[skottie] Motion blur support
Unlike all other Skottie effects, motion blur requires sampling at multiple points on the timeline. To support this: 1) Introduce MotionBlurEffect - a custom SG render node which can drive the timeline of its subtree using an sksg::Animator. 2) Introduce MotionBlurController to swap for a regular LayerController when needed. MotionBlurController dispatches time ticks to MotionBlurEffect instead of directly to the layer animators. The actual motion blur impl is based on https://skia-review.googlesource.com/c/skia/+/221416. Motion blur requires Lottie files exported with this BodyMovin patch: https://github.com/bodymovin/bodymovin-extension/pull/15 Change-Id: I075e101ea91ec9aa300bac35ee810fd539f1aced Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225416 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
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@ -34,6 +34,8 @@ skia_skottie_sources = [
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"$_src/effects/GradientEffect.cpp",
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"$_src/effects/GradientEffect.cpp",
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"$_src/effects/LevelsEffect.cpp",
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"$_src/effects/LevelsEffect.cpp",
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"$_src/effects/LinearWipeEffect.cpp",
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"$_src/effects/LinearWipeEffect.cpp",
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"$_src/effects/MotionBlurEffect.cpp",
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"$_src/effects/MotionBlurEffect.h",
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"$_src/effects/MotionTileEffect.cpp",
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"$_src/effects/MotionTileEffect.cpp",
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"$_src/effects/RadialWipeEffect.cpp",
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"$_src/effects/RadialWipeEffect.cpp",
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"$_src/effects/TintEffect.cpp",
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"$_src/effects/TintEffect.cpp",
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@ -129,6 +129,15 @@ sk_sp<sksg::RenderNode> AnimationBuilder::attachComposition(const skjson::Object
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std::vector<sk_sp<sksg::RenderNode>> layers;
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std::vector<sk_sp<sksg::RenderNode>> layers;
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AttachLayerContext layerCtx(*jlayers);
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AttachLayerContext layerCtx(*jlayers);
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// Optional motion blur params.
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if (const skjson::ObjectValue* jmb = jcomp["mb"]) {
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static constexpr size_t kMaxSamplesPerFrame = 64;
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layerCtx.fMotionBlurSamples = std::min(ParseDefault<size_t>((*jmb)["spf"], 1ul),
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kMaxSamplesPerFrame);
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layerCtx.fMotionBlurAngle = SkTPin(ParseDefault((*jmb)["sa"], 0.0f), 0.0f, 720.0f);
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layerCtx.fMotionBlurPhase = SkTPin(ParseDefault((*jmb)["sp"], 0.0f), -360.0f, 360.0f);
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}
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layers.reserve(jlayers->size());
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layers.reserve(jlayers->size());
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for (const auto& l : *jlayers) {
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for (const auto& l : *jlayers) {
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if (auto layer = this->attachLayer(l, scope, &layerCtx)) {
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if (auto layer = this->attachLayer(l, scope, &layerCtx)) {
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@ -10,6 +10,7 @@
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#include "modules/skottie/src/SkottieAdapter.h"
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#include "modules/skottie/src/SkottieAdapter.h"
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#include "modules/skottie/src/SkottieJson.h"
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#include "modules/skottie/src/SkottieJson.h"
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#include "modules/skottie/src/effects/Effects.h"
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#include "modules/skottie/src/effects/Effects.h"
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#include "modules/skottie/src/effects/MotionBlurEffect.h"
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#include "modules/sksg/include/SkSGClipEffect.h"
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#include "modules/sksg/include/SkSGClipEffect.h"
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#include "modules/sksg/include/SkSGDraw.h"
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#include "modules/sksg/include/SkSGDraw.h"
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#include "modules/sksg/include/SkSGGroup.h"
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#include "modules/sksg/include/SkSGGroup.h"
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@ -193,6 +194,60 @@ sk_sp<sksg::RenderNode> AttachMask(const skjson::ArrayValue* jmask,
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return sksg::MaskEffect::Make(std::move(childNode), std::move(maskNode));
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return sksg::MaskEffect::Make(std::move(childNode), std::move(maskNode));
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}
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}
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class LayerController final : public sksg::Animator {
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public:
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LayerController(sksg::AnimatorList&& layer_animators,
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sk_sp<sksg::RenderNode> layer,
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size_t tanim_count, float in, float out)
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: fLayerAnimators(std::move(layer_animators))
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, fLayerNode(std::move(layer))
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, fTransformAnimatorsCount(tanim_count)
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, fIn(in)
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, fOut(out) {}
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protected:
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void onTick(float t) override {
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const auto active = (t >= fIn && t < fOut);
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if (fLayerNode) {
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fLayerNode->setVisible(active);
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}
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// When active, dispatch ticks to all layer animators.
