Add flag to avoid stencil buffers in Skia

Certain systems experience a leak in the GL driver associated with
stencil buffers. Attempts to avoid the leak (while still using stencil
buffers) dind't succeed. This patch adds a GrContextOption
fAvoidStencilBuffers. This disables certain path rendering modes, as
well as stencil based masking/clipping.

Bug: 713854
Change-Id: Ifa6c0f2bd5ee395547bda9165d6c79d197ae8b8b
Reviewed-on: https://skia-review.googlesource.com/15253
Commit-Queue: Eric Karl <ericrk@chromium.org>
Reviewed-by: Eric Karl <ericrk@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Eric Karl 2017-05-08 12:02:07 -07:00 committed by Skia Commit-Bot
parent fda4600e41
commit 5c77975e4c
28 changed files with 152 additions and 76 deletions

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@ -79,6 +79,8 @@ public:
bool avoidInstancedDrawsToFPTargets() const { return fAvoidInstancedDrawsToFPTargets; }
bool avoidStencilBuffers() const { return fAvoidStencilBuffers; }
/**
* Indicates the capabilities of the fixed function blend unit.
*/
@ -225,6 +227,7 @@ protected:
bool fUseDrawInsteadOfPartialRenderTargetWrite : 1;
bool fUseDrawInsteadOfAllRenderTargetWrites : 1;
bool fAvoidInstancedDrawsToFPTargets : 1;
bool fAvoidStencilBuffers : 1;
// ANGLE workaround
bool fPreferVRAMUseOverFlushes : 1;

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@ -110,6 +110,12 @@ struct GrContextOptions {
* The maximum size of cache textures used for Skia's Glyph cache.
*/
float fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
/**
* Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
* allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
*/
bool fAvoidStencilBuffers = false;
};
GR_MAKE_BITFIELD_CLASS_OPS(GrContextOptions::GpuPathRenderers)

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@ -77,6 +77,7 @@ GrCaps::GrCaps(const GrContextOptions& options) {
fUseDrawInsteadOfPartialRenderTargetWrite = options.fUseDrawInsteadOfPartialRenderTargetWrite;
fUseDrawInsteadOfAllRenderTargetWrites = false;
fAvoidInstancedDrawsToFPTargets = false;
fAvoidStencilBuffers = false;
fPreferVRAMUseOverFlushes = true;
}
@ -95,6 +96,7 @@ void GrCaps::applyOptionsOverrides(const GrContextOptions& options) {
GrWindowRectangles::kMaxWindows, fMaxWindowRectangles);
fMaxWindowRectangles = GrWindowRectangles::kMaxWindows;
}
fAvoidStencilBuffers = options.fAvoidStencilBuffers;
}
static SkString map_flags_to_string(uint32_t flags) {

