Revert of Add constant color GrFP. (patchset #10 id:180001 of https://codereview.chromium.org/978713002/)

Reason for revert:
Revert while investigating assertions.

Original issue's description:
> Add constant color GrFP.
>
> Committed: https://skia.googlesource.com/skia/+/dfbbec436cbcacc3270d4b28357c8393e67d6494

TBR=egdaniel@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1055023002
This commit is contained in:
bsalomon 2015-04-02 08:33:54 -07:00 committed by Commit bot
parent 11106f196e
commit 599ea40cec
8 changed files with 3 additions and 498 deletions

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@ -1,197 +0,0 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTest.h"
#include "effects/GrConstColorProcessor.h"
#include "SkGr.h"
#include "SkGradientShader.h"
namespace skiagm {
/**
* This GM directly exercises GrConstColorProcessor.
*/
class ConstColorProcessor : public GM {
public:
ConstColorProcessor() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() override {
return SkString("const_color_processor");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onOnceBeforeDraw() override {
SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF};
SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(kRectSize, kRectSize) };
fShader.reset(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode));
}
void onDraw(SkCanvas* canvas) override {
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
if (NULL == rt) {
return;
}
GrContext* context = rt->getContext();
if (NULL == context) {
this->drawGpuOnlyMessage(canvas);
return;
}
static const GrColor kColors[] = {
0xFFFFFFFF,
0xFFFF00FF,
0x80000000,
0x00000000,
};
static const SkColor kPaintColors[] = {
0xFFFFFFFF,
0xFFFF0000,
0x80FF0000,
0x00000000,
};
static const char* kModeStrs[] {
"kIgnore",
"kModulateRGBA",
"kModulateA",
};
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kModeStrs) == GrConstColorProcessor::kInputModeCnt);
SkScalar y = kPad;
SkScalar x = kPad;
SkScalar maxW = 0;
for (size_t paintType = 0; paintType < SK_ARRAY_COUNT(kPaintColors) + 1; ++paintType) {
for (size_t procColor = 0; procColor < SK_ARRAY_COUNT(kColors); ++procColor) {
for (int m = 0; m < GrConstColorProcessor::kInputModeCnt; ++m) {
// translate by x,y for the canvas draws and the test target draws.
canvas->save();
canvas->translate(x, y);
const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
// rect to draw
SkRect renderRect = SkRect::MakeXYWH(0, 0, kRectSize, kRectSize);
GrTestTarget tt;
context->getTestTarget(&tt);
if (NULL == tt.target()) {
SkDEBUGFAIL("Couldn't get Gr test target.");
return;
}
GrPaint grPaint;
SkPaint skPaint;
if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
skPaint.setShader(fShader);
} else {
skPaint.setColor(kPaintColors[paintType]);
}
SkPaint2GrPaintShader(context, rt, skPaint, viewMatrix, false, &grPaint);
GrConstColorProcessor::InputMode mode = (GrConstColorProcessor::InputMode) m;
GrColor color = kColors[procColor];
SkAutoTUnref<GrFragmentProcessor> fp(GrConstColorProcessor::Create(color, mode));
GrPipelineBuilder pipelineBuilder;
GrClip clip;
pipelineBuilder.setFromPaint(grPaint, rt, clip);
pipelineBuilder.addColorProcessor(fp);
tt.target()->drawSimpleRect(&pipelineBuilder,
grPaint.getColor(),
viewMatrix,
renderRect);
// Draw labels for the input to the processor and the processor to the right of
// the test rect. The input label appears above the processor label.
SkPaint labelPaint;
labelPaint.setAntiAlias(true);
labelPaint.setTextSize(10.f);
SkString inputLabel;
inputLabel.set("Input: ");
if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
inputLabel.append("gradient");
} else {
inputLabel.appendf("0x%08x", kPaintColors[paintType]);
}
SkString procLabel;
procLabel.printf("Proc: [0x%08x, %s]", kColors[procColor], kModeStrs[m]);
SkRect inputLabelBounds;
// get the bounds of the text in order to position it
labelPaint.measureText(inputLabel.c_str(), inputLabel.size(),
&inputLabelBounds);
canvas->drawText(inputLabel.c_str(), inputLabel.size(),
renderRect.fRight + kPad,
-inputLabelBounds.fTop, labelPaint);
// update the bounds to reflect the offset we used to draw it.
inputLabelBounds.offset(renderRect.fRight + kPad, -inputLabelBounds.fTop);
SkRect procLabelBounds;
labelPaint.measureText(procLabel.c_str(), procLabel.size(),
&procLabelBounds);
canvas->drawText(procLabel.c_str(), procLabel.size(),
renderRect.fRight + kPad,
inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop,
labelPaint);
procLabelBounds.offset(renderRect.fRight + kPad,
inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop);
labelPaint.setStrokeWidth(0);
labelPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(renderRect, labelPaint);
canvas->restore();
// update x and y for the next test case.
SkScalar height = renderRect.height();
SkScalar width = SkTMax(inputLabelBounds.fRight, procLabelBounds.fRight);
maxW = SkTMax(maxW, width);
y += height + kPad;
if (y + height > kHeight) {
y = kPad;
x += maxW + kPad;
maxW = 0;
}
}
}
}
}
private:
// Use this as a way of generating and input FP
SkAutoTUnref<SkShader> fShader;
static const SkScalar kPad;
static const SkScalar kRectSize;
static const int kWidth = 820;
static const int kHeight = 500;
typedef GM INHERITED;
};
const SkScalar ConstColorProcessor::kPad = 10.f;
const SkScalar ConstColorProcessor::kRectSize = 20.f;
DEF_GM( return SkNEW(ConstColorProcessor); )
}
#endif

