no sprite blitters support gamut conversion
This fixes the None/Low bitmap filtering in gamut GM. BUG=skia:6679 Change-Id: Ic6e0efa6a23b537aea69b4beb24f3c8b8c6ca347 Reviewed-on: https://skia-review.googlesource.com/17923 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -6,6 +6,7 @@
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*/
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#include "SkArenaAlloc.h"
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#include "SkColorSpace_Base.h"
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#include "SkOpts.h"
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#include "SkSpriteBlitter.h"
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@ -137,6 +138,15 @@ private:
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bool fUseMemcpy {true};
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};
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// Returns the hash of the color space gamut if we can, or sRGB's gamut hash if we can't.
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static uint32_t safe_gamut_hash(SkColorSpace* cs) {
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if (!cs) {
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static const uint32_t srgb_hash = as_CSB(SkColorSpace::MakeSRGB())->toXYZD50Hash();
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return srgb_hash;
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}
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return as_CSB(cs)->toXYZD50Hash();
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}
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// returning null means the caller will call SkBlitter::Choose() and
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// have wrapped the source bitmap inside a shader
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SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint,
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@ -152,6 +162,11 @@ SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint,
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*/
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SkASSERT(allocator != nullptr);
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// No sprite blitters support gamut conversion.
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if (safe_gamut_hash(source.colorSpace()) != safe_gamut_hash(dst.colorSpace())) {
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return nullptr;
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}
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// Defer to the general code if the pixels are unpremultipled. This case is not common,
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// and this simplifies the code.
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if (source.alphaType() == kUnpremul_SkAlphaType) {
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