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@ -115,7 +115,7 @@ bool GrClipStackClip::PathNeedsSWRenderer(GrContext* context,
GrShape shape(path, GrStyle::SimpleFill());
GrPathRenderer::CanDrawPathArgs canDrawArgs;
canDrawArgs.fShaderCaps = context->caps()->shaderCaps();
canDrawArgs.fCaps = context->caps();
canDrawArgs.fViewMatrix = &viewMatrix;
canDrawArgs.fShape = &shape;
if (!element->isAA()) {
@ -152,6 +152,10 @@ bool GrClipStackClip::UseSWOnlyPath(GrContext* context,
// a clip gets complex enough it can just be done in SW regardless
// of whether it would invoke the GrSoftwarePathRenderer.
// If we're avoiding stencils, always use SW:
if (context->caps()->avoidStencilBuffers())
return true;
// Set the matrix so that rendered clip elements are transformed to mask space from clip
// space.
SkMatrix translate;
@ -283,6 +287,8 @@ bool GrClipStackClip::apply(GrContext* context, GrRenderTargetContext* renderTar
SkASSERT(rtIBounds.contains(clipIBounds)); // Mask shouldn't be larger than the RT.
#endif
bool avoidStencilBuffers = context->caps()->avoidStencilBuffers();
// An element count of 4 was chosen because of the common pattern in Blink of:
// isect RR
// diff RR
@ -294,7 +300,8 @@ bool GrClipStackClip::apply(GrContext* context, GrRenderTargetContext* renderTar
if (reducedClip.elements().count() <= kMaxAnalyticElements) {
// When there are multiple samples we want to do per-sample clipping, not compute a
// fractional pixel coverage.
bool disallowAnalyticAA = renderTargetContext->isStencilBufferMultisampled();
bool disallowAnalyticAA = renderTargetContext->isStencilBufferMultisampled() &&
!avoidStencilBuffers;
if (disallowAnalyticAA && !renderTargetContext->numColorSamples()) {
// With a single color sample, any coverage info is lost from color once it hits the
// color buffer anyway, so we may as well use coverage AA if nothing else in the pipe
@ -302,7 +309,7 @@ bool GrClipStackClip::apply(GrContext* context, GrRenderTargetContext* renderTar
disallowAnalyticAA = useHWAA || hasUserStencilSettings;
}
sk_sp<GrFragmentProcessor> clipFP;
if (reducedClip.requiresAA() &&
if ((reducedClip.requiresAA() || avoidStencilBuffers) &&
get_analytic_clip_processor(reducedClip.elements(), disallowAnalyticAA, devBounds,
&clipFP)) {
out->addCoverageFP(std::move(clipFP));
@ -311,7 +318,8 @@ bool GrClipStackClip::apply(GrContext* context, GrRenderTargetContext* renderTar
}
// If the stencil buffer is multisampled we can use it to do everything.
if (!renderTargetContext->isStencilBufferMultisampled() && reducedClip.requiresAA()) {
if ((!renderTargetContext->isStencilBufferMultisampled() && reducedClip.requiresAA()) ||
avoidStencilBuffers) {
sk_sp<GrTextureProxy> result;
if (UseSWOnlyPath(context, hasUserStencilSettings, renderTargetContext, reducedClip)) {
// The clip geometry is complex enough that it will be more efficient to create it
@ -328,7 +336,13 @@ bool GrClipStackClip::apply(GrContext* context, GrRenderTargetContext* renderTar
reducedClip.ibounds()));
return true;
}
// if alpha clip mask creation fails fall through to the non-AA code paths
// If alpha or software clip mask creation fails, fall through to the stencil code paths,
// unless stencils are disallowed.
if (context->caps()->avoidStencilBuffers()) {
SkDebugf("WARNING: Clip mask requires stencil, but stencil unavailable. Clip will be ignored.\n");
return false;
}
}
GrRenderTarget* rt = renderTargetContext->accessRenderTarget();

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@ -197,10 +197,13 @@ sk_sp<GrTexture> GrGpu::wrapBackendTexture(const GrBackendTexture& backendTex,
if (!tex) {
return nullptr;
}
// TODO: defer this and attach dynamically
GrRenderTarget* tgt = tex->asRenderTarget();
if (tgt && !fContext->resourceProvider()->attachStencilAttachment(tgt)) {
return nullptr;
if (!this->caps()->avoidStencilBuffers()) {
// TODO: defer this and attach dynamically
GrRenderTarget* tgt = tex->asRenderTarget();
if (tgt && !fContext->resourceProvider()->attachStencilAttachment(tgt)) {
return nullptr;
}
}
return tex;
}

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@ -74,14 +74,14 @@ public:
/** Args to canDrawPath()
*
* fShaderCaps The shader caps
* fCaps The context caps
* fPipelineBuilder The pipelineBuilder
* fViewMatrix The viewMatrix
* fShape The shape to draw
* fAntiAlias The type of anti aliasing required.
*/
struct CanDrawPathArgs {
const GrShaderCaps* fShaderCaps;
const GrCaps* fCaps;
const SkMatrix* fViewMatrix;
const GrShape* fShape;
GrAAType fAAType;
@ -91,7 +91,7 @@ public:
#ifdef SK_DEBUG
void validate() const {
SkASSERT(fShaderCaps);
SkASSERT(fCaps);
SkASSERT(fViewMatrix);
SkASSERT(fShape);
}
@ -153,7 +153,7 @@ public:
SkDEBUGCODE(args.validate();)
#ifdef SK_DEBUG
CanDrawPathArgs canArgs;
canArgs.fShaderCaps = args.fContext->caps()->shaderCaps();
canArgs.fCaps = args.fContext->caps();
canArgs.fViewMatrix = args.fViewMatrix;
canArgs.fShape = args.fShape;
canArgs.fAAType = args.fAAType;

