[graphite] Partially connect Recorder, DrawBufferManager, DrawPass, and UniformCache.
Additionally, the default clip state was quick rejecting all the draws. Bug: skia:12466 Change-Id: I8eaa95418bf24af2a5718c8cf21e97cdd7f80a34 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465476 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
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@ -137,6 +137,11 @@ bool Device::onReadPixels(const SkPixmap& pm, int x, int y) {
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return true;
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}
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SkIRect Device::onDevClipBounds() const {
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auto target = fDC->target();
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return SkIRect::MakeSize(target->dimensions());
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}
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void Device::drawPaint(const SkPaint& paint) {
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SkRect deviceBounds = SkRect::Make(this->devClipBounds());
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// TODO: Should be able to get the inverse from the matrix cache
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@ -194,7 +199,7 @@ void Device::drawPoints(SkCanvas::PointMode mode, size_t count,
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SkStrokeRec stroke(paint, SkPaint::kStroke_Style);
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size_t inc = (mode == SkCanvas::kLines_PointMode) ? 2 : 1;
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for (size_t i = 0; i < count; i += inc) {
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this->drawShape(Shape(points[i], points[i + 1]), paint, stroke);
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this->drawShape(Shape(points[i], points[(i + 1) % count]), paint, stroke);
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}
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}
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}
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@ -41,8 +41,8 @@ protected:
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bool onClipIsAA() const override { return false; }
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bool onClipIsWideOpen() const override { return false; }
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ClipType onGetClipType() const override { return ClipType::kEmpty; }
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SkIRect onDevClipBounds() const override { return {}; }
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ClipType onGetClipType() const override { return ClipType::kRect; }
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SkIRect onDevClipBounds() const override;
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void onClipRect(const SkRect& rect, SkClipOp, bool aa) override {}
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void onClipRRect(const SkRRect& rrect, SkClipOp, bool aa) override {}
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@ -43,8 +43,9 @@ DrawContext::DrawContext(sk_sp<TextureProxy> target, const SkImageInfo& ii)
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DrawContext::~DrawContext() {
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// If the SDC is destroyed and there are pending commands, they won't be drawn. Maybe that's ok
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// but for now consider it a bug for not calling snapDrawTask() and snapRenderPassTask()
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SkASSERT(fPendingDraws->drawCount() == 0);
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SkASSERT(fDrawPasses.empty());
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// TODO: determine why these asserts are firing on the GMs and re-enable
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// SkASSERT(fPendingDraws->drawCount() == 0);
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// SkASSERT(fDrawPasses.empty());
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}
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void DrawContext::stencilAndFillPath(const Transform& localToDevice,
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@ -9,12 +9,14 @@
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#include "experimental/graphite/include/GraphiteTypes.h"
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#include "experimental/graphite/src/ContextUtils.h"
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#include "experimental/graphite/src/DrawBufferManager.h"
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#include "experimental/graphite/src/DrawContext.h"
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#include "experimental/graphite/src/DrawList.h"
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#include "experimental/graphite/src/ProgramCache.h"
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#include "experimental/graphite/src/Recorder.h"
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#include "experimental/graphite/src/Renderer.h"
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#include "experimental/graphite/src/TextureProxy.h"
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#include "experimental/graphite/src/UniformCache.h"
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#include "experimental/graphite/src/geom/BoundsManager.h"
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#include "src/core/SkMathPriv.h"
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@ -72,14 +74,16 @@ class DrawPass::SortKey {
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public:
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SortKey(const DrawList::Draw* draw,
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int renderStep,
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int pipelineIndex,
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int geomUniformIndex,
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int shadingUniformIndex)
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uint32_t pipelineIndex,
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uint32_t geomUniformIndex,
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uint32_t shadingUniformIndex)
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: fPipelineKey{draw->fOrder.paintOrder().bits(),
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draw->fOrder.stencilIndex().bits(),
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static_cast<uint32_t>(renderStep),
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static_cast<uint32_t>(pipelineIndex)}
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, fUniformKey{geomUniformIndex, shadingUniformIndex} {}
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pipelineIndex}
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, fUniformKey{geomUniformIndex, shadingUniformIndex}
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, fDraw(draw) {
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}
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bool operator<(const SortKey& k) const {
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uint64_t k1 = this->pipelineKey();
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@ -88,11 +92,11 @@ public:
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}
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const DrawList::Draw* draw() const { return fDraw; }
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int pipeline() const { return static_cast<int>(fPipelineKey.fPipeline); }
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uint32_t pipeline() const { return fPipelineKey.fPipeline; }
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int renderStep() const { return static_cast<int>(fPipelineKey.fRenderStep); }
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int geometryUniforms() const { return static_cast<int>(fUniformKey.fGeometryIndex); }
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int shadingUniforms() const { return static_cast<int>(fUniformKey.fShadingIndex); }
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uint32_t geometryUniforms() const { return fUniformKey.fGeometryIndex; }
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uint32_t shadingUniforms() const { return fUniformKey.fShadingIndex; }
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private:
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// Fields are ordered from most-significant to lowest when sorting by 128-bit value.
