Revert "Revert "move GrColor.h to private, IWYU""
This reverts commit63cc29304a
. Reason for revert: pdfium updated Original change's description: > Revert "move GrColor.h to private, IWYU" > > This reverts commite602f39581
. > > Reason for revert: Breaks PDFIUM > > Original change's description: > > move GrColor.h to private, IWYU > > > > Bug: skia: > > Change-Id: I0f0dabd7cc54cb7786f53bd6da0c0c012375037e > > Reviewed-on: https://skia-review.googlesource.com/104160 > > Commit-Queue: Mike Reed <reed@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,reed@google.com > > Change-Id: Ifaa50f8771fa1ca8bc152270efdb1fe27f7210f2 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/104440 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,reed@google.com Change-Id: I22fa5c0e0628b5c1f3b5f13879c7d1a4528cc93a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/104561 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
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@ -6,8 +6,9 @@
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*/
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#include "gm.h"
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#include "GrColor.h"
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#include "sk_tool_utils.h"
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#include "SkBlendModePriv.h"
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#include "SkColorPriv.h"
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#include "SkPath.h"
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#include "SkShader.h"
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@ -7,6 +7,7 @@
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#include "gm.h"
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#include "SkColorPriv.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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@ -6,6 +6,7 @@
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*/
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#include "gm.h"
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#include "SkColorPriv.h"
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#include "SkImageShader.h"
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static const sk_sp<SkImage> make_image(int firstBlackRow, int lastBlackRow) {
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@ -9,6 +9,7 @@
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkAutoPixmapStorage.h"
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#include "SkColorPriv.h"
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#include "SkData.h"
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#include "SkCanvas.h"
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#include "SkRandom.h"
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@ -7,6 +7,7 @@
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkCanvas.h"
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#include "SkColorPriv.h"
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#include "SkData.h"
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#include "SkImage.h"
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#include "SkImageEncoder.h"
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@ -8,6 +8,7 @@
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#include "gm.h"
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#include "SkAutoPixmapStorage.h"
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#include "SkColorPriv.h"
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#include "SkImage.h"
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#include "SkPath.h"
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#include "SkSurface.h"
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@ -9,6 +9,7 @@
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#include "sk_tool_utils.h"
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#include "Resources.h"
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#include "SkColorPriv.h"
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#include "SkGradientShader.h"
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#include "SkTypeface.h"
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#include "SkStream.h"
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@ -7,6 +7,7 @@
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkColorPriv.h"
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#include "SkImageSource.h"
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#include "SkMagnifierImageFilter.h"
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#include "SkSurface.h"
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@ -12,7 +12,6 @@ skia_gpu_sources = [
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"$_include/gpu/GrBackendSurface.h",
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"$_include/gpu/GrBlend.h",
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"$_include/gpu/GrCaps.h",
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"$_include/gpu/GrColor.h",
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"$_include/gpu/GrConfig.h",
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"$_include/gpu/GrContextOptions.h",
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"$_include/gpu/GrContext.h",
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@ -34,6 +33,7 @@ skia_gpu_sources = [
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# Private includes
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"$_include/private/GrAuditTrail.h",
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"$_include/private/GrColor.h",
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"$_include/private/GrGLSL.h",
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"$_include/private/GrOpList.h",
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"$_include/private/GrSingleOwner.h",
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@ -8,6 +8,7 @@
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#ifndef SkImage_DEFINED
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#define SkImage_DEFINED
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#include "GrTypes.h"
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#include "SkFilterQuality.h"
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#include "SkImageInfo.h"
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#include "SkImageEncoder.h"
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@ -9,11 +9,11 @@
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#define SkShader_DEFINED
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#include "SkBlendMode.h"
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#include "SkColor.h"
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#include "SkFilterQuality.h"
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#include "SkFlattenable.h"
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#include "SkImageInfo.h"
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#include "SkMatrix.h"
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#include "../gpu/GrColor.h"
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class SkArenaAlloc;
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class SkBitmap;
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@ -9,7 +9,7 @@
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#ifndef GrBlend_DEFINED
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#define GrBlend_DEFINED
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#include "GrColor.h"
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#include "GrTypes.h"
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#include "../private/SkTLogic.h"
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/**
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#define GrContext_DEFINED
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#include "GrCaps.h"
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#include "GrColor.h"
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#include "SkMatrix.h"
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#include "SkPathEffect.h"
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#include "SkTypes.h"
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@ -19,6 +19,7 @@
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#include "SkReadPixelsRec.h"
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#include "SkSurface.h"
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#include "SkTemplates.h"
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#include "SkUnPreMultiply.h"
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#include "SkUtils.h"
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/////////////////////////////////////////////////////////////////////////////////////////////////
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#define SkUnPreMultiplyPriv_DEFINED
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#include "SkColor.h"
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#include "SkUnPreMultiply.h"
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template <bool kSwapRB>
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void SkUnpremultiplyRow(uint32_t* dst, const uint32_t* src, int count) {
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#include "SkBlurMask.h"
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#include "SkColorPriv.h"
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#include "SkMaskBlurFilter.h"
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#include "SkMath.h"
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#include "SkTemplates.h"
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#include "SkEmbossMaskFilter.h"
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#include "SkBlurMaskFilter.h"
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#include "SkBlurMask.h"
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#include "SkColorPriv.h"
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#include "SkEmbossMask.h"
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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*/
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#include "GrBlend.h"
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#include "../private/GrColor.h"
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/**
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* MaskedColor is used to evaluate the color and valid color component flags through the
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#include "Test.h"
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#include "SkBitmap.h"
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#include "SkColorPriv.h"
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#include "SkEncodedImageFormat.h"
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#include "SkImage.h"
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#include "SkJpegEncoder.h"
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