start again on Sk4x with portable version and unit tests
work on tests CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu13.10-GCE-NoGPU-x86_64-Debug-ASAN-Trybot,Test-Ubuntu12-ShuttleA-GTX660-x86-Debug-Trybot,Test-Win7-ShuttleA-HD2000-x86_64-Debug-Trybot,Test-Win7-ShuttleA-HD2000-x86-Debug-Trybot BUG=skia: Review URL: https://codereview.chromium.org/704923003
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@ -189,6 +189,7 @@
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'../tests/ShaderImageFilterTest.cpp',
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'../tests/ShaderOpacityTest.cpp',
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'../tests/SizeTest.cpp',
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'../tests/Sk4xTest.cpp',
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'../tests/SkBase64Test.cpp',
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'../tests/SkResourceCacheTest.cpp',
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'../tests/SmallAllocatorTest.cpp',
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70
src/core/Sk4x.h
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70
src/core/Sk4x.h
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#ifndef Sk4x_DEFINED
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#define Sk4x_DEFINED
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#include "SkTypes.h"
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#define SK4X_PREAMBLE 1
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#include "Sk4x_portable.h"
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#undef SK4X_PREAMBLE
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template <typename T> class Sk4x;
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typedef Sk4x<float> Sk4f;
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typedef Sk4x<int32_t> Sk4i;
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template <typename T> class Sk4x {
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public:
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Sk4x(); // Uninitialized; use Sk4x(0,0,0,0) for zero.
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Sk4x(T, T, T, T);
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Sk4x(const Sk4x&);
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Sk4x& operator=(const Sk4x&);
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static Sk4x Load (const T[4]);
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static Sk4x LoadAligned(const T[4]);
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void store (T[4]) const;
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void storeAligned(T[4]) const;
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template <typename Dst> Dst reinterpret() const;
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template <typename Dst> Dst cast() const;
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bool allTrue() const;
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bool anyTrue() const;
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Sk4x bitNot() const;
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Sk4x bitAnd(const Sk4x&) const;
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Sk4x bitOr(const Sk4x&) const;
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Sk4x add(const Sk4x&) const;
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Sk4x subtract(const Sk4x&) const;
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Sk4x multiply(const Sk4x&) const;
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Sk4x divide(const Sk4x&) const;
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Sk4i equal(const Sk4x&) const;
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Sk4i notEqual(const Sk4x&) const;
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Sk4i lessThan(const Sk4x&) const;
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Sk4i greaterThan(const Sk4x&) const;
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Sk4i lessThanEqual(const Sk4x&) const;
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Sk4i greaterThanEqual(const Sk4x&) const;
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static Sk4x Min(const Sk4x& a, const Sk4x& b);
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static Sk4x Max(const Sk4x& a, const Sk4x& b);
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// Swizzles follow OpenCL xyzw convention.
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Sk4x zwxy() const;
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// When there's a second argument, it's abcd.
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static Sk4x XYAB(const Sk4x& xyzw, const Sk4x& abcd);
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static Sk4x ZWCD(const Sk4x& xyzw, const Sk4x& abcd);
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private:
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// It's handy to have Sk4f and Sk4i be mutual friends.
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template <typename S> friend class Sk4x;
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#define SK4X_PRIVATE 1
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#include "Sk4x_portable.h"
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#undef SK4X_PRIVATE
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};
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#include "Sk4x_portable.h"
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#endif//Sk4x_DEFINED
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101
src/core/Sk4x_portable.h
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101
src/core/Sk4x_portable.h
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// It is important _not_ to put header guards here.
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// This file will be intentionally included three times.
