Use uint16s for texture coordinates when rendering text.

Allows us to push more vertices into a given vertex buffer, with
a slight performance improvement.

Committed: https://skia.googlesource.com/skia/+/059034d252007d0dd86fff5ffdbb53cbcb10d34b

Review URL: https://codereview.chromium.org/917373002
This commit is contained in:
jvanverth 2015-02-18 11:36:35 -08:00 committed by Commit bot
parent 0aa94798c9
commit 5a105ff053
9 changed files with 201 additions and 144 deletions

View File

@ -84,6 +84,7 @@
'<(skia_src_path)/gpu/GrDrawTargetCaps.h',
'<(skia_src_path)/gpu/GrFlushToGpuDrawTarget.cpp',
'<(skia_src_path)/gpu/GrFlushToGpuDrawTarget.h',
'<(skia_src_path)/gpu/GrFontAtlasSizes.h',
'<(skia_src_path)/gpu/GrFontScaler.cpp',
'<(skia_src_path)/gpu/GrFontScaler.h',
'<(skia_src_path)/gpu/GrGeometryBuffer.h',

View File

@ -116,9 +116,11 @@ enum GrVertexAttribType {
kVec4f_GrVertexAttribType,
kUByte_GrVertexAttribType, // unsigned byte, e.g. coverage
kVec4ub_GrVertexAttribType, // vector of 4 unsigned bytes, e.g. colors
kVec4ub_GrVertexAttribType, // vector of 4 unsigned bytes, e.g. colors
kLast_GrVertexAttribType = kVec4ub_GrVertexAttribType
kVec2s_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
kLast_GrVertexAttribType = kVec2s_GrVertexAttribType
};
static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
@ -127,7 +129,7 @@ static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
*/
static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
static const int kCounts[] = { 1, 2, 3, 4, 1, 4 };
static const int kCounts[] = { 1, 2, 3, 4, 1, 4, 2 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
@ -136,6 +138,7 @@ static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrVertexAttribTypeCount);
}
@ -150,7 +153,8 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
3*sizeof(float), // kVec3f_GrVertexAttribType
4*sizeof(float), // kVec4f_GrVertexAttribType
1*sizeof(char), // kUByte_GrVertexAttribType
4*sizeof(char) // kVec4ub_GrVertexAttribType
4*sizeof(char), // kVec4ub_GrVertexAttribType
2*sizeof(int16_t) // kVec2s_GrVertexAttribType
};
return kSizes[type];
@ -160,6 +164,7 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrVertexAttribTypeCount);
}
@ -173,6 +178,7 @@ static inline GrSLType GrVertexAttribTypeToSLType(GrVertexAttribType type) {
case kUByte_GrVertexAttribType:
case kFloat_GrVertexAttribType:
return kFloat_GrSLType;
case kVec2s_GrVertexAttribType:
case kVec2f_GrVertexAttribType:
return kVec2f_GrSLType;
case kVec3f_GrVertexAttribType:

View File

@ -34,12 +34,12 @@ SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
"Dump the contents of the font cache before every purge.");
namespace {
static const size_t kLCDTextVASize = 2 * sizeof(SkPoint);
static const size_t kLCDTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16);
// position + local coord
static const size_t kColorTextVASize = 2 * sizeof(SkPoint);
static const size_t kColorTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16);
static const size_t kGrayTextVASize = 2 * sizeof(SkPoint) + sizeof(GrColor);
static const size_t kGrayTextVASize = sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16);
static const int kVerticesPerGlyph = 4;
static const int kIndicesPerGlyph = 6;
@ -421,8 +421,8 @@ void GrBitmapTextContext::appendGlyph(GrGlyph::PackedID packed,
vy += SkIntToFixed(glyph->fBounds.fTop);
// keep them as ints until we've done the clip-test
SkFixed width = glyph->fBounds.width();
SkFixed height = glyph->fBounds.height();
int width = glyph->fBounds.width();
int height = glyph->fBounds.height();
// check if we clipped out
int x = vx >> 16;
@ -463,10 +463,6 @@ void GrBitmapTextContext::appendGlyph(GrGlyph::PackedID packed,
GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken();
glyph->fPlot->setDrawToken(drawToken);
// now promote them to fixed (TODO: Rethink using fixed pt).
width = SkIntToFixed(width);
height = SkIntToFixed(height);
// the current texture/maskformat must match what the glyph needs
GrTexture* texture = glyph->fPlot->texture();
SkASSERT(texture);
@ -484,39 +480,66 @@ void GrBitmapTextContext::appendGlyph(GrGlyph::PackedID packed,
fVertices = alloc_vertices(fDrawTarget, fAllocVertexCount, fCurrMaskFormat);
}
SkFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX);
SkFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY);
SkRect r;
r.fLeft = SkFixedToFloat(vx);
r.fTop = SkFixedToFloat(vy);
r.fRight = SkFixedToFloat(vx + width);
r.fBottom = SkFixedToFloat(vy + height);
r.fRight = r.fLeft + width;
r.fBottom = r.fTop + height;
fVertexBounds.joinNonEmptyArg(r);
int u0 = glyph->fAtlasLocation.fX;
int v0 = glyph->fAtlasLocation.fY;
int u1 = u0 + width;
int v1 = v0 + height;
size_t vertSize = get_vertex_stride(fCurrMaskFormat);
intptr_t vertex = reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex;
SkPoint* positions = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex);
positions->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom, vertSize);
// The texture coords are last in both the with and without color vertex layouts.
SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + width)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + height)),
vertSize);
// V0
SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fLeft, r.fTop);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
// color comes after position.
GrColor* colors = reinterpret_cast<GrColor*>(positions + 1);
for (int i = 0; i < 4; ++i) {
*colors = fPaint.getColor();
colors = reinterpret_cast<GrColor*>(reinterpret_cast<intptr_t>(colors) + vertSize);
}
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize -
sizeof(SkIPoint16));
textureCoords->set(u0, v0);
vertex += vertSize;
// V1
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fLeft, r.fBottom);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u0, v1);
vertex += vertSize;
// V2
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fRight, r.fBottom);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u1, v1);
vertex += vertSize;
// V3
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fRight, r.fTop);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u1, v0);
fCurrVertex += 4;
}