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@ -730,7 +730,7 @@ bool GrReducedClip::drawStencilClipMask(GrContext* context,
GrShape shape(clipPath, GrStyle::SimpleFill());
GrPathRenderer::CanDrawPathArgs canDrawArgs;
canDrawArgs.fShaderCaps = context->caps()->shaderCaps();
canDrawArgs.fCaps = context->caps();
canDrawArgs.fViewMatrix = &SkMatrix::I();
canDrawArgs.fShape = &shape;
canDrawArgs.fAAType = aaType;

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@ -1425,8 +1425,7 @@ bool GrRenderTargetContextPriv::drawAndStencilPath(const GrClip& clip,
GrShape shape(path, GrStyle::SimpleFill());
GrPathRenderer::CanDrawPathArgs canDrawArgs;
canDrawArgs.fShaderCaps =
fRenderTargetContext->drawingManager()->getContext()->caps()->shaderCaps();
canDrawArgs.fCaps = fRenderTargetContext->drawingManager()->getContext()->caps();
canDrawArgs.fViewMatrix = &viewMatrix;
canDrawArgs.fShape = &shape;
canDrawArgs.fAAType = aaType;
@ -1487,7 +1486,7 @@ void GrRenderTargetContext::internalDrawPath(const GrClip& clip,
aaType = GrAAType::kCoverage;
}
GrPathRenderer::CanDrawPathArgs canDrawArgs;
canDrawArgs.fShaderCaps = this->drawingManager()->getContext()->caps()->shaderCaps();
canDrawArgs.fCaps = this->drawingManager()->getContext()->caps();
canDrawArgs.fViewMatrix = &viewMatrix;
canDrawArgs.fShape = &shape;
canDrawArgs.fHasUserStencilSettings = false;

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@ -136,7 +136,9 @@ bool GrSoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) {
bool inverseFilled = false;
SkTLazy<GrShape> tmpShape;
SkASSERT(!args.fShape->style().applies());
inverseFilled = args.fShape->inverseFilled();
// If the path is hairline, ignore inverse fill.
inverseFilled = args.fShape->inverseFilled() &&
!IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr);
SkIRect unclippedDevShapeBounds, clippedDevShapeBounds, devClipBounds;
// To prevent overloading the cache with entries during animations we limit the cache of masks