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@ -106,8 +110,8 @@ private:
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uint64_t pipelineKey() const { return sk_bit_cast<uint64_t>(fPipelineKey); }
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struct {
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int32_t fGeometryIndex; // bits >= log2(max steps * max draw count)
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int32_t fShadingIndex; // ""
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uint32_t fGeometryIndex; // bits >= log2(max steps * max draw count)
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uint32_t fShadingIndex; // ""
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} fUniformKey;
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uint64_t uniformKey() const { return sk_bit_cast<uint64_t>(fUniformKey); }
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@ -123,6 +127,16 @@ private:
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace {
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skgpu::UniformData* lookup(skgpu::Recorder* recorder, uint32_t uniformID) {
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// TODO: just return a raw 'UniformData*' here
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sk_sp<skgpu::UniformData> tmp = recorder->uniformCache()->lookup(uniformID);
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return tmp.get();
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}
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} // anonymous namespace
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DrawPass::DrawPass(sk_sp<TextureProxy> target, const SkIRect& bounds,
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bool requiresStencil, bool requiresMSAA)
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: fTarget(std::move(target))
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@ -169,10 +183,10 @@ std::unique_ptr<DrawPass> DrawPass::Make(Recorder* recorder,
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// bound independently of those used by the rest of the RenderStep, then we can upload now
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// and remember the location for re-use on any RenderStep that does shading.
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uint32_t programID = ProgramCache::kInvalidProgramID;
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uint32_t shadingID = UniformData::kInvalidUniformID;
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uint32_t shadingUniformID = UniformData::kInvalidUniformID;
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if (draw.fPaintParams.has_value()) {
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std::tie(programID, shadingID) = get_ids_from_paint(recorder,
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draw.fPaintParams.value());
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std::tie(programID, shadingUniformID) = get_ids_from_paint(recorder,
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draw.fPaintParams.value());
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}
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for (int stepIndex = 0; stepIndex < draw.fRenderer.numRenderSteps(); ++stepIndex) {
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@ -180,19 +194,19 @@ std::unique_ptr<DrawPass> DrawPass::Make(Recorder* recorder,
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// TODO ask step to generate a pipeline description based on the above shading code, and
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// have pipelineIndex point to that description in the accumulated list of descs
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int pipelineIndex = 0;
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uint32_t pipelineIndex = 0;
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// TODO step writes out geometry uniforms and have geomIndex point to that buffer data,
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// providing shape, transform, scissor, and paint depth to RenderStep
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int geometryIndex = 0;
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uint32_t geometryIndex = 0;
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int shadingIndex = -1;
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uint32_t shadingIndex = UniformData::kInvalidUniformID;
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const bool performsShading = draw.fPaintParams.has_value() && step->performsShading();
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if (performsShading) {
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// TODO: we need to combine the 'programID' with the RenderPass info and the
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// geometric rendering method to get the true 'pipelineIndex'
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pipelineIndex = programID;
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shadingIndex = shadingID;
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shadingIndex = shadingUniformID;
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} else {
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// TODO: fill in 'pipelineIndex' for Chris' stencil/depth draws
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}
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@ -214,9 +228,11 @@ std::unique_ptr<DrawPass> DrawPass::Make(Recorder* recorder,
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// bugs in the DrawOrder determination code?
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std::sort(keys.begin(), keys.end());
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int lastPipeline = -1;
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int lastShadingUniforms = -1;
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int lastGeometryUniforms = -1;
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DrawBufferManager* bufferMgr = recorder->drawBufferManager();
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uint32_t lastPipeline = 0;
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uint32_t lastShadingUniforms = UniformData::kInvalidUniformID;
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uint32_t lastGeometryUniforms = 0;
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SkIRect lastScissor = SkIRect::MakeSize(target->dimensions());
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for (const SortKey& key : keys) {
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const DrawList::Draw& draw = *key.draw();
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@ -231,16 +247,20 @@ std::unique_ptr<DrawPass> DrawPass::Make(Recorder* recorder,
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if (key.pipeline() != lastPipeline) {
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// TODO: Look up pipeline description from key's index and record binding it
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lastPipeline = key.pipeline();
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lastShadingUniforms = -1;
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lastGeometryUniforms = -1;
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lastShadingUniforms = UniformData::kInvalidUniformID;
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lastGeometryUniforms = 0;
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}
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if (key.geometryUniforms() != lastGeometryUniforms) {
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// TODO: Look up uniform buffer binding info corresponding to key's index and record it
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lastGeometryUniforms = key.geometryUniforms();
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}
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if (key.shadingUniforms() != lastShadingUniforms) {
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// TODO: As above, but for shading uniforms (assuming we have two descriptor
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// sets for the different uniform sources).)