View File

@ -374,8 +374,8 @@ static inline GrColor skcolor_to_grcolor_nopremultiply(SkColor c) {
}
static size_t get_vertex_stride(bool useColorVerts) {
return useColorVerts ? (2 * sizeof(SkPoint) + sizeof(GrColor)) :
(2 * sizeof(SkPoint));
return useColorVerts ? (sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16)) :
(sizeof(SkPoint) + sizeof(SkIPoint16));
}
static void* alloc_vertices(GrDrawTarget* drawTarget,
@ -443,12 +443,12 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
flags,
opaque));
#else
fCachedGeometryProcessor.reset(GrDistanceFieldNoGammaTextureEffect::Create(color,
fViewMatrix,
fCurrTexture,
params,
flags,
opaque));
fCachedGeometryProcessor.reset(GrDistanceFieldTextureEffect::Create(color,
fViewMatrix,
fCurrTexture,
params,
flags,
opaque));
#endif
}
fEffectTextureUniqueID = textureUniqueID;
@ -600,36 +600,59 @@ bool GrDistanceFieldTextContext::appendGlyph(GrGlyph::PackedID packed,
useColorVerts);
}
SkFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX + SK_DistanceFieldInset);
SkFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY + SK_DistanceFieldInset);
SkFixed tw = SkIntToFixed(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
SkFixed th = SkIntToFixed(glyph->fBounds.height() - 2*SK_DistanceFieldInset);
fVertexBounds.joinNonEmptyArg(glyphRect);
int u0 = glyph->fAtlasLocation.fX + SK_DistanceFieldInset;
int v0 = glyph->fAtlasLocation.fY + SK_DistanceFieldInset;
int u1 = u0 + glyph->fBounds.width() - 2*SK_DistanceFieldInset;
int v1 = v0 + glyph->fBounds.height() - 2*SK_DistanceFieldInset;
size_t vertSize = get_vertex_stride(useColorVerts);
intptr_t vertex = reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex;
SkPoint* positions = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex);
positions->setRectFan(glyphRect.fLeft, glyphRect.fTop, glyphRect.fRight, glyphRect.fBottom,
vertSize);
// The texture coords are last in both the with and without color vertex layouts.
SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)),
vertSize);
// V0
SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
position->set(glyphRect.fLeft, glyphRect.fTop);
if (useColorVerts) {
// color comes after position.
GrColor* colors = reinterpret_cast<GrColor*>(positions + 1);
for (int i = 0; i < 4; ++i) {
*colors = fPaint.getColor();
colors = reinterpret_cast<GrColor*>(reinterpret_cast<intptr_t>(colors) + vertSize);
}
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize -
sizeof(SkIPoint16));
textureCoords->set(u0, v0);
vertex += vertSize;
// V1
position = reinterpret_cast<SkPoint*>(vertex);
position->set(glyphRect.fLeft, glyphRect.fBottom);
if (useColorVerts) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u0, v1);
vertex += vertSize;
// V2
position = reinterpret_cast<SkPoint*>(vertex);
position->set(glyphRect.fRight, glyphRect.fBottom);
if (useColorVerts) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u1, v1);
vertex += vertSize;
// V3
position = reinterpret_cast<SkPoint*>(vertex);
position->set(glyphRect.fRight, glyphRect.fTop);
if (useColorVerts) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u1, v0);
fCurrVertex += 4;

