Remove sk_bzero usage from SkMatrix44 for improved performance.
sk_bzero is not efficient for initializing small chunks of memory. Instead, directly initializing matrix values when needed results in substantial performance improvements. BUG=skia:1558 R=reed@google.com Review URL: https://codereview.chromium.org/23090008 git-svn-id: http://skia.googlecode.com/svn/trunk@10988 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -180,8 +180,22 @@ const SkMatrix44& SkMatrix44::I() {
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}
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void SkMatrix44::setIdentity() {
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sk_bzero(fMat, sizeof(fMat));
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fMat[0][0] = fMat[1][1] = fMat[2][2] = fMat[3][3] = 1;
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fMat[0][0] = 1;
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fMat[0][1] = 0;
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fMat[0][2] = 0;
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fMat[0][3] = 0;
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fMat[1][0] = 0;
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fMat[1][1] = 1;
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fMat[1][2] = 0;
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fMat[1][3] = 0;
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fMat[2][0] = 0;
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fMat[2][1] = 0;
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fMat[2][2] = 1;
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fMat[2][3] = 0;
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fMat[3][0] = 0;
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fMat[3][1] = 0;
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fMat[3][2] = 0;
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fMat[3][3] = 1;
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this->setTypeMask(kIdentity_Mask);
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}
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@ -452,9 +466,6 @@ double SkMatrix44::determinant() const {
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///////////////////////////////////////////////////////////////////////////////
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// just picked a small value. not sure how to pick the "right" one
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#define TOO_SMALL_FOR_DETERMINANT (1.e-8)
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static inline double dabs(double x) {
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if (x < 0) {
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x = -x;
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@ -465,7 +476,7 @@ static inline double dabs(double x) {
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bool SkMatrix44::invert(SkMatrix44* inverse) const {
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if (this->isIdentity()) {
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if (inverse) {
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*inverse = *this;
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inverse->setIdentity();
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return true;
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}
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}
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@ -479,24 +490,56 @@ bool SkMatrix44::invert(SkMatrix44* inverse) const {
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if (0 == fMat[0][0] * fMat[1][1] * fMat[2][2]) {
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return false;
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}
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if (inverse) {
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sk_bzero(inverse->fMat, sizeof(inverse->fMat));
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double invXScale = 1 / fMat[0][0];
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double invYScale = 1 / fMat[1][1];
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double invZScale = 1 / fMat[2][2];
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double a00 = fMat[0][0];
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double a11 = fMat[1][1];
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double a22 = fMat[2][2];
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double a30 = fMat[3][0];
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double a31 = fMat[3][1];
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double a32 = fMat[3][2];
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inverse->fMat[3][0] = -fMat[3][0] * invXScale;
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inverse->fMat[3][1] = -fMat[3][1] * invYScale;
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inverse->fMat[3][2] = -fMat[3][2] * invZScale;
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double b00 = a00 * a11;
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double b07 = -a22 * a30;
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double b09 = -a22 * a31;
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double b11 = a22;
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inverse->fMat[0][0] = invXScale;
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inverse->fMat[1][1] = invYScale;
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inverse->fMat[2][2] = invZScale;
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// Calculate the determinant
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double det = b00 * b11;
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double invdet = 1.0 / det;
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// If det is zero, we want to return false. However, we also want to return false
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// if 1/det overflows to infinity (i.e. det is denormalized). Both of these are
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// handled by checking that 1/det is finite.
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if (!sk_float_isfinite(invdet)) {
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return false;
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}
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if (NULL == inverse) {
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return true;
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}
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b00 *= invdet;
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b07 *= invdet;
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b09 *= invdet;
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b11 *= invdet;
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inverse->fMat[0][0] = SkDoubleToMScalar(a11 * b11);
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inverse->fMat[0][1] = 0;
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inverse->fMat[0][2] = 0;
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inverse->fMat[0][3] = 0;
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inverse->fMat[1][0] = 0;
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inverse->fMat[1][1] = SkDoubleToMScalar(a00 * b11);
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inverse->fMat[1][2] = 0;
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inverse->fMat[1][3] = 0;
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inverse->fMat[2][0] = 0;
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inverse->fMat[2][1] = 0;
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inverse->fMat[2][2] = SkDoubleToMScalar(b00);
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inverse->fMat[2][3] = 0;
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inverse->fMat[3][0] = SkDoubleToMScalar(a11 * b07);
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inverse->fMat[3][1] = SkDoubleToMScalar(a00 * b09);
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inverse->fMat[3][2] = SkDoubleToMScalar(-a32 * b00);
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inverse->fMat[3][3] = 1;
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inverse->setTypeMask(this->getType());
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}
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return true;
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}
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@ -883,14 +926,22 @@ void SkMatrix44::dump() const {
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// TODO: make this support src' perspective elements
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//
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static void initFromMatrix(SkMScalar dst[4][4], const SkMatrix& src) {
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sk_bzero(dst, 16 * sizeof(SkMScalar));
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dst[0][0] = SkScalarToMScalar(src[SkMatrix::kMScaleX]);
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dst[1][0] = SkScalarToMScalar(src[SkMatrix::kMSkewX]);
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dst[2][0] = 0;
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dst[3][0] = SkScalarToMScalar(src[SkMatrix::kMTransX]);
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dst[0][1] = SkScalarToMScalar(src[SkMatrix::kMSkewY]);
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dst[1][1] = SkScalarToMScalar(src[SkMatrix::kMScaleY]);
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dst[2][1] = 0;
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dst[3][1] = SkScalarToMScalar(src[SkMatrix::kMTransY]);
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dst[2][2] = dst[3][3] = 1;
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dst[0][2] = 0;
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dst[1][2] = 0;
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dst[2][2] = 1;
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dst[3][2] = 0;
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dst[0][3] = 0;
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dst[1][3] = 0;
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dst[2][3] = 0;
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dst[3][3] = 1;
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}
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SkMatrix44::SkMatrix44(const SkMatrix& src) {
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