel].fPixels;
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if (currentMipData == nullptr) {
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continue;
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@ -951,7 +952,7 @@ static bool allocate_and_populate_texture(GrPixelConfig config,
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return true;
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}
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} else {
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if (texels.empty()) {
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if (!mipLevelCount) {
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GL_ALLOC_CALL(&interface,
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TexImage2D(target,
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0,
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@ -966,7 +967,7 @@ static bool allocate_and_populate_texture(GrPixelConfig config,
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return false;
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}
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} else {
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for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
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for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
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int twoToTheMipLevel = 1 << currentMipLevel;
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int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel);
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int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel);
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@ -1015,14 +1016,14 @@ static void restore_pixelstore_state(const GrGLInterface& interface, const GrGLC
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bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight,
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GrSurfaceOrigin texOrigin, GrGLenum target, UploadType uploadType,
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int left, int top, int width, int height, GrPixelConfig dataConfig,
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const SkTArray<GrMipLevel>& texels) {
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const GrMipLevel texels[], int mipLevelCount) {
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SkASSERT(this->caps()->isConfigTexturable(texConfig));
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SkDEBUGCODE(
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SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
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SkIRect bounds = SkIRect::MakeWH(texWidth, texHeight);
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SkASSERT(bounds.contains(subRect));
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)
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SkASSERT(1 == texels.count() ||
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SkASSERT(1 == mipLevelCount ||
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(0 == left && 0 == top && width == texWidth && height == texHeight));
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// unbind any previous transfer buffer
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@ -1037,10 +1038,10 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
// Rather than flip in place and alter the incoming data,
|
||||
// we allocate a new buffer to flip into.
|
||||
// This means we need to make a non-const shallow copy of texels.
|
||||
SkTArray<GrMipLevel> texelsShallowCopy(texels);
|
||||
SkAutoTMalloc<GrMipLevel> texelsShallowCopy(mipLevelCount);
|
||||
memcpy(texelsShallowCopy.get(), texels, mipLevelCount*sizeof(GrMipLevel));
|
||||
|
||||
for (int currentMipLevel = texelsShallowCopy.count() - 1; currentMipLevel >= 0;
|
||||
currentMipLevel--) {
|
||||
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; ++currentMipLevel) {
|
||||
SkASSERT(texelsShallowCopy[currentMipLevel].fPixels);
|
||||
}
|
||||
|
||||
@ -1075,7 +1076,7 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
bool swFlipY = false;
|
||||
bool glFlipY = false;
|
||||
|
||||
if (kBottomLeft_GrSurfaceOrigin == texOrigin && !texelsShallowCopy.empty()) {
|
||||
if (kBottomLeft_GrSurfaceOrigin == texOrigin && mipLevelCount) {
|
||||
if (caps.unpackFlipYSupport()) {
|
||||
glFlipY = true;
|
||||
} else {
|
||||
@ -1089,8 +1090,8 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
// find the combined size of all the mip levels and the relative offset of
|
||||
// each into the collective buffer
|
||||
size_t combined_buffer_size = 0;
|
||||
SkTArray<size_t> individual_mip_offsets(texelsShallowCopy.count());
|
||||
for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
|
||||
SkTArray<size_t> individual_mip_offsets(mipLevelCount);
|
||||
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
|
||||
int twoToTheMipLevel = 1 << currentMipLevel;
|
||||
int currentWidth = SkTMax(1, width / twoToTheMipLevel);
|
||||
int currentHeight = SkTMax(1, height / twoToTheMipLevel);
|
||||
@ -1100,7 +1101,7 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
}
|
||||
char* buffer = (char*)tempStorage.reset(combined_buffer_size);
|
||||
|
||||
for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
|
||||
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
|
||||
int twoToTheMipLevel = 1 << currentMipLevel;
|
||||
int currentWidth = SkTMax(1, width / twoToTheMipLevel);
|
||||
int currentHeight = SkTMax(1, height / twoToTheMipLevel);
|
||||
@ -1121,7 +1122,7 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
// TODO: This optimization should be enabled with or without mips.
|
||||
// For use with mips, we must set GR_GL_UNPACK_ROW_LENGTH once per
|
||||
// mip level, before calling glTexImage2D.