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@ -0,0 +1,28 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrFontAtlasSizes_DEFINED
#define GrFontAtlasSizes_DEFINED
#define GR_FONT_ATLAS_TEXTURE_WIDTH 1024
#define GR_FONT_ATLAS_TEXTURE_HEIGHT 2048
#define GR_FONT_ATLAS_PLOT_WIDTH 256
#define GR_FONT_ATLAS_PLOT_HEIGHT 256
#define GR_FONT_ATLAS_NUM_PLOTS_X (GR_FONT_ATLAS_TEXTURE_WIDTH / GR_FONT_ATLAS_PLOT_WIDTH)
#define GR_FONT_ATLAS_NUM_PLOTS_Y (GR_FONT_ATLAS_TEXTURE_HEIGHT / GR_FONT_ATLAS_PLOT_HEIGHT)
// one over width and height
#define GR_FONT_ATLAS_RECIP_WIDTH "0.0009765625"
#define GR_FONT_ATLAS_RECIP_HEIGHT "0.00048828125"
// 1/(3*width)
#define GR_FONT_ATLAS_LCD_DELTA "0.00032552083"
#endif

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@ -6,6 +6,7 @@
*/
#include "GrFontCache.h"
#include "GrFontAtlasSizes.h"
#include "GrGpu.h"
#include "GrRectanizer.h"
#include "GrSurfacePriv.h"
@ -15,15 +16,6 @@
///////////////////////////////////////////////////////////////////////////////
#define GR_ATLAS_TEXTURE_WIDTH 1024
#define GR_ATLAS_TEXTURE_HEIGHT 2048
#define GR_PLOT_WIDTH 256
#define GR_PLOT_HEIGHT 256
#define GR_NUM_PLOTS_X (GR_ATLAS_TEXTURE_WIDTH / GR_PLOT_WIDTH)
#define GR_NUM_PLOTS_Y (GR_ATLAS_TEXTURE_HEIGHT / GR_PLOT_HEIGHT)
#define FONT_CACHE_STATS 0
#if FONT_CACHE_STATS
static int g_PurgeCount = 0;
@ -121,12 +113,12 @@ GrPlot* GrFontCache::addToAtlas(GrMaskFormat format, GrAtlas::ClientPlotUsage* u
GrPixelConfig config = mask_format_to_pixel_config(format);
int atlasIndex = mask_format_to_atlas_index(format);
if (NULL == fAtlases[atlasIndex]) {
SkISize textureSize = SkISize::Make(GR_ATLAS_TEXTURE_WIDTH,
GR_ATLAS_TEXTURE_HEIGHT);
SkISize textureSize = SkISize::Make(GR_FONT_ATLAS_TEXTURE_WIDTH,
GR_FONT_ATLAS_TEXTURE_HEIGHT);
fAtlases[atlasIndex] = SkNEW_ARGS(GrAtlas, (fGpu, config, kNone_GrSurfaceFlags,
textureSize,
GR_NUM_PLOTS_X,
GR_NUM_PLOTS_Y,
GR_FONT_ATLAS_NUM_PLOTS_X,
GR_FONT_ATLAS_NUM_PLOTS_Y,
true));
}
return fAtlases[atlasIndex]->addToAtlas(usage, width, height, image, loc);
@ -289,10 +281,10 @@ bool GrTextStrike::glyphTooLargeForAtlas(GrGlyph* glyph) {
int width = glyph->fBounds.width();
int height = glyph->fBounds.height();
int pad = fUseDistanceField ? 2 * SK_DistanceFieldPad : 0;
if (width + pad > GR_PLOT_WIDTH) {
if (width + pad > GR_FONT_ATLAS_PLOT_WIDTH) {
return true;
}
if (height + pad > GR_PLOT_HEIGHT) {
if (height + pad > GR_FONT_ATLAS_PLOT_HEIGHT) {
return true;
}

View File

@ -6,6 +6,7 @@
*/
#include "GrBitmapTextGeoProc.h"
#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLProcessor.h"
@ -37,7 +38,10 @@ public:
GrGLVertToFrag v(kVec2f_GrSLType);
pb->addVarying("TextureCoords", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName);
// this is only used with text, so our texture bounds always match the glyph atlas
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
cte.inTextureCoords()->fName);
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(),
@ -122,7 +126,7 @@ GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2f_GrVertexAttribType));
kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}

