Move copy-surface-as-draw fallback to GrGLGpu.

Review URL: https://codereview.chromium.org/1144433002
This commit is contained in:
bsalomon 2015-05-18 06:26:15 -07:00 committed by Commit bot
parent 5b5ddd73b4
commit 5df6fee929
17 changed files with 460 additions and 275 deletions

View File

@ -100,13 +100,10 @@ bool GrDrawTarget::setupDstReadIfNecessary(const GrPipelineBuilder& pipelineBuil
return false;
}
SkIPoint dstPoint = {0, 0};
if (this->copySurface(copy, rt, copyRect, dstPoint)) {
dstCopy->setTexture(copy);
dstCopy->setOffset(copyRect.fLeft, copyRect.fTop);
return true;
} else {
return false;
}
this->copySurface(copy, rt, copyRect, dstPoint);
dstCopy->setTexture(copy);
dstCopy->setOffset(copyRect.fLeft, copyRect.fTop);
return true;
}
void GrDrawTarget::flush() {
@ -421,7 +418,7 @@ bool clip_srcrect_and_dstpoint(const GrSurface* dst,
}
}
bool GrDrawTarget::copySurface(GrSurface* dst,
void GrDrawTarget::copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
@ -437,56 +434,10 @@ bool GrDrawTarget::copySurface(GrSurface* dst,
dstPoint,
&clippedSrcRect,
&clippedDstPoint)) {
return true;
return;
}
if (this->getGpu()->canCopySurface(dst, src, clippedSrcRect, clippedDstPoint)) {
this->onCopySurface(dst, src, clippedSrcRect, clippedDstPoint);
return true;
}
GrRenderTarget* rt = dst->asRenderTarget();
GrTexture* tex = src->asTexture();
if ((dst == src) || !rt || !tex) {
return false;
}
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setRenderTarget(rt);
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(clippedSrcRect.fLeft - clippedDstPoint.fX),
SkIntToScalar(clippedSrcRect.fTop - clippedDstPoint.fY));
matrix.postIDiv(tex->width(), tex->height());
pipelineBuilder.addColorTextureProcessor(tex, matrix);
SkIRect dstRect = SkIRect::MakeXYWH(clippedDstPoint.fX,
clippedDstPoint.fY,
clippedSrcRect.width(),
clippedSrcRect.height());
this->drawSimpleRect(&pipelineBuilder, GrColor_WHITE, SkMatrix::I(), dstRect);
return true;
}
bool GrDrawTarget::canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(dst);
SkASSERT(src);
SkIRect clippedSrcRect;
SkIPoint clippedDstPoint;
// If the rect is outside the src or dst then we're guaranteed success
if (!clip_srcrect_and_dstpoint(dst,
src,
srcRect,
dstPoint,
&clippedSrcRect,
&clippedDstPoint)) {
return true;
}
return ((dst != src) && dst->asRenderTarget() && src->asTexture()) ||
this->getGpu()->canCopySurface(dst, src, clippedSrcRect, clippedDstPoint);
this->onCopySurface(dst, src, clippedSrcRect, clippedDstPoint);
}
void GrDrawTarget::setupPipeline(const PipelineInfo& pipelineInfo,

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@ -178,24 +178,14 @@ public:
* copied are specified by srcRect. They are copied to a rect of the same
* size in dst with top left at dstPoint. If the src rect is clipped by the
* src bounds then pixel values in the dst rect corresponding to area clipped
* by the src rect are not overwritten. This method can fail and return false
* by the src rect are not overwritten. This method is not guaranteed to succeed
* depending on the type of surface, configs, etc, and the backend-specific
* limitations. If rect is clipped out entirely by the src or dst bounds then
* true is returned since there is no actual copy necessary to succeed.
* limitations.
*/
bool copySurface(GrSurface* dst,
void copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
/**
* Function that determines whether a copySurface call would succeed without actually
* performing the copy.
*/
bool canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
/**
* Release any resources that are cached but not currently in use. This
* is intended to give an application some recourse when resources are low.