|
||||
const bool usesMips = texelsShallowCopy.count() > 1;
|
||||
const bool usesMips = mipLevelCount > 1;
|
||||
if (caps.unpackRowLengthSupport() && !swFlipY && !usesMips) {
|
||||
// can't use this for flipping, only non-neg values allowed. :(
|
||||
if (rowBytes != trimRowBytes) {
|
||||
@ -1152,7 +1153,7 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
}
|
||||
}
|
||||
|
||||
if (!texelsShallowCopy.empty()) {
|
||||
if (mipLevelCount) {
|
||||
if (glFlipY) {
|
||||
GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
|
||||
}
|
||||
@ -1164,8 +1165,8 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
if (0 == left && 0 == top && texWidth == width && texHeight == height) {
|
||||
succeeded = allocate_and_populate_texture(
|
||||
texConfig, *interface, caps, target, internalFormat,
|
||||
internalFormatForTexStorage, externalFormat, externalType, texelsShallowCopy,
|
||||
width, height);
|
||||
internalFormatForTexStorage, externalFormat, externalType,
|
||||
texelsShallowCopy, mipLevelCount, width, height);
|
||||
} else {
|
||||
succeeded = false;
|
||||
}
|
||||
@ -1173,8 +1174,7 @@ bool GrGLGpu::uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight
|
||||
if (swFlipY || glFlipY) {
|
||||
top = texHeight - (top + height);
|
||||
}
|
||||
for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count();
|
||||
currentMipLevel++) {
|
||||
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
|
||||
int twoToTheMipLevel = 1 << currentMipLevel;
|
||||
int currentWidth = SkTMax(1, width / twoToTheMipLevel);
|
||||
int currentHeight = SkTMax(1, height / twoToTheMipLevel);
|
||||
@ -1375,7 +1375,8 @@ static void set_initial_texture_params(const GrGLInterface* interface,
|
||||
|
||||
sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
|
||||
SkBudgeted budgeted,
|
||||
const SkTArray<GrMipLevel>& origTexels) {
|
||||
const GrMipLevel texels[],
|
||||
int mipLevelCount) {
|
||||
// We fail if the MSAA was requested and is not available.
|
||||
if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
|
||||
//SkDebugf("MSAA RT requested but not supported on this platform.");
|
||||
@ -1383,9 +1384,8 @@ sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
|
||||
}
|
||||
|
||||
bool performClear = (desc.fFlags & kPerformInitialClear_GrSurfaceFlag);
|
||||
const SkTArray<GrMipLevel>* texels = &origTexels;
|
||||
|
||||
SkTArray<GrMipLevel> zeroLevels;
|
||||
GrMipLevel zeroLevel;
|
||||
std::unique_ptr<uint8_t[]> zeros;
|
||||
// TODO: remove the GrPixelConfigIsSint test. This is here because we have yet to add support
|
||||
// for glClearBuffer* which must be used instead of glClearColor/glClear for integer FBO
|
||||
@ -1397,8 +1397,10 @@ sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
|
||||
size_t size = rowSize * desc.fHeight;
|
||||
zeros.reset(new uint8_t[size]);
|
||||
memset(zeros.get(), 0, size);
|
||||
zeroLevels.push_back(GrMipLevel{zeros.get(), 0});
|
||||
texels = &zeroLevels;
|
||||
zeroLevel.fPixels = zeros.get();
|
||||
zeroLevel.fRowBytes = 0;
|
||||
texels = &zeroLevel;
|
||||
mipLevelCount = 1;
|
||||
performClear = false;
|
||||
}
|
||||
|
||||
@ -1407,12 +1409,13 @@ sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
|
||||
GrGLTexture::IDDesc idDesc;
|
||||
idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
|
||||
GrGLTexture::TexParams initialTexParams;
|
||||
if (!this->createTextureImpl(desc, &idDesc.fInfo, isRenderTarget, &initialTexParams, *texels)) {
|
||||
if (!this->createTextureImpl(desc, &idDesc.fInfo, isRenderTarget, &initialTexParams,
|
||||
texels, mipLevelCount)) {
|
||||
return return_null_texture();
|
||||
}
|
||||
|
||||