View File

@ -65,7 +65,6 @@
'../gm/complexclip3.cpp',
'../gm/composeshader.cpp',
'../gm/conicpaths.cpp',
'../gm/constcolorprocessor.cpp',
'../gm/convexpaths.cpp',
'../gm/convexpolyclip.cpp',
'../gm/convexpolyeffect.cpp',

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@ -38,7 +38,6 @@
'<(skia_include_path)/gpu/GrUserConfig.h',
'<(skia_include_path)/gpu/GrXferProcessor.h',
'<(skia_include_path)/gpu/effects/GrConstColorProcessor.h',
'<(skia_include_path)/gpu/effects/GrCoverageSetOpXP.h',
'<(skia_include_path)/gpu/effects/GrCustomXfermode.h',
'<(skia_include_path)/gpu/effects/GrPorterDuffXferProcessor.h',
@ -205,7 +204,6 @@
'<(skia_src_path)/gpu/effects/Gr1DKernelEffect.h',
'<(skia_src_path)/gpu/effects/GrConfigConversionEffect.cpp',
'<(skia_src_path)/gpu/effects/GrConfigConversionEffect.h',
'<(skia_src_path)/gpu/effects/GrConstColorProcessor.cpp',
'<(skia_src_path)/gpu/effects/GrCoverageSetOpXP.cpp',
'<(skia_src_path)/gpu/effects/GrCustomXfermode.cpp',
'<(skia_src_path)/gpu/effects/GrCustomXfermodePriv.h',