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@ -257,16 +257,6 @@ public:
const GrPipeline&,
const GrBatchTracker&) const = 0;
// Called to determine whether a copySurface call would succeed or not. Derived
// classes must keep this consistent with their implementation of onCopySurface(). Fallbacks
// to issuing a draw from the src to dst take place at the GrDrawTarget level and this function
// should only return true if a faster copy path exists. The rect and point are pre-clipped. The
// src rect and implied dst rect are guaranteed to be within the src/dst bounds and non-empty.
virtual bool canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) = 0;
// Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
// take place at the GrDrawTarget level and this function implement faster copy paths. The rect
// and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the

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@ -121,7 +121,6 @@ void GrInOrderDrawBuffer::onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(this->getGpu()->canCopySurface(dst, src, srcRect, dstPoint));
GrTargetCommands::Cmd* cmd = fCommands->recordCopySurface(dst, src, srcRect, dstPoint);
this->recordTraceMarkersIfNecessary(cmd);
}

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@ -155,11 +155,6 @@ public:
void discard(GrRenderTarget*) override {}
bool canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) override { return false; };
bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,

View File

@ -942,6 +942,7 @@ GrGLSLCaps::GrGLSLCaps(const GrGLSLCaps& caps) : GrShaderCaps() {
GrGLSLCaps& GrGLSLCaps::operator= (const GrGLSLCaps& caps) {
INHERITED::operator=(caps);
fGLSLGeneration = caps.fGLSLGeneration;
fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
fFBFetchSupport = caps.fFBFetchSupport;
fFBFetchNeedsCustomOutput = caps.fFBFetchNeedsCustomOutput;
@ -960,6 +961,8 @@ bool GrGLSLCaps::init(const GrGLContextInfo& ctxInfo,
return false;
}
fGLSLGeneration = ctxInfo.glslGeneration();
GrGLStandard standard = ctxInfo.standard();
GrGLVersion version = ctxInfo.version();

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@ -374,6 +374,7 @@ private:
typedef GrDrawTargetCaps INHERITED;
};
#include "GrGLSL.h"
class GrGLSLCaps : public GrShaderCaps {
public:
@ -438,6 +439,12 @@ public:
bool mustEnableSpecificAdvBlendEqs() const {
return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
}
bool mustDeclareFragmentShaderOutput() const {
return fGLSLGeneration > k110_GrGLSLGeneration;
}
GrGLSLGeneration generation() const { return fGLSLGeneration; }
/**
* Returns a string containing the caps info.
@ -448,6 +455,8 @@ private:
// Must be called after fGeometryShaderSupport is initialized.
void initShaderPrecisionTable(const GrGLContextInfo&, const GrGLInterface*);
GrGLSLGeneration fGLSLGeneration;
bool fDropsTileOnZeroDivide : 1;
bool fFBFetchSupport : 1;
bool fFBFetchNeedsCustomOutput : 1;

