delete experimental path renderers
BUG=skia: Review URL: https://codereview.chromium.org/1160863006
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@ -1,729 +0,0 @@
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/*
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* Copyright 2012 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#define LOG_TAG "PathRenderer"
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#define LOG_NDEBUG 1
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#define VERTEX_DEBUG 0
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#include <SkPath.h>
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#include <SkStrokeRec.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <SkTypes.h>
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#include <SkTraceEvent.h>
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#include <SkMatrix.h>
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#include <SkPoint.h>
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#ifdef VERBOSE
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#define ALOGV SkDebugf
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#else
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#define ALOGV(x, ...)
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#endif
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#include "AndroidPathRenderer.h"
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#include "Vertex.h"
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namespace android {
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namespace uirenderer {
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#define THRESHOLD 0.5f
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SkRect PathRenderer::ComputePathBounds(const SkPath& path, const SkPaint* paint) {
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SkRect bounds = path.getBounds();
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if (paint->getStyle() != SkPaint::kFill_Style) {
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float outset = paint->getStrokeWidth() * 0.5f;
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bounds.outset(outset, outset);
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}
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return bounds;
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}
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inline void computeInverseScales(const SkMatrix* transform, float &inverseScaleX, float& inverseScaleY) {
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if (transform && transform->getType() & (SkMatrix::kScale_Mask|SkMatrix::kAffine_Mask|SkMatrix::kPerspective_Mask)) {
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float m00 = transform->getScaleX();
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float m01 = transform->getSkewY();
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float m10 = transform->getSkewX();
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float m11 = transform->getScaleY();
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float scaleX = sk_float_sqrt(m00 * m00 + m01 * m01);
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float scaleY = sk_float_sqrt(m10 * m10 + m11 * m11);
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inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f;
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inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f;
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} else {
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inverseScaleX = 1.0f;
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inverseScaleY = 1.0f;
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}
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}
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inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
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Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
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}
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inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
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AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
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}
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/**
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* Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
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* from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
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* will be offset by 1.0
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*
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* Note that we can't add and normalize the two vectors, that would result in a rectangle having an
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* offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
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*
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* NOTE: assumes angles between normals 90 degrees or less
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*/
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inline SkVector totalOffsetFromNormals(const SkVector& normalA, const SkVector& normalB) {
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SkVector pseudoNormal = normalA + normalB;
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pseudoNormal.scale(1.0f / (1.0f + sk_float_abs(normalA.dot(normalB))));
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return pseudoNormal;
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}
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inline void scaleOffsetForStrokeWidth(SkVector& offset, float halfStrokeWidth,
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float inverseScaleX, float inverseScaleY) {
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if (halfStrokeWidth == 0.0f) {
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// hairline - compensate for scale
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offset.fX *= 0.5f * inverseScaleX;
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offset.fY *= 0.5f * inverseScaleY;
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} else {
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offset.scale(halfStrokeWidth);
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}
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}
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static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer) {
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Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count());
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int currentIndex = 0;
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// zig zag between all previous points on the inside of the hull to create a
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// triangle strip that fills the hull
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int srcAindex = 0;
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int srcBindex = perimeter.count() - 1;
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while (srcAindex <= srcBindex) {
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copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]);
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if (srcAindex == srcBindex) break;
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copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]);
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srcAindex++;
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srcBindex--;
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}
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}
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static void getStrokeVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, float halfStrokeWidth,
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VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
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Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count() * 2 + 2);
