adding preabandon flag to DM
BUG=skia: Review URL: https://codereview.chromium.org/929243004
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570d2f81a6
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5f5a8d7599
@ -2,6 +2,7 @@
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#include "SamplePipeControllers.h"
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#include "SkCommonFlags.h"
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#include "SkDocument.h"
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#include "SkError.h"
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#include "SkMultiPictureDraw.h"
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#include "SkNullCanvas.h"
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#include "SkOSFile.h"
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@ -157,6 +158,8 @@ int GPUSink::enclave() const {
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return fThreaded ? kAnyThread_Enclave : kGPU_Enclave;
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}
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void PreAbandonGpuContextErrorHandler(SkError, void*) {}
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Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) const {
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GrContextFactory factory;
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const SkISize size = src.size();
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@ -167,6 +170,10 @@ Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) co
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if (!surface) {
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return "Could not create a surface.";
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}
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if (FLAGS_preAbandonGpuContext) {
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SkSetErrorCallback(&PreAbandonGpuContextErrorHandler, NULL);
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factory.abandonContexts();
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}
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SkCanvas* canvas = surface->getCanvas();
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Error err = src.draw(canvas);
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if (!err.isEmpty()) {
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@ -178,7 +185,7 @@ Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) co
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canvas->getGrContext()->dumpGpuStats(log);
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}
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dst->allocPixels(info);
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canvas->readPixels(dst, 0,0);
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canvas->readPixels(dst, 0, 0);
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if (FLAGS_abandonGpuContext) {
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factory.abandonContexts();
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}
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@ -13,6 +13,7 @@
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#include "SkDrawable.h"
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#include "SkDrawFilter.h"
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#include "SkDrawLooper.h"
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#include "SkErrorInternals.h"
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#include "SkImage.h"
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#include "SkMetaData.h"
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#include "SkPathOps.h"
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@ -947,7 +948,8 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav
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device = device->onCreateCompatibleDevice(SkBaseDevice::CreateInfo(info, usage,
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fProps.pixelGeometry()));
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if (NULL == device) {
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SkDebugf("Unable to create device for layer.");
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SkErrorInternals::SetError( kInternalError_SkError,
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"Unable to create device for layer.");
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return;
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}
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@ -280,6 +280,9 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
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true,
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sigma.x(),
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sigma.y()));
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if (!tex) {
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return false;
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}
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WrapTexture(tex, rect.width(), rect.height(), result);
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return true;
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#else
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@ -965,6 +965,9 @@ GrFragmentProcessor* GrRRectBlurEffect::Create(GrContext* context, float sigma,
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texDesc.fConfig = kAlpha_8_GrPixelConfig;
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blurNinePatchTexture = context->createTexture(texDesc, true, blurred_mask.fImage, 0);
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if (!blurNinePatchTexture) {
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return NULL;
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}
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context->addResourceToCache(key, blurNinePatchTexture);
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SkMask::FreeImage(blurred_mask.fImage);
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@ -1130,6 +1130,9 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
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fTextureAccess.reset(fAtlas->getTexture(), params);
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} else {
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SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap, ¶ms));
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if (!texture) {
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return;
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}
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fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode());
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fTextureAccess.reset(texture, params);
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fYCoord = SK_ScalarHalf;
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@ -52,6 +52,9 @@ static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
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static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
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#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
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#define RETURN_IF_ABANDONED if (!fDrawBuffer) { return; }
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#define RETURN_FALSE_IF_ABANDONED if (!fDrawBuffer) { return false; }
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#define RETURN_NULL_IF_ABANDONED if (!fDrawBuffer) { return NULL; }
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class GrContext::AutoCheckFlush {
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public:
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@ -240,6 +243,7 @@ bool GrContext::npotTextureTileSupport() const {
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GrTexture* GrContext::createTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
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size_t rowBytes) {
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RETURN_NULL_IF_ABANDONED
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if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) &&
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!this->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
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return NULL;
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@ -263,6 +267,7 @@ GrTexture* GrContext::createTexture(const GrSurfaceDesc& desc, bool budgeted, co
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GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match,
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bool calledDuringFlush) {
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RETURN_NULL_IF_ABANDONED
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// Currently we don't recycle compressed textures as scratch.
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if (GrPixelConfigIsCompressed(desc.fConfig)) {
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return NULL;
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@ -344,10 +349,12 @@ int GrContext::getMaxSampleCount() const {
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///////////////////////////////////////////////////////////////////////////////
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GrTexture* GrContext::wrapBackendTexture(const GrBackendTextureDesc& desc) {
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RETURN_NULL_IF_ABANDONED
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return fGpu->wrapBackendTexture(desc);
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}
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GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
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RETURN_NULL_IF_ABANDONED
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return fGpu->wrapBackendRenderTarget(desc);
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}
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@ -357,6 +364,7 @@ void GrContext::clear(const SkIRect* rect,
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const GrColor color,
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bool canIgnoreRect,
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GrRenderTarget* renderTarget) {
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RETURN_IF_ABANDONED
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ASSERT_OWNED_RESOURCE(renderTarget);
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SkASSERT(renderTarget);
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@ -373,6 +381,7 @@ void GrContext::drawPaint(GrRenderTarget* rt,
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const GrClip& clip,
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const GrPaint& origPaint,
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const SkMatrix& viewMatrix) {
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RETURN_IF_ABANDONED
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// set rect to be big enough to fill the space, but not super-huge, so we
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// don't overflow fixed-point implementations
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SkRect r;
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@ -507,6 +516,7 @@ void GrContext::drawRect(GrRenderTarget* rt,
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const SkMatrix& viewMatrix,
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const SkRect& rect,
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const GrStrokeInfo* strokeInfo) {
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RETURN_IF_ABANDONED
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if (strokeInfo && strokeInfo->isDashed()) {
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SkPath path;
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path.addRect(rect);
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@ -641,6 +651,7 @@ void GrContext::drawNonAARectToRect(GrRenderTarget* rt,
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const SkRect& rectToDraw,
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const SkRect& localRect,
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const SkMatrix* localMatrix) {
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RETURN_IF_ABANDONED
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AutoCheckFlush acf(this);
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GrPipelineBuilder pipelineBuilder;
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GrDrawTarget* target = this->prepareToDraw(&pipelineBuilder, rt, clip, &paint, &acf);
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@ -693,6 +704,7 @@ void GrContext::drawVertices(GrRenderTarget* rt,
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const GrColor colors[],
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const uint16_t indices[],
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int indexCount) {
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RETURN_IF_ABANDONED
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AutoCheckFlush acf(this);
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GrPipelineBuilder pipelineBuilder;
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GrDrawTarget::AutoReleaseGeometry geo; // must be inside AutoCheckFlush scope
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@ -751,6 +763,7 @@ void GrContext::drawRRect(GrRenderTarget*rt,
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const SkMatrix& viewMatrix,
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const SkRRect& rrect,
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const GrStrokeInfo& strokeInfo) {
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RETURN_IF_ABANDONED
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if (rrect.isEmpty()) {
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return;
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}
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@ -796,6 +809,7 @@ void GrContext::drawDRRect(GrRenderTarget* rt,
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const SkMatrix& viewMatrix,
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const SkRRect& outer,
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const SkRRect& inner) {
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RETURN_IF_ABANDONED
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if (outer.isEmpty()) {
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return;
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}
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@ -833,6 +847,7 @@ void GrContext::drawOval(GrRenderTarget* rt,
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const SkMatrix& viewMatrix,
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const SkRect& oval,
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const GrStrokeInfo& strokeInfo) {
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RETURN_IF_ABANDONED
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if (oval.isEmpty()) {
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return;
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}
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@ -929,7 +944,7 @@ void GrContext::drawPath(GrRenderTarget* rt,
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const SkMatrix& viewMatrix,
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const SkPath& path,
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const GrStrokeInfo& strokeInfo) {
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RETURN_IF_ABANDONED
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if (path.isEmpty()) {
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if (path.isInverseFillType()) {
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this->drawPaint(rt, clip, paint, viewMatrix);
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@ -1020,6 +1035,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target,
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bool useAA,
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const SkPath& path,
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const GrStrokeInfo& strokeInfo) {
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RETURN_IF_ABANDONED
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SkASSERT(!path.isEmpty());
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GR_CREATE_TRACE_MARKER("GrContext::internalDrawPath", target);
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@ -1110,7 +1126,7 @@ bool GrContext::writeSurfacePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig srcConfig, const void* buffer, size_t rowBytes,
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uint32_t pixelOpsFlags) {
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RETURN_FALSE_IF_ABANDONED
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{
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GrTexture* texture = NULL;
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if (!(kUnpremul_PixelOpsFlag & pixelOpsFlags) && (texture = surface->asTexture()) &&
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@ -1240,6 +1256,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
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int left, int top, int width, int height,
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GrPixelConfig dstConfig, void* buffer, size_t rowBytes,
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uint32_t flags) {
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RETURN_FALSE_IF_ABANDONED
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ASSERT_OWNED_RESOURCE(target);
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SkASSERT(target);
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@ -1378,6 +1395,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
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}
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void GrContext::prepareSurfaceForExternalRead(GrSurface* surface) {
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RETURN_IF_ABANDONED
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SkASSERT(surface);
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ASSERT_OWNED_RESOURCE(surface);
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if (surface->surfacePriv().hasPendingIO()) {
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@ -1390,6 +1408,7 @@ void GrContext::prepareSurfaceForExternalRead(GrSurface* surface) {
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}
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void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) {
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RETURN_IF_ABANDONED
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SkASSERT(renderTarget);
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ASSERT_OWNED_RESOURCE(renderTarget);
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AutoCheckFlush acf(this);
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@ -1402,6 +1421,7 @@ void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) {
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void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
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const SkIPoint& dstPoint, uint32_t pixelOpsFlags) {
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RETURN_IF_ABANDONED
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if (NULL == src || NULL == dst) {
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return;
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}
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@ -1423,6 +1443,7 @@ void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRe
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}
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void GrContext::flushSurfaceWrites(GrSurface* surface) {
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RETURN_IF_ABANDONED
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if (surface->surfacePriv().hasPendingWrite()) {
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this->flush();
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}
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@ -1433,7 +1454,7 @@ GrDrawTarget* GrContext::prepareToDraw(GrPipelineBuilder* pipelineBuilder,
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const GrClip& clip,
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const GrPaint* paint,
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const AutoCheckFlush* acf) {
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if (NULL == fGpu) {
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if (NULL == fGpu || NULL == fDrawBuffer) {
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return NULL;
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}
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@ -40,6 +40,9 @@ bool GrTextContext::drawText(GrRenderTarget* rt, const GrClip& clip, const GrPai
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const SkPaint& skPaint, const SkMatrix& viewMatrix,
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const char text[], size_t byteLength,
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SkScalar x, SkScalar y) {
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if (!fContext->getTextTarget()) {
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return false;
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}
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GrTextContext* textContext = this;
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do {
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@ -58,6 +61,9 @@ bool GrTextContext::drawPosText(GrRenderTarget* rt, const GrClip& clip, const Gr
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const char text[], size_t byteLength,
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const SkScalar pos[], int scalarsPerPosition,
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const SkPoint& offset) {
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if (!fContext->getTextTarget()) {
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return false;
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}
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GrTextContext* textContext = this;
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do {
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@ -1494,6 +1494,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
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GrTexture* texture;
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// draw sprite uses the default texture params
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AutoBitmapTexture abt(fContext, bitmap, NULL, &texture);
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if (!texture) {
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return;
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}
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SkImageFilter* filter = paint.getImageFilter();
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// This bitmap will own the filtered result as a texture.
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@ -1882,8 +1885,9 @@ SkBaseDevice* SkGpuDevice::onCreateCompatibleDevice(const CreateInfo& cinfo) {
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SkSurfaceProps props(fSurfaceProps.flags(), cinfo.fPixelGeometry);
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return SkGpuDevice::Create(texture->asRenderTarget(), &props, flags);
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} else {
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SkDebugf("---- failed to create compatible device texture [%d %d]\n",
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cinfo.fInfo.width(), cinfo.fInfo.height());
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SkErrorInternals::SetError( kInternalError_SkError,
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"---- failed to create compatible device texture [%d %d]\n",
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cinfo.fInfo.width(), cinfo.fInfo.height());
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return NULL;
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}
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}
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return static_cast<SkGpuDevice*>(dev);
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}
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GrContext* context() const { return fRenderTarget->getContext(); }
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GrContext* context() const { return fContext; }
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// set all pixels to 0
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void clearAll();
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@ -11,6 +11,7 @@
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#include "SkColorFilter.h"
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#include "SkConfig8888.h"
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#include "SkData.h"
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#include "SkErrorInternals.h"
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#include "SkMessageBus.h"
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#include "SkPixelRef.h"
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#include "SkResourceCache.h"
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@ -560,8 +561,9 @@ GrTexture* GrRefCachedBitmapTexture(GrContext* ctx,
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return result;
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}
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SkDebugf("---- failed to create texture for cache [%d %d]\n",
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bitmap.width(), bitmap.height());
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SkErrorInternals::SetError( kInternalError_SkError,
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"---- failed to create texture for cache [%d %d]\n",
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bitmap.width(), bitmap.height());
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return NULL;
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}
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@ -92,6 +92,9 @@ int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
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VALIDATE;
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if (0 == fLockedRows) {
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this->lockTexture();
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if (!fTexture) {
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return -1;
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}
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}
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int key = data.getGenerationID();
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@ -204,6 +207,9 @@ void GrTextureStripAtlas::lockTexture() {
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fTexture = fDesc.fContext->findAndRefCachedTexture(key);
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if (NULL == fTexture) {
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fTexture = fDesc.fContext->createTexture(texDesc, true, NULL, 0);
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if (!fTexture) {
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return;
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}
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fDesc.fContext->addResourceToCache(key, fTexture);
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// This is a new texture, so all of our cache info is now invalid
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this->initLRU();
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@ -39,6 +39,8 @@ DEFINE_string2(match, m, NULL,
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DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
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DEFINE_bool(preAbandonGpuContext, false, "Abandons the GrContext before running the test.");
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DEFINE_bool(abandonGpuContext, false, "Abandon the GrContext after running each test.");
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DEFINE_string(skps, "skps", "Directory to read skps from.");
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@ -20,6 +20,7 @@ DECLARE_bool(leaks);
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DECLARE_string(match);
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DECLARE_bool(quiet);
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DECLARE_bool(resetGpuContext);
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DECLARE_bool(preAbandonGpuContext);
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DECLARE_bool(abandonGpuContext);
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DECLARE_string(skps);
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DECLARE_int32(threads);
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