View File

@ -79,7 +79,6 @@ public:
};
void mulByUnknownOpaqueFourComponents() {
SkDEBUGCODE(this->validate());
if (this->isOpaque()) {
fValidFlags = kA_GrColorComponentFlag;
fIsSingleComponent = false;
@ -88,32 +87,26 @@ public:
// multiplied is opaque.
this->mulByUnknownFourComponents();
}
SkDEBUGCODE(this->validate());
}
void mulByUnknownFourComponents() {
SkDEBUGCODE(this->validate());
if (this->hasZeroAlpha()) {
this->internalSetToTransparentBlack();
} else {
this->internalSetToUnknown();
}
SkDEBUGCODE(this->validate());
}
void mulByUnknownSingleComponent() {
SkDEBUGCODE(this->validate());
if (this->hasZeroAlpha()) {
this->internalSetToTransparentBlack();
} else {
// We don't need to change fIsSingleComponent in this case
fValidFlags = 0;
}
SkDEBUGCODE(this->validate());
}
void mulByKnownSingleComponent(uint8_t alpha) {
SkDEBUGCODE(this->validate());
if (this->hasZeroAlpha() || 0 == alpha) {
this->internalSetToTransparentBlack();
} else {
@ -123,89 +116,20 @@ public:
SkMulDiv255Round(GrColorUnpackG(fColor), alpha),
SkMulDiv255Round(GrColorUnpackB(fColor), alpha),
SkMulDiv255Round(GrColorUnpackA(fColor), alpha));
// We don't need to change fIsSingleComponent in this case
}
}
SkDEBUGCODE(this->validate());
}
void mulByKnownFourComponents(GrColor color) {
SkDEBUGCODE(this->validate());
uint32_t a;
if (GetAlphaAndCheckSingleChannel(color, &a)) {
this->mulByKnownSingleComponent(a);
} else {
if (color != 0xffffffff) {
fColor = GrColorPackRGBA(
SkMulDiv255Round(GrColorUnpackR(fColor), GrColorUnpackR(color)),
SkMulDiv255Round(GrColorUnpackG(fColor), GrColorUnpackG(color)),
SkMulDiv255Round(GrColorUnpackB(fColor), GrColorUnpackB(color)),
SkMulDiv255Round(GrColorUnpackA(fColor), a));
if (kRGBA_GrColorComponentFlags == fValidFlags) {
fIsSingleComponent = GetAlphaAndCheckSingleChannel(fColor, &a);
}
}
}
SkDEBUGCODE(this->validate());
}
// Ignores the incoming color's RGB and muls its alpha by color.
void mulAlphaByKnownFourComponents(GrColor color) {
SkDEBUGCODE(this->validate());
uint32_t a;
if (GetAlphaAndCheckSingleChannel(color, &a)) {
this->mulAlphaByKnownSingleComponent(a);
} else if (fValidFlags & kA_GrColorComponentFlag) {
GrColor preAlpha = GrColorUnpackA(fColor);
if (0 == preAlpha) {
this->internalSetToTransparentBlack();
} else {
fColor = GrColorPackRGBA(
SkMulDiv255Round(preAlpha, GrColorUnpackR(color)),
SkMulDiv255Round(preAlpha, GrColorUnpackG(color)),
SkMulDiv255Round(preAlpha, GrColorUnpackB(color)),
SkMulDiv255Round(preAlpha, a));
fValidFlags = kRGBA_GrColorComponentFlags;
}
} else {
fValidFlags = 0;
}
SkDEBUGCODE(this->validate());
}
// Ignores the incoming color's RGB and muls its alpha by the alpha param and sets all channels
// equal to that value.
void mulAlphaByKnownSingleComponent(uint8_t alpha) {
SkDEBUGCODE(this->validate());
if (0 == alpha || this->hasZeroAlpha()) {
this->internalSetToTransparentBlack();
} else {
if (fValidFlags & kA_GrColorComponentFlag) {
GrColor a = GrColorUnpackA(fColor);
a = SkMulDiv255Round(alpha, a);
fColor = GrColorPackRGBA(a, a, a, a);
fValidFlags = kRGBA_GrColorComponentFlags;
} else {
fValidFlags = 0;
}
fIsSingleComponent = true;
}
SkDEBUGCODE(this->validate());
}
void invalidateComponents(uint8_t invalidateFlags, ReadInput readsInput) {
SkDEBUGCODE(this->validate());
fValidFlags &= ~invalidateFlags;
fIsSingleComponent = false;
fNonMulStageFound = true;
if (kWillNot_ReadInput == readsInput) {
fWillUseInputColor = false;
}
SkDEBUGCODE(this->validate());
}
void setToOther(uint8_t validFlags, GrColor color, ReadInput readsInput) {
SkDEBUGCODE(this->validate());
fValidFlags = validFlags;
fColor = color;
fIsSingleComponent = false;
@ -213,28 +137,14 @@ public:
if (kWillNot_ReadInput == readsInput) {
fWillUseInputColor = false;
}
if (kRGBA_GrColorComponentFlags == fValidFlags) {
uint32_t a;
if (GetAlphaAndCheckSingleChannel(color, &a)) {
fIsSingleComponent = true;
}
} else if (kA_GrColorComponentFlag & fValidFlags) {
// Assuming fColor is premul means if a is 0 the color must be all 0s.
if (!GrColorUnpackA(fColor)) {
this->internalSetToTransparentBlack();
}
}
SkDEBUGCODE(this->validate());
}
void setToUnknown(ReadInput readsInput) {
SkDEBUGCODE(this->validate());
this->internalSetToUnknown();
fNonMulStageFound= true;
if (kWillNot_ReadInput == readsInput) {
fWillUseInputColor = false;
}
SkDEBUGCODE(this->validate());
}
// Temporary setter to handle LCD text correctly until we improve texture pixel config queries
@ -255,13 +165,6 @@ public:
private:
friend class GrProcOptInfo;
/** Extracts the alpha channel and returns true if r,g,b == a. */
static bool GetAlphaAndCheckSingleChannel(GrColor color, uint32_t* alpha) {
*alpha = GrColorUnpackA(color);
return *alpha == GrColorUnpackR(color) && *alpha == GrColorUnpackG(color) &&
*alpha == GrColorUnpackB(color);
}
void reset(GrColor color, GrColorComponentFlags flags, bool isSingleComponent) {
fColor = color;
fValidFlags = flags;

