adding preabandon flag to DM

BUG=skia:

Review URL: https://codereview.chromium.org/929243004
This commit is contained in:
joshualitt 2015-02-25 14:09:45 -08:00 committed by Commit bot
parent 570d2f81a6
commit 5f5a8d7599
13 changed files with 70 additions and 10 deletions

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@ -2,6 +2,7 @@
#include "SamplePipeControllers.h"
#include "SkCommonFlags.h"
#include "SkDocument.h"
#include "SkError.h"
#include "SkMultiPictureDraw.h"
#include "SkNullCanvas.h"
#include "SkOSFile.h"
@ -157,6 +158,8 @@ int GPUSink::enclave() const {
return fThreaded ? kAnyThread_Enclave : kGPU_Enclave;
}
void PreAbandonGpuContextErrorHandler(SkError, void*) {}
Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) const {
GrContextFactory factory;
const SkISize size = src.size();
@ -167,6 +170,10 @@ Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) co
if (!surface) {
return "Could not create a surface.";
}
if (FLAGS_preAbandonGpuContext) {
SkSetErrorCallback(&PreAbandonGpuContextErrorHandler, NULL);
factory.abandonContexts();
}
SkCanvas* canvas = surface->getCanvas();
Error err = src.draw(canvas);
if (!err.isEmpty()) {
@ -178,7 +185,7 @@ Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) co
canvas->getGrContext()->dumpGpuStats(log);
}
dst->allocPixels(info);
canvas->readPixels(dst, 0,0);
canvas->readPixels(dst, 0, 0);
if (FLAGS_abandonGpuContext) {
factory.abandonContexts();
}

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@ -13,6 +13,7 @@
#include "SkDrawable.h"
#include "SkDrawFilter.h"
#include "SkDrawLooper.h"
#include "SkErrorInternals.h"
#include "SkImage.h"
#include "SkMetaData.h"
#include "SkPathOps.h"
@ -947,7 +948,8 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav
device = device->onCreateCompatibleDevice(SkBaseDevice::CreateInfo(info, usage,
fProps.pixelGeometry()));
if (NULL == device) {
SkDebugf("Unable to create device for layer.");
SkErrorInternals::SetError( kInternalError_SkError,
"Unable to create device for layer.");
return;
}

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@ -280,6 +280,9 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
true,
sigma.x(),
sigma.y()));
if (!tex) {
return false;
}
WrapTexture(tex, rect.width(), rect.height(), result);
return true;
#else

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@ -965,6 +965,9 @@ GrFragmentProcessor* GrRRectBlurEffect::Create(GrContext* context, float sigma,
texDesc.fConfig = kAlpha_8_GrPixelConfig;
blurNinePatchTexture = context->createTexture(texDesc, true, blurred_mask.fImage, 0);
if (!blurNinePatchTexture) {
return NULL;
}
context->addResourceToCache(key, blurNinePatchTexture);
SkMask::FreeImage(blurred_mask.fImage);

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@ -1130,6 +1130,9 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
fTextureAccess.reset(fAtlas->getTexture(), params);
} else {
SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap, &params));
if (!texture) {
return;
}
fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode());
fTextureAccess.reset(texture, params);
fYCoord = SK_ScalarHalf;