bool wasMipMapDataProvided = false;
|
||||
if (texels->count() > 1) {
|
||||
if (mipLevelCount > 1) {
|
||||
wasMipMapDataProvided = true;
|
||||
}
|
||||
|
||||
@ -1599,7 +1602,7 @@ int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
|
||||
|
||||
bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
|
||||
bool renderTarget, GrGLTexture::TexParams* initialTexParams,
|
||||
const SkTArray<GrMipLevel>& texels) {
|
||||
const GrMipLevel texels[], int mipLevelCount) {
|
||||
info->fID = 0;
|
||||
info->fTarget = GR_GL_TEXTURE_2D;
|
||||
GL_CALL(GenTextures(1, &(info->fID)));
|
||||
@ -1623,7 +1626,7 @@ bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info
|
||||
}
|
||||
if (!this->uploadTexData(desc.fConfig, desc.fWidth, desc.fHeight, desc.fOrigin, info->fTarget,
|
||||
kNewTexture_UploadType, 0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
|
||||
texels)) {
|
||||
texels, mipLevelCount)) {
|
||||
GL_CALL(DeleteTextures(1, &(info->fID)));
|
||||
return false;
|
||||
}
|
||||
|
@ -185,7 +185,8 @@ private:
|
||||
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override;
|
||||
|
||||
sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
|
||||
const SkTArray<GrMipLevel>& texels) override;
|
||||
const GrMipLevel texels[],
|
||||
int mipLevelCount) override;
|
||||
|
||||
GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
|
||||
const void* data) override;
|
||||
@ -215,7 +216,7 @@ private:
|
||||
// The texture parameters are cached in |initialTexParams|.
|
||||
bool createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
|
||||
bool renderTarget, GrGLTexture::TexParams* initialTexParams,
|
||||
const SkTArray<GrMipLevel>& texels);
|
||||
const GrMipLevel texels[], int mipLevelCount);
|
||||
|
||||
bool onIsACopyNeededForTextureParams(GrTextureProxy*, const GrSamplerParams&,
|
||||
GrTextureProducer::CopyParams*,
|
||||
@ -245,7 +246,7 @@ private:
|
||||
bool onWritePixels(GrSurface*,
|
||||
int left, int top, int width, int height,
|
||||
GrPixelConfig config,
|
||||
const SkTArray<GrMipLevel>& texels) override;
|
||||
const GrMipLevel texels[], int mipLevelCount) override;
|
||||
|
||||
bool onTransferPixels(GrTexture*,
|
||||
int left, int top, int width, int height,
|
||||
@ -379,7 +380,7 @@ private:
|
||||
bool uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight,
|
||||
GrSurfaceOrigin texOrigin, GrGLenum target, UploadType uploadType, int left,
|
||||
int top, int width, int height, GrPixelConfig dataConfig,
|
||||
const SkTArray<GrMipLevel>& texels);
|
||||
const GrMipLevel texels[], int mipLevelCount);
|
||||
|
||||
bool createRenderTargetObjects(const GrSurfaceDesc&, const GrGLTextureInfo& texInfo,
|
||||
GrGLRenderTarget::IDDesc*);
|
||||
|
@ -52,8 +52,8 @@ GrMockGpu::GrMockGpu(GrContext* context, const GrMockOptions& options,
|
||||
}
|
||||
|
||||
sk_sp<GrTexture> GrMockGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
|
||||
const SkTArray<GrMipLevel>& texels) {
|
||||
bool hasMipLevels = texels.count() > 1;
|
||||
const GrMipLevel texels[], int mipLevelCount) {
|
||||
bool hasMipLevels = mipLevelCount > 1;
|
||||
GrMockTextureInfo info;
|
||||
info.fID = NextInternalTextureID();
|
||||
if (desc.fFlags & kRenderTarget_GrSurfaceFlag) {
|
||||
|
@ -67,7 +67,7 @@ private:
|
||||
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
|
||||
|
||||
sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc&, SkBudgeted,
|
||||
const SkTArray<GrMipLevel>&) override;
|
||||
const GrMipLevel texels[], int mipLevelCount) override;
|
||||
|
||||
sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&,
|
||||
GrSurfaceOrigin,
|
||||
@ -103,7 +103,8 @@ private:
|
