Initialize a variable in GrDrawTarget::drawPaths
Initialize the device bounds rect variable before use in GrDrawTarget::drawPaths. R=rmistry@google.com, jvanverth@google.com, mtklein@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/355603003
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@ -560,7 +560,8 @@ void GrDrawTarget::drawPaths(int pathCount, const GrPath** paths,
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const GrDrawState* drawState = &getDrawState();
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const GrDrawState* drawState = &getDrawState();
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SkRect devBounds;
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SkRect devBounds;
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for (int i = 0; i < pathCount; ++i) {
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transforms[0].mapRect(&devBounds, paths[0]->getBounds());
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for (int i = 1; i < pathCount; ++i) {
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SkRect mappedPathBounds;
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SkRect mappedPathBounds;
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transforms[i].mapRect(&mappedPathBounds, paths[i]->getBounds());
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transforms[i].mapRect(&mappedPathBounds, paths[i]->getBounds());
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devBounds.join(mappedPathBounds);
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devBounds.join(mappedPathBounds);
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