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@ -52,6 +52,9 @@ static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
#define RETURN_IF_ABANDONED if (!fDrawBuffer) { return; }
#define RETURN_FALSE_IF_ABANDONED if (!fDrawBuffer) { return false; }
#define RETURN_NULL_IF_ABANDONED if (!fDrawBuffer) { return NULL; }
class GrContext::AutoCheckFlush {
public:
@ -240,6 +243,7 @@ bool GrContext::npotTextureTileSupport() const {
GrTexture* GrContext::createTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
size_t rowBytes) {
RETURN_NULL_IF_ABANDONED
if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) &&
!this->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
return NULL;
@ -263,6 +267,7 @@ GrTexture* GrContext::createTexture(const GrSurfaceDesc& desc, bool budgeted, co
GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match,
bool calledDuringFlush) {
RETURN_NULL_IF_ABANDONED
// Currently we don't recycle compressed textures as scratch.
if (GrPixelConfigIsCompressed(desc.fConfig)) {
return NULL;
@ -344,10 +349,12 @@ int GrContext::getMaxSampleCount() const {
///////////////////////////////////////////////////////////////////////////////
GrTexture* GrContext::wrapBackendTexture(const GrBackendTextureDesc& desc) {
RETURN_NULL_IF_ABANDONED
return fGpu->wrapBackendTexture(desc);
}
GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
RETURN_NULL_IF_ABANDONED
return fGpu->wrapBackendRenderTarget(desc);
}
@ -357,6 +364,7 @@ void GrContext::clear(const SkIRect* rect,
const GrColor color,
bool canIgnoreRect,
GrRenderTarget* renderTarget) {
RETURN_IF_ABANDONED
ASSERT_OWNED_RESOURCE(renderTarget);
SkASSERT(renderTarget);
@ -373,6 +381,7 @@ void GrContext::drawPaint(GrRenderTarget* rt,
const GrClip& clip,
const GrPaint& origPaint,
const SkMatrix& viewMatrix) {
RETURN_IF_ABANDONED
// set rect to be big enough to fill the space, but not super-huge, so we
// don't overflow fixed-point implementations
SkRect r;
@ -507,6 +516,7 @@ void GrContext::drawRect(GrRenderTarget* rt,
const SkMatrix& viewMatrix,
const SkRect& rect,
const GrStrokeInfo* strokeInfo) {
RETURN_IF_ABANDONED
if (strokeInfo && strokeInfo->isDashed()) {
SkPath path;
path.addRect(rect);
@ -641,6 +651,7 @@ void GrContext::drawNonAARectToRect(GrRenderTarget* rt,
const SkRect& rectToDraw,
const SkRect& localRect,
const SkMatrix* localMatrix) {
RETURN_IF_ABANDONED
AutoCheckFlush acf(this);
GrPipelineBuilder pipelineBuilder;
GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf);
@ -693,6 +704,7 @@ void GrContext::drawVertices(GrRenderTarget* rt,
const GrColor colors[],
const uint16_t indices[],
int indexCount) {
RETURN_IF_ABANDONED
AutoCheckFlush acf(this);
GrPipelineBuilder pipelineBuilder;
GrDrawTarget::AutoReleaseGeometry geo; // must be inside AutoCheckFlush scope
@ -751,6 +763,7 @@ void GrContext::drawRRect(GrRenderTarget*rt,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
const GrStrokeInfo& strokeInfo) {
RETURN_IF_ABANDONED
if (rrect.isEmpty()) {
return;
}
@ -796,6 +809,7 @@ void GrContext::drawDRRect(GrRenderTarget* rt,
const SkMatrix& viewMatrix,
const SkRRect& outer,
const SkRRect& inner) {
RETURN_IF_ABANDONED
if (outer.isEmpty()) {
return;
}
@ -833,6 +847,7 @@ void GrContext::drawOval(GrRenderTarget* rt,
const SkMatrix& viewMatrix,
const SkRect& oval,
const GrStrokeInfo& strokeInfo) {
RETURN_IF_ABANDONED
if (oval.isEmpty()) {
return;
}
@ -929,7 +944,7 @@ void GrContext::drawPath(GrRenderTarget* rt,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& strokeInfo) {
RETURN_IF_ABANDONED
if (path.isEmpty()) {
if (path.isInverseFillType()) {
this->drawPaint(rt, clip, paint, viewMatrix);
@ -1020,6 +1035,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target,
bool useAA,
const SkPath& path,
const GrStrokeInfo& strokeInfo) {
RETURN_IF_ABANDONED
SkASSERT(!path.isEmpty());
GR_CREATE_TRACE_MARKER("GrContext::internalDrawPath", target);
@ -1110,7 +1126,7 @@ bool GrContext::writeSurfacePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig srcConfig, const void* buffer, size_t rowBytes,
uint32_t pixelOpsFlags) {
RETURN_FALSE_IF_ABANDONED
{
GrTexture* texture = NULL;
if (!(kUnpremul_PixelOpsFlag & pixelOpsFlags) && (texture = surface->asTexture()) &&
@ -1240,6 +1256,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig dstConfig, void* buffer, size_t rowBytes,
uint32_t flags) {
RETURN_FALSE_IF_ABANDONED
ASSERT_OWNED_RESOURCE(target);
SkASSERT(target);
@ -1378,6 +1395,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
}
void GrContext::prepareSurfaceForExternalRead(GrSurface* surface) {
RETURN_IF_ABANDONED
SkASSERT(surface);
ASSERT_OWNED_RESOURCE(surface);
if (surface->surfacePriv().hasPendingIO()) {
@ -1390,6 +1408,7 @@ void GrContext::prepareSurfaceForExternalRead(GrSurface* surface) {
}
void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) {
RETURN_IF_ABANDONED
SkASSERT(renderTarget);
ASSERT_OWNED_RESOURCE(renderTarget);
AutoCheckFlush acf(this);
@ -1402,6 +1421,7 @@ void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) {
void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
const SkIPoint& dstPoint, uint32_t pixelOpsFlags) {
RETURN_IF_ABANDONED
if (NULL == src || NULL == dst) {
return;
}
@ -1423,6 +1443,7 @@ void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRe
}
void GrContext::flushSurfaceWrites(GrSurface* surface) {
RETURN_IF_ABANDONED
if (surface->surfacePriv().hasPendingWrite()) {
this->flush();
}
@ -1433,7 +1454,7 @@ GrDrawTarget* GrContext::prepareToDraw(GrPipelineBuilder* pipelineBuilder,
const GrClip& clip,
const GrPaint* paint,
const AutoCheckFlush* acf) {
if (NULL == fGpu) {
if (NULL == fGpu || NULL == fDrawBuffer) {
return NULL;
}

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@ -40,6 +40,9 @@ bool GrTextContext::drawText(GrRenderTarget* rt, const GrClip& clip, const GrPai
const SkPaint& skPaint, const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
SkScalar x, SkScalar y) {
if (!fContext->getTextTarget()) {
return false;
}
GrTextContext* textContext = this;
do {
@ -58,6 +61,9 @@ bool GrTextContext::drawPosText(GrRenderTarget* rt, const GrClip& clip, const Gr
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset) {
if (!fContext->getTextTarget()) {
return false;
}
GrTextContext* textContext = this;
do {

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@ -1494,6 +1494,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
GrTexture* texture;
// draw sprite uses the default texture params
AutoBitmapTexture abt(fContext, bitmap, NULL, &texture);
if (!texture) {
return;
}
SkImageFilter* filter = paint.getImageFilter();
// This bitmap will own the filtered result as a texture.
@ -1882,8 +1885,9 @@ SkBaseDevice* SkGpuDevice::onCreateCompatibleDevice(const CreateInfo& cinfo) {
SkSurfaceProps props(fSurfaceProps.flags(), cinfo.fPixelGeometry);
return SkGpuDevice::Create(texture->asRenderTarget(), &props, flags);
} else {
SkDebugf("---- failed to create compatible device texture [%d %d]\n",
cinfo.fInfo.width(), cinfo.fInfo.height());
SkErrorInternals::SetError( kInternalError_SkError,
"---- failed to create compatible device texture [%d %d]\n",
cinfo.fInfo.width(), cinfo.fInfo.height());
return NULL;
}
}

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@ -57,7 +57,7 @@ public:
return static_cast<SkGpuDevice*>(dev);
}
GrContext* context() const { return fRenderTarget->getContext(); }
GrContext* context() const { return fContext; }
// set all pixels to 0
void clearAll();

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@ -11,6 +11,7 @@
#include "SkColorFilter.h"
#include "SkConfig8888.h"
#include "SkData.h"
#include "SkErrorInternals.h"
#include "SkMessageBus.h"
#include "SkPixelRef.h"
#include "SkResourceCache.h"
@ -560,8 +561,9 @@ GrTexture* GrRefCachedBitmapTexture(GrContext* ctx,
return result;
}
SkDebugf("---- failed to create texture for cache [%d %d]\n",
bitmap.width(), bitmap.height());
SkErrorInternals::SetError( kInternalError_SkError,
"---- failed to create texture for cache [%d %d]\n",
bitmap.width(), bitmap.height());
return NULL;
}

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@ -92,6 +92,9 @@ int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
VALIDATE;
if (0 == fLockedRows) {
this->lockTexture();
if (!fTexture) {
return -1;
}
}
int key = data.getGenerationID();
@ -204,6 +207,9 @@ void GrTextureStripAtlas::lockTexture() {
fTexture = fDesc.fContext->findAndRefCachedTexture(key);
if (NULL == fTexture) {
fTexture = fDesc.fContext->createTexture(texDesc, true, NULL, 0);
if (!fTexture) {
return;
}
fDesc.fContext->addResourceToCache(key, fTexture);
// This is a new texture, so all of our cache info is now invalid
this->initLRU();

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@ -39,6 +39,8 @@ DEFINE_string2(match, m, NULL,
DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
DEFINE_bool(preAbandonGpuContext, false, "Abandons the GrContext before running the test.");
DEFINE_bool(abandonGpuContext, false, "Abandon the GrContext after running each test.");
DEFINE_string(skps, "skps", "Directory to read skps from.");

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@ -20,6 +20,7 @@ DECLARE_bool(leaks);
DECLARE_string(match);
DECLARE_bool(quiet);
DECLARE_bool(resetGpuContext);
DECLARE_bool(preAbandonGpuContext);
DECLARE_bool(abandonGpuContext);
DECLARE_string(skps);
DECLARE_int32(threads);