View File

@ -17,6 +17,7 @@
#include "GrTexturePriv.h"
#include "GrTypes.h"
#include "GrVertices.h"
#include "builders/GrGLShaderStringBuilder.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
@ -200,13 +201,14 @@ GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
}
this->createCopyProgram();
}
GrGLGpu::~GrGLGpu() {
if (0 != fHWProgramID) {
// detach the current program so there is no confusion on OpenGL's part
// that we want it to be deleted
SkASSERT(fHWProgramID == fCurrentProgram->programID());
GL_CALL(UseProgram(0));
}
@ -220,6 +222,14 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
}
if (0 != fCopyProgram.fArrayBuffer) {
GL_CALL(DeleteBuffers(1, &fCopyProgram.fArrayBuffer));
}
if (0 != fCopyProgram.fProgram) {
GL_CALL(DeleteProgram(fCopyProgram.fProgram));
}
delete fProgramCache;
}
@ -230,6 +240,8 @@ void GrGLGpu::contextAbandoned() {
fTempSrcFBOID = 0;
fTempDstFBOID = 0;
fStencilClearFBOID = 0;
fCopyProgram.fArrayBuffer = 0;
fCopyProgram.fProgram = 0;
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@ -1417,15 +1429,13 @@ bool GrGLGpu::flushGLState(const DrawArgs& args) {
this->flushColorWrite(blendInfo.fWriteColor);
this->flushDrawFace(pipeline.getDrawFace());
fCurrentProgram.reset(fProgramCache->getProgram(args));
if (NULL == fCurrentProgram.get()) {
SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(args));
if (!program) {
GrContextDebugf(this->getContext(), "Failed to create program!\n");
return false;
}
fCurrentProgram.get()->ref();
GrGLuint programID = fCurrentProgram->programID();
GrGLuint programID = program->programID();
if (fHWProgramID != programID) {
GL_CALL(UseProgram(programID));
fHWProgramID = programID;
@ -1435,7 +1445,7 @@ bool GrGLGpu::flushGLState(const DrawArgs& args) {
this->flushBlend(blendInfo);
}
fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTracker);
program->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTracker);
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
this->flushStencil(pipeline.getStencil());
@ -1490,7 +1500,7 @@ void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
GrVertexAttribType attribType = attrib.fType;
attribState->set(this,
attribIndex,
vbuf,
vbuf->bufferID(),
GrGLAttribTypeToLayout(attribType).fCount,
GrGLAttribTypeToLayout(attribType).fType,
GrGLAttribTypeToLayout(attribType).fNormalized,
@ -2618,7 +2628,16 @@ void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
}
bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) {
// In here we look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
// If the src is a texture, we can implement the blit as a draw assuming the config is
// renderable.
if (src->asTexture() && this->caps()->isConfigRenderable(src->config(), false)) {
desc->fOrigin = kDefault_GrSurfaceOrigin;
desc->fFlags = kRenderTarget_GrSurfaceFlag;
desc->fConfig = src->config();
return true;
}
// We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
// possible and we return false to fallback to creating a render target dst for render-to-
// texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
// creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
@ -2664,127 +2683,295 @@ bool GrGLGpu::copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
bool copied = false;
if (can_copy_texsubimage(dst, src, this)) {
GrGLuint srcFBO;
GrGLIRect srcVP;
srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(dstTex);
// We modified the bound FBO
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
srcRect.fTop,
srcRect.width(),
srcRect.height(),
src->origin());
this->setScratchTextureUnit();
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID()));
GrGLint dstY;
if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
} else {
dstY = dstPoint.fY;
}
GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0,
dstPoint.fX, dstY,
srcGLRect.fLeft, srcGLRect.fBottom,
srcGLRect.fWidth, srcGLRect.fHeight));
copied = true;
if (srcFBO) {
this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
}
} else if (can_blit_framebuffer(dst, src, this)) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
bool selfOverlap = false;
if (dst == src) {
selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
}
if (!selfOverlap) {
GrGLuint dstFBO;
GrGLuint srcFBO;
GrGLIRect dstVP;
GrGLIRect srcVP;
dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
kDst_TempFBOTarget);
srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
kSrc_TempFBOTarget);
// We modified the bound FBO
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
GrGLIRect dstGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
srcRect.fTop,
srcRect.width(),
srcRect.height(),
src->origin());
dstGLRect.setRelativeTo(dstVP,
dstRect.fLeft,
dstRect.fTop,
dstRect.width(),
dstRect.height(),
dst->origin());
// BlitFrameBuffer respects the scissor, so disable it.
this->disableScissor();
GrGLint srcY0;
GrGLint srcY1;
// Does the blit need to y-mirror or not?
if (src->origin() == dst->origin()) {
srcY0 = srcGLRect.fBottom;
srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
} else {
srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
srcY1 = srcGLRect.fBottom;
}
GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