||||
|
||||
bool onWritePixels(GrSurface* surface,
|
||||
int left, int top, int width, int height,
|
||||
GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
|
||||
GrPixelConfig config,
|
||||
const GrMipLevel texels[], int mipLevelCount) override {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ private:
|
||||
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
|
||||
|
||||
sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
|
||||
const SkTArray<GrMipLevel>& texels) override {
|
||||
const GrMipLevel texels[], int mipLevelCount) override {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -117,7 +117,8 @@ private:
|
||||
|
||||
bool onWritePixels(GrSurface* surface,
|
||||
int left, int top, int width, int height,
|
||||
GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
|
||||
GrPixelConfig config,
|
||||
const GrMipLevel texels[], int mipLevelCount) override {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -375,14 +375,14 @@ bool GrVkGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
|
||||
bool GrVkGpu::onWritePixels(GrSurface* surface,
|
||||
int left, int top, int width, int height,
|
||||
GrPixelConfig config,
|
||||
const SkTArray<GrMipLevel>& texels) {
|
||||
const GrMipLevel texels[], int mipLevelCount) {
|
||||
GrVkTexture* vkTex = static_cast<GrVkTexture*>(surface->asTexture());
|
||||
if (!vkTex) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure we have at least the base level
|
||||
if (texels.empty() || !texels.begin()->fPixels) {
|
||||
if (!mipLevelCount || !texels[0].fPixels) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -394,7 +394,7 @@ bool GrVkGpu::onWritePixels(GrSurface* surface,
|
||||
bool success = false;
|
||||
bool linearTiling = vkTex->isLinearTiled();
|
||||
if (linearTiling) {
|
||||
if (texels.count() > 1) {
|
||||
if (mipLevelCount > 1) {
|
||||
SkDebugf("Can't upload mipmap data to linear tiled texture");
|
||||
return false;
|
||||
}
|
||||
@ -408,16 +408,16 @@ bool GrVkGpu::onWritePixels(GrSurface* surface,
|
||||
this->submitCommandBuffer(kForce_SyncQueue);
|
||||
}
|
||||
success = this->uploadTexDataLinear(vkTex, left, top, width, height, config,
|
||||
texels.begin()->fPixels, texels.begin()->fRowBytes);
|
||||
texels[0].fPixels, texels[0].fRowBytes);
|
||||
} else {
|
||||
int newMipLevels = texels.count();
|
||||
int currentMipLevels = vkTex->texturePriv().maxMipMapLevel() + 1;
|
||||
if (newMipLevels > currentMipLevels) {
|
||||
if (!vkTex->reallocForMipmap(this, newMipLevels)) {
|
||||
if (mipLevelCount > currentMipLevels) {
|
||||
if (!vkTex->reallocForMipmap(this, mipLevelCount)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
success = this->uploadTexDataOptimal(vkTex, left, top, width, height, config, texels);
|
||||
success = this->uploadTexDataOptimal(vkTex, left, top, width, height, config,
|
||||
texels, mipLevelCount);
|
||||
}
|
||||
|
||||
return success;
|
||||
@ -622,15 +622,15 @@ bool GrVkGpu::uploadTexDataLinear(GrVkTexture* tex,
|
||||
bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex,
|
||||
int left, int top, int width, int height,
|
||||
GrPixelConfig dataConfig,
|
||||
const SkTArray<GrMipLevel>& texels) {
|
||||
const GrMipLevel texels[], int mipLevelCount) {
|
||||
SkASSERT(!tex->isLinearTiled());
|
||||
// The assumption is either that we have no mipmaps, or that our rect is the entire texture
|
||||
SkASSERT(1 == texels.count() ||
|
||||
SkASSERT(1 == mipLevelCount ||
|
||||
(0 == left && 0 == top && width == tex->width() && height == tex->height()));
|
||||
|
||||
// We assume that if the texture has mip levels, we either upload to all the levels or just the
|
||||
// first.