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int currentIndex = 0;
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const Vertex* last = &(perimeter[perimeter.count() - 1]);
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const Vertex* current = &(perimeter[0]);
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SkVector lastNormal;
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lastNormal.set(current->position[1] - last->position[1],
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last->position[0] - current->position[0]);
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lastNormal.normalize();
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for (int i = 0; i < perimeter.count(); i++) {
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const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]);
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SkVector nextNormal;
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nextNormal.set(next->position[1] - current->position[1],
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current->position[0] - next->position[0]);
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nextNormal.normalize();
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SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
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scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
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Vertex::set(&buffer[currentIndex++],
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current->position[0] + totalOffset.fX,
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current->position[1] + totalOffset.fY);
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Vertex::set(&buffer[currentIndex++],
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current->position[0] - totalOffset.fX,
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current->position[1] - totalOffset.fY);
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last = current;
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current = next;
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lastNormal = nextNormal;
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}
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// wrap around to beginning
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copyVertex(&buffer[currentIndex++], &buffer[0]);
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copyVertex(&buffer[currentIndex++], &buffer[1]);
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}
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static void getStrokeVerticesFromUnclosedVertices(const SkTArray<Vertex, true>& vertices, float halfStrokeWidth,
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VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
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Vertex* buffer = vertexBuffer->alloc<Vertex>(vertices.count() * 2);
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int currentIndex = 0;
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const Vertex* current = &(vertices[0]);
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SkVector lastNormal;
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for (int i = 0; i < vertices.count() - 1; i++) {
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const Vertex* next = &(vertices[i + 1]);
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SkVector nextNormal;
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nextNormal.set(next->position[1] - current->position[1],
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current->position[0] - next->position[0]);
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nextNormal.normalize();
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SkVector totalOffset;
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if (i == 0) {
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totalOffset = nextNormal;
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} else {
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totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
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}
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scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
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Vertex::set(&buffer[currentIndex++],
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current->position[0] + totalOffset.fX,
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current->position[1] + totalOffset.fY);
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Vertex::set(&buffer[currentIndex++],
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current->position[0] - totalOffset.fX,
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current->position[1] - totalOffset.fY);
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current = next;
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lastNormal = nextNormal;
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}
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SkVector totalOffset = lastNormal;
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scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
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Vertex::set(&buffer[currentIndex++],
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current->position[0] + totalOffset.fX,
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current->position[1] + totalOffset.fY);
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Vertex::set(&buffer[currentIndex++],
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current->position[0] - totalOffset.fX,
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current->position[1] - totalOffset.fY);
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#if VERTEX_DEBUG
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for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
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SkDebugf("point at %f %f", buffer[i].position[0], buffer[i].position[1]);
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}
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#endif
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}
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static void getFillVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer,
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float inverseScaleX, float inverseScaleY) {
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AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(perimeter.count() * 3 + 2);
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// generate alpha points - fill Alpha vertex gaps in between each point with
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// alpha 0 vertex, offset by a scaled normal.
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int currentIndex = 0;
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const Vertex* last = &(perimeter[perimeter.count() - 1]);
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const Vertex* current = &(perimeter[0]);
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SkVector lastNormal;
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lastNormal.set(current->position[1] - last->position[1],
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last->position[0] - current->position[0]);
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lastNormal.normalize();
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for (int i = 0; i < perimeter.count(); i++) {
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const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]);
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SkVector nextNormal;
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nextNormal.set(next->position[1] - current->position[1],
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current->position[0] - next->position[0]);
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nextNormal.normalize();
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// AA point offset from original point is that point's normal, such that each side is offset
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// by .5 pixels
