Add new unit tests for SkSL.

These cover:
- Properly configured out-params
- Invalid/non-lvalue out-params, which currently cause an SkSL crash
- Interactions between the inliner and variable swizzles

Change-Id: I4874101236084f273e704d8717149b431d813883
Bug: skia:10753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319036
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This commit is contained in:
John Stiles 2020-09-23 15:20:01 -04:00 committed by Skia Commit-Bot
parent 2bded27a96
commit 59b2a92c96
7 changed files with 125 additions and 0 deletions

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@ -95,6 +95,7 @@ sksl_glsl_tests_sources = [
"$_tests/sksl/errors/InterfaceBlockScope.sksl",
"$_tests/sksl/errors/InterfaceBlockStorageModifiers.sksl",
"$_tests/sksl/errors/InvalidAssignment.sksl",
"$_tests/sksl/errors/InvalidOutParams.sksl",
"$_tests/sksl/errors/InvalidUnary.sksl",
"$_tests/sksl/errors/OpenArray.sksl",
"$_tests/sksl/errors/ReturnDifferentType.sksl",
@ -180,6 +181,7 @@ sksl_glsl_tests_sources = [
"$_tests/sksl/glsl/NumberConversions.sksl",
"$_tests/sksl/glsl/Offset.sksl",
"$_tests/sksl/glsl/Operators.sksl",
"$_tests/sksl/glsl/OutParams.sksl",
"$_tests/sksl/glsl/RectangleTexture.sksl",
"$_tests/sksl/glsl/ResizeMatrix.sksl",
"$_tests/sksl/glsl/SampleMask.sksl",
@ -247,6 +249,7 @@ sksl_glsl_tests_sources = [
"$_tests/sksl/inliner/SwitchWithCastCanBeInlined.sksl",
"$_tests/sksl/inliner/SwitchWithReturnInsideCannotBeInlined.sksl",
"$_tests/sksl/inliner/SwitchWithoutReturnInsideCanBeInlined.sksl",
"$_tests/sksl/inliner/SwizzleCanBeInlinedDirectly.sksl",
"$_tests/sksl/inliner/TernaryResultsCannotBeInlined.sksl",
"$_tests/sksl/inliner/TernaryTestCanBeInlined.sksl",
"$_tests/sksl/inliner/WhileBodyMustBeInlinedIntoAScope.sksl",

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@ -0,0 +1,6 @@
void inc1(out float x) { x++; }
void inc4(out float4 x) { x += half4(1); }
void test_a() { inc1(0); }
void test_b() { inc4(float4(0)); }
void test_c() { inc1(sqrt(1)); }

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@ -0,0 +1,3 @@
### Compilation failed:

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@ -0,0 +1,63 @@
void out_half (out half v) { v = 1; }
void out_half2(out half2 v) { v = half2(2); }
void out_half3(out half3 v) { v = half3(3); }
void out_half4(out half4 v) { v = half4(4); }
void out_half2x2(out half2x2 v) { v = half2x2(2); }
void out_half3x3(out half3x3 v) { v = half3x3(3); }
void out_half4x4(out half4x4 v) { v = half4x4(4); }
void out_int (out int v) { v = 1; }
void out_int2(out int2 v) { v = int2(2); }
void out_int3(out int3 v) { v = int3(3); }
void out_int4(out int4 v) { v = int4(4); }
void out_float (out float v) { v = 1; }
void out_float2(out float2 v) { v = float2(2); }
void out_float3(out float3 v) { v = float3(3); }
void out_float4(out float4 v) { v = float4(4); }
void out_float2x2(out float2x2 v) { v = float2x2(2); }
void out_float3x3(out float3x3 v) { v = float3x3(3); }
void out_float4x4(out float4x4 v) { v = float4x4(4); }
void out_bool (out bool v) { v = true; }
void out_bool2(out bool2 v) { v = bool2(false); }
void out_bool3(out bool3 v) { v = bool3(true); }
void out_bool4(out bool4 v) { v = bool4(false); }
void main() {
half h; out_half (h);
half2 h2; out_half2(h2);
half3 h3; out_half3(h3);
half4 h4; out_half4(h4);
sk_FragColor = half4(h, h2.x, h3.x, h4.x);
half2x2 h2x2; out_half2x2(h2x2);
half3x3 h3x3; out_half3x3(h3x3);
half4x4 h4x4; out_half4x4(h4x4);
sk_FragColor = half4(h2x2[0][0], h3x3[0][0], h4x4[0][0], 1);
int i; out_int (i);
int2 i2; out_int2(i2);
int3 i3; out_int3(i3);
int4 i4; out_int4(i4);
sk_FragColor = half4(i, i2.x, i3.x, i4.x);
float f; out_float (f);
float2 f2; out_float2(f2);
float3 f3; out_float3(f3);
float4 f4; out_float4(f4);
sk_FragColor = half4(half(f), half(f2.x), half(f3.x), half(f4.x));
float2x2 f2x2; out_float2x2(f2x2);
float3x3 f3x3; out_float3x3(f3x3);
float4x4 f4x4; out_float4x4(f4x4);
sk_FragColor = half4(half(f2x2[0][0]), half(f3x3[0][0]), half(f4x4[0][0]), 1);
bool b; out_bool (b);
bool2 b2; out_bool2(b2);
bool3 b3; out_bool3(b3);
bool4 b4; out_bool4(b4);
sk_FragColor = half4(half(b), half(b2.x), half(b3.x), half(b4.x));
}

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@ -0,0 +1,10 @@
out vec4 sk_FragColor;
void main() {
sk_FragColor = vec4(1.0, 2.0, 3.0, 4.0);
sk_FragColor = vec4(mat2(2.0)[0][0], mat3(3.0)[0][0], mat4(4.0)[0][0], 1.0);
sk_FragColor = vec4(1.0, 2.0, 3.0, 4.0);
sk_FragColor = vec4(1.0, 2.0, 3.0, 4.0);
sk_FragColor = vec4(mat2(2.0)[0][0], mat3(3.0)[0][0], mat4(4.0)[0][0], 1.0);
sk_FragColor = vec4(1.0, bvec2(false).x ? 1.0 : 0.0, bvec3(true).x ? 1.0 : 0.0, bvec4(false).x ? 1.0 : 0.0);
}

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@ -0,0 +1,19 @@
uniform half4 inColor;
half4 flip(half4 v) {
return v.wzyx;
}
void mutating_flip(out half4 v) {
v = v.wzyx;
}
void main() {
half4 color = inColor;
sk_FragColor = color.xyzy.wzyx;
sk_FragColor = flip(color.xyzy);
mutating_flip(color);
sk_FragColor = color;
}

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@ -0,0 +1,21 @@
out vec4 sk_FragColor;
uniform vec4 inColor;
void main() {
vec4 color = inColor;
sk_FragColor = color.yzyx;
vec4 _0_flip;
vec4 _1_v = color.xyzy;
{
_0_flip = _1_v.wzyx;
}
sk_FragColor = _0_flip;
{
color = color.wzyx;
}
sk_FragColor = color;
}