Revert of Add constant color GrFP. (patchset #10 id:180001 of https://codereview.chromium.org/978713002/)
Reason for revert: Revert while investigating assertions. Original issue's description: > Add constant color GrFP. > > Committed: https://skia.googlesource.com/skia/+/dfbbec436cbcacc3270d4b28357c8393e67d6494 TBR=egdaniel@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1055023002
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@ -1,197 +0,0 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrTest.h"
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#include "effects/GrConstColorProcessor.h"
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#include "SkGr.h"
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#include "SkGradientShader.h"
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namespace skiagm {
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/**
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* This GM directly exercises GrConstColorProcessor.
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*/
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class ConstColorProcessor : public GM {
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public:
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ConstColorProcessor() {
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this->setBGColor(0xFFDDDDDD);
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}
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protected:
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SkString onShortName() override {
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return SkString("const_color_processor");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void onOnceBeforeDraw() override {
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SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF};
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SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(kRectSize, kRectSize) };
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fShader.reset(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
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SkShader::kClamp_TileMode));
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}
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void onDraw(SkCanvas* canvas) override {
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GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
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if (NULL == rt) {
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return;
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}
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GrContext* context = rt->getContext();
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if (NULL == context) {
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this->drawGpuOnlyMessage(canvas);
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return;
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}
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static const GrColor kColors[] = {
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0xFFFFFFFF,
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0xFFFF00FF,
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0x80000000,
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0x00000000,
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};
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static const SkColor kPaintColors[] = {
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0xFFFFFFFF,
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0xFFFF0000,
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0x80FF0000,
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0x00000000,
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};
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static const char* kModeStrs[] {
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"kIgnore",
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"kModulateRGBA",
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"kModulateA",
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};
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kModeStrs) == GrConstColorProcessor::kInputModeCnt);
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SkScalar y = kPad;
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SkScalar x = kPad;
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SkScalar maxW = 0;
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for (size_t paintType = 0; paintType < SK_ARRAY_COUNT(kPaintColors) + 1; ++paintType) {
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for (size_t procColor = 0; procColor < SK_ARRAY_COUNT(kColors); ++procColor) {
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for (int m = 0; m < GrConstColorProcessor::kInputModeCnt; ++m) {
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// translate by x,y for the canvas draws and the test target draws.
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canvas->save();
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canvas->translate(x, y);
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const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
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// rect to draw
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SkRect renderRect = SkRect::MakeXYWH(0, 0, kRectSize, kRectSize);
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GrTestTarget tt;
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context->getTestTarget(&tt);
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if (NULL == tt.target()) {
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SkDEBUGFAIL("Couldn't get Gr test target.");
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return;
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}
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GrPaint grPaint;
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SkPaint skPaint;
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if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
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skPaint.setShader(fShader);
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} else {
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skPaint.setColor(kPaintColors[paintType]);
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}
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SkPaint2GrPaintShader(context, rt, skPaint, viewMatrix, false, &grPaint);
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GrConstColorProcessor::InputMode mode = (GrConstColorProcessor::InputMode) m;
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GrColor color = kColors[procColor];
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SkAutoTUnref<GrFragmentProcessor> fp(GrConstColorProcessor::Create(color, mode));
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GrPipelineBuilder pipelineBuilder;
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GrClip clip;
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pipelineBuilder.setFromPaint(grPaint, rt, clip);
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pipelineBuilder.addColorProcessor(fp);
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tt.target()->drawSimpleRect(&pipelineBuilder,
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grPaint.getColor(),
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viewMatrix,
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renderRect);
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// Draw labels for the input to the processor and the processor to the right of
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// the test rect. The input label appears above the processor label.
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SkPaint labelPaint;
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labelPaint.setAntiAlias(true);
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labelPaint.setTextSize(10.f);
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SkString inputLabel;
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inputLabel.set("Input: ");
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if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
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inputLabel.append("gradient");
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} else {
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inputLabel.appendf("0x%08x", kPaintColors[paintType]);
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}
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SkString procLabel;
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procLabel.printf("Proc: [0x%08x, %s]", kColors[procColor], kModeStrs[m]);
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SkRect inputLabelBounds;
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// get the bounds of the text in order to position it
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labelPaint.measureText(inputLabel.c_str(), inputLabel.size(),
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&inputLabelBounds);
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canvas->drawText(inputLabel.c_str(), inputLabel.size(),
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renderRect.fRight + kPad,
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-inputLabelBounds.fTop, labelPaint);
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// update the bounds to reflect the offset we used to draw it.