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SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
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totalOffset.fX *= 0.5f * inverseScaleX;
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totalOffset.fY *= 0.5f * inverseScaleY;
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AlphaVertex::set(&buffer[currentIndex++],
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current->position[0] + totalOffset.fX,
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current->position[1] + totalOffset.fY,
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0.0f);
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AlphaVertex::set(&buffer[currentIndex++],
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current->position[0] - totalOffset.fX,
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current->position[1] - totalOffset.fY,
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1.0f);
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last = current;
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current = next;
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lastNormal = nextNormal;
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}
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// wrap around to beginning
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copyAlphaVertex(&buffer[currentIndex++], &buffer[0]);
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copyAlphaVertex(&buffer[currentIndex++], &buffer[1]);
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// zig zag between all previous points on the inside of the hull to create a
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// triangle strip that fills the hull, repeating the first inner point to
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// create degenerate tris to start inside path
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int srcAindex = 0;
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int srcBindex = perimeter.count() - 1;
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while (srcAindex <= srcBindex) {
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copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]);
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if (srcAindex == srcBindex) break;
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copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]);
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srcAindex++;
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srcBindex--;
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}
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#if VERTEX_DEBUG
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for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
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SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
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}
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#endif
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}
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static void getStrokeVerticesFromUnclosedVerticesAA(const SkTArray<Vertex, true>& vertices, float halfStrokeWidth,
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VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
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AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(6 * vertices.count() + 2);
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// avoid lines smaller than hairline since they break triangle based sampling. instead reducing
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// alpha value (TODO: support different X/Y scale)
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float maxAlpha = 1.0f;
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if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
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halfStrokeWidth * inverseScaleX < 0.5f) {
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maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
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halfStrokeWidth = 0.0f;
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}
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// there is no outer/inner here, using them for consistency with below approach
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int offset = 2 * (vertices.count() - 2);
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int currentAAOuterIndex = 2;
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int currentAAInnerIndex = 2 * offset + 5; // reversed
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int currentStrokeIndex = currentAAInnerIndex + 7;
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const Vertex* last = &(vertices[0]);
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const Vertex* current = &(vertices[1]);
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SkVector lastNormal;
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lastNormal.set(current->position[1] - last->position[1],
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last->position[0] - current->position[0]);
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lastNormal.normalize();
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{
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// start cap
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SkVector totalOffset = lastNormal;
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SkVector AAOffset = totalOffset;
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AAOffset.fX *= 0.5f * inverseScaleX;
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AAOffset.fY *= 0.5f * inverseScaleY;
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SkVector innerOffset = totalOffset;
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scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
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SkVector outerOffset = innerOffset + AAOffset;
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innerOffset -= AAOffset;
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// TODO: support square cap by changing this offset to incorporate halfStrokeWidth
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SkVector capAAOffset;
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capAAOffset.set(AAOffset.fY, -AAOffset.fX);
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AlphaVertex::set(&buffer[0],
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last->position[0] + outerOffset.fX + capAAOffset.fX,
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last->position[1] + outerOffset.fY + capAAOffset.fY,
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0.0f);
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AlphaVertex::set(&buffer[1],
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last->position[0] + innerOffset.fX - capAAOffset.fX,
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last->position[1] + innerOffset.fY - capAAOffset.fY,
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maxAlpha);
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AlphaVertex::set(&buffer[2 * offset + 6],
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last->position[0] - outerOffset.fX + capAAOffset.fX,
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last->position[1] - outerOffset.fY + capAAOffset.fY,
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0.0f);
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AlphaVertex::set(&buffer[2 * offset + 7],
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last->position[0] - innerOffset.fX - capAAOffset.fX,
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last->position[1] - innerOffset.fY - capAAOffset.fY,
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maxAlpha);
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copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]);
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copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]);
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copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!)