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@ -344,23 +344,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
* GrCaps fields
**************************************************************************/
// We need dual source blending and the ability to disable multisample in order to support mixed
// samples in every corner case. We only use mixed samples if the stencil-and-cover path
// renderer is available and enabled; no other path renderers support this feature.
if (fMultisampleDisableSupport &&
shaderCaps->dualSourceBlendingSupport() &&
fShaderCaps->pathRenderingSupport() &&
(contextOptions.fGpuPathRenderers & GrContextOptions::GpuPathRenderers::kStencilAndCover)) {
fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") ||
ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples");
// Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples.
if (fUsesMixedSamples && (kNVIDIA_GrGLDriver == ctxInfo.driver() ||
kChromium_GrGLDriver == ctxInfo.driver())) {
fDiscardRenderTargetSupport = false;
fInvalidateFBType = kNone_InvalidateFBType;
}
}
// SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
// frequently changing VBOs. We've measured a performance increase using non-VBO vertex
// data for dynamic content on these GPUs. Perhaps we should read the renderer string and
@ -373,11 +356,12 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
fPreferClientSideDynamicBuffers = true;
}
// fUsesMixedSamples must be set before calling initFSAASupport.
this->initFSAASupport(ctxInfo, gli);
if (!contextOptions.fAvoidStencilBuffers) {
// To reduce surface area, if we avoid stencil buffers, we also disable MSAA.
this->initFSAASupport(contextOptions, ctxInfo, gli);
this->initStencilSupport(ctxInfo);
}
this->initBlendEqationSupport(ctxInfo);
this->initStencilFormats(ctxInfo);
if (kGL_GrGLStandard == standard) {
fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
@ -464,21 +448,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
kQualcomm_GrGLVendor != ctxInfo.vendor();
#endif
// initFSAASupport() must have been called before this point
if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount);
} else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxStencilSampleCount);
}
// We only have a use for raster multisample if there is coverage modulation from mixed samples.
if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples);
// This is to guard against platforms that may not support as many samples for
// glRasterSamples as they do for framebuffers.
fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSamples);
}
fMaxColorSampleCount = fMaxStencilSampleCount;
if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles);
}
@ -982,7 +951,25 @@ bool GrGLCaps::readPixelsSupported(GrPixelConfig surfaceConfig,
fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fType == readType;
}
void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
void GrGLCaps::initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo,
const GrGLInterface* gli) {
// We need dual source blending and the ability to disable multisample in order to support mixed
// samples in every corner case. We only use mixed samples if the stencil-and-cover path
// renderer is available and enabled; no other path renderers support this feature.
if (fMultisampleDisableSupport &&
this->shaderCaps()->dualSourceBlendingSupport() &&
this->shaderCaps()->pathRenderingSupport() &&
(contextOptions.fGpuPathRenderers & GrContextOptions::GpuPathRenderers::kStencilAndCover)) {
fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") ||
ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples");
// Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples.
if (fUsesMixedSamples && (kNVIDIA_GrGLDriver == ctxInfo.driver() ||
kChromium_GrGLDriver == ctxInfo.driver())) {
fDiscardRenderTargetSupport = false;
fInvalidateFBType = kNone_InvalidateFBType;
}
}
if (kGL_GrGLStandard != ctxInfo.standard()) {
// We prefer the EXT/IMG extension over ES3 MSAA because we've observed
// ES3 driver bugs on at least one device with a tiled GPU (N10).
@ -1030,6 +1017,20 @@ void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fBlitFramebufferFlags = 0;
}
}
if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount);
} else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxStencilSampleCount);
}
// We only have a use for raster multisample if there is coverage modulation from mixed samples.
if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples);
// This is to guard against platforms that may not support as many samples for
// glRasterSamples as they do for framebuffers.
fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSamples);
}
fMaxColorSampleCount = fMaxStencilSampleCount;
}
void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) {
@ -1084,7 +1085,7 @@ namespace {
const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
}
void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
void GrGLCaps::initStencilSupport(const GrGLContextInfo& ctxInfo) {
// Build up list of legal stencil formats (though perhaps not supported on
// the particular gpu/driver) from most preferred to least.

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@ -380,9 +380,10 @@ private:
void onApplyOptionsOverrides(const GrContextOptions& options) override;
void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*);
void initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo&,
const GrGLInterface*);
void initBlendEqationSupport(const GrGLContextInfo&);
void initStencilFormats(const GrGLContextInfo&);
void initStencilSupport(const GrGLContextInfo&);
// This must be called after initFSAASupport().
void initConfigTable(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*,
GrShaderCaps*);

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@ -7,6 +7,7 @@
#include "GrGLRenderTarget.h"
#include "GrContext.h"
#include "GrGLGpu.h"
#include "GrGLUtil.h"
#include "GrGpuResourcePriv.h"
@ -170,6 +171,10 @@ GrGLGpu* GrGLRenderTarget::getGLGpu() const {
}
bool GrGLRenderTarget::canAttemptStencilAttachment() const {
if (this->getGpu()->getContext()->caps()->avoidStencilBuffers()) {
return false;
}
// Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
// allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
// Skia created it.