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inputLabelBounds.offset(renderRect.fRight + kPad, -inputLabelBounds.fTop);
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SkRect procLabelBounds;
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labelPaint.measureText(procLabel.c_str(), procLabel.size(),
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&procLabelBounds);
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canvas->drawText(procLabel.c_str(), procLabel.size(),
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renderRect.fRight + kPad,
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inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop,
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labelPaint);
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procLabelBounds.offset(renderRect.fRight + kPad,
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inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop);
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labelPaint.setStrokeWidth(0);
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labelPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(renderRect, labelPaint);
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canvas->restore();
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// update x and y for the next test case.
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SkScalar height = renderRect.height();
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SkScalar width = SkTMax(inputLabelBounds.fRight, procLabelBounds.fRight);
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maxW = SkTMax(maxW, width);
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y += height + kPad;
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if (y + height > kHeight) {
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y = kPad;
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x += maxW + kPad;
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maxW = 0;
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}
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}
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}
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}
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}
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private:
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// Use this as a way of generating and input FP
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SkAutoTUnref<SkShader> fShader;
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static const SkScalar kPad;
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static const SkScalar kRectSize;
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static const int kWidth = 820;
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static const int kHeight = 500;
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typedef GM INHERITED;
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};
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const SkScalar ConstColorProcessor::kPad = 10.f;
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const SkScalar ConstColorProcessor::kRectSize = 20.f;
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DEF_GM( return SkNEW(ConstColorProcessor); )
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}
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#endif
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@ -65,7 +65,6 @@
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'../gm/complexclip3.cpp',
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'../gm/composeshader.cpp',
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'../gm/conicpaths.cpp',
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'../gm/constcolorprocessor.cpp',
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'../gm/convexpaths.cpp',
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'../gm/convexpolyclip.cpp',
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'../gm/convexpolyeffect.cpp',
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@ -38,7 +38,6 @@
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'<(skia_include_path)/gpu/GrUserConfig.h',
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'<(skia_include_path)/gpu/GrXferProcessor.h',
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'<(skia_include_path)/gpu/effects/GrConstColorProcessor.h',
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'<(skia_include_path)/gpu/effects/GrCoverageSetOpXP.h',
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'<(skia_include_path)/gpu/effects/GrCustomXfermode.h',
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'<(skia_include_path)/gpu/effects/GrPorterDuffXferProcessor.h',
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@ -205,7 +204,6 @@
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'<(skia_src_path)/gpu/effects/Gr1DKernelEffect.h',
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'<(skia_src_path)/gpu/effects/GrConfigConversionEffect.cpp',
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'<(skia_src_path)/gpu/effects/GrConfigConversionEffect.h',
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'<(skia_src_path)/gpu/effects/GrConstColorProcessor.cpp',
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'<(skia_src_path)/gpu/effects/GrCoverageSetOpXP.cpp',
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'<(skia_src_path)/gpu/effects/GrCustomXfermode.cpp',
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'<(skia_src_path)/gpu/effects/GrCustomXfermodePriv.h',
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};
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void mulByUnknownOpaqueFourComponents() {
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SkDEBUGCODE(this->validate());
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if (this->isOpaque()) {
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fValidFlags = kA_GrColorComponentFlag;
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fIsSingleComponent = false;
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// multiplied is opaque.
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this->mulByUnknownFourComponents();
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}
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SkDEBUGCODE(this->validate());
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}
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void mulByUnknownFourComponents() {
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SkDEBUGCODE(this->validate());
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if (this->hasZeroAlpha()) {
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this->internalSetToTransparentBlack();
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} else {
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this->internalSetToUnknown();
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}
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SkDEBUGCODE(this->validate());
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}
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void mulByUnknownSingleComponent() {
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SkDEBUGCODE(this->validate());
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if (this->hasZeroAlpha()) {
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this->internalSetToTransparentBlack();
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} else {
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// We don't need to change fIsSingleComponent in this case
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fValidFlags = 0;
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}
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SkDEBUGCODE(this->validate());
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}
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void mulByKnownSingleComponent(uint8_t alpha) {
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SkDEBUGCODE(this->validate());
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if (this->hasZeroAlpha() || 0 == alpha) {
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this->internalSetToTransparentBlack();
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} else {
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@ -123,89 +116,20 @@ public:
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SkMulDiv255Round(GrColorUnpackG(fColor), alpha),
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SkMulDiv255Round(GrColorUnpackB(fColor), alpha),
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SkMulDiv255Round(GrColorUnpackA(fColor), alpha));
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// We don't need to change fIsSingleComponent in this case
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}
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}
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SkDEBUGCODE(this->validate());
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}
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void mulByKnownFourComponents(GrColor color) {
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SkDEBUGCODE(this->validate());
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uint32_t a;
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if (GetAlphaAndCheckSingleChannel(color, &a)) {
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this->mulByKnownSingleComponent(a);
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} else {
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if (color != 0xffffffff) {
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fColor = GrColorPackRGBA(
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SkMulDiv255Round(GrColorUnpackR(fColor), GrColorUnpackR(color)),
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SkMulDiv255Round(GrColorUnpackG(fColor), GrColorUnpackG(color)),
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SkMulDiv255Round(GrColorUnpackB(fColor), GrColorUnpackB(color)),
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SkMulDiv255Round(GrColorUnpackA(fColor), a));
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if (kRGBA_GrColorComponentFlags == fValidFlags) {
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fIsSingleComponent = GetAlphaAndCheckSingleChannel(fColor, &a);
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}
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}
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}
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SkDEBUGCODE(this->validate());
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}
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// Ignores the incoming color's RGB and muls its alpha by color.