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#if defined(SK4X_PREAMBLE)
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#elif defined(SK4X_PRIVATE)
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typedef T Type;
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typedef T Vector[4];
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Vector fVec;
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template <int m, int a, int s, int k>
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static Sk4x Shuffle(const Sk4x&, const Sk4x&);
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void set(const T vals[4]) { for (int i = 0; i < 4; i++) { fVec[i] = vals[i]; } }
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#else
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#define M(...) template <typename T> __VA_ARGS__ Sk4x<T>::
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M() Sk4x() {}
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M() Sk4x(T a, T b, T c, T d) { fVec[0] = a; fVec[1] = b; fVec[2] = c; fVec[3] = d; }
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M() Sk4x(const Sk4x<T>& other) { this->set(other.fVec); }
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M(Sk4x<T>&) operator=(const Sk4x<T>& other) { this->set(other.fVec); return *this; }
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M(Sk4x<T>) Load (const T vals[4]) { Sk4x r; r.set(vals); return r; }
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M(Sk4x<T>) LoadAligned(const T vals[4]) { return Load(vals); }
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M(void) store (T vals[4]) const { for (int i = 0; i < 4; i++) { vals[i] = fVec[i]; } }
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M(void) storeAligned(T vals[4]) const { this->store(vals); }
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M(template <typename Dst> Dst) reinterpret() const {
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Dst d;
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memcpy(&d.fVec, fVec, sizeof(fVec));
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return d;
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}
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M(template <typename Dst> Dst) cast() const {
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return Dst((typename Dst::Type)fVec[0],
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(typename Dst::Type)fVec[1],
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(typename Dst::Type)fVec[2],
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(typename Dst::Type)fVec[3]);
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}
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M(bool) allTrue() const { return fVec[0] && fVec[1] && fVec[2] && fVec[3]; }
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M(bool) anyTrue() const { return fVec[0] || fVec[1] || fVec[2] || fVec[3]; }
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M(Sk4x<T>) bitNot() const { return Sk4x(~fVec[0], ~fVec[1], ~fVec[2], ~fVec[3]); }
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#define BINOP(op) fVec[0] op other.fVec[0], \
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fVec[1] op other.fVec[1], \
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fVec[2] op other.fVec[2], \
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fVec[3] op other.fVec[3]
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M(Sk4x<T>) bitAnd(const Sk4x& other) const { return Sk4x(BINOP(&)); }
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M(Sk4x<T>) bitOr(const Sk4x& other) const { return Sk4x(BINOP(|)); }
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M(Sk4x<T>) add(const Sk4x<T>& other) const { return Sk4x(BINOP(+)); }
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M(Sk4x<T>) subtract(const Sk4x<T>& other) const { return Sk4x(BINOP(-)); }
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M(Sk4x<T>) multiply(const Sk4x<T>& other) const { return Sk4x(BINOP(*)); }
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M(Sk4x<T>) divide(const Sk4x<T>& other) const { return Sk4x(BINOP(/)); }
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#undef BINOP
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#define BOOL_BINOP(op) fVec[0] op other.fVec[0] ? -1 : 0, \
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fVec[1] op other.fVec[1] ? -1 : 0, \
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fVec[2] op other.fVec[2] ? -1 : 0, \
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fVec[3] op other.fVec[3] ? -1 : 0
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M(Sk4i) equal(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(==)); }
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M(Sk4i) notEqual(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(!=)); }
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M(Sk4i) lessThan(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP( <)); }
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M(Sk4i) greaterThan(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP( >)); }
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M(Sk4i) lessThanEqual(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(<=)); }
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M(Sk4i) greaterThanEqual(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(>=)); }
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#undef BOOL_BINOP
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M(Sk4x<T>) Min(const Sk4x<T>& a, const Sk4x<T>& b) {
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return Sk4x(SkTMin(a.fVec[0], b.fVec[0]),
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SkTMin(a.fVec[1], b.fVec[1]),
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SkTMin(a.fVec[2], b.fVec[2]),
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SkTMin(a.fVec[3], b.fVec[3]));
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}
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M(Sk4x<T>) Max(const Sk4x<T>& a, const Sk4x<T>& b) {
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return Sk4x(SkTMax(a.fVec[0], b.fVec[0]),
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SkTMax(a.fVec[1], b.fVec[1]),
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SkTMax(a.fVec[2], b.fVec[2]),
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SkTMax(a.fVec[3], b.fVec[3]));
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}
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M(template <int m, int a, int s, int k> Sk4x<T>) Shuffle(const Sk4x<T>& x, const Sk4x<T>& y) {
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return Sk4x(m < 4 ? x.fVec[m] : y.fVec[m-4],
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a < 4 ? x.fVec[a] : y.fVec[a-4],
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s < 4 ? x.fVec[s] : y.fVec[s-4],
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k < 4 ? x.fVec[k] : y.fVec[k-4]);
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}
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M(Sk4x<T>) zwxy() const { return Shuffle<2,3,0,1>(*this, *this); }
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M(Sk4x<T>) XYAB(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<0,1,4,5>( xyzw, abcd); }
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M(Sk4x<T>) ZWCD(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<2,3,6,7>( xyzw, abcd); }
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#undef M
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#endif
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90
tests/Sk4xTest.cpp
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tests/Sk4xTest.cpp
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#include "Test.h"
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#include "Sk4x.h"
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#define ASSERT_EQ(a, b) REPORTER_ASSERT(r, a.equal(b).allTrue())
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#define ASSERT_NE(a, b) REPORTER_ASSERT(r, a.notEqual(b).allTrue())
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DEF_TEST(Sk4x_Construction, r) {
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Sk4f uninitialized;
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Sk4f zero(0,0,0,0);
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Sk4f foo(1,2,3,4),
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bar(foo),
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baz = bar;
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ASSERT_EQ(foo, bar);
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ASSERT_EQ(bar, baz);
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ASSERT_EQ(baz, foo);
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}
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DEF_TEST(Sk4x_LoadStore, r) {
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// fs will be 16-byte aligned, fs+1 not.
