GrContextFactory can now expose the GLContext it is using.
Review URL: https://codereview.appspot.com/6461081 git-svn-id: http://skia.googlecode.com/svn/trunk@5105 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -47,6 +47,7 @@
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'../tests/GeometryTest.cpp',
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'../tests/GeometryTest.cpp',
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'../tests/GLInterfaceValidation.cpp',
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'../tests/GLInterfaceValidation.cpp',
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'../tests/GLProgramsTest.cpp',
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'../tests/GLProgramsTest.cpp',
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'../tests/GrContextFactoryTest.cpp',
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'../tests/GradientTest.cpp',
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'../tests/GradientTest.cpp',
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'../tests/GrMemoryPoolTest.cpp',
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'../tests/GrMemoryPoolTest.cpp',
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'../tests/InfRectTest.cpp',
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'../tests/InfRectTest.cpp',
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@ -109,6 +109,19 @@ public:
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ctx.fType = type;
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ctx.fType = type;
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return ctx.fGrContext;
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return ctx.fGrContext;
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}
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}
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// Returns the GLContext of the given type. If it has not been created yet,
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// NULL is returned instead.
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SkGLContext* getGLContext(GLContextType type) {
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for (int i = 0; i < fContexts.count(); ++i) {
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if (fContexts[i].fType == type) {
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return fContexts[i].fGLContext;
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}
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}
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return NULL;
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}
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private:
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private:
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struct GPUContext {
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struct GPUContext {
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GLContextType fType;
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GLContextType fType;
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36
tests/GrContextFactoryTest.cpp
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36
tests/GrContextFactoryTest.cpp
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@ -0,0 +1,36 @@
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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// This is a GPU-backend specific test
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#if SK_SUPPORT_GPU
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#include "GrContextFactory.h"
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static void test_context_factory(skiatest::Reporter* reporter) {
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GrContextFactory contextFactory;
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// Before we ask for a context, we expect the GL context to not be there.
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REPORTER_ASSERT(reporter,
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NULL == contextFactory.getGLContext(GrContextFactory::kNative_GLContextType));
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// After we ask for a context, we expect that the GL context to be there.
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contextFactory.get(GrContextFactory::kNative_GLContextType);
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REPORTER_ASSERT(reporter,
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contextFactory.getGLContext(GrContextFactory::kNative_GLContextType) != NULL);
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// If we did not ask for a context with the particular GL context, we would
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// expect the particular GL context to not be there.
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REPORTER_ASSERT(reporter,
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NULL == contextFactory.getGLContext(GrContextFactory::kNull_GLContextType));
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}
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#include "TestClassDef.h"
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DEFINE_TESTCLASS("GrContextFactory", GrContextFactoryClass, test_context_factory);
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#endif
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