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copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]);
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}
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for (int i = 1; i < vertices.count() - 1; i++) {
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const Vertex* next = &(vertices[i + 1]);
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SkVector nextNormal;
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nextNormal.set(next->position[1] - current->position[1],
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current->position[0] - next->position[0]);
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nextNormal.normalize();
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SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
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SkVector AAOffset = totalOffset;
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AAOffset.fX *= 0.5f * inverseScaleX;
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AAOffset.fY *= 0.5f * inverseScaleY;
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SkVector innerOffset = totalOffset;
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scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
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SkVector outerOffset = innerOffset + AAOffset;
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innerOffset -= AAOffset;
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AlphaVertex::set(&buffer[currentAAOuterIndex++],
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current->position[0] + outerOffset.fX,
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current->position[1] + outerOffset.fY,
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0.0f);
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AlphaVertex::set(&buffer[currentAAOuterIndex++],
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current->position[0] + innerOffset.fX,
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current->position[1] + innerOffset.fY,
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maxAlpha);
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AlphaVertex::set(&buffer[currentStrokeIndex++],
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current->position[0] + innerOffset.fX,
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current->position[1] + innerOffset.fY,
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maxAlpha);
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AlphaVertex::set(&buffer[currentStrokeIndex++],
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current->position[0] - innerOffset.fX,
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current->position[1] - innerOffset.fY,
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maxAlpha);
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AlphaVertex::set(&buffer[currentAAInnerIndex--],
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current->position[0] - innerOffset.fX,
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current->position[1] - innerOffset.fY,
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maxAlpha);
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AlphaVertex::set(&buffer[currentAAInnerIndex--],
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current->position[0] - outerOffset.fX,
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current->position[1] - outerOffset.fY,
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0.0f);
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last = current;
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current = next;
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lastNormal = nextNormal;
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}
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{
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// end cap
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SkVector totalOffset = lastNormal;
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SkVector AAOffset = totalOffset;
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AAOffset.fX *= 0.5f * inverseScaleX;
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AAOffset.fY *= 0.5f * inverseScaleY;
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SkVector innerOffset = totalOffset;
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scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
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SkVector outerOffset = innerOffset + AAOffset;
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innerOffset -= AAOffset;
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// TODO: support square cap by changing this offset to incorporate halfStrokeWidth
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SkVector capAAOffset;
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capAAOffset.set(-AAOffset.fY, AAOffset.fX);
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AlphaVertex::set(&buffer[offset + 2],
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current->position[0] + outerOffset.fX + capAAOffset.fX,
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current->position[1] + outerOffset.fY + capAAOffset.fY,
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0.0f);
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AlphaVertex::set(&buffer[offset + 3],
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current->position[0] + innerOffset.fX - capAAOffset.fX,
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current->position[1] + innerOffset.fY - capAAOffset.fY,
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maxAlpha);
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AlphaVertex::set(&buffer[offset + 4],
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current->position[0] - outerOffset.fX + capAAOffset.fX,
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current->position[1] - outerOffset.fY + capAAOffset.fY,
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0.0f);