srcY0,
srcGLRect.fLeft + srcGLRect.fWidth,
srcY1,
dstGLRect.fLeft,
dstGLRect.fBottom,
dstGLRect.fLeft + dstGLRect.fWidth,
dstGLRect.fBottom + dstGLRect.fHeight,
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
if (dstFBO) {
this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
}
if (srcFBO) {
this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
}
copied = true;
}
}
return copied;
}
bool GrGLGpu::canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
// This mirrors the logic in onCopySurface.
if (can_copy_texsubimage(dst, src, this)) {
if (src->asTexture() && dst->asRenderTarget()) {
this->copySurfaceAsDraw(dst, src, srcRect, dstPoint);
return true;
}
if (can_copy_texsubimage(dst, src, this)) {
this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint);
return true;
}
if (can_blit_framebuffer(dst, src, this)) {
if (dst == src) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
return true;
}
} else {
return true;
return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint);
}
return false;
}
void GrGLGpu::createCopyProgram() {
const char* version = GrGetGLSLVersionDecl(this->ctxInfo());
GrGLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
GrGLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aVertex.appendDecl(this->ctxInfo(), &vshaderTxt);
vshaderTxt.append(";");
uTexCoordXform.appendDecl(this->ctxInfo(), &vshaderTxt);
vshaderTxt.append(";");
uPosXform.appendDecl(this->ctxInfo(), &vshaderTxt);
vshaderTxt.append(";");
vTexCoord.appendDecl(this->ctxInfo(), &vshaderTxt);
vshaderTxt.append(";");
vshaderTxt.append(
"// Copy Program VS\n"
"void main() {"
" v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
" gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
" gl_Position.zw = vec2(0, 1);"
"}"
);
SkString fshaderTxt(version);
GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, this->glStandard(),
&fshaderTxt);
vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
vTexCoord.appendDecl(this->ctxInfo(), &fshaderTxt);
fshaderTxt.append(";");
uTexture.appendDecl(this->ctxInfo(), &fshaderTxt);
fshaderTxt.append(";");
const char* fsOutName;
if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) {
oFragColor.appendDecl(this->ctxInfo(), &fshaderTxt);
fshaderTxt.append(";");
fsOutName = oFragColor.c_str();
} else {
fsOutName = "gl_FragColor";
}
fshaderTxt.appendf(
"// Copy Program FS\n"
"void main() {"
" %s = %s(u_texture, v_texCoord);"
"}",
fsOutName,
GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration())
);
GL_CALL_RET(fCopyProgram.fProgram, CreateProgram());
const char* str;
GrGLint length;
str = vshaderTxt.c_str();
length = SkToInt(vshaderTxt.size());
GrGLuint vshader = GrGLCompileAndAttachShader(fGLContext, fCopyProgram.fProgram,
GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats);
str = fshaderTxt.c_str();
length = SkToInt(fshaderTxt.size());
GrGLuint fshader = GrGLCompileAndAttachShader(fGLContext, fCopyProgram.fProgram,
GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats);
GL_CALL(LinkProgram(fCopyProgram.fProgram));
GL_CALL_RET(fCopyProgram.fTextureUniform, GetUniformLocation(fCopyProgram.fProgram,
"u_texture"));
GL_CALL_RET(fCopyProgram.fPosXformUniform, GetUniformLocation(fCopyProgram.fProgram,
"u_posXform"));
GL_CALL_RET(fCopyProgram.fTexCoordXformUniform, GetUniformLocation(fCopyProgram.fProgram,
"u_texCoordXform"));
GL_CALL(BindAttribLocation(fCopyProgram.fProgram, 0, "a_vertex"));
GL_CALL(DeleteShader(vshader));
GL_CALL(DeleteShader(fshader));
GL_CALL(GenBuffers(1, &fCopyProgram.fArrayBuffer));
fHWGeometryState.setVertexBufferID(this, fCopyProgram.fArrayBuffer);
static const GrGLfloat vdata[] = {
0, 0,
0, 1,
1, 0,
1, 1
};
GL_ALLOC_CALL(this->glInterface(),
BufferData(GR_GL_ARRAY_BUFFER,
(GrGLsizeiptr) sizeof(vdata),
vdata, // data ptr
GR_GL_STATIC_DRAW));
}
void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
int w = srcRect.width();
int h = srcRect.height();
GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture());
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
this->bindTexture(0, params, srcTex);
GrGLRenderTarget* dstRT = static_cast<GrGLRenderTarget*>(dst->asRenderTarget());
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h);
this->flushRenderTarget(dstRT, &dstRect);
GL_CALL(UseProgram(fCopyProgram.fProgram));
fHWProgramID = fCopyProgram.fProgram;
fHWGeometryState.setVertexArrayID(this, 0);
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgram.fArrayBuffer);
attribs->set(this, 0, fCopyProgram.fArrayBuffer, 2, GR_GL_FLOAT, false,
2 * sizeof(GrGLfloat), 0);
// dst rect edges in NDC (-1 to 1)
int dw = dst->width();
int dh = dst->height();
GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f;
GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f;
GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f;
GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f;
if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
dy0 = -dy0;
dy1 = -dy1;
}
// src rect edges in normalized texture space (0 to 1)
int sw = src->width();
int sh = src->height();
GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft / sw;
GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w) / sw;
GrGLfloat sy0 = (GrGLfloat)srcRect.fTop / sh;
GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h) / sh;
if (kBottomLeft_GrSurfaceOrigin == src->origin()) {
sy0 = 1.f - sy0;
sy1 = 1.f - sy1;
}
GL_CALL(Uniform4f(fCopyProgram.fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0));
GL_CALL(Uniform4f(fCopyProgram.fTexCoordXformUniform, sx1 - sx0, sy1 - sy0, sx0, sy0));
GL_CALL(Uniform1i(fCopyProgram.fTextureUniform, 0));
GrXferProcessor::BlendInfo blendInfo;
blendInfo.reset();
this->flushBlend(blendInfo);
this->flushColorWrite(true);
this->flushDither(false);
this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
this->flushHWAAState(dstRT, false);
this->disableScissor();
GrStencilSettings stencil;
stencil.setDisabled();
this->flushStencil(stencil);
GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
}
void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(can_copy_texsubimage(dst, src, this));
GrGLuint srcFBO;
GrGLIRect srcVP;
srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(dstTex);
// We modified the bound FBO
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
srcRect.fTop,
srcRect.width(),
srcRect.height(),
src->origin());
this->setScratchTextureUnit();
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID()));
GrGLint dstY;
if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
} else {
dstY = dstPoint.fY;
}
GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0,
dstPoint.fX, dstY,
srcGLRect.fLeft, srcGLRect.fBottom,
srcGLRect.fWidth, srcGLRect.fHeight));
if (srcFBO) {
this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
}
}
bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(can_blit_framebuffer(dst, src, this));
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
if (dst == src) {
if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
return false;
}
}
return false;
GrGLuint dstFBO;
GrGLuint srcFBO;
GrGLIRect dstVP;
GrGLIRect srcVP;
dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
kDst_TempFBOTarget);
srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
kSrc_TempFBOTarget);
// We modified the bound FBO
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
GrGLIRect dstGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
srcRect.fTop,
srcRect.width(),
srcRect.height(),
src->origin());
dstGLRect.setRelativeTo(dstVP,
dstRect.fLeft,
dstRect.fTop,
dstRect.width(),
dstRect.height(),
dst->origin());
// BlitFrameBuffer respects the scissor, so disable it.
this->disableScissor();
GrGLint srcY0;
GrGLint srcY1;
// Does the blit need to y-mirror or not?
if (src->origin() == dst->origin()) {
srcY0 = srcGLRect.fBottom;
srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
} else {
srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
srcY1 = srcGLRect.fBottom;
}
GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
srcY0,
srcGLRect.fLeft + srcGLRect.fWidth,
srcY1,
dstGLRect.fLeft,
dstGLRect.fBottom,
dstGLRect.fLeft + dstGLRect.fWidth,
dstGLRect.fBottom + dstGLRect.fHeight,
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
if (dstFBO) {
this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
}
if (srcFBO) {
this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
}
return true;
}
void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) {
@ -2832,26 +3019,52 @@ void GrGLGpu::didRemoveGpuTraceMarker() {
}
///////////////////////////////////////////////////////////////////////////////
GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(
GrGLGpu* gpu,
const GrGLVertexBuffer* vbuffer,
const GrGLIndexBuffer* ibuffer) {
SkASSERT(vbuffer);
GrGLuint vbufferID = vbuffer->bufferID();
GrGLuint* ibufferIDPtr = NULL;
GrGLuint ibufferID;
if (ibuffer) {
ibufferID = ibuffer->bufferID();
ibufferIDPtr = &ibufferID;
}
return this->internalBind(gpu, vbufferID, ibufferIDPtr);
}
GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBufferToDraw(GrGLGpu* gpu,
GrGLuint vbufferID) {
return this->internalBind(gpu, vbufferID, NULL);
}
GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(GrGLGpu* gpu,
GrGLuint vbufferID,
GrGLuint ibufferID) {
return this->internalBind(gpu, vbufferID, &ibufferID);
}
GrGLAttribArrayState* GrGLGpu::HWGeometryState::internalBind(GrGLGpu* gpu,
GrGLuint vbufferID,
GrGLuint* ibufferID) {
GrGLAttribArrayState* attribState;
// We use a vertex array if we're on a core profile and the verts are in a VBO.
if (gpu->glCaps().isCoreProfile() && !vbuffer->isCPUBacked()) {
if (gpu->glCaps().isCoreProfile() && 0 != vbufferID) {
if (!fVBOVertexArray) {
GrGLuint arrayID;
GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
int attrCount = gpu->glCaps().maxVertexAttributes();
fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (arrayID, attrCount));
}
attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, ibuffer);
if (ibufferID) {
attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID);
} else {
attribState = fVBOVertexArray->bind(gpu);
}
} else {
if (ibuffer) {
this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID());
if (ibufferID) {
this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID);
} else {
this->setVertexArrayID(gpu, 0);
}

