don't need to include deprecated Sk3D.h

Change-Id: I0259a5e7b32be3b93cf52de3efc2859886d31a4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266626
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This commit is contained in:
Mike Reed 2020-01-26 21:52:40 -05:00 committed by Skia Commit-Bot
parent 4d72171297
commit 5a36a3a4c3
2 changed files with 0 additions and 2 deletions

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@ -7,7 +7,6 @@
#include "gm/gm.h" #include "gm/gm.h"
#include "include/core/SkCanvas.h" #include "include/core/SkCanvas.h"
#include "include/utils/Sk3D.h"
struct Info { struct Info {
float fNear = 0.05f; float fNear = 0.05f;

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@ -9,7 +9,6 @@
#include "include/core/SkPaint.h" #include "include/core/SkPaint.h"
#include "include/core/SkRRect.h" #include "include/core/SkRRect.h"
#include "include/private/SkM44.h" #include "include/private/SkM44.h"
#include "include/utils/Sk3D.h"
#include "include/utils/SkRandom.h" #include "include/utils/SkRandom.h"
#include "samplecode/Sample.h" #include "samplecode/Sample.h"
#include "tools/Resources.h" #include "tools/Resources.h"