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// When inactive, we must still dispatch ticks to the layer transform animators
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// (active child layers depend on transforms being updated).
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const auto dispatch_count = active ? fLayerAnimators.size()
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: fTransformAnimatorsCount;
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for (size_t i = 0; i < dispatch_count; ++i) {
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fLayerAnimators[i]->tick(t);
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}
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}
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private:
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const sksg::AnimatorList fLayerAnimators;
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const sk_sp<sksg::RenderNode> fLayerNode;
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const size_t fTransformAnimatorsCount;
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const float fIn,
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fOut;
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};
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class MotionBlurController final : public sksg::Animator {
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public:
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explicit MotionBlurController(sk_sp<MotionBlurEffect> mbe)
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: fMotionBlurEffect(std::move(mbe)) {}
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protected:
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// When motion blur is present, time ticks are not passed to layer animators
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// but to the motion blur effect. The effect then drives the animators/scene-graph
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// during reval and render phases.
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void onTick(float t) override {
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fMotionBlurEffect->setT(t);
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}
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private:
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const sk_sp<MotionBlurEffect> fMotionBlurEffect;
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};
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} // namespace
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} // namespace
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AnimationBuilder::AttachLayerContext::AttachLayerContext(const skjson::ArrayValue& jlayers)
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AnimationBuilder::AttachLayerContext::AttachLayerContext(const skjson::ArrayValue& jlayers)
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@ -315,6 +370,12 @@ AnimationBuilder::AttachLayerContext::attachLayerTransformImpl(const skjson::Obj
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return fLayerTransformMap.set(layer_index, { std::move(transform), std::move(ascope) });
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return fLayerTransformMap.set(layer_index, { std::move(transform), std::move(ascope) });
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}
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}
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bool AnimationBuilder::AttachLayerContext::hasMotionBlur(const skjson::ObjectValue& jlayer) const {
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return fMotionBlurSamples > 1
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&& fMotionBlurAngle > 0
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&& ParseDefault(jlayer["mb"], false);
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}
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sk_sp<sksg::RenderNode> AnimationBuilder::attachLayer(const skjson::ObjectValue* jlayer,
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sk_sp<sksg::RenderNode> AnimationBuilder::attachLayer(const skjson::ObjectValue* jlayer,
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AnimatorScope* ascope,
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AnimatorScope* ascope,
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AttachLayerContext* layerCtx) const {
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AttachLayerContext* layerCtx) const {
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@ -434,46 +495,28 @@ sk_sp<sksg::RenderNode> AnimationBuilder::attachLayer(const skjson::ObjectValue*
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// Optional blend mode.
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// Optional blend mode.
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layer = this->attachBlendMode(*jlayer, std::move(layer));
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layer = this->attachBlendMode(*jlayer, std::move(layer));
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class LayerController final : public sksg::Animator {
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const auto has_animators = !layer_animators.empty();
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public:
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LayerController(sksg::AnimatorList&& layer_animators,
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sk_sp<sksg::RenderNode> layer,
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size_t tanim_count, float in, float out)
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: fLayerAnimators(std::move(layer_animators))
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, fLayerNode(std::move(layer))
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, fTransformAnimatorsCount(tanim_count)
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, fIn(in)
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, fOut(out) {}
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void onTick(float t) override {
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std::unique_ptr<sksg::Animator> controller =
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const auto active = (t >= fIn && t < fOut);
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skstd::make_unique<LayerController>(std::move(layer_animators), layer,
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transform_animator_count,
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layer_info.fInPoint,
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layer_info.fOutPoint);
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if (fLayerNode) {
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// Optional motion blur.