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void mulAlphaByKnownFourComponents(GrColor color) {
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SkDEBUGCODE(this->validate());
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uint32_t a;
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if (GetAlphaAndCheckSingleChannel(color, &a)) {
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this->mulAlphaByKnownSingleComponent(a);
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} else if (fValidFlags & kA_GrColorComponentFlag) {
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GrColor preAlpha = GrColorUnpackA(fColor);
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if (0 == preAlpha) {
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this->internalSetToTransparentBlack();
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} else {
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fColor = GrColorPackRGBA(
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SkMulDiv255Round(preAlpha, GrColorUnpackR(color)),
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SkMulDiv255Round(preAlpha, GrColorUnpackG(color)),
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SkMulDiv255Round(preAlpha, GrColorUnpackB(color)),
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SkMulDiv255Round(preAlpha, a));
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fValidFlags = kRGBA_GrColorComponentFlags;
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}
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} else {
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fValidFlags = 0;
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}
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SkDEBUGCODE(this->validate());
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}
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// Ignores the incoming color's RGB and muls its alpha by the alpha param and sets all channels
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// equal to that value.
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void mulAlphaByKnownSingleComponent(uint8_t alpha) {
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SkDEBUGCODE(this->validate());
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if (0 == alpha || this->hasZeroAlpha()) {
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this->internalSetToTransparentBlack();
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} else {
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if (fValidFlags & kA_GrColorComponentFlag) {
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GrColor a = GrColorUnpackA(fColor);
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a = SkMulDiv255Round(alpha, a);
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fColor = GrColorPackRGBA(a, a, a, a);
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fValidFlags = kRGBA_GrColorComponentFlags;
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} else {
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fValidFlags = 0;
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}
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fIsSingleComponent = true;
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}
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SkDEBUGCODE(this->validate());
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}
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void invalidateComponents(uint8_t invalidateFlags, ReadInput readsInput) {
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SkDEBUGCODE(this->validate());
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fValidFlags &= ~invalidateFlags;
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fIsSingleComponent = false;
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fNonMulStageFound = true;
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if (kWillNot_ReadInput == readsInput) {
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fWillUseInputColor = false;
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}
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SkDEBUGCODE(this->validate());
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}
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void setToOther(uint8_t validFlags, GrColor color, ReadInput readsInput) {
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SkDEBUGCODE(this->validate());
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fValidFlags = validFlags;
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fColor = color;
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fIsSingleComponent = false;
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@ -213,28 +137,14 @@ public:
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if (kWillNot_ReadInput == readsInput) {
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fWillUseInputColor = false;
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}
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if (kRGBA_GrColorComponentFlags == fValidFlags) {
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uint32_t a;
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if (GetAlphaAndCheckSingleChannel(color, &a)) {
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fIsSingleComponent = true;
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}
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} else if (kA_GrColorComponentFlag & fValidFlags) {
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// Assuming fColor is premul means if a is 0 the color must be all 0s.