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@ -78,9 +78,8 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
// Sets the color of GrPaint to the value of the parameter paintColor
// Callers may subsequently modify the GrPaint. Setting constantColor indicates
// that the final paint will draw the same color at every pixel. This allows
// an optimization where the color filter can be applied to the SkPaint's
// color once while converting to GrPaint and then ignored. TODO: Remove this
// bool and use the invariant info to automatically apply the color filter.
// an optimization where the the color filter can be applied to the SkPaint's
// color once while converting to GrPaint and then ignored.
void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
GrColor paintColor, bool constantColor, GrPaint* grPaint);

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@ -1,64 +0,0 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrColorProcessor_DEFINED
#define GrColorProcessor_DEFINED
#include "GrFragmentProcessor.h"
class GrInvariantOutput;
/**
* This is a simple GrFragmentProcessor that outputs a constant color. It may do one of the
* following with its input color: ignore it, or multiply it by the constant color, multiply its
* alpha by the constant color and ignore the input color's r, g, and b.
*/
class GrConstColorProcessor : public GrFragmentProcessor {
public:
enum InputMode {
kIgnore_InputMode,
kModulateRGBA_InputMode,
kModulateA_InputMode,
kLastInputMode = kModulateA_InputMode
};
static const int kInputModeCnt = kLastInputMode + 1;
static GrFragmentProcessor* Create(GrColor color, InputMode mode) {
return SkNEW_ARGS(GrConstColorProcessor, (color, mode));
}
~GrConstColorProcessor() override {}
const char* name() const override { return "Color"; }
void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const override;
GrGLFragmentProcessor* createGLInstance() const override;
GrColor color() const { return fColor; }
InputMode inputMode() const { return fMode; }
private:
GrConstColorProcessor(GrColor color, InputMode mode) : fColor(color), fMode(mode) {
this->initClassID<GrConstColorProcessor>();
}
bool onIsEqual(const GrFragmentProcessor&) const override;
void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
GrColor fColor;
InputMode fMode;
typedef GrFragmentProcessor INHERITED;
};
#endif

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@ -49,7 +49,7 @@ GrProcessorTestFactory<GrGeometryProcessor>::GetFactories() {
* we verify the count is as expected. If a new factory is added, then these numbers must be
* manually adjusted.
*/
static const int kFPFactoryCount = 38;
static const int kFPFactoryCount = 37;
static const int kGPFactoryCount = 14;
static const int kXPFactoryCount = 5;