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@ -7,6 +7,7 @@
#include "GrGLTextureRenderTarget.h"
#include "GrContext.h"
#include "SkTraceMemoryDump.h"
// GrGLTextureRenderTarget must dump both of its superclasses.
@ -40,8 +41,8 @@ void GrGLTextureRenderTarget::dumpMemoryStatistics(
bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const {
// The RT FBO of GrGLTextureRenderTarget is never created from a
// wrapped FBO.
return true;
// wrapped FBO, so we only care about the flag.
return !this->getGpu()->getContext()->caps()->avoidStencilBuffers();
}
sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped(

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@ -667,9 +667,9 @@ sk_sp<GrGeometryProcessor> QuadEdgeEffect::TestCreate(GrProcessorTestData* d) {
///////////////////////////////////////////////////////////////////////////////
bool GrAAConvexPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
return (args.fShaderCaps->shaderDerivativeSupport() && (GrAAType::kCoverage == args.fAAType) &&
args.fShape->style().isSimpleFill() && !args.fShape->inverseFilled() &&
args.fShape->knownToBeConvex());
return (args.fCaps->shaderCaps()->shaderDerivativeSupport() &&
(GrAAType::kCoverage == args.fAAType) && args.fShape->style().isSimpleFill() &&
!args.fShape->inverseFilled() && args.fShape->knownToBeConvex());
}
// extract the result vertices and indices from the GrAAConvexTessellator

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@ -624,7 +624,7 @@ bool GrAAHairLinePathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const
}
if (SkPath::kLine_SegmentMask == args.fShape->segmentMask() ||
args.fShaderCaps->shaderDerivativeSupport()) {
args.fCaps->shaderCaps()->shaderDerivativeSupport()) {
return true;
}

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@ -548,10 +548,14 @@ bool GrDefaultPathRenderer::internalDrawPath(GrRenderTargetContext* renderTarget
}
bool GrDefaultPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
bool isHairline = IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr);
// If we aren't a single_pass_shape or hairline, we require stencil buffers.
if (!(single_pass_shape(*args.fShape) || isHairline) && args.fCaps->avoidStencilBuffers()) {
return false;
}
// This can draw any path with any simple fill style but doesn't do coverage-based antialiasing.
return GrAAType::kCoverage != args.fAAType &&
(args.fShape->style().isSimpleFill() ||
IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr));
(args.fShape->style().isSimpleFill() || isHairline);
}
bool GrDefaultPathRenderer::onDrawPath(const DrawPathArgs& args) {

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@ -677,6 +677,10 @@ bool GrMSAAPathRenderer::internalDrawPath(GrRenderTargetContext* renderTargetCon
}
bool GrMSAAPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
// If we aren't a single_pass_shape, we require stencil buffers.
if (!single_pass_shape(*args.fShape) && args.fCaps->avoidStencilBuffers()) {
return false;
}
// This path renderer only fills and relies on MSAA for antialiasing. Stroked shapes are
// handled by passing on the original shape and letting the caller compute the stroked shape
// which will have a fill style.

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@ -87,7 +87,7 @@ GrSmallPathRenderer::~GrSmallPathRenderer() {
////////////////////////////////////////////////////////////////////////////////
bool GrSmallPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
if (!args.fShaderCaps->shaderDerivativeSupport()) {
if (!args.fCaps->shaderCaps()->shaderDerivativeSupport()) {
return false;
}
// If the shape has no key then we won't get any reuse.

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@ -22,7 +22,7 @@
GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrResourceProvider* resourceProvider,
const GrCaps& caps) {
if (caps.shaderCaps()->pathRenderingSupport()) {
if (caps.shaderCaps()->pathRenderingSupport() && !caps.avoidStencilBuffers()) {
return new GrStencilAndCoverPathRenderer(resourceProvider);
} else {
return nullptr;

