The correct fix for the lighting filters on Windows: set the GL calling
convention for all targets, not just gpu, since effects now makes GL calls too. Build fix; unreviewed. git-svn-id: http://skia.googlecode.com/svn/trunk@4559 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -9,6 +9,7 @@
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'SK_BUILD_FOR_WIN32',
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'SK_IGNORE_STDINT_DOT_H',
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'_CRT_SECURE_NO_WARNINGS',
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'GR_GL_FUNCTION_TYPE=__stdcall',
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],
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'msvs_cygwin_shell': 0,
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'msvs_settings': {
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@ -44,7 +44,6 @@
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[ 'skia_os == "win"', {
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'defines': [
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'GR_WIN32_BUILD=1',
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'GR_GL_FUNCTION_TYPE=__stdcall',
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],
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}],
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],
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