|
||||
SkASSERT(1 == texels.count() || texels.count() == (tex->texturePriv().maxMipMapLevel() + 1));
|
||||
SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->texturePriv().maxMipMapLevel() + 1));
|
||||
|
||||
if (width == 0 || height == 0) {
|
||||
return false;
|
||||
@ -642,17 +642,17 @@ bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex,
|
||||
// texels is const.
|
||||
// But we may need to adjust the fPixels ptr based on the copyRect, or fRowBytes.
|
||||
// Because of this we need to make a non-const shallow copy of texels.
|
||||
SkTArray<GrMipLevel> texelsShallowCopy(texels);
|
||||
SkAutoTMalloc<GrMipLevel> texelsShallowCopy(mipLevelCount);
|
||||
memcpy(texelsShallowCopy.get(), texels, mipLevelCount*sizeof(GrMipLevel));
|
||||
|
||||
for (int currentMipLevel = texelsShallowCopy.count() - 1; currentMipLevel >= 0;
|
||||
currentMipLevel--) {
|
||||
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; ++currentMipLevel) {
|
||||
SkASSERT(texelsShallowCopy[currentMipLevel].fPixels);
|
||||
}
|
||||
|
||||
// Determine whether we need to flip when we copy into the buffer
|
||||
bool flipY = (kBottomLeft_GrSurfaceOrigin == tex->origin() && !texelsShallowCopy.empty());
|
||||
bool flipY = (kBottomLeft_GrSurfaceOrigin == tex->origin() && mipLevelCount);
|
||||
|
||||
SkTArray<size_t> individualMipOffsets(texelsShallowCopy.count());
|
||||
SkTArray<size_t> individualMipOffsets(mipLevelCount);
|
||||
individualMipOffsets.push_back(0);
|
||||
size_t combinedBufferSize = width * bpp * height;
|
||||
int currentWidth = width;
|
||||
@ -661,7 +661,7 @@ bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex,
|
||||
// config. This works with the assumption that the bytes in pixel config is always a power of 2.
|
||||
SkASSERT((bpp & (bpp - 1)) == 0);
|
||||
const size_t alignmentMask = 0x3 | (bpp - 1);
|
||||
for (int currentMipLevel = 1; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
|
||||
for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) {
|
||||
currentWidth = SkTMax(1, currentWidth/2);
|
||||
currentHeight = SkTMax(1, currentHeight/2);
|
||||
|
||||
@ -681,13 +681,13 @@ bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex,
|
||||
return false;
|
||||
|
||||
char* buffer = (char*) transferBuffer->map();
|
||||
SkTArray<VkBufferImageCopy> regions(texelsShallowCopy.count());
|
||||
SkTArray<VkBufferImageCopy> regions(mipLevelCount);
|
||||
|
||||
currentWidth = width;
|
||||
currentHeight = height;
|
||||
int layerHeight = tex->height();
|
||||
for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
|
||||
SkASSERT(1 == texelsShallowCopy.count() || currentHeight == layerHeight);
|
||||
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
|
||||
SkASSERT(1 == mipLevelCount || currentHeight == layerHeight);
|
||||
const size_t trimRowBytes = currentWidth * bpp;
|
||||
const size_t rowBytes = texelsShallowCopy[currentMipLevel].fRowBytes ?
|
||||
texelsShallowCopy[currentMipLevel].fRowBytes :
|
||||
@ -739,7 +739,7 @@ bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex,
|
||||
regions.count(),
|
||||
regions.begin());
|
||||
transferBuffer->unref();
|
||||
if (1 == texelsShallowCopy.count()) {
|
||||
if (1 == mipLevelCount) {
|
||||
tex->texturePriv().dirtyMipMaps(true);
|
||||
}
|
||||
|
||||
@ -748,7 +748,7 @@ bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex,
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
sk_sp<GrTexture> GrVkGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
|
||||
const SkTArray<GrMipLevel>& texels) {
|
||||
const GrMipLevel texels[], int mipLevelCount) {
|
||||
bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
|
||||
|
||||
VkFormat pixelFormat;
|
||||
@ -780,7 +780,7 @@ sk_sp<GrTexture> GrVkGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted
|
||||
// This ImageDesc refers to the texture that will be read by the client. Thus even if msaa is
|
||||
// requested, this ImageDesc describes the resolved texture. Therefore we always have samples set
|
||||
// to 1.