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@ -251,7 +251,11 @@ static bool set_random_state(GrPaint* paint, SkRandom* random) {
}
// right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()'
static const GrUserStencilSettings* get_random_stencil(SkRandom* random) {
static const GrUserStencilSettings* get_random_stencil(SkRandom* random, GrContext* context) {
if (context->caps()->avoidStencilBuffers()) {
return &GrUserStencilSettings::kUnused;
}
static constexpr GrUserStencilSettings kDoesWriteStencil(
GrUserStencilSettings::StaticInit<
0xffff,
@ -332,7 +336,7 @@ bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages) {
set_random_color_coverage_stages(&grPaint, &ptd, maxStages);
set_random_xpf(&grPaint, &ptd);
bool snapToCenters = set_random_state(&grPaint, &random);
const GrUserStencilSettings* uss = get_random_stencil(&random);
const GrUserStencilSettings* uss = get_random_stencil(&random, context);
// We don't use kHW because we will hit an assertion if the render target is not
// multisampled
static constexpr GrAAType kAATypes[] = {GrAAType::kNone, GrAAType::kCoverage};

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@ -190,6 +190,11 @@ private:
DEF_GPUTEST(GLSampleLocations, reporter, /*factory*/) {
GLTestSampleLocationsInterface testInterface;
sk_sp<GrContext> ctx(GrContext::Create(kOpenGL_GrBackend, testInterface));
// This test relies on at least 2 samples.
if (ctx->caps()->maxSampleCount() < 2) {
return;
}
test_sampleLocations(reporter, &testInterface, ctx.get());
}

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@ -101,6 +101,9 @@ DEF_GPUTEST_FOR_CONTEXTS(ResourceCacheStencilBuffers, &is_rendering_and_not_angl
smallDesc.fHeight = 4;
smallDesc.fSampleCnt = 0;
if (context->caps()->avoidStencilBuffers()) {
return;
}
GrResourceProvider* resourceProvider = context->resourceProvider();
// Test that two budgeted RTs with the same desc share a stencil buffer.
sk_sp<GrTexture> smallRT0(resourceProvider->createTexture(smallDesc, SkBudgeted::kYes));

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@ -781,6 +781,9 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceAttachStencil_Gpu, reporter, ctxInf
if (!gpu) {
return;
}
if (gpu->caps()->avoidStencilBuffers()) {
return;
}
static const uint32_t kOrigColor = 0xFFAABBCC;
for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,

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@ -80,7 +80,7 @@ DEF_TEST(ParseConfigs_DefaultConfigs, reporter) {
"pdf", "skp", "svg", "xps", "angle_d3d11_es2", "angle_gl_es2", "commandbuffer", "mesa",
"hwui", "glf16", "glessrgb", "gl", "glnvpr4", "glnvprdit4", "glsrgb", "glmsaa4", "vk",
"glinst", "glinst4", "glinstdit4", "glinst8", "glinstdit8", "glesinst", "glesinst4",
"glesinstdit4", "glwide", "glnarrow"
"glesinstdit4", "glwide", "glnarrow", "glnostencils"
});
SkCommandLineConfigArray configs;