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fLayerNode->setVisible(active);
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if (has_animators && layerCtx->hasMotionBlur(*jlayer)) {
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}
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SkASSERT(layerCtx->fMotionBlurAngle >= 0);
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// When active, dispatch ticks to all layer animators.
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// Wrap both the layer node and the controller.
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// When inactive, we must still dispatch ticks to the layer transform animators
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auto motion_blur = MotionBlurEffect::Make(std::move(controller), std::move(layer),
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// (active child layers depend on transforms being updated).
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layerCtx->fMotionBlurSamples,
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const auto dispatch_count = active ? fLayerAnimators.size()
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layerCtx->fMotionBlurAngle,
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: fTransformAnimatorsCount;
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layerCtx->fMotionBlurPhase);
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for (size_t i = 0; i < dispatch_count; ++i) {
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controller = skstd::make_unique<MotionBlurController>(motion_blur);
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fLayerAnimators[i]->tick(t);
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layer = std::move(motion_blur);
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}
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}
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}
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private:
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ascope->push_back(std::move(controller));
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const sksg::AnimatorList fLayerAnimators;
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const sk_sp<sksg::RenderNode> fLayerNode;
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const size_t fTransformAnimatorsCount;
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const float fIn,
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fOut;
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};
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ascope->push_back(skstd::make_unique<LayerController>(std::move(layer_animators), layer,
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transform_animator_count,
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layer_info.fInPoint,
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layer_info.fOutPoint));
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if (!layer) {
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if (!layer) {
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return nullptr;
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return nullptr;
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@ -231,12 +231,18 @@ struct AnimationBuilder::AttachLayerContext {
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sk_sp<sksg::RenderNode> fCurrentMatte;
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sk_sp<sksg::RenderNode> fCurrentMatte;
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sk_sp<sksg::Transform> fCameraTransform;
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sk_sp<sksg::Transform> fCameraTransform;
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size_t fMotionBlurSamples = 1;
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float fMotionBlurAngle = 0,
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fMotionBlurPhase = 0;
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enum class TransformType { kLayer, kCamera };
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enum class TransformType { kLayer, kCamera };
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TransformRec attachLayerTransform(const skjson::ObjectValue& jlayer,
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TransformRec attachLayerTransform(const skjson::ObjectValue& jlayer,
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const AnimationBuilder* abuilder,
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const AnimationBuilder* abuilder,
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TransformType type = TransformType::kLayer);
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TransformType type = TransformType::kLayer);
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bool hasMotionBlur(const skjson::ObjectValue& jlayer) const;
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private:
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private:
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sk_sp<sksg::Transform> attachParentLayerTransform(const skjson::ObjectValue& jlayer,
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sk_sp<sksg::Transform> attachParentLayerTransform(const skjson::ObjectValue& jlayer,
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const AnimationBuilder* abuilder,
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const AnimationBuilder* abuilder,
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108
modules/skottie/src/effects/MotionBlurEffect.cpp
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108
modules/skottie/src/effects/MotionBlurEffect.cpp
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/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/skottie/src/effects/MotionBlurEffect.h"
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#include "include/core/SkCanvas.h"
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#include "modules/sksg/include/SkSGInvalidationController.h"
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namespace skottie {
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namespace internal {
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sk_sp<MotionBlurEffect> MotionBlurEffect::Make(std::unique_ptr<sksg::Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t samples_per_frame,
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float shutter_angle, float shutter_phase) {
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if (!samples_per_frame || shutter_angle <= 0) {
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return nullptr;
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}
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// shutter_angle is [ 0 .. 720], mapped to [ 0 .. 2] (frame space)
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// shutter_phase is [-360 .. 360], mapped to [-1 .. 1] (frame space)
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const auto samples_duration = shutter_angle / 360,
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phase = shutter_phase / 360,
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dt = samples_duration / (samples_per_frame - 1);
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return sk_sp<MotionBlurEffect>(new MotionBlurEffect(std::move(animator),
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std::move(child),
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samples_per_frame,
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phase, dt));
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}
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MotionBlurEffect::MotionBlurEffect(std::unique_ptr<sksg::Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t samples, float phase, float dt)
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: INHERITED({std::move(child)})
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, fAnimator(std::move(animator))
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, fSampleCount(samples)
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, fPhase(phase)
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, fDT(dt) {}
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const sksg::RenderNode* MotionBlurEffect::onNodeAt(const SkPoint&) const {
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return nullptr;
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}
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SkRect MotionBlurEffect::onRevalidate(sksg::InvalidationController*, const SkMatrix& ctm) {
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SkASSERT(this->children().size() == 1ul);
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const auto& child = this->children()[0];
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auto bounds = SkRect::MakeEmpty();
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// Use a local inval controller to suppress descendent invals during sampling
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// (superseded by our local inval bounds).