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if (!GrColorUnpackA(fColor)) {
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this->internalSetToTransparentBlack();
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}
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}
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SkDEBUGCODE(this->validate());
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}
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void setToUnknown(ReadInput readsInput) {
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SkDEBUGCODE(this->validate());
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this->internalSetToUnknown();
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fNonMulStageFound= true;
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if (kWillNot_ReadInput == readsInput) {
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fWillUseInputColor = false;
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}
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SkDEBUGCODE(this->validate());
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}
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// Temporary setter to handle LCD text correctly until we improve texture pixel config queries
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@ -255,13 +165,6 @@ public:
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private:
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friend class GrProcOptInfo;
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/** Extracts the alpha channel and returns true if r,g,b == a. */
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static bool GetAlphaAndCheckSingleChannel(GrColor color, uint32_t* alpha) {
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*alpha = GrColorUnpackA(color);
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return *alpha == GrColorUnpackR(color) && *alpha == GrColorUnpackG(color) &&
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*alpha == GrColorUnpackB(color);
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}
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void reset(GrColor color, GrColorComponentFlags flags, bool isSingleComponent) {
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fColor = color;
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fValidFlags = flags;
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@ -78,9 +78,8 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
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// Sets the color of GrPaint to the value of the parameter paintColor
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// Callers may subsequently modify the GrPaint. Setting constantColor indicates
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// that the final paint will draw the same color at every pixel. This allows
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// an optimization where the color filter can be applied to the SkPaint's
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// color once while converting to GrPaint and then ignored. TODO: Remove this
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// bool and use the invariant info to automatically apply the color filter.
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// an optimization where the the color filter can be applied to the SkPaint's
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// color once while converting to GrPaint and then ignored.
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void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
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GrColor paintColor, bool constantColor, GrPaint* grPaint);
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@ -1,64 +0,0 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrColorProcessor_DEFINED
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#define GrColorProcessor_DEFINED
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#include "GrFragmentProcessor.h"
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class GrInvariantOutput;
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/**
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* This is a simple GrFragmentProcessor that outputs a constant color. It may do one of the
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* following with its input color: ignore it, or multiply it by the constant color, multiply its
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* alpha by the constant color and ignore the input color's r, g, and b.
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*/
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class GrConstColorProcessor : public GrFragmentProcessor {
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public:
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enum InputMode {
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kIgnore_InputMode,
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kModulateRGBA_InputMode,
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kModulateA_InputMode,
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kLastInputMode = kModulateA_InputMode
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};
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static const int kInputModeCnt = kLastInputMode + 1;
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static GrFragmentProcessor* Create(GrColor color, InputMode mode) {
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return SkNEW_ARGS(GrConstColorProcessor, (color, mode));
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}
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~GrConstColorProcessor() override {}
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const char* name() const override { return "Color"; }
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void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const override;
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GrGLFragmentProcessor* createGLInstance() const override;
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GrColor color() const { return fColor; }
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InputMode inputMode() const { return fMode; }
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private:
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GrConstColorProcessor(GrColor color, InputMode mode) : fColor(color), fMode(mode) {
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this->initClassID<GrConstColorProcessor>();
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}
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bool onIsEqual(const GrFragmentProcessor&) const override;
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void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
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|
||||
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
|
||||
|
||||
GrColor fColor;
|
||||
InputMode fMode;
|
||||
|
||||
typedef GrFragmentProcessor INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
@ -49,7 +49,7 @@ GrProcessorTestFactory<GrGeometryProcessor>::GetFactories() {
|
||||
* we verify the count is as expected. If a new factory is added, then these numbers must be
|
||||
* manually adjusted.
|
||||
*/
|
||||
static const int kFPFactoryCount = 38;
|
||||
static const int kFPFactoryCount = 37;
|
||||
static const int kGPFactoryCount = 14;
|
||||
static const int kXPFactoryCount = 5;
|
||||
|
||||
|
@ -1,133 +0,0 @@
|
||||
/*
|
||||
* Copyright 2015 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "effects/GrConstColorProcessor.h"
|
||||
#include "gl/GrGLProcessor.h"
|
||||
#include "gl/GrGLSL.h"
|
||||
#include "gl/builders/GrGLProgramBuilder.h"
|
||||
|
||||
class GLConstColorProcessor : public GrGLFragmentProcessor {
|
||||
public:
|
||||
GLConstColorProcessor() : fPrevColor(GrColor_ILLEGAL) {}
|
||||
|
||||
void emitCode(GrGLFPBuilder* builder,
|
||||
const GrFragmentProcessor& fp,
|
||||
const char* outputColor,
|
||||
const char* inputColor,
|
||||
const TransformedCoordsArray& coords,
|
||||
const TextureSamplerArray& samplers) override {
|
||||
GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
||||
const char* colorUni;
|
||||
fColorUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
||||
kVec4f_GrSLType, kMedium_GrSLPrecision, "constantColor",
|
||||
&colorUni);
|
||||
switch (fp.cast<GrConstColorProcessor>().inputMode()) {
|
||||
case GrConstColorProcessor::kIgnore_InputMode:
|
||||
fsBuilder->codeAppendf("%s = %s;", outputColor, colorUni);
|
||||
break;
|
||||
case GrConstColorProcessor::kModulateRGBA_InputMode:
|
||||
fsBuilder->codeAppendf("%s = %s * %s;", outputColor, inputColor, colorUni);
|
||||
break;
|
||||
case GrConstColorProcessor::kModulateA_InputMode:
|
||||
fsBuilder->codeAppendf("%s = %s.a * %s;", outputColor, inputColor, colorUni);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void setData(const GrGLProgramDataManager& pdm, const GrProcessor& processor) override {
|
||||
GrColor color = processor.cast<GrConstColorProcessor>().color();
|
||||
// We use the "illegal" color value as an uninit sentinel. However, ut isn't inherently
|
||||
// illegal to use this processor with unpremul colors. So we correctly handle the case
|
||||
// when the "illegal" color is used but we will always upload it.