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@ -64,6 +64,7 @@ static const struct {
{ "glsrgb", "gpu", "api=gl,color=srgb" },
{ "glwide", "gpu", "api=gl,color=f16_wide" },
{ "glnarrow", "gpu", "api=gl,color=f16_narrow" },
{ "glnostencils", "gpu", "api=gl,stencils=false" },
{ "glessrgb", "gpu", "api=gles,color=srgb" },
{ "gleswide", "gpu", "api=gles,color=f16_wide" },
{ "glesnarrow", "gpu", "api=gles,color=f16_narrow" },
@ -151,6 +152,8 @@ static const char configExtendedHelp[] =
"\t Use NV_path_rendering OpenGL and OpenGL ES extension.\n"
"\tsamples\ttype: int\tdefault: 0.\n"
"\t Use multisampling with N samples.\n"
"\tstencils\ttype: bool\tdefault: true.\n"
"\t Allow the use of stencil buffers.\n"
"\n"
"Predefined configs:\n\n"
// Help text for pre-defined configs is auto-generated from gPredefinedConfigs
@ -181,7 +184,7 @@ SkCommandLineConfig::~SkCommandLineConfig() {
SkCommandLineConfigGpu::SkCommandLineConfigGpu(
const SkString& tag, const SkTArray<SkString>& viaParts, ContextType contextType, bool useNVPR,
bool useInstanced, bool useDIText, int samples, SkColorType colorType,
sk_sp<SkColorSpace> colorSpace)
sk_sp<SkColorSpace> colorSpace, bool useStencilBuffers)
: SkCommandLineConfig(tag, SkString("gpu"), viaParts)
, fContextType(contextType)
, fContextOverrides(ContextOverrides::kNone)
@ -210,6 +213,9 @@ SkCommandLineConfigGpu::SkCommandLineConfigGpu(
fContextOverrides |= ContextOverrides::kRequireSRGBSupport;
fContextOverrides |= ContextOverrides::kAllowSRGBWithoutDecodeControl;
}
if (!useStencilBuffers) {
fContextOverrides |= ContextOverrides::kAvoidStencilBuffers;
}
}
static bool parse_option_int(const SkString& value, int* outInt) {
if (value.isEmpty()) {
@ -370,6 +376,8 @@ SkCommandLineConfigGpu* parse_command_line_config_gpu(const SkString& tag,
bool seenColor = false;
SkColorType colorType = kRGBA_8888_SkColorType;
sk_sp<SkColorSpace> colorSpace = nullptr;
bool seenUseStencils = false;
bool useStencils = true;
SkTArray<SkString> optionParts;
SkStrSplit(options.c_str(), ",", kStrict_SkStrSplitMode, &optionParts);
@ -400,6 +408,9 @@ SkCommandLineConfigGpu* parse_command_line_config_gpu(const SkString& tag,
} else if (key.equals("color") && !seenColor) {
valueOk = parse_option_gpu_color(value, &colorType, &colorSpace);
seenColor = true;
} else if (key.equals("stencils") && !seenUseStencils) {
valueOk = parse_option_bool(value, &useStencils);
seenUseStencils = true;
}
if (!valueOk) {
return nullptr;
@ -409,7 +420,7 @@ SkCommandLineConfigGpu* parse_command_line_config_gpu(const SkString& tag,
return nullptr;
}
return new SkCommandLineConfigGpu(tag, vias, contextType, useNVPR, useInstanced, useDIText,
samples, colorType, colorSpace);
samples, colorType, colorSpace, useStencils);
}
#endif

View File

@ -55,7 +55,8 @@ class SkCommandLineConfigGpu : public SkCommandLineConfig {
typedef sk_gpu_test::GrContextFactory::ContextOverrides ContextOverrides;
SkCommandLineConfigGpu(const SkString& tag, const SkTArray<SkString>& viaParts,
ContextType contextType, bool useNVPR, bool useInstanced, bool useDIText,
int samples, SkColorType colorType, sk_sp<SkColorSpace> colorSpace);
int samples, SkColorType colorType, sk_sp<SkColorSpace> colorSpace,
bool useStencilBuffers);
const SkCommandLineConfigGpu* asConfigGpu() const override { return this; }
ContextType getContextType() const { return fContextType; }
ContextOverrides getContextOverrides() const { return fContextOverrides; }

View File

@ -230,6 +230,9 @@ ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOv
if (ContextOverrides::kAllowSRGBWithoutDecodeControl & overrides) {
grOptions.fRequireDecodeDisableForSRGB = false;
}
if (ContextOverrides::kAvoidStencilBuffers & overrides) {
grOptions.fAvoidStencilBuffers = true;
}
sk_sp<GrContext> grCtx(GrContext::Create(backend, backendContext, grOptions));
if (!grCtx.get()) {
return ContextInfo();

View File

@ -94,9 +94,10 @@ public:
kDisableNVPR = 0x1,
kUseInstanced = 0x2,
kAllowSRGBWithoutDecodeControl = 0x4,
kAvoidStencilBuffers = 0x8,
kRequireNVPRSupport = 0x8,
kRequireSRGBSupport = 0x10
kRequireNVPRSupport = 0x10,
kRequireSRGBSupport = 0x20,
};
static bool IsRenderingContext(ContextType type) {