rolling tree back to its state as of r2169 to see if that fixes Windows buildbots

git-svn-id: http://skia.googlecode.com/svn/trunk@2179 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
epoger@google.com 2011-08-26 14:27:59 +00:00
parent fa510413c1
commit 5f226572b3
14 changed files with 21 additions and 28 deletions

View File

@ -28,14 +28,8 @@ protected:
}
static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) {
for (size_t i = 0; i < n; i++) {
// Compute these independently and store in variables, rather
// than in the parameter-passing expression, to get consistent
// evaluation order across compilers.
float y = rand->nextUScalar1() * 480;
float x = rand->nextUScalar1() * 640;
pts[i].set(x, y);
}
for (size_t i = 0; i < n; i++)
pts[i].set(rand->nextUScalar1() * 640, rand->nextUScalar1() * 480);
}
virtual void onDraw(SkCanvas* canvas) {

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@ -38,11 +38,9 @@ protected:
SkScalar y = rand.nextUScalar1() * H;
SkScalar w = rand.nextUScalar1() * (W >> 2);
SkScalar h = rand.nextUScalar1() * (H >> 2);
SkScalar hoffset = rand.nextSScalar1();
SkScalar woffset = rand.nextSScalar1();
r->set(x, y, x + w, y + h);
r->offset(-w/2 + woffset, -h/2 + hoffset);
r->offset(-w/2 + rand.nextSScalar1(), -h/2 + + rand.nextSScalar1());
}
virtual void onDraw(SkCanvas* canvas) {

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@ -25,11 +25,9 @@ static void rnd_rect(SkRect* r, SkPaint* paint, SkRandom& rand) {
SkScalar y = rand.nextUScalar1() * H;
SkScalar w = rand.nextUScalar1() * (W >> 2);
SkScalar h = rand.nextUScalar1() * (H >> 2);
SkScalar hoffset = rand.nextSScalar1();
SkScalar woffset = rand.nextSScalar1();
r->set(x, y, x + w, y + h);
r->offset(-w/2 + woffset, -h/2 + hoffset);
r->offset(-w/2 + rand.nextSScalar1(), -h/2 + + rand.nextSScalar1());
paint->setColor(rand.nextU());
paint->setAlpha(0xFF);

View File

@ -36,7 +36,7 @@ public:
return *this;
}
~GrBinHashKey() {
virtual ~GrBinHashKey() {
}
void setKeyData(const uint32_t *data) {

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@ -138,9 +138,13 @@ void GrClip::setFromIterator(GrClipIterator* iter, GrScalar tx, GrScalar ty,
}
}
fConservativeBoundsValid = false;
if (isectRectValid && rectCount) {
fConservativeBounds = fList[0].fRect;
if (isectRectValid) {
fConservativeBoundsValid = true;
if (rectCount > 0) {
fConservativeBounds = fList[0].fRect;
} else {
fConservativeBounds.setEmpty();
}
} else if (NULL != conservativeBounds) {
fConservativeBounds = *conservativeBounds;
fConservativeBoundsValid = true;

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@ -22,7 +22,7 @@
GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) {
const GrGLInterface* glInterface = NULL;
const GrGLInterface* glInterface;
if (kOpenGL_Shaders_GrEngine == engine ||
kOpenGL_Fixed_GrEngine == engine) {

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@ -118,7 +118,7 @@ public:
* clipped. A simple way to avoid the bug is to always draw the margin
* content last.
*/
SK_API void setDrawingArea(DrawingArea drawingArea);
void setDrawingArea(DrawingArea drawingArea);
// PDF specific methods.

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@ -528,6 +528,7 @@ SkDevice* SkCanvas::setDevice(SkDevice* device) {
while ((rec = (MCRec*)iter.next()) != NULL) {
(void)rec->fRegion->op(bounds, SkRegion::kIntersect_Op);
}
fClipStack.clipDevRect(bounds, SkRegion::kIntersect_Op);
}
return device;
}
@ -1383,11 +1384,11 @@ private:
void SkCanvas::DrawRect(const SkDraw& draw, const SkPaint& paint,
const SkRect& r, SkScalar textSize) {
if (paint.getStyle() == SkPaint::kFill_Style) {
if (paint.getStyle() == SkPaint::kFill_Style) {
draw.fDevice->drawRect(draw, r, paint);
} else {
SkPaint p(paint);
p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth()));
p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth()));
draw.fDevice->drawRect(draw, r, p);
}
}

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@ -517,6 +517,7 @@ SkPDFDevice::SkPDFDevice(const SkISize& pageSize, const SkISize& contentSize,
fInitialTransform.preConcat(initialTransform);
SkIRect existingClip = SkIRect::MakeWH(this->width(), this->height());
fExistingClipStack.clipDevRect(existingClip);
fExistingClipRegion.setRect(existingClip);
this->init();

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@ -488,7 +488,7 @@ void append_cmap_sections(const SkTDArray<SkUnichar>& glyphToUnicode,
(i >> 8) == (currentRangeEntry.fStart >> 8) &&
glyphToUnicode[i] == (currentRangeEntry.fUnicode +
continuousEntries)) {
currentRangeEntry.fEnd = i;
currentRangeEntry.fEnd = i;
if (i == glyphToUnicode.count() - 1) {
// Last entry is in a range.
bfrangeEntries.push(currentRangeEntry);

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@ -129,7 +129,7 @@ static SkTypeface* find_from_uniqueID(uint32_t uniqueID) {
}
curr = curr->fNext;
}
return NULL;
return false;
}
static bool valid_uniqueID(uint32_t uniqueID) {

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@ -130,7 +130,7 @@ const char* SkParse::FindHex(const char str[], uint32_t* value)
*value = n;
return str;
}
return NULL;
return false;
}
const char* SkParse::FindS32(const char str[], int32_t* value)

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@ -363,7 +363,7 @@ void SkView::Click::copyType(const char type[])
SkView::Click* SkView::findClickHandler(SkScalar x, SkScalar y)
{
if (x < 0 || y < 0 || x >= fWidth || y >= fHeight) {
return NULL;
return false;
}
if (this->onSendClickToChildren(x, y)) {

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@ -16,7 +16,4 @@ You can modify this file to create no-op changelists.