Adding anisotropic mipmap levels to SkMipMap.
Adding 1x2, 1x3, 2x1, 3x1 filters to SkMipMap and enabling SkMipMap to generate anisotropic mip levels. BUG=590804 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1750303002 Review URL: https://codereview.chromium.org/1750303002
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@ -80,11 +80,67 @@ template <typename T> T add_121(const T& a, const T& b, const T& c) {
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// In those (odd) cases, we use a triangle filter, with 1-pixel overlap between samplings,
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// else for even cases, we just use a 2x box filter.
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//
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// This produces 4 possible filters: 2x2 2x3 3x2 3x3 where WxH indicates the number of src pixels
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// we need to sample in each dimension to produce 1 dst pixel.
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// This produces 4 possible isotropic filters: 2x2 2x3 3x2 3x3 where WxH indicates the number of
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// src pixels we need to sample in each dimension to produce 1 dst pixel.
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//
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// OpenGL expects a full mipmap stack to contain anisotropic space as well.
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// This means a 100x1 image would continue down to a 50x1 image, 25x1 image...
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// Because of this, we need 4 more anisotropic filters: 1x2, 1x3, 2x1, 3x1.
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template <typename F> void downsample_1_2(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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auto p1 = (const typename F::Type*)((const char*)p0 + srcRB);
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auto d = static_cast<typename F::Type*>(dst);
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for (int i = 0; i < count; ++i) {
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auto c00 = F::Expand(p0[0]);
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auto c10 = F::Expand(p1[0]);
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auto c = c00 + c10;
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d[i] = F::Compact(c >> 1);
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p0 += 2;
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p1 += 2;
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}
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}
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template <typename F> void downsample_1_3(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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auto p1 = (const typename F::Type*)((const char*)p0 + srcRB);
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auto p2 = (const typename F::Type*)((const char*)p1 + srcRB);
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auto d = static_cast<typename F::Type*>(dst);
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for (int i = 0; i < count; ++i) {
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auto c00 = F::Expand(p0[0]);
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auto c10 = F::Expand(p1[0]);
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auto c20 = F::Expand(p2[0]);
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auto c = add_121(c00, c10, c20);
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d[i] = F::Compact(c >> 2);
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p0 += 2;
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p1 += 2;
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p2 += 2;
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}
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}
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template <typename F> void downsample_2_1(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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auto d = static_cast<typename F::Type*>(dst);
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for (int i = 0; i < count; ++i) {
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auto c00 = F::Expand(p0[0]);
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auto c01 = F::Expand(p0[1]);
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auto c = c00 + c01;
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d[i] = F::Compact(c >> 1);
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p0 += 2;
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}
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}
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template <typename F> void downsample_2_2(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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auto p1 = (const typename F::Type*)((const char*)p0 + srcRB);
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auto d = static_cast<typename F::Type*>(dst);
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@ -102,6 +158,46 @@ template <typename F> void downsample_2_2(void* dst, const void* src, size_t src
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}
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}
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template <typename F> void downsample_2_3(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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auto p1 = (const typename F::Type*)((const char*)p0 + srcRB);
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auto p2 = (const typename F::Type*)((const char*)p1 + srcRB);
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auto d = static_cast<typename F::Type*>(dst);
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for (int i = 0; i < count; ++i) {
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auto c00 = F::Expand(p0[0]);
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auto c01 = F::Expand(p0[1]);
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auto c10 = F::Expand(p1[0]);
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auto c11 = F::Expand(p1[1]);
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auto c20 = F::Expand(p2[0]);
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auto c21 = F::Expand(p2[1]);
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auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
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d[i] = F::Compact(c >> 3);
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p0 += 2;
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p1 += 2;
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p2 += 2;
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}
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}
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template <typename F> void downsample_3_1(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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auto d = static_cast<typename F::Type*>(dst);
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auto c02 = F::Expand(p0[0]);
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for (int i = 0; i < count; ++i) {
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auto c00 = c02;
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auto c01 = F::Expand(p0[1]);
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c02 = F::Expand(p0[2]);
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auto c = add_121(c00, c01, c02);
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d[i] = F::Compact(c >> 2);
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p0 += 2;
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}
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}
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template <typename F> void downsample_3_2(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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@ -125,29 +221,8 @@ template <typename F> void downsample_3_2(void* dst, const void* src, size_t src
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}
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}
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template <typename F> void downsample_2_3(void* dst, const void* src, size_t srcRB, int count) {
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auto p0 = static_cast<const typename F::Type*>(src);
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auto p1 = (const typename F::Type*)((const char*)p0 + srcRB);
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auto p2 = (const typename F::Type*)((const char*)p1 + srcRB);
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auto d = static_cast<typename F::Type*>(dst);
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for (int i = 0; i < count; ++i) {
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auto c00 = F::Expand(p0[0]);
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auto c01 = F::Expand(p0[1]);
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auto c10 = F::Expand(p1[0]);
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auto c11 = F::Expand(p1[1]);
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auto c20 = F::Expand(p2[0]);
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auto c21 = F::Expand(p2[1]);
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auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
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d[i] = F::Compact(c >> 3);
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p0 += 2;
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p1 += 2;
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p2 += 2;
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}
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}
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template <typename F> void downsample_3_3(void* dst, const void* src, size_t srcRB, int count) {
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SkASSERT(count > 0);
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auto p0 = static_cast<const typename F::Type*>(src);
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auto p1 = (const typename F::Type*)((const char*)p0 + srcRB);
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auto p2 = (const typename F::Type*)((const char*)p1 + srcRB);
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@ -191,8 +266,12 @@ size_t SkMipMap::AllocLevelsSize(int levelCount, size_t pixelSize) {
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SkMipMap* SkMipMap::Build(const SkPixmap& src, SkDiscardableFactoryProc fact) {
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typedef void FilterProc(void*, const void* srcPtr, size_t srcRB, int count);
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FilterProc* proc_1_2 = nullptr;
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FilterProc* proc_1_3 = nullptr;
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FilterProc* proc_2_1 = nullptr;
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FilterProc* proc_2_2 = nullptr;
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FilterProc* proc_2_3 = nullptr;
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FilterProc* proc_3_1 = nullptr;
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FilterProc* proc_3_2 = nullptr;
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FilterProc* proc_3_3 = nullptr;
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@ -201,27 +280,43 @@ SkMipMap* SkMipMap::Build(const SkPixmap& src, SkDiscardableFactoryProc fact) {
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switch (ct) {
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case kRGBA_8888_SkColorType:
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case kBGRA_8888_SkColorType:
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proc_1_2 = downsample_1_2<ColorTypeFilter_8888>;
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proc_1_3 = downsample_1_3<ColorTypeFilter_8888>;
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proc_2_1 = downsample_2_1<ColorTypeFilter_8888>;
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proc_2_2 = downsample_2_2<ColorTypeFilter_8888>;
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proc_2_3 = downsample_2_3<ColorTypeFilter_8888>;
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proc_3_1 = downsample_3_1<ColorTypeFilter_8888>;
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proc_3_2 = downsample_3_2<ColorTypeFilter_8888>;
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proc_3_3 = downsample_3_3<ColorTypeFilter_8888>;
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break;
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case kRGB_565_SkColorType:
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proc_1_2 = downsample_1_2<ColorTypeFilter_565>;
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proc_1_3 = downsample_1_3<ColorTypeFilter_565>;
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proc_2_1 = downsample_2_1<ColorTypeFilter_565>;
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proc_2_2 = downsample_2_2<ColorTypeFilter_565>;
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proc_2_3 = downsample_2_3<ColorTypeFilter_565>;
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proc_3_1 = downsample_3_1<ColorTypeFilter_565>;
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proc_3_2 = downsample_3_2<ColorTypeFilter_565>;
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proc_3_3 = downsample_3_3<ColorTypeFilter_565>;
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break;
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case kARGB_4444_SkColorType:
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proc_1_2 = downsample_1_2<ColorTypeFilter_4444>;
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proc_1_3 = downsample_1_3<ColorTypeFilter_4444>;
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proc_2_1 = downsample_2_1<ColorTypeFilter_4444>;
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proc_2_2 = downsample_2_2<ColorTypeFilter_4444>;
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proc_2_3 = downsample_2_3<ColorTypeFilter_4444>;
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proc_3_1 = downsample_3_1<ColorTypeFilter_4444>;
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proc_3_2 = downsample_3_2<ColorTypeFilter_4444>;
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proc_3_3 = downsample_3_3<ColorTypeFilter_4444>;
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break;
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case kAlpha_8_SkColorType:
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case kGray_8_SkColorType:
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proc_1_2 = downsample_1_2<ColorTypeFilter_8>;
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proc_1_3 = downsample_1_3<ColorTypeFilter_8>;
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proc_2_1 = downsample_2_1<ColorTypeFilter_8>;
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proc_2_2 = downsample_2_2<ColorTypeFilter_8>;
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proc_2_3 = downsample_2_3<ColorTypeFilter_8>;
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proc_3_1 = downsample_3_1<ColorTypeFilter_8>;
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proc_3_2 = downsample_3_2<ColorTypeFilter_8>;
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proc_3_3 = downsample_3_3<ColorTypeFilter_8>;
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break;
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@ -231,6 +326,9 @@ SkMipMap* SkMipMap::Build(const SkPixmap& src, SkDiscardableFactoryProc fact) {
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return nullptr;
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}
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if (src.width() <= 1 && src.height() <= 1) {
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return nullptr;
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}
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// whip through our loop to compute the exact size needed
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size_t size = 0;
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int countLevels = 0;
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@ -238,18 +336,15 @@ SkMipMap* SkMipMap::Build(const SkPixmap& src, SkDiscardableFactoryProc fact) {
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int width = src.width();
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int height = src.height();
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for (;;) {
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width >>= 1;
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height >>= 1;
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if (0 == width || 0 == height) {
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break;
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}
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width = SkTMax(1, width >> 1);
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height = SkTMax(1, height >> 1);
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size += SkColorTypeMinRowBytes(ct, width) * height;
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countLevels += 1;
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if (1 == width && 1 == height) {
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break;
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}
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}
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}