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AlphaVertex::set(&buffer[offset + 5],
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current->position[0] - innerOffset.fX - capAAOffset.fX,
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current->position[1] - innerOffset.fY - capAAOffset.fY,
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maxAlpha);
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copyAlphaVertex(&buffer[vertexBuffer->getSize() - 2], &buffer[offset + 3]);
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copyAlphaVertex(&buffer[vertexBuffer->getSize() - 1], &buffer[offset + 5]);
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}
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#if VERTEX_DEBUG
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for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
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SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
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}
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#endif
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}
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static void getStrokeVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimeter, float halfStrokeWidth,
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VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
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AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(6 * perimeter.count() + 8);
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// avoid lines smaller than hairline since they break triangle based sampling. instead reducing
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// alpha value (TODO: support different X/Y scale)
|
||||
float maxAlpha = 1.0f;
|
||||
if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
|
||||
halfStrokeWidth * inverseScaleX < 0.5f) {
|
||||
maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
|
||||
halfStrokeWidth = 0.0f;
|
||||
}
|
||||
|
||||
int offset = 2 * perimeter.count() + 3;
|
||||
int currentAAOuterIndex = 0;
|
||||
int currentStrokeIndex = offset;
|
||||
int currentAAInnerIndex = offset * 2;
|
||||
|
||||
const Vertex* last = &(perimeter[perimeter.count() - 1]);
|
||||
const Vertex* current = &(perimeter[0]);
|
||||
SkVector lastNormal;
|
||||
lastNormal.set(current->position[1] - last->position[1],
|
||||
last->position[0] - current->position[0]);
|
||||
lastNormal.normalize();
|
||||
for (int i = 0; i < perimeter.count(); i++) {
|
||||
const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]);
|
||||
SkVector nextNormal;
|
||||
nextNormal.set(next->position[1] - current->position[1],
|
||||
current->position[0] - next->position[0]);
|
||||
nextNormal.normalize();
|
||||
|
||||
SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
|
||||
SkVector AAOffset = totalOffset;
|
||||
AAOffset.fX *= 0.5f * inverseScaleX;
|
||||
AAOffset.fY *= 0.5f * inverseScaleY;
|
||||
|
||||
SkVector innerOffset = totalOffset;
|
||||
scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
|
||||
SkVector outerOffset = innerOffset + AAOffset;
|
||||
innerOffset -= AAOffset;
|
||||
|
||||
AlphaVertex::set(&buffer[currentAAOuterIndex++],
|
||||
current->position[0] + outerOffset.fX,
|
||||
current->position[1] + outerOffset.fY,
|
||||
0.0f);
|
||||
AlphaVertex::set(&buffer[currentAAOuterIndex++],
|
||||
current->position[0] + innerOffset.fX,
|
||||
current->position[1] + innerOffset.fY,
|
||||
maxAlpha);
|
||||
|
||||
AlphaVertex::set(&buffer[currentStrokeIndex++],
|
||||
current->position[0] + innerOffset.fX,
|
||||
current->position[1] + innerOffset.fY,
|
||||
maxAlpha);
|
||||
AlphaVertex::set(&buffer[currentStrokeIndex++],
|
||||
current->position[0] - innerOffset.fX,
|
||||
current->position[1] - innerOffset.fY,
|
||||
maxAlpha);
|
||||
|
||||
AlphaVertex::set(&buffer[currentAAInnerIndex++],
|
||||
current->position[0] - innerOffset.fX,
|
||||
current->position[1] - innerOffset.fY,
|
||||
maxAlpha);
|
||||
AlphaVertex::set(&buffer[currentAAInnerIndex++],
|
||||
current->position[0] - outerOffset.fX,
|
||||
current->position[1] - outerOffset.fY,
|
||||
0.0f);
|
||||
|
||||
last = current;
|
||||
current = next;
|
||||
lastNormal = nextNormal;
|
||||
}
|
||||
|
||||
// wrap each strip around to beginning, creating degenerate tris to bridge strips
|
||||
copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]);
|
||||
copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
|
||||
copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
|
||||
|
||||
copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]);
|
||||
copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
|
||||
copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
|
||||
|
||||
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
|
||||
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
|
||||
// don't need to create last degenerate tri
|
||||
|
||||
#if VERTEX_DEBUG
|
||||
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
|
||||
SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PathRenderer::ConvexPathVertices(const SkPath &path, const SkStrokeRec& stroke, bool isAA,
|
||||
const SkMatrix* transform, VertexBuffer* vertexBuffer) {
|
||||
|
||||
SkStrokeRec::Style style = stroke.getStyle();
|
||||
|
||||
float inverseScaleX, inverseScaleY;
|
||||
computeInverseScales(transform, inverseScaleX, inverseScaleY);
|
||||
|
||||
SkTArray<Vertex, true> tempVertices;
|
||||
float threshInvScaleX = inverseScaleX;
|
||||
float threshInvScaleY = inverseScaleY;
|
||||
if (style == SkStrokeRec::kStroke_Style) {
|
||||
// alter the bezier recursion threshold values we calculate in order to compensate for
|
||||
// expansion done after the path vertices are found
|
||||
SkRect bounds = path.getBounds();
|
||||
if (!bounds.isEmpty()) {
|
||||
threshInvScaleX *= bounds.width() / (bounds.width() + stroke.getWidth());
|
||||
threshInvScaleY *= bounds.height() / (bounds.height() + stroke.getWidth());
|
||||
}
|
||||
}
|
||||
|
||||
// force close if we're filling the path, since fill path expects closed perimeter.