View File

@ -101,11 +101,6 @@ public:
const SkIRect& srcRect,
const SkIPoint& dstPoint) override;
bool canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) override;
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override;
void buildProgramDesc(GrProgramDesc*,
@ -183,6 +178,19 @@ private:
// Subclasses should call this to flush the blend state.
void flushBlend(const GrXferProcessor::BlendInfo& blendInfo);
void copySurfaceAsDraw(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
void copySurfaceAsCopyTexSubImage(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
bool copySurfaceAsBlitFramebuffer(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
bool hasExtension(const char* ext) const { return fGLContext.hasExtension(ext); }
static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
@ -193,7 +201,7 @@ private:
~ProgramCache();
void abandon();
GrGLProgram* getProgram(const DrawArgs&);
GrGLProgram* refProgram(const DrawArgs&);
private:
enum {
@ -294,11 +302,12 @@ private:
void unbindTextureFromFBO(GrGLenum fboTarget);
void createCopyProgram();
GrGLContext fGLContext;
// GL program-related state
ProgramCache* fProgramCache;
SkAutoTUnref<GrGLProgram> fCurrentProgram;
///////////////////////////////////////////////////////////////////////////
///@name Caching of GL State
@ -420,7 +429,17 @@ private:
const GrGLVertexBuffer* vbuffer,
const GrGLIndexBuffer* ibuffer);
/** Variants of the above that takes GL buffer IDs. Note that 0 does not imply that a
buffer won't be bound. The "default buffer" will be bound, which is used for client-side
array rendering. */
GrGLAttribArrayState* bindArrayAndBufferToDraw(GrGLGpu* gpu, GrGLuint vbufferID);
GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu,
GrGLuint vbufferID,
GrGLuint ibufferID);
private:
GrGLAttribArrayState* internalBind(GrGLGpu* gpu, GrGLuint vbufferID, GrGLuint* ibufferID);
GrGLuint fBoundVertexArrayID;
GrGLuint fBoundVertexBufferID;
bool fBoundVertexArrayIDIsValid;
@ -454,6 +473,15 @@ private:
}
} fHWBlendState;
/** IDs for copy surface program. */
struct {
GrGLuint fProgram;
GrGLint fTextureUniform;
GrGLint fTexCoordXformUniform;
GrGLint fPosXformUniform;
GrGLuint fArrayBuffer;
} fCopyProgram;
TriState fMSAAEnabled;
GrStencilSettings fHWStencilSettings;

View File

@ -90,7 +90,7 @@ int GrGLGpu::ProgramCache::search(const GrProgramDesc& desc) const {
return SkTSearch(fEntries, fCount, desc, sizeof(Entry*), less);
}
GrGLProgram* GrGLGpu::ProgramCache::getProgram(const DrawArgs& args) {
GrGLProgram* GrGLGpu::ProgramCache::refProgram(const DrawArgs& args) {
#ifdef PROGRAM_CACHE_STATS
++fTotalRequests;
#endif
@ -193,5 +193,5 @@ GrGLProgram* GrGLGpu::ProgramCache::getProgram(const DrawArgs& args) {
}
}
++fCurrLRUStamp;
return entry->fProgram;
return SkRef(entry->fProgram.get());
}

View File

@ -91,6 +91,25 @@ const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
}
}
void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
// Desktop GLSL has added precision qualifiers but they don't do anything.
if (kGLES_GrGLStandard == s) {
switch (p) {
case kHigh_GrSLPrecision:
out->append("precision highp float;\n");
break;
case kMedium_GrSLPrecision:
out->append("precision mediump float;\n");
break;
case kLow_GrSLPrecision:
out->append("precision lowp float;\n");
break;
default:
SkFAIL("Unknown precision value.");
}
}
}
void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
if (mulFactor.isOnes()) {
*outAppend = SkString();

View File

@ -56,6 +56,24 @@ bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
*/
const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
/**
* Adds a line of GLSL code to declare the default precision for float types.
*/
void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
/**
* Gets the name of the function that should be used to sample a 2D texture. Coord type is used
* to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f).
*/
inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGeneration glslGen) {
if (kVec2f_GrSLType == coordType) {
return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
} else {
SkASSERT(kVec3f_GrSLType == coordType);
return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
}
}
/**
* Converts a GrSLType to a string containing the name of the equivalent GLSL type.
*/

