Fix a bug in SkGpuBlurUtils::GaussianBlur
This fixes the remaining imageblurclampmode bug and a preexisting un-reported error in the imageblurrepeatmode GM. Bug: skia:7765 Change-Id: Ib7e8d21ea67e6b2d7088d5e57bec34e159a36fd2 Reviewed-on: https://skia-review.googlesource.com/125383 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -161,7 +161,7 @@ static sk_sp<GrRenderTargetContext> convolve_gaussian(GrContext* context,
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Direction direction,
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int radius,
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float sigma,
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const SkIRect& srcBounds,
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SkIRect* contentRect,
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GrTextureDomain::Mode mode,
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const SkImageInfo& dstII,
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SkBackingFit fit) {
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@ -184,18 +184,19 @@ static sk_sp<GrRenderTargetContext> convolve_gaussian(GrContext* context,
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int bounds[2] = { 0, 0 };
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SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
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if (GrTextureDomain::kIgnore_Mode == mode) {
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*contentRect = dstRect;
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convolve_gaussian_1d(dstRenderTargetContext.get(), clip, dstRect, srcOffset,
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std::move(proxy), direction, radius, sigma,
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GrTextureDomain::kIgnore_Mode, bounds);
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return dstRenderTargetContext;
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}
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SkIRect midRect = srcBounds, leftRect, rightRect;
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SkIRect midRect = *contentRect, leftRect, rightRect;
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midRect.offset(srcOffset);
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SkIRect topRect, bottomRect;
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if (Direction::kX == direction) {
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bounds[0] = srcBounds.left();
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bounds[1] = srcBounds.right();
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bounds[0] = contentRect->left();
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bounds[1] = contentRect->right();
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topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
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bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
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midRect.inset(radius, 0);
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@ -204,9 +205,14 @@ static sk_sp<GrRenderTargetContext> convolve_gaussian(GrContext* context,
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SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
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dstRect.fTop = midRect.top();
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dstRect.fBottom = midRect.bottom();
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contentRect->fLeft = dstRect.fLeft;
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contentRect->fTop = midRect.fTop;
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contentRect->fRight = dstRect.fRight;
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contentRect->fBottom = midRect.fBottom;
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} else {
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bounds[0] = srcBounds.top();
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bounds[1] = srcBounds.bottom();
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bounds[0] = contentRect->top();
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bounds[1] = contentRect->bottom();
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topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
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bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
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midRect.inset(0, radius);
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@ -215,6 +221,11 @@ static sk_sp<GrRenderTargetContext> convolve_gaussian(GrContext* context,
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SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
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dstRect.fLeft = midRect.left();
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dstRect.fRight = midRect.right();
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contentRect->fLeft = midRect.fLeft;
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contentRect->fTop = dstRect.fTop;
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contentRect->fRight = midRect.fRight;
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contentRect->fBottom = dstRect.fBottom;
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}
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if (!topRect.isEmpty()) {
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dstRenderTargetContext->clear(&topRect, 0, GrRenderTargetContext::CanClearFullscreen::kNo);
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@ -488,7 +499,7 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
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if (sigmaX > 0.0f) {
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dstRenderTargetContext = convolve_gaussian(context, std::move(srcProxy), srcRect, srcOffset,
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Direction::kX, radiusX, sigmaX, localSrcBounds,
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Direction::kX, radiusX, sigmaX, &localSrcBounds,
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mode, finalDestII, xFit);
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if (!dstRenderTargetContext) {
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return nullptr;
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@ -508,17 +519,12 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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}
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srcRect.offsetTo(0, 0);
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localSrcBounds = srcRect;
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if (GrTextureDomain::kClamp_Mode == mode) {
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// We need to adjust bounds because we only fill part of the srcRect in x-pass.
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localSrcBounds.inset(0, radiusY);
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}
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srcOffset.set(0, 0);
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}
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if (sigmaY > 0.0f) {
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dstRenderTargetContext = convolve_gaussian(context, std::move(srcProxy), srcRect, srcOffset,
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Direction::kY, radiusY, sigmaY, localSrcBounds,
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Direction::kY, radiusY, sigmaY, &localSrcBounds,
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mode, finalDestII, yFit);
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if (!dstRenderTargetContext) {
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return nullptr;
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