|
||||
bool forceClose = style != SkStrokeRec::kStroke_Style;
|
||||
bool wasClosed = ConvexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX,
|
||||
threshInvScaleY * threshInvScaleY, &tempVertices);
|
||||
|
||||
if (!tempVertices.count()) {
|
||||
// path was empty, return without allocating vertex buffer
|
||||
return;
|
||||
}
|
||||
|
||||
#if VERTEX_DEBUG
|
||||
for (unsigned int i = 0; i < tempVertices.count(); i++) {
|
||||
SkDebugf("orig path: point at %f %f", tempVertices[i].position[0], tempVertices[i].position[1]);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (style == SkStrokeRec::kStroke_Style) {
|
||||
float halfStrokeWidth = stroke.getWidth() * 0.5f;
|
||||
if (!isAA) {
|
||||
if (wasClosed) {
|
||||
getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer,
|
||||
inverseScaleX, inverseScaleY);
|
||||
} else {
|
||||
getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer,
|
||||
inverseScaleX, inverseScaleY);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (wasClosed) {
|
||||
getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer,
|
||||
inverseScaleX, inverseScaleY);
|
||||
} else {
|
||||
getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer,
|
||||
inverseScaleX, inverseScaleY);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here.
|
||||
if (!isAA) {
|
||||
getFillVerticesFromPerimeter(tempVertices, vertexBuffer);
|
||||
} else {
|
||||
getFillVerticesFromPerimeterAA(tempVertices, vertexBuffer, inverseScaleX, inverseScaleY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void pushToVector(SkTArray<Vertex, true>* vertices, float x, float y) {
|
||||
// TODO: make this not yuck
|
||||
vertices->push_back();
|
||||
Vertex* newVertex = &((*vertices)[vertices->count() - 1]);
|
||||
Vertex::set(newVertex, x, y);
|
||||
}
|
||||
|
||||
bool PathRenderer::ConvexPathPerimeterVertices(const SkPath& path, bool forceClose,
|
||||
float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
|
||||
|
||||
|
||||
// TODO: to support joins other than sharp miter, join vertices should be labelled in the
|
||||
// perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
|
||||
SkPath::Iter iter(path, forceClose);
|
||||
SkPoint pts[4];
|
||||
SkPath::Verb v;
|
||||
|
||||
while (SkPath::kDone_Verb != (v = iter.next(pts))) {
|
||||
switch (v) {
|
||||
case SkPath::kMove_Verb:
|
||||
pushToVector(outputVertices, pts[0].x(), pts[0].y());
|
||||
ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
|
||||
break;
|
||||
case SkPath::kClose_Verb:
|
||||
ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y());
|
||||
break;
|
||||
case SkPath::kLine_Verb:
|
||||
ALOGV("kLine_Verb %f %f -> %f %f",
|
||||
pts[0].x(), pts[0].y(),
|
||||
pts[1].x(), pts[1].y());
|
||||
|
||||
pushToVector(outputVertices, pts[1].x(), pts[1].y());
|
||||
break;
|
||||
case SkPath::kQuad_Verb:
|
||||
ALOGV("kQuad_Verb");
|
||||
RecursiveQuadraticBezierVertices(
|
||||
pts[0].x(), pts[0].y(),
|
||||
pts[2].x(), pts[2].y(),
|
||||
pts[1].x(), pts[1].y(),
|
||||
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
||||
break;
|
||||
case SkPath::kCubic_Verb:
|
||||
ALOGV("kCubic_Verb");
|
||||
RecursiveCubicBezierVertices(
|
||||
pts[0].x(), pts[0].y(),
|
||||
pts[1].x(), pts[1].y(),
|
||||
pts[3].x(), pts[3].y(),
|
||||
pts[2].x(), pts[2].y(),
|
||||
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int size = outputVertices->count();
|
||||