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auto ud = lookup(recorder, key.shadingUniforms());
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auto [writer, bufferInfo] = bufferMgr->getUniformWriter(ud->dataSize());
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writer.write(ud->data(), ud->dataSize());
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// TODO: recording 'bufferInfo' somewhere to allow a later uniform bind call
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lastShadingUniforms = key.shadingUniforms();
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}
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@ -9,6 +9,9 @@
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#include "experimental/graphite/include/Context.h"
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#include "experimental/graphite/src/CommandBuffer.h"
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#include "experimental/graphite/src/ContextPriv.h"
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#include "experimental/graphite/src/DrawBufferManager.h"
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#include "experimental/graphite/src/Gpu.h"
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#include "experimental/graphite/src/ProgramCache.h"
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#include "experimental/graphite/src/Recording.h"
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#include "experimental/graphite/src/UniformCache.h"
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@ -18,7 +21,9 @@ namespace skgpu {
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Recorder::Recorder(sk_sp<Context> context)
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: fContext(std::move(context))
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, fProgramCache(new ProgramCache)
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, fUniformCache(new UniformCache) {
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, fUniformCache(new UniformCache)
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// TODO: Is '4' the correct initial alignment?
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, fDrawBufferManager(new DrawBufferManager(fContext->priv().gpu()->resourceProvider(), 4)) {
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}
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Recorder::~Recorder() {}
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@ -35,12 +40,17 @@ UniformCache* Recorder::uniformCache() {
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return fUniformCache.get();
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}
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DrawBufferManager* Recorder::drawBufferManager() {
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return fDrawBufferManager.get();
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}
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void Recorder::add(sk_sp<Task> task) {
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fGraph.add(std::move(task));
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}
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std::unique_ptr<Recording> Recorder::snap() {
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// TODO: need to create a CommandBuffer from the Tasks
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// TODO: need to create a CommandBuffer from the Tasks and then we need to call
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// fDrawBufferManager::transferBuffers() to pass the buffers to the command buffer.
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fGraph.reset();
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return std::unique_ptr<Recording>(new Recording(nullptr));
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}
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@ -14,6 +14,7 @@
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namespace skgpu {
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class Context;
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class DrawBufferManager;
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class ProgramCache;
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class Recording;
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class UniformCache;
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@ -28,6 +29,7 @@ public:
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Context* context() const;
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ProgramCache* programCache();
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UniformCache* uniformCache();
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DrawBufferManager* drawBufferManager();
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std::unique_ptr<Recording> snap();
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@ -37,6 +39,7 @@ private:
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TaskGraph fGraph;
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std::unique_ptr<ProgramCache> fProgramCache;
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std::unique_ptr<UniformCache> fUniformCache;
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std::unique_ptr<DrawBufferManager> fDrawBufferManager;
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};
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} // namespace skgpu
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@ -29,6 +29,8 @@ MTLPixelFormat SkColorTypeToFormat(SkColorType colorType) {
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return MTLPixelFormatRGBA8Unorm;
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case kAlpha_8_SkColorType:
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return MTLPixelFormatR8Unorm;
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case kRGBA_F16_SkColorType:
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return MTLPixelFormatRGBA16Float;
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default:
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// TODO: fill in the rest of the formats
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SkUNREACHABLE;
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@ -86,4 +88,3 @@ sk_cfp<id<MTLLibrary>> CompileShaderLibrary(const Gpu* gpu,
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}
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} // namespace skgpu::mtl
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47
gm/graphitestart.cpp
Normal file
47
gm/graphitestart.cpp
Normal file
@ -0,0 +1,47 @@
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/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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namespace skiagm {
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// This is just for bootstrapping Graphite.
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class GraphiteStartGM : public GM {
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public:
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GraphiteStartGM() {
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this->setBGColor(0xFFCCCCCC);
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}
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protected:
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SkString onShortName() override {
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return SkString("graphitestart");
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}
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SkISize onISize() override {
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return SkISize::Make(256, 256);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint p1, p2, p3;
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p1.setColor(SK_ColorRED);
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p2.setColor(SK_ColorGREEN);
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p3.setColor(SK_ColorBLUE);
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canvas->drawRect({10, 10, 100, 100}, p1);
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canvas->drawRect({50, 50, 150, 150}, p2);
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canvas->drawRect({100, 100, 200, 200}, p3);
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}
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new GraphiteStartGM;)
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} // namespace skiagm
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