switch to a new canvas every once in a while in picture_record_unique
BUG= R=robertphillips@google.com Review URL: https://codereview.chromium.org/23995020 git-svn-id: http://skia.googlecode.com/svn/trunk@11321 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -18,8 +18,6 @@ class PictureRecordBench : public SkBenchmark {
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public:
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PictureRecordBench(const char name[]) {
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fName.printf("picture_record_%s", name);
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fPictureWidth = SkIntToScalar(PICTURE_WIDTH);
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fPictureHeight = SkIntToScalar(PICTURE_HEIGHT);
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fIsRendering = false;
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}
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@ -47,9 +45,6 @@ protected:
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virtual void recordCanvas(SkCanvas* canvas) = 0;
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SkString fName;
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SkScalar fPictureWidth;
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SkScalar fPictureHeight;
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SkScalar fTextSize;
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private:
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typedef SkBenchmark INHERITED;
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};
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@ -127,10 +122,21 @@ public:
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: INHERITED("unique_paint_dictionary") { }
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protected:
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virtual void recordCanvas(SkCanvas* canvas) {
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virtual void recordCanvas(SkCanvas* /*ignored*/) {
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// We ignore the parent's canvas (which is just there for our
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// convenience) because we've got to have more careful control over it.
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// We start a new one every so often to prevent unbounded memory growth.
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SkRandom rand;
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SkPaint paint;
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SkAutoTDelete<SkPicture> picture;
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SkCanvas* canvas = NULL;
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const int kMaxPaintsPerCanvas = 10000;
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for (int i = 0; i < this->getLoops(); i++) {
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SkPaint paint;
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if (0 == i % kMaxPaintsPerCanvas) {
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picture.reset(SkNEW(SkPicture));
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canvas = picture->beginRecording(PICTURE_WIDTH, PICTURE_HEIGHT);
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}
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paint.setColor(rand.nextU());
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canvas->drawPaint(paint);
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}
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