|
||||
if (GrColor_ILLEGAL == color || fPrevColor != color) {
|
||||
static const GrGLfloat scale = 1.f / 255.f;
|
||||
GrGLfloat floatColor[4] = {
|
||||
GrColorUnpackR(color) * scale,
|
||||
GrColorUnpackG(color) * scale,
|
||||
GrColorUnpackB(color) * scale,
|
||||
GrColorUnpackA(color) * scale,
|
||||
};
|
||||
pdm.set4fv(fColorUniform, 1, floatColor);
|
||||
fPrevColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
GrGLProgramDataManager::UniformHandle fColorUniform;
|
||||
GrColor fPrevColor;
|
||||
|
||||
typedef GrGLFragmentProcessor INHERITED;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GrConstColorProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const {
|
||||
if (kIgnore_InputMode == fMode) {
|
||||
inout->setToOther(kRGBA_GrColorComponentFlags, fColor, GrInvariantOutput::kWill_ReadInput);
|
||||
} else {
|
||||
GrColor r = GrColorUnpackR(fColor);
|
||||
bool colorIsSingleChannel = r == GrColorUnpackG(fColor) && r == GrColorUnpackB(fColor) &&
|
||||
r == GrColorUnpackA(fColor);
|
||||
if (kModulateRGBA_InputMode == fMode) {
|
||||
if (colorIsSingleChannel) {
|
||||
inout->mulByKnownSingleComponent(r);
|
||||
} else {
|
||||
inout->mulByKnownFourComponents(fColor);
|
||||
}
|
||||
} else {
|
||||
if (colorIsSingleChannel) {
|
||||
inout->mulAlphaByKnownSingleComponent(r);
|
||||
} else {
|
||||
inout->mulAlphaByKnownFourComponents(fColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GrConstColorProcessor::getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder* b) const {
|
||||
b->add32(fMode);
|
||||
}
|
||||
|
||||
GrGLFragmentProcessor* GrConstColorProcessor::createGLInstance() const {
|
||||
return SkNEW(GLConstColorProcessor);
|
||||
}
|
||||
|
||||
bool GrConstColorProcessor::onIsEqual(const GrFragmentProcessor& other) const {
|
||||
const GrConstColorProcessor& that = other.cast<GrConstColorProcessor>();
|
||||
return fMode == that.fMode && fColor == that.fColor;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConstColorProcessor);
|
||||
|
||||
GrFragmentProcessor* GrConstColorProcessor::TestCreate(SkRandom* random,
|
||||
GrContext*,
|
||||
const GrDrawTargetCaps&,
|
||||
GrTexture*[]) {
|
||||
GrColor color;
|
||||
int colorPicker = random->nextULessThan(3);
|
||||
switch (colorPicker) {
|
||||
case 0: {
|
||||
uint32_t a = random->nextULessThan(0x100);
|
||||
uint32_t r = random->nextULessThan(a+1);
|
||||
uint32_t g = random->nextULessThan(a+1);
|
||||
uint32_t b = random->nextULessThan(a+1);
|
||||
color = GrColorPackRGBA(r, g, b, a);
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
color = 0;
|
||||
break;
|
||||
case 2:
|
||||
color = random->nextULessThan(0x100);
|
||||
color = color | (color << 8) | (color << 16) | (color << 24);
|
||||
break;
|
||||
}
|
||||
InputMode mode = static_cast<InputMode>(random->nextULessThan(kInputModeCnt));
|
||||
return GrConstColorProcessor::Create(color, mode);
|
||||
}
|
Loading…
Reference in New Issue
Block a user