View File

@ -6,6 +6,7 @@
*/
#include "GrDistanceFieldTextureEffect.h"
#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "SkDistanceFieldGen.h"
@ -29,7 +30,6 @@ public:
GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
, fTextureSize(SkISize::Make(-1,-1))
#ifdef SK_GAMMA_APPLY_TO_A8
, fLuminance(-1.0f)
#endif
@ -49,9 +49,16 @@ public:
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
GrGLVertToFrag st(kVec2f_GrSLType);
args.fPB->addVarying("IntTextureCoords", &st);
vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv);
// this is only used with text, so our texture bounds always match the glyph atlas
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
@ -64,15 +71,10 @@ public:
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"TextureSize", &textureSizeUniName);
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
fsBuilder->codeAppend("\tfloat texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
@ -87,7 +89,7 @@ public:
// to ensure we're mapping 1:1 from texel space to pixel space.
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 st = uv*%s;\n", textureSizeUniName);
fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
fsBuilder->codeAppend("\tfloat afwidth;\n");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// this gives us a smooth step across approximately one fragment
@ -137,16 +139,6 @@ public:
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& proc,
const GrBatchTracker& bt) SK_OVERRIDE {
SkASSERT(fTextureSizeUni.isValid());
GrTexture* texture = proc.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
pdman.set2f(fTextureSizeUni,
SkIntToScalar(fTextureSize.width()),
SkIntToScalar(fTextureSize.height()));
}
#ifdef SK_GAMMA_APPLY_TO_A8
const GrDistanceFieldTextureEffect& dfTexEffect =
proc.cast<GrDistanceFieldTextureEffect>();
@ -184,10 +176,8 @@ public:
private:
GrColor fColor;
UniformHandle fColorUniform;
UniformHandle fTextureSizeUni;
SkISize fTextureSize;
UniformHandle fLuminanceUni;
#ifdef SK_GAMMA_APPLY_TO_A8
UniformHandle fLuminanceUni;
float fLuminance;
#endif
@ -222,7 +212,7 @@ GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color,
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2f_GrVertexAttribType));
kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
#ifdef SK_GAMMA_APPLY_TO_A8
this->addTextureAccess(&fGammaTextureAccess);
@ -572,7 +562,6 @@ public:
GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
, fTextureSize(SkISize::Make(-1,-1))
, fTextColor(GrColor_ILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
@ -586,10 +575,17 @@ public:
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
GrGLVertToFrag st(kVec2f_GrSLType);
args.fPB->addVarying("IntTextureCoords", &st);
vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv);
// this is only used with text, so our texture bounds always match the glyph atlas
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
&fColorUniform);
@ -601,12 +597,6 @@ public:
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
// width, height, 1/(3*width)
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"TextureSize", &textureSizeUniName);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
@ -616,18 +606,24 @@ public:
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 st = uv*%s.xy;\n", textureSizeUniName);
fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n");
} else {
fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
}
if (isUniformScale) {
fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
fsBuilder->codeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", textureSizeUniName);
fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n");
} else {
fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
fsBuilder->codeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUniName);
fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n");
}
// green is distance to uv center
@ -688,7 +684,6 @@ public:
// adjust based on gamma
const char* textColorUniName = NULL;
// width, height, 1/(3*width)
fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"TextColor", &textColorUniName);
@ -717,25 +712,10 @@ public:
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& processor,
const GrBatchTracker& bt) SK_OVERRIDE {
SkASSERT(fTextureSizeUni.isValid());
SkASSERT(fTextColorUni.isValid());
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
processor.cast<GrDistanceFieldLCDTextureEffect>();
GrTexture* texture = processor.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
float delta = 1.0f/(3.0f*texture->width());
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
delta = -delta;
}
pdman.set3f(fTextureSizeUni,
SkIntToScalar(fTextureSize.width()),
SkIntToScalar(fTextureSize.height()),
delta);
}
GrColor textColor = dfTexEffect.getTextColor();
if (textColor != fTextColor) {
static const float ONE_OVER_255 = 1.f / 255.f;
@ -775,8 +755,6 @@ public:
private:
GrColor fColor;
UniformHandle fColorUniform;
UniformHandle fTextureSizeUni;
SkISize fTextureSize;
UniformHandle fTextColorUni;
SkColor fTextColor;
@ -800,7 +778,7 @@ GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
this->initClassID<GrDistanceFieldLCDTextureEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2f_GrVertexAttribType));
kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
this->addTextureAccess(&fGammaTextureAccess);
}

View File

@ -34,6 +34,7 @@ static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType
{4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
{1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
{4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
{2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
};
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
@ -41,6 +42,7 @@ static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
return kLayouts[type];
}