|
||||
int mipLevels = texels.empty() ? 1 : texels.count();
|
||||
int mipLevels = !mipLevelCount ? 1 : mipLevelCount;
|
||||
GrVkImage::ImageDesc imageDesc;
|
||||
imageDesc.fImageType = VK_IMAGE_TYPE_2D;
|
||||
imageDesc.fFormat = pixelFormat;
|
||||
@ -804,10 +804,10 @@ sk_sp<GrTexture> GrVkGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!texels.empty()) {
|
||||
SkASSERT(texels.begin()->fPixels);
|
||||
if (mipLevelCount) {
|
||||
SkASSERT(texels[0].fPixels);
|
||||
if (!this->uploadTexDataOptimal(tex.get(), 0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
|
||||
texels)) {
|
||||
texels, mipLevelCount)) {
|
||||
tex->unref();
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -174,7 +174,7 @@ private:
|
||||
void destroyResources();
|
||||
|
||||
sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
|
||||
const SkTArray<GrMipLevel>&) override;
|
||||
const GrMipLevel texels[], int mipLevelCount) override;
|
||||
|
||||
sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&,
|
||||
GrSurfaceOrigin,
|
||||
@ -201,7 +201,7 @@ private:
|
||||
|
||||
bool onWritePixels(GrSurface* surface,
|
||||
int left, int top, int width, int height,
|
||||
GrPixelConfig config, const SkTArray<GrMipLevel>&) override;
|
||||
GrPixelConfig config, const GrMipLevel texels[], int mipLevelCount) override;
|
||||
|
||||
bool onTransferPixels(GrTexture*,
|
||||
int left, int top, int width, int height,
|
||||
@ -246,7 +246,7 @@ private:
|
||||
bool uploadTexDataOptimal(GrVkTexture* tex,
|
||||
int left, int top, int width, int height,
|
||||
GrPixelConfig dataConfig,
|
||||
const SkTArray<GrMipLevel>&);
|
||||
const GrMipLevel texels[], int mipLevelCount);
|
||||
|
||||
void resolveImage(GrSurface* dst,
|
||||
GrVkRenderTarget* src,
|
||||
|
@ -327,7 +327,7 @@ sk_sp<SkImage> SkImage::makeColorSpace(sk_sp<SkColorSpace> target,
|
||||
|
||||
#if !SK_SUPPORT_GPU
|
||||
|
||||
sk_sp<SkImage> MakeTextureFromMipMap(GrContext*, const SkImageInfo&, const GrMipLevel* texels,
|
||||
sk_sp<SkImage> MakeTextureFromMipMap(GrContext*, const SkImageInfo&, const GrMipLevel texels[],
|
||||
int mipLevelCount, SkBudgeted, SkDestinationSurfaceColorMode) {
|
||||
return nullptr;
|
||||
}
|
||||
@ -388,7 +388,7 @@ sk_sp<SkImage> SkImage::makeNonTextureImage() const {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
sk_sp<SkImage> MakeTextureFromMipMap(GrContext*, const SkImageInfo&, const GrMipLevel* texels,
|
||||
sk_sp<SkImage> MakeTextureFromMipMap(GrContext*, const SkImageInfo&, const GrMipLevel texels[],
|
||||
int mipLevelCount, SkBudgeted) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -932,7 +932,7 @@ sk_sp<SkImage> SkImage::MakeFromDeferredTextureImageData(GrContext* context, con
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
sk_sp<SkImage> SkImage::MakeTextureFromMipMap(GrContext* ctx, const SkImageInfo& info,
|
||||
const GrMipLevel* texels, int mipLevelCount,
|
||||
const GrMipLevel texels[], int mipLevelCount,
|
||||
SkBudgeted budgeted,
|
||||
SkDestinationSurfaceColorMode colorMode) {
|
||||
SkASSERT(mipLevelCount >= 1);
|
||||
|
Loading…
Reference in New Issue
Block a user