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float fs[] = { 5,6,7,8,9 };
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Sk4f foo = Sk4f::Load(fs);
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Sk4f bar = Sk4f::LoadAligned(fs);
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ASSERT_EQ(foo, bar);
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foo = Sk4f::Load(fs+1);
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ASSERT_NE(foo, bar);
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foo.storeAligned(fs);
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bar.store(fs+1);
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REPORTER_ASSERT(r, fs[0] == 6 &&
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fs[1] == 5 &&
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fs[2] == 6 &&
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fs[3] == 7 &&
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fs[4] == 8);
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}
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DEF_TEST(Sk4x_Conversions, r) {
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// Assuming IEEE floats.
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Sk4f zerof(0,0,0,0);
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Sk4i zeroi(0,0,0,0);
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ASSERT_EQ(zeroi, zerof.cast<Sk4i>());
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ASSERT_EQ(zeroi, zerof.reinterpret<Sk4i>());
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Sk4f twof(2,2,2,2);
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Sk4i twoi(2,2,2,2);
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ASSERT_EQ(twoi, twof.cast<Sk4i>());
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ASSERT_NE(twoi, twof.reinterpret<Sk4i>());
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}
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DEF_TEST(Sk4x_Bits, r) {
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ASSERT_EQ(Sk4i(0,0,0,0).bitNot(), Sk4i(-1,-1,-1,-1));
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Sk4i a(2,3,4,5),
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b(1,3,5,7);
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ASSERT_EQ(Sk4i(0,3,4,5), a.bitAnd(b));
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ASSERT_EQ(Sk4i(3,3,5,7), a.bitOr(b));
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}
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DEF_TEST(Sk4x_Arith, r) {
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ASSERT_EQ(Sk4f(4,6,8,10), Sk4f(1,2,3,4).add(Sk4f(3,4,5,6)));
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ASSERT_EQ(Sk4f(-2,-2,-2,-2), Sk4f(1,2,3,4).subtract(Sk4f(3,4,5,6)));
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ASSERT_EQ(Sk4f(3,8,15,24), Sk4f(1,2,3,4).multiply(Sk4f(3,4,5,6)));
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float third = 1.0f/3.0f;
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ASSERT_EQ(Sk4f(1*third, 0.5f, 0.6f, 2*third), Sk4f(1,2,3,4).divide(Sk4f(3,4,5,6)));
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}
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DEF_TEST(Sk4x_Comparison, r) {
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ASSERT_EQ(Sk4f(1,2,3,4), Sk4f(1,2,3,4));
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ASSERT_NE(Sk4f(4,3,2,1), Sk4f(1,2,3,4));
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ASSERT_EQ(Sk4i(-1,-1,0,-1), Sk4f(1,2,5,4).equal(Sk4f(1,2,3,4)));
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ASSERT_EQ(Sk4i(-1,-1,-1,-1), Sk4f(1,2,3,4).lessThan(Sk4f(2,3,4,5)));
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ASSERT_EQ(Sk4i(-1,-1,-1,-1), Sk4f(1,2,3,4).lessThanEqual(Sk4f(2,3,4,5)));
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ASSERT_EQ(Sk4i(0,0,0,0), Sk4f(1,2,3,4).greaterThan(Sk4f(2,3,4,5)));
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ASSERT_EQ(Sk4i(0,0,0,0), Sk4f(1,2,3,4).greaterThanEqual(Sk4f(2,3,4,5)));
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}
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DEF_TEST(Sk4x_MinMax, r) {
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ASSERT_EQ(Sk4f(1,2,2,1), Sk4f::Min(Sk4f(1,2,3,4), Sk4f(4,3,2,1)));
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ASSERT_EQ(Sk4f(4,3,3,4), Sk4f::Max(Sk4f(1,2,3,4), Sk4f(4,3,2,1)));
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}
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DEF_TEST(Sk4x_Swizzle, r) {
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ASSERT_EQ(Sk4f(3,4,1,2), Sk4f(1,2,3,4).zwxy());
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ASSERT_EQ(Sk4f(1,2,5,6), Sk4f::XYAB(Sk4f(1,2,3,4), Sk4f(5,6,7,8)));
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ASSERT_EQ(Sk4f(3,4,7,8), Sk4f::ZWCD(Sk4f(1,2,3,4), Sk4f(5,6,7,8)));
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}
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