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@ -1,133 +0,0 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "effects/GrConstColorProcessor.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/builders/GrGLProgramBuilder.h"
class GLConstColorProcessor : public GrGLFragmentProcessor {
public:
GLConstColorProcessor() : fPrevColor(GrColor_ILLEGAL) {}
void emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor& fp,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) override {
GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
const char* colorUni;
fColorUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType, kMedium_GrSLPrecision, "constantColor",
&colorUni);
switch (fp.cast<GrConstColorProcessor>().inputMode()) {
case GrConstColorProcessor::kIgnore_InputMode:
fsBuilder->codeAppendf("%s = %s;", outputColor, colorUni);
break;
case GrConstColorProcessor::kModulateRGBA_InputMode:
fsBuilder->codeAppendf("%s = %s * %s;", outputColor, inputColor, colorUni);
break;
case GrConstColorProcessor::kModulateA_InputMode:
fsBuilder->codeAppendf("%s = %s.a * %s;", outputColor, inputColor, colorUni);
break;
}
}
void setData(const GrGLProgramDataManager& pdm, const GrProcessor& processor) override {
GrColor color = processor.cast<GrConstColorProcessor>().color();
// We use the "illegal" color value as an uninit sentinel. However, ut isn't inherently
// illegal to use this processor with unpremul colors. So we correctly handle the case
// when the "illegal" color is used but we will always upload it.
if (GrColor_ILLEGAL == color || fPrevColor != color) {
static const GrGLfloat scale = 1.f / 255.f;
GrGLfloat floatColor[4] = {
GrColorUnpackR(color) * scale,
GrColorUnpackG(color) * scale,
GrColorUnpackB(color) * scale,
GrColorUnpackA(color) * scale,
};
pdm.set4fv(fColorUniform, 1, floatColor);
fPrevColor = color;
}
}
private:
GrGLProgramDataManager::UniformHandle fColorUniform;
GrColor fPrevColor;
typedef GrGLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
void GrConstColorProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const {
if (kIgnore_InputMode == fMode) {
inout->setToOther(kRGBA_GrColorComponentFlags, fColor, GrInvariantOutput::kWill_ReadInput);
} else {
GrColor r = GrColorUnpackR(fColor);
bool colorIsSingleChannel = r == GrColorUnpackG(fColor) && r == GrColorUnpackB(fColor) &&
r == GrColorUnpackA(fColor);
if (kModulateRGBA_InputMode == fMode) {
if (colorIsSingleChannel) {
inout->mulByKnownSingleComponent(r);
} else {
inout->mulByKnownFourComponents(fColor);
}
} else {
if (colorIsSingleChannel) {
inout->mulAlphaByKnownSingleComponent(r);
} else {
inout->mulAlphaByKnownFourComponents(fColor);
}
}
}
}
void GrConstColorProcessor::getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder* b) const {
b->add32(fMode);
}
GrGLFragmentProcessor* GrConstColorProcessor::createGLInstance() const {
return SkNEW(GLConstColorProcessor);
}
bool GrConstColorProcessor::onIsEqual(const GrFragmentProcessor& other) const {
const GrConstColorProcessor& that = other.cast<GrConstColorProcessor>();
return fMode == that.fMode && fColor == that.fColor;
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConstColorProcessor);
GrFragmentProcessor* GrConstColorProcessor::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture*[]) {
GrColor color;
int colorPicker = random->nextULessThan(3);
switch (colorPicker) {
case 0: {
uint32_t a = random->nextULessThan(0x100);
uint32_t r = random->nextULessThan(a+1);
uint32_t g = random->nextULessThan(a+1);
uint32_t b = random->nextULessThan(a+1);
color = GrColorPackRGBA(r, g, b, a);
break;
}
case 1:
color = 0;
break;
case 2:
color = random->nextULessThan(0x100);
color = color | (color << 8) | (color << 16) | (color << 24);
break;
}
InputMode mode = static_cast<InputMode>(random->nextULessThan(kInputModeCnt));
return GrConstColorProcessor::Create(color, mode);
}