change load/store_rgba to have src and dst variants
somewhat motivated by future mixer stages Bug: skia: Change-Id: Icd41ec9311f0da966164451324d28e7b3dfb3213 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199280 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
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@ -308,18 +308,17 @@ public:
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};
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auto state = alloc->make<State>();
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p->append(SkRasterPipeline::store_rgba, state->orig_rgba);
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p->append(SkRasterPipeline::store_src, state->orig_rgba);
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if (!fCF1) {
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fCF0->appendStages(p, dst, alloc, shaderIsOpaque);
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p->append(SkRasterPipeline::move_src_dst);
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p->append(SkRasterPipeline::load_rgba, state->orig_rgba);
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p->append(SkRasterPipeline::load_src, state->orig_rgba);
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} else {
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fCF1->appendStages(p, dst, alloc, shaderIsOpaque);
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p->append(SkRasterPipeline::store_rgba, state->filtered_rgba);
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p->append(SkRasterPipeline::load_rgba, state->orig_rgba);
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fCF0->appendStages(p, dst, alloc, shaderIsOpaque);
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p->append(SkRasterPipeline::move_src_dst);
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p->append(SkRasterPipeline::load_rgba, state->filtered_rgba);
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p->append(SkRasterPipeline::store_src, state->filtered_rgba);
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p->append(SkRasterPipeline::load_src, state->orig_rgba);
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fCF1->appendStages(p, dst, alloc, shaderIsOpaque);
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p->append(SkRasterPipeline::load_dst, state->filtered_rgba);
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}
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float* storage = alloc->make<float>(fWeight);
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p->append(SkRasterPipeline::lerp_1_float, storage);
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@ -52,7 +52,7 @@
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M(alpha_to_gray) M(alpha_to_gray_dst) M(luminance_to_alpha) \
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M(bilerp_clamp_8888) \
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M(store_u16_be) \
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M(load_rgba) M(store_rgba) \
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M(load_src) M(store_src) M(load_dst) M(store_dst) \
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M(scale_u8) M(scale_565) M(scale_1_float) \
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M( lerp_u8) M( lerp_565) M( lerp_1_float) \
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M(dstatop) M(dstin) M(dstout) M(dstover) \
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@ -1066,7 +1066,7 @@ STAGE(white_color, Ctx::None) {
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}
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// load registers r,g,b,a from context (mirrors store_rgba)
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STAGE(load_rgba, const float* ptr) {
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STAGE(load_src, const float* ptr) {
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r = unaligned_load<F>(ptr + 0*N);
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g = unaligned_load<F>(ptr + 1*N);
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b = unaligned_load<F>(ptr + 2*N);
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@ -1074,13 +1074,29 @@ STAGE(load_rgba, const float* ptr) {
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}
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// store registers r,g,b,a into context (mirrors load_rgba)
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STAGE(store_rgba, float* ptr) {
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STAGE(store_src, float* ptr) {
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unaligned_store(ptr + 0*N, r);
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unaligned_store(ptr + 1*N, g);
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unaligned_store(ptr + 2*N, b);
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unaligned_store(ptr + 3*N, a);
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}
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// load registers dr,dg,db,da from context (mirrors store_dst)
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STAGE(load_dst, const float* ptr) {
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dr = unaligned_load<F>(ptr + 0*N);
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dg = unaligned_load<F>(ptr + 1*N);
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db = unaligned_load<F>(ptr + 2*N);
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da = unaligned_load<F>(ptr + 3*N);
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}
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// store registers dr,dg,db,da into context (mirrors load_dst)
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STAGE(store_dst, float* ptr) {
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unaligned_store(ptr + 0*N, dr);
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unaligned_store(ptr + 1*N, dg);
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unaligned_store(ptr + 2*N, db);
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unaligned_store(ptr + 3*N, da);
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}
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// Most blend modes apply the same logic to each channel.
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#define BLEND_MODE(name) \
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SI F name##_channel(F s, F d, F sa, F da); \
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@ -3344,8 +3360,10 @@ STAGE_GP(bilerp_clamp_8888, const SkRasterPipeline_GatherCtx* ctx) {
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// If a pipeline uses these stages, it'll boot it out of lowp into highp.
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#define NOT_IMPLEMENTED(st) static void (*st)(void) = nullptr;
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NOT_IMPLEMENTED(callback)
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NOT_IMPLEMENTED(load_rgba)
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NOT_IMPLEMENTED(store_rgba)
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NOT_IMPLEMENTED(load_src)
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NOT_IMPLEMENTED(store_src)
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NOT_IMPLEMENTED(load_dst)
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NOT_IMPLEMENTED(store_dst)
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NOT_IMPLEMENTED(unbounded_set_rgb)
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NOT_IMPLEMENTED(unbounded_uniform_color)
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NOT_IMPLEMENTED(unpremul)
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@ -85,21 +85,18 @@ bool SkComposeShader::onAppendStages(const StageRec& rec) const {
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};
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auto storage = rec.fAlloc->make<Storage>();
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if (!as_SB(fSrc)->appendStages(rec)) {
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return false;
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}
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// This outputs r,g,b,a, which we'll need later when we apply the mode, but we save it off now
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// since fShaderB will overwrite them.
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rec.fPipeline->append(SkRasterPipeline::store_rgba, storage->fRGBA);
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if (!as_SB(fDst)->appendStages(rec)) {
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return false;
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}
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// We now have our logical 'dst' in r,g,b,a, but we need it in dr,dg,db,da for the mode/lerp
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// so we have to shuttle them. If we had a stage the would load_into_dst, then we could
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// reverse the two shader invocations, and avoid this move...
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rec.fPipeline->append(SkRasterPipeline::move_src_dst);
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rec.fPipeline->append(SkRasterPipeline::load_rgba, storage->fRGBA);
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// This outputs r,g,b,a, which we'll need later when we apply the mode, so we save it off now
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rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRGBA);
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if (!as_SB(fSrc)->appendStages(rec)) {
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return false;
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}
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// r,g,b,a now have the right input for the next step (lerp and/or mode), but we need to
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// reload dr,dg,db,da from memory, since we stashed that from our fDst invocation earlier.
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rec.fPipeline->append(SkRasterPipeline::load_dst, storage->fRGBA);
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if (!this->isJustLerp()) {
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SkBlendMode_AppendStages(fMode, rec.fPipeline);
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