View File

@ -9,9 +9,10 @@
#include "GrGLGpu.h"
void GrGLAttribArrayState::set(const GrGLGpu* gpu,
void GrGLAttribArrayState::set(GrGLGpu* gpu,
int index,
GrGLVertexBuffer* buffer,
GrGLuint vertexBufferID,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
@ -25,13 +26,13 @@ void GrGLAttribArrayState::set(const GrGLGpu* gpu,
array->fEnabled = true;
}
if (!array->fAttribPointerIsValid ||
array->fVertexBufferID != buffer->bufferID() ||
array->fVertexBufferID != vertexBufferID ||
array->fSize != size ||
array->fNormalized != normalized ||
array->fStride != stride ||
array->fOffset != offset) {
buffer->bind();
gpu->bindVertexBuffer(vertexBufferID);
GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
size,
type,
@ -39,7 +40,7 @@ void GrGLAttribArrayState::set(const GrGLGpu* gpu,
stride,
offset));
array->fAttribPointerIsValid = true;
array->fVertexBufferID = buffer->bufferID();
array->fVertexBufferID = vertexBufferID;
array->fSize = size;
array->fNormalized = normalized;
array->fStride = stride;
@ -80,15 +81,13 @@ GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
return &fAttribArrays;
}
GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu,
const GrGLIndexBuffer* buffer) {
GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) {
GrGLAttribArrayState* state = this->bind(gpu);
if (state && buffer) {
GrGLuint bufferID = buffer->bufferID();
if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) {
GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
if (state) {
if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) {
GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID));
fIndexBufferIDIsValid = true;
fIndexBufferID = bufferID;
fIndexBufferID = ibufferID;
}
}
return state;

View File

@ -67,9 +67,9 @@ public:
* assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
* array object.
*/
void set(const GrGLGpu*,
int index,
GrGLVertexBuffer*,
void set(GrGLGpu*,
int attribIndex,
GrGLuint vertexBufferID,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
@ -147,7 +147,7 @@ public:
* This is a version of the above function that also binds an index buffer to the vertex
* array object.
*/
GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLIndexBuffer*);
GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBufferID);
void notifyIndexBufferDelete(GrGLuint bufferID);

View File

@ -15,26 +15,6 @@
const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor";
static const char* declared_color_output_name() { return "fsColorOut"; }
static const char* dual_source_output_name() { return "dualSourceOut"; }
static void append_default_precision_qualifier(GrSLPrecision p,
GrGLStandard standard,
SkString* str) {
// Desktop GLSL has added precision qualifiers but they don't do anything.
if (kGLES_GrGLStandard == standard) {
switch (p) {
case kHigh_GrSLPrecision:
str->append("precision highp float;\n");
break;
case kMedium_GrSLPrecision:
str->append("precision mediump float;\n");
break;
case kLow_GrSLPrecision:
str->append("precision lowp float;\n");
break;
default:
SkFAIL("Unknown precision value.");
}
}
}
static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
SkASSERT(GrBlendEquationIsAdvanced(equation));
@ -270,9 +250,9 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
SkTDArray<GrGLuint>* shaderIds) {
GrGLGpu* gpu = fProgramBuilder->gpu();
this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo());
append_default_precision_qualifier(kDefault_GrSLPrecision,
gpu->glStandard(),
&this->precisionQualifier());
GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
gpu->glStandard(),
&this->precisionQualifier());
this->compileAndAppendLayoutQualifiers();
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility,
&this->uniforms());

View File

@ -343,8 +343,7 @@ void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
fFS.enableSecondaryOutput();
}
// On any post 1.10 GLSL supporting GPU, we declare custom output
if (k110_GrGLSLGeneration != fFS.fProgramBuilder->gpu()->glslGeneration()) {
if (this->ctxInfo().caps()->glslCaps()->mustDeclareFragmentShaderOutput()) {
fFS.enableCustomOutput();
}

View File

@ -12,14 +12,6 @@
#include "../GrGLShaderVar.h"
namespace {
inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
if (kVec2f_GrSLType == type) {
return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
} else {
SkASSERT(kVec3f_GrSLType == type);
return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
}
}
void append_texture_lookup(SkString* out,
GrGLGpu* gpu,
const char* samplerName,
@ -30,7 +22,7 @@ void append_texture_lookup(SkString* out,
SkASSERT(coordName);
out->appendf("%s(%s, %s)",
sample_function_name(varyingType, gpu->glslGeneration()),
GrGLSLTexture2DFunctionName(varyingType, gpu->glslGeneration()),
samplerName,
coordName);