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sksg::InvalidationController ic;
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auto t = fT + fPhase;
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for (size_t i = 0; i < fSampleCount; ++i) {
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fAnimator->tick(t);
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t += fDT;
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if (!child->isVisible()) {
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continue;
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}
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bounds.join(child->revalidate(&ic, ctm));
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}
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return bounds;
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}
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void MotionBlurEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
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SkASSERT(this->children().size() == 1ul);
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const auto& child = this->children()[0];
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SkAutoCanvasRestore acr(canvas, false);
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canvas->saveLayer(this->bounds(), nullptr);
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SkPaint frame_paint;
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frame_paint.setAlphaf(1.0f / fSampleCount);
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frame_paint.setBlendMode(SkBlendMode::kPlus);
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sksg::InvalidationController ic;
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auto t = fT + fPhase;
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for (size_t i = 0; i < fSampleCount; ++i) {
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fAnimator->tick(t);
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t += fDT;
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if (!child->isVisible()) {
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continue;
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}
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child->revalidate(&ic, canvas->getTotalMatrix());
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canvas->saveLayer(nullptr, &frame_paint);
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child->render(canvas, ctx);
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canvas->restore();
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}
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}
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} // namespace internal
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} // namespace skottie
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51
modules/skottie/src/effects/MotionBlurEffect.h
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51
modules/skottie/src/effects/MotionBlurEffect.h
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/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieMotionBlurEffect_DEFINED
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#define SkottieMotionBlurEffect_DEFINED
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#include "modules/sksg/include/SkSGRenderNode.h"
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#include "modules/sksg/include/SkSGScene.h"
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namespace skottie {
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namespace internal {
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class MotionBlurEffect final : public sksg::CustomRenderNode {
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public:
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static sk_sp<MotionBlurEffect> Make(std::unique_ptr<sksg::Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t samples_per_frame,
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float shutter_angle, float shutter_phase);
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SG_ATTRIBUTE(T, float, fT)
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protected:
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const RenderNode* onNodeAt(const SkPoint&) const override;
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SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override;
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void onRender(SkCanvas* canvas, const RenderContext* ctx) const override;
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private:
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MotionBlurEffect(std::unique_ptr<sksg::Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t sample_count, float phase, float dt);
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const std::unique_ptr<sksg::Animator> fAnimator;
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const size_t fSampleCount;
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const float fPhase,
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fDT;
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||||||
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float fT = 0;
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||||||
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||||||
|
using INHERITED = sksg::CustomRenderNode;
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||||||
|
};
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||||||
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||||||
|
} // namespace internal
|
||||||
|
} // namespace skottie
|
||||||
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|
||||||
|
#endif // SkottieMotionBlurEffect_DEFINED
|
1
resources/skottie/skottie-motion-blur-ph-360.json
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resources/skottie/skottie-motion-blur-ph-360.json
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|
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1
resources/skottie/skottie-motion-blur-ph0.json
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1
resources/skottie/skottie-motion-blur-ph0.json
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|||||||
|
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|
1
resources/skottie/skottie-motion-blur-ph360.json
Normal file
1
resources/skottie/skottie-motion-blur-ph360.json
Normal file
@ -0,0 +1 @@
|
|||||||
|
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