Rein in the use of SkDevice.h
Nothing interesting. TBR=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904673003 Review URL: https://codereview.chromium.org/1904673003
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@ -6,7 +6,6 @@
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkLightingImageFilter.h"
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#include "SkPoint3.h"
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#include <QtOpenGL/QGLWidget>
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#include "SkDebugCanvas.h"
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#include "SkDebugger.h"
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#include "SkDevice.h"
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#include "SkGpuDevice.h"
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#include "GrContext.h"
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#include "gl/GrGLInterface.h"
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#include "GrPathUtils.h"
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#include "GrTest.h"
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#include "SkColorPriv.h"
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#include "SkDevice.h"
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#include "SkGeometry.h"
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#include "batches/GrTestBatch.h"
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#include "GrContext.h"
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#include "GrDrawContextPriv.h"
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#include "GrPipelineBuilder.h"
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#include "SkDevice.h"
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#include "SkRRect.h"
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#include "batches/GrDrawBatch.h"
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#include "batches/GrRectBatchFactory.h"
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@ -17,7 +17,6 @@
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#include "GrPathUtils.h"
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#include "GrTest.h"
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#include "SkColorPriv.h"
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#include "SkDevice.h"
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#include "SkGeometry.h"
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#include "SkTLList.h"
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@ -8,7 +8,6 @@
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#include "gm.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkString.h"
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#include "SkSurface.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkClipStack.h"
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#include "SkDevice.h"
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#include "SkPath.h"
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#include "SkPathOps.h"
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#include "SkPicture.h"
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#include "batches/GrRectBatchFactory.h"
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#include "effects/GrRRectEffect.h"
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#endif
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#include "SkDevice.h"
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#include "SkRRect.h"
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namespace skiagm {
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkColorPriv.h"
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#include "SkShader.h"
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkShader.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkData.h"
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#include "SkDevice.h"
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#include "SkDocument.h"
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#include "SkGraphics.h"
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#include "SkImageEncoder.h"
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#include "SampleCode.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkView.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkColorPriv.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkRandom.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkColorFilter.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkShader.h"
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkColorPriv.h"
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#include "SkShader.h"
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkShader.h"
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*/
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#include "SampleCode.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkRandom.h"
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#include "SkShader.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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#include "SkGradientShader.h"
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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class StrokeRectSample : public SampleView {
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkPath.h"
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@ -35,8 +35,6 @@ SkSnapshot::SkSnapshot()
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fSeqVal = 0;
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}
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#include "SkDevice.h"
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bool SkSnapshot::draw(SkAnimateMaker& maker) {
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SkASSERT(type >= 0);
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SkASSERT(filename.size() > 0);
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#include "SkCanvasPriv.h"
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#include "SkClipStack.h"
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#include "SkColorFilter.h"
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#include "SkDevice.h"
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#include "SkDraw.h"
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#include "SkDrawable.h"
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#include "SkDrawFilter.h"
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#include "SkBitmap.h"
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#include "SkBitmapDevice.h"
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#include "SkChecksum.h"
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#include "SkDevice.h"
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#include "SkFuzzLogging.h"
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#include "SkLocalMatrixImageFilter.h"
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#include "SkMatrixImageFilter.h"
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*/
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#include "SkPictureRecord.h"
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#include "SkDevice.h"
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#include "SkImage_Base.h"
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#include "SkPatchUtils.h"
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#include "SkPixelRef.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkData.h"
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#include "SkDevice.h"
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#include "SkImageEncoder.h"
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#include "SkImageGenerator.h"
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#include "SkImage_Base.h"
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#include "SkColor.h"
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#include "SkColorPriv.h"
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#include "SkCommandLineFlags.h"
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#include "SkDevice.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkImageEncoder.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkDevice.h"
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#include "SkGraphics.h"
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#include "SkImageEncoder.h"
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#include "SkOSFile.h"
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#include "SkClipStack.h"
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#include "SkDebugCanvas.h"
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#include "SkDrawCommand.h"
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#include "SkDevice.h"
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#include "SkPaintFilterCanvas.h"
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#include "SkOverdrawMode.h"
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