if (size >= 2 && (*outputVertices)[0].position[0] == (*outputVertices)[size - 1].position[0] &&
|
||||
(*outputVertices)[0].position[1] == (*outputVertices)[size - 1].position[1]) {
|
||||
outputVertices->pop_back();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void PathRenderer::RecursiveCubicBezierVertices(
|
||||
float p1x, float p1y, float c1x, float c1y,
|
||||
float p2x, float p2y, float c2x, float c2y,
|
||||
float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
|
||||
float dx = p2x - p1x;
|
||||
float dy = p2y - p1y;
|
||||
float d1 = sk_float_abs((c1x - p2x) * dy - (c1y - p2y) * dx);
|
||||
float d2 = sk_float_abs((c2x - p2x) * dy - (c2y - p2y) * dx);
|
||||
float d = d1 + d2;
|
||||
|
||||
// multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
|
||||
|
||||
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
|
||||
// below thresh, draw line by adding endpoint
|
||||
pushToVector(outputVertices, p2x, p2y);
|
||||
} else {
|
||||
float p1c1x = (p1x + c1x) * 0.5f;
|
||||
float p1c1y = (p1y + c1y) * 0.5f;
|
||||
float p2c2x = (p2x + c2x) * 0.5f;
|
||||
float p2c2y = (p2y + c2y) * 0.5f;
|
||||
|
||||
float c1c2x = (c1x + c2x) * 0.5f;
|
||||
float c1c2y = (c1y + c2y) * 0.5f;
|
||||
|
||||
float p1c1c2x = (p1c1x + c1c2x) * 0.5f;
|
||||
float p1c1c2y = (p1c1y + c1c2y) * 0.5f;
|
||||
|
||||
float p2c1c2x = (p2c2x + c1c2x) * 0.5f;
|
||||
float p2c1c2y = (p2c2y + c1c2y) * 0.5f;
|
||||
|
||||
float mx = (p1c1c2x + p2c1c2x) * 0.5f;
|
||||
float my = (p1c1c2y + p2c1c2y) * 0.5f;
|
||||
|
||||
RecursiveCubicBezierVertices(
|
||||
p1x, p1y, p1c1x, p1c1y,
|
||||
mx, my, p1c1c2x, p1c1c2y,
|
||||
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
||||
RecursiveCubicBezierVertices(
|
||||
mx, my, p2c1c2x, p2c1c2y,
|
||||
p2x, p2y, p2c2x, p2c2y,
|
||||
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
||||
}
|
||||
}
|
||||
|
||||
void PathRenderer::RecursiveQuadraticBezierVertices(
|
||||
float ax, float ay,
|
||||
float bx, float by,
|
||||
float cx, float cy,
|
||||
float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
|
||||
float dx = bx - ax;
|
||||
float dy = by - ay;
|
||||
float d = (cx - bx) * dy - (cy - by) * dx;
|
||||
|
||||
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
|
||||
// below thresh, draw line by adding endpoint
|
||||
pushToVector(outputVertices, bx, by);
|
||||
} else {
|
||||
float acx = (ax + cx) * 0.5f;
|
||||
float bcx = (bx + cx) * 0.5f;
|
||||
float acy = (ay + cy) * 0.5f;
|
||||
float bcy = (by + cy) * 0.5f;
|
||||
|
||||
// midpoint
|
||||
float mx = (acx + bcx) * 0.5f;
|
||||
float my = (acy + bcy) * 0.5f;
|
||||
|
||||
RecursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
|
||||
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
||||
RecursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
|
||||
sqrInvScaleX, sqrInvScaleY, outputVertices);
|
||||
}
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
@ -1,94 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 The Android Open Source Project
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_HWUI_PATH_RENDERER_H
|
||||
#define ANDROID_HWUI_PATH_RENDERER_H
|
||||
|
||||
#include <SkTArray.h>
|
||||
|
||||
#include "Vertex.h"
|
||||
|
||||
class SkMatrix;
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class VertexBuffer {
|
||||
public:
|
||||
VertexBuffer():
|
||||
mBuffer(0),
|
||||
mSize(0),
|
||||
mCleanupMethod(0)
|
||||
{}
|
||||
|
||||
~VertexBuffer() {
|
||||
if (mCleanupMethod)
|
||||
mCleanupMