show LCD on max fat-zoom

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1295483003
This commit is contained in:
reed 2015-08-15 11:57:23 -07:00 committed by Commit bot
parent 0b3a28b7d2
commit 5f629b42e5

View File

@ -44,6 +44,9 @@
class GrContext;
#endif
// Should be 3x + 1
#define kMaxFatBitsScale 28
extern SampleView* CreateSamplePictFileView(const char filename[]);
class PictFileFactory : public SkViewFactory {
@ -634,31 +637,27 @@ bool SampleWindow::sendAnimatePulse() {
return false;
}
void SampleWindow::setZoomCenter(float x, float y)
{
void SampleWindow::setZoomCenter(float x, float y) {
fZoomCenterX = x;
fZoomCenterY = y;
}
bool SampleWindow::zoomIn()
{
bool SampleWindow::zoomIn() {
// Arbitrarily decided
if (fFatBitsScale == 25) return false;
if (fFatBitsScale == kMaxFatBitsScale) return false;
fFatBitsScale++;
this->inval(NULL);
return true;
}
bool SampleWindow::zoomOut()
{
bool SampleWindow::zoomOut() {
if (fFatBitsScale == 1) return false;
fFatBitsScale--;
this->inval(NULL);
return true;
}
void SampleWindow::updatePointer(int x, int y)
{
void SampleWindow::updatePointer(int x, int y) {
fMouseX = x;
fMouseY = y;
if (fShowZoomer) {
@ -1079,89 +1078,162 @@ void SampleWindow::magnify(SkCanvas* canvas) {
canvas->restoreToCount(count);
}
void SampleWindow::showZoomer(SkCanvas* canvas) {
int count = canvas->save();
canvas->resetMatrix();
// Ensure the mouse position is on screen.
int width = SkScalarRoundToInt(this->width());
int height = SkScalarRoundToInt(this->height());
if (fMouseX >= width) fMouseX = width - 1;
else if (fMouseX < 0) fMouseX = 0;
if (fMouseY >= height) fMouseY = height - 1;
else if (fMouseY < 0) fMouseY = 0;
static SkPaint& set_color_ref(SkPaint& paint, SkColor c) {
paint.setColor(c);
return paint;
}
SkBitmap bitmap = capture_bitmap(canvas);
bitmap.lockPixels();
static void show_lcd_box(SkCanvas* canvas, SkScalar x, SkScalar y, SkColor c,
SkScalar sx, SkScalar sy) {
const SkScalar w = (1 - 1/sx) / 3;
SkPaint paint;
SkRect r = SkRect::MakeXYWH(x, y, w, 1 - 1/sy);
canvas->drawRect(r, set_color_ref(paint, SkColorSetRGB(SkColorGetR(c), 0, 0)));
r.offset(w, 0);
canvas->drawRect(r, set_color_ref(paint, SkColorSetRGB(0, SkColorGetG(c), 0)));
r.offset(w, 0);
canvas->drawRect(r, set_color_ref(paint, SkColorSetRGB(0, 0, SkColorGetB(c))));
}
// Find the size of the zoomed in view, forced to be odd, so the examined pixel is in the middle.
int zoomedWidth = (width >> 1) | 1;
int zoomedHeight = (height >> 1) | 1;
SkIRect src;
src.set(0, 0, zoomedWidth / fFatBitsScale, zoomedHeight / fFatBitsScale);
src.offset(fMouseX - (src.width()>>1), fMouseY - (src.height()>>1));
SkRect dest;
dest.set(0, 0, SkIntToScalar(zoomedWidth), SkIntToScalar(zoomedHeight));
dest.offset(SkIntToScalar(width - zoomedWidth), SkIntToScalar(height - zoomedHeight));
SkPaint paint;
// Clear the background behind our zoomed in view
paint.setColor(SK_ColorWHITE);
canvas->drawRect(dest, paint);
canvas->drawBitmapRect(bitmap, src, dest, NULL);
paint.setColor(SK_ColorBLACK);
paint.setStyle(SkPaint::kStroke_Style);
// Draw a border around the pixel in the middle
SkRect originalPixel;
originalPixel.set(SkIntToScalar(fMouseX), SkIntToScalar(fMouseY), SkIntToScalar(fMouseX + 1), SkIntToScalar(fMouseY + 1));
SkMatrix matrix;
SkRect scalarSrc;
scalarSrc.set(src);
SkColor color = bitmap.getColor(fMouseX, fMouseY);
if (matrix.setRectToRect(scalarSrc, dest, SkMatrix::kFill_ScaleToFit)) {
SkRect pixel;
matrix.mapRect(&pixel, originalPixel);
// TODO Perhaps measure the values and make the outline white if it's "dark"
if (color == SK_ColorBLACK) {
paint.setColor(SK_ColorWHITE);
}
canvas->drawRect(pixel, paint);
static void show_lcd_circle(SkCanvas* canvas, SkScalar x, SkScalar y, SkColor c,
SkScalar, SkScalar) {
const SkRect r = SkRect::MakeXYWH(x, y, 1, 1);
const SkScalar cx = x + 0.5f;
const SkScalar cy = y + 0.5f;
SkPaint paint;
paint.setAntiAlias(true);
SkPath path;
path.addArc(r, 0, 120); path.lineTo(cx, cy);
canvas->drawPath(path, set_color_ref(paint, SkColorSetRGB(SkColorGetR(c), 0, 0)));
path.reset(); path.addArc(r, 120, 120); path.lineTo(cx, cy);
canvas->drawPath(path, set_color_ref(paint, SkColorSetRGB(0, SkColorGetG(c), 0)));
path.reset(); path.addArc(r, 240, 120); path.lineTo(cx, cy);
canvas->drawPath(path, set_color_ref(paint, SkColorSetRGB(0, 0, SkColorGetB(c))));
}
typedef void (*ShowLCDProc)(SkCanvas*, SkScalar, SkScalar, SkColor, SkScalar, SkScalar);
/*
* Like drawBitmapRect but we manually draw each pixels in RGB
*/
static void show_lcd_grid(SkCanvas* canvas, const SkBitmap& bitmap,
const SkIRect& origSrc, const SkRect& dst) {
SkIRect src;
if (!src.intersect(origSrc, bitmap.bounds())) {
return;
}
const SkScalar sx = dst.width() / src.width();
const SkScalar sy = dst.height() / src.height();
SkAutoCanvasRestore acr(canvas, true);
canvas->translate(dst.left(), dst.top());
canvas->scale(sx, sy);
ShowLCDProc proc = show_lcd_box;
if (true) {
proc = show_lcd_circle;
}
for (int y = 0; y < src.height(); ++y) {
for (int x = 0; x < src.width(); ++x) {
proc(canvas, SkIntToScalar(x), SkIntToScalar(y),
bitmap.getColor(src.left() + x, src.top() + y), sx, sy);
}
paint.setColor(SK_ColorBLACK);
// Draw a border around the destination rectangle
canvas->drawRect(dest, paint);
paint.setStyle(SkPaint::kStrokeAndFill_Style);
// Identify the pixel and its color on screen
paint.setTypeface(fTypeface);
paint.setAntiAlias(true);
SkScalar lineHeight = paint.getFontMetrics(NULL);
SkString string;
string.appendf("(%i, %i)", fMouseX, fMouseY);
SkScalar left = dest.fLeft + SkIntToScalar(3);
SkScalar i = SK_Scalar1;
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Alpha
i += SK_Scalar1;
string.reset();
string.appendf("A: %X", SkColorGetA(color));
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Red
i += SK_Scalar1;
string.reset();
string.appendf("R: %X", SkColorGetR(color));
paint.setColor(SK_ColorRED);
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Green
i += SK_Scalar1;
string.reset();
string.appendf("G: %X", SkColorGetG(color));
paint.setColor(SK_ColorGREEN);
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Blue
i += SK_Scalar1;
string.reset();
string.appendf("B: %X", SkColorGetB(color));
paint.setColor(SK_ColorBLUE);
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
canvas->restoreToCount(count);
}
}
void SampleWindow::showZoomer(SkCanvas* canvas) {
int count = canvas->save();
canvas->resetMatrix();
// Ensure the mouse position is on screen.
int width = SkScalarRoundToInt(this->width());
int height = SkScalarRoundToInt(this->height());
if (fMouseX >= width) fMouseX = width - 1;
else if (fMouseX < 0) fMouseX = 0;
if (fMouseY >= height) fMouseY = height - 1;
else if (fMouseY < 0) fMouseY = 0;
SkBitmap bitmap = capture_bitmap(canvas);
bitmap.lockPixels();
// Find the size of the zoomed in view, forced to be odd, so the examined pixel is in the middle.
int zoomedWidth = (width >> 1) | 1;
int zoomedHeight = (height >> 1) | 1;
SkIRect src;
src.set(0, 0, zoomedWidth / fFatBitsScale, zoomedHeight / fFatBitsScale);
src.offset(fMouseX - (src.width()>>1), fMouseY - (src.height()>>1));
SkRect dest;
dest.set(0, 0, SkIntToScalar(zoomedWidth), SkIntToScalar(zoomedHeight));
dest.offset(SkIntToScalar(width - zoomedWidth), SkIntToScalar(height - zoomedHeight));
SkPaint paint;
// Clear the background behind our zoomed in view
paint.setColor(SK_ColorWHITE);
canvas->drawRect(dest, paint);
if (fFatBitsScale < kMaxFatBitsScale) {
canvas->drawBitmapRect(bitmap, src, dest, NULL);
} else {
show_lcd_grid(canvas, bitmap, src, dest);
}
paint.setColor(SK_ColorBLACK);
paint.setStyle(SkPaint::kStroke_Style);
// Draw a border around the pixel in the middle
SkRect originalPixel;
originalPixel.set(SkIntToScalar(fMouseX), SkIntToScalar(fMouseY), SkIntToScalar(fMouseX + 1), SkIntToScalar(fMouseY + 1));
SkMatrix matrix;
SkRect scalarSrc;
scalarSrc.set(src);
SkColor color = bitmap.getColor(fMouseX, fMouseY);
if (matrix.setRectToRect(scalarSrc, dest, SkMatrix::kFill_ScaleToFit)) {
SkRect pixel;
matrix.mapRect(&pixel, originalPixel);
// TODO Perhaps measure the values and make the outline white if it's "dark"
if (color == SK_ColorBLACK) {
paint.setColor(SK_ColorWHITE);
}
canvas->drawRect(pixel, paint);
}
paint.setColor(SK_ColorBLACK);
// Draw a border around the destination rectangle
canvas->drawRect(dest, paint);
paint.setStyle(SkPaint::kStrokeAndFill_Style);
// Identify the pixel and its color on screen
paint.setTypeface(fTypeface);
paint.setAntiAlias(true);
SkScalar lineHeight = paint.getFontMetrics(NULL);
SkString string;
string.appendf("(%i, %i)", fMouseX, fMouseY);
SkScalar left = dest.fLeft + SkIntToScalar(3);
SkScalar i = SK_Scalar1;
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Alpha
i += SK_Scalar1;
string.reset();
string.appendf("A: %X", SkColorGetA(color));
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Red
i += SK_Scalar1;
string.reset();
string.appendf("R: %X", SkColorGetR(color));
paint.setColor(SK_ColorRED);
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Green
i += SK_Scalar1;
string.reset();
string.appendf("G: %X", SkColorGetG(color));
paint.setColor(SK_ColorGREEN);
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
// Blue
i += SK_Scalar1;
string.reset();
string.appendf("B: %X", SkColorGetB(color));
paint.setColor(SK_ColorBLUE);
drawText(canvas, string, left, SkScalarMulAdd(lineHeight, i, dest.fTop), paint);
canvas->restoreToCount(count);
}
void SampleWindow::onDraw(SkCanvas* canvas) {