Create ParsePath API fuzz
This is based on https://codereview.chromium.org/1675053002 BUG=skia:4438 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1702383003 Review URL: https://codereview.chromium.org/1702383003
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10
fuzz/Fuzz.h
10
fuzz/Fuzz.h
@ -16,10 +16,20 @@ class Fuzz : SkNoncopyable {
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public:
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public:
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explicit Fuzz(SkData*);
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explicit Fuzz(SkData*);
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bool nextBool();
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uint8_t nextB();
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uint8_t nextB();
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uint32_t nextU();
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uint32_t nextU();
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// This can be nan, +- infinity, 0, anything.
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float nextF();
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float nextF();
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// Return the next fuzzed value [min, max) as an unsigned 32bit integer.
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uint32_t nextRangeU(uint32_t min, uint32_t max);
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/**
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* Returns next fuzzed value [min...max) as a float.
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* Will not be Infinity or NaN.
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*/
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float nextRangeF(float min, float max);
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void signalBug (); // Tell afl-fuzz these inputs found a bug.
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void signalBug (); // Tell afl-fuzz these inputs found a bug.
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void signalBoring(); // Tell afl-fuzz these inputs are not worth testing.
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void signalBoring(); // Tell afl-fuzz these inputs are not worth testing.
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115
fuzz/FuzzParsePath.cpp
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115
fuzz/FuzzParsePath.cpp
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@ -0,0 +1,115 @@
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Fuzz.h"
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#include "SkString.h"
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#include "SkParsePath.h"
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#include <stdlib.h>
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// Most of this is taken from random_parse_path.cpp and adapted to use the Fuzz
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// instead of SKRandom
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const struct Legal {
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char fSymbol;
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int fScalars;
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} gLegal[] = {
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{ 'M', 2 },
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{ 'H', 1 },
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{ 'V', 1 },
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{ 'L', 2 },
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{ 'Q', 4 },
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{ 'T', 2 },
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{ 'C', 6 },
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{ 'S', 4 },
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{ 'A', 4 },
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{ 'Z', 0 },
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};
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bool gEasy = false; // set to true while debugging to suppress unusual whitespace
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// mostly do nothing, then bias towards spaces
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const char gWhiteSpace[] = { 0, 0, 0, 0, 0, 0, 0, 0, ' ', ' ', ' ', ' ', 0x09, 0x0D, 0x0A };
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static void add_white(Fuzz* fuzz, SkString* atom) {
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if (gEasy) {
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atom->append(" ");
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return;
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}
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int reps = fuzz->nextRangeU(0, 2);
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for (int rep = 0; rep < reps; ++rep) {
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int index = fuzz->nextRangeU(0, (int) SK_ARRAY_COUNT(gWhiteSpace) - 1);
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if (gWhiteSpace[index]) {
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atom->append(&gWhiteSpace[index], 1);
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}
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}
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}
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static void add_comma(Fuzz* fuzz, SkString* atom) {
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if (gEasy) {
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atom->append(",");
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return;
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}
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size_t count = atom->size();
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add_white(fuzz, atom);
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if (fuzz->nextBool()) {
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atom->append(",");
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}
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do {
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add_white(fuzz, atom);
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} while (count == atom->size());
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}
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static void add_some_white(Fuzz* fuzz, SkString* atom) {
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size_t count = atom->size();
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do {
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add_white(fuzz, atom);
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} while (count == atom->size());
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}
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SkString MakeRandomParsePathPiece(Fuzz* fuzz) {
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SkString atom;
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int index = fuzz->nextRangeU(0, (int) SK_ARRAY_COUNT(gLegal) - 1);
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const Legal& legal = gLegal[index];
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gEasy ? atom.append("\n") : add_white(fuzz, &atom);
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char symbol = legal.fSymbol | (fuzz->nextBool() ? 0x20 : 0);
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atom.append(&symbol, 1);
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int reps = fuzz->nextRangeU(1, 3);
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for (int rep = 0; rep < reps; ++rep) {
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for (int index = 0; index < legal.fScalars; ++index) {
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SkScalar coord = fuzz->nextRangeF(0, 100);
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add_white(fuzz, &atom);
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atom.appendScalar(coord);
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if (rep < reps - 1 && index < legal.fScalars - 1) {
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add_comma(fuzz, &atom);
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} else {
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add_some_white(fuzz, &atom);
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}
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if ('A' == legal.fSymbol && 1 == index) {
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atom.appendScalar(fuzz->nextRangeF(-720, 720));
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add_comma(fuzz, &atom);
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atom.appendU32(fuzz->nextRangeU(0, 1));
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add_comma(fuzz, &atom);
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atom.appendU32(fuzz->nextRangeU(0, 1));
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add_comma(fuzz, &atom);
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}
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}
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}
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return atom;
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}
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DEF_FUZZ(ParsePath, fuzz) {
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SkPath path;
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SkString spec;
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uint32_t count = fuzz->nextRangeU(0, 40);
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for (uint32_t i = 0; i < count; ++i) {
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spec.append(MakeRandomParsePathPiece(fuzz));
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}
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SkDebugf("SkParsePath::FromSVGString(%s, &path);\n",spec.c_str());
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if (!SkParsePath::FromSVGString(spec.c_str(), &path)){
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fuzz->signalBug();
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}
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}
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@ -17,6 +17,7 @@
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#include "SkPicture.h"
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#include "SkPicture.h"
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#include "SkStream.h"
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#include "SkStream.h"
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#include <cmath>
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#include <signal.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -114,8 +115,8 @@ static void dump_png(SkBitmap bitmap) {
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int fuzz_img(SkData* bytes, uint8_t scale, uint8_t mode) {
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int fuzz_img(SkData* bytes, uint8_t scale, uint8_t mode) {
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// We can scale 1x, 2x, 4x, 8x, 16x
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// We can scale 1x, 2x, 4x, 8x, 16x
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scale = scale % 5;
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scale = scale % 5;
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float fscale = pow(2.0f, scale);
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float fscale = (float)pow(2.0f, scale);
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SkDebugf("Scaling factor: %d\n", fscale);
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SkDebugf("Scaling factor: %f\n", fscale);
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// We have 4 different modes of decoding, just like DM.
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// We have 4 different modes of decoding, just like DM.
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mode = mode % 4;
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mode = mode % 4;
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@ -393,6 +394,31 @@ T Fuzz::nextT() {
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}
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}
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uint8_t Fuzz::nextB() { return this->nextT<uint8_t >(); }
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uint8_t Fuzz::nextB() { return this->nextT<uint8_t >(); }
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bool Fuzz::nextBool() { return nextB()&1; }
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uint32_t Fuzz::nextU() { return this->nextT<uint32_t>(); }
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uint32_t Fuzz::nextU() { return this->nextT<uint32_t>(); }
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float Fuzz::nextF() { return this->nextT<float >(); }
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float Fuzz::nextF() { return this->nextT<float >(); }
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uint32_t Fuzz::nextRangeU(uint32_t min, uint32_t max) {
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if (min > max) {
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SkDebugf("Check mins and maxes (%d, %d)\n", min, max);
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this->signalBoring();
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}
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uint32_t range = max - min + 1;
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if (0 == range) {
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return this->nextU();
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} else {
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return min + this->nextU() % range;
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}
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}
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float Fuzz::nextRangeF(float min, float max) {
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if (min > max) {
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SkDebugf("Check mins and maxes (%f, %f)\n", min, max);
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this->signalBoring();
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}
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float f = std::abs(this->nextF());
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if (!std::isnormal(f) && f != 0.0) {
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this->signalBoring();
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}
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return min + fmod(f, (max - min + 1));
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}
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