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if (0 == countLevels) {
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return nullptr;
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}
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SkASSERT(countLevels == SkMipMap::ComputeLevelCount(src.width(), src.height()));
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@ -283,21 +378,37 @@ SkMipMap* SkMipMap::Build(const SkPixmap& src, SkDiscardableFactoryProc fact) {
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for (int i = 0; i < countLevels; ++i) {
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FilterProc* proc;
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if (height & 1) { // src-height is 3
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if (width & 1) { // src-width is 3
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proc = proc_3_3;
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} else { // src-width is 2
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proc = proc_2_3;
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if (height & 1) {
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if (height == 1) { // src-height is 1
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if (width & 1) { // src-width is 3
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proc = proc_3_1;
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} else { // src-width is 2
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proc = proc_2_1;
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}
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} else { // src-height is 3
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if (width & 1) {
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if (width == 1) { // src-width is 1
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proc = proc_1_3;
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} else { // src-width is 3
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proc = proc_3_3;
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}
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} else { // src-width is 2
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proc = proc_2_3;
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}
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}
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} else { // src-height is 2
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if (width & 1) { // src-width is 3
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proc = proc_3_2;
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} else { // src-width is 2
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} else { // src-height is 2
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if (width & 1) {
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if (width == 1) { // src-width is 1
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proc = proc_1_2;
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} else { // src-width is 3
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proc = proc_3_2;
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}
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} else { // src-width is 2
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proc = proc_2_2;
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}
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}
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width >>= 1;
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height >>= 1;
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width = SkTMax(1, width >> 1);
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height = SkTMax(1, height >> 1);
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rowBytes = SkToU32(SkColorTypeMinRowBytes(ct, width));
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levels[i].fPixmap = SkPixmap(SkImageInfo::Make(width, height, ct, at), addr, rowBytes);
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@ -323,27 +434,21 @@ SkMipMap* SkMipMap::Build(const SkPixmap& src, SkDiscardableFactoryProc fact) {
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}
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int SkMipMap::ComputeLevelCount(int baseWidth, int baseHeight) {
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if (baseWidth < 1 || baseHeight < 1) {
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return 0;
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}
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// OpenGL's spec requires that each mipmap level have height/width equal to
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// max(1, floor(original_height / 2^i)
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// (or original_width) where i is the mipmap level.
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// Continue scaling down until both axes are size 1.
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//
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// This means it maintains isotropic space (both axes scaling down
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// at the same rate) until one axis hits size 1.
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// At that point, OpenGL continues to scale down into anisotropic space
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// (where the scales are not the same between axes).
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//
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// Skia currently does not go into anisotropic space.
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// Once an axis hits size 1 we stop.
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// All this means is rather than use the largest axis we will use the
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// smallest axis.
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const int smallestAxis = SkTMin(baseWidth, baseHeight);
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if (smallestAxis < 2) {
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const int largestAxis = SkTMax(baseWidth, baseHeight);
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if (largestAxis < 2) {
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// SkMipMap::Build requires a minimum size of 2.
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return 0;
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}
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const int leadingZeros = SkCLZ(static_cast<uint32_t>(smallestAxis));
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const int leadingZeros = SkCLZ(static_cast<uint32_t>(largestAxis));
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// If the value 00011010 has 3 leading 0s then it has 5 significant bits
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// (the bits which are not leading zeros)
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const int significantBits = (sizeof(uint32_t) * 8) - leadingZeros;
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{100, 0, 0},
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{0, 0, 0},
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// 1
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{1, 100, 0},
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{100, 1, 0},
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{1, 100, 6},
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{100, 1, 6},
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{1, 1, 0},
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// 2
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{2, 100, 1},
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{100, 2, 1},
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{2, 100, 6},
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{100, 2, 6},
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{2, 2, 1},
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// Test a handful of boundaries such as 63x63 and 64x64
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@ -142,9 +142,9 @@ DEF_TEST(MipMap_ComputeLevelCount, reporter) {
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{256, 256, 8},
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// Test different dimensions, such as 256x64
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{64, 129, 6},
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{255, 32, 5},
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{500, 1000, 8}
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{64, 129, 7},
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{255, 32, 7},
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{500, 1000, 9}
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};
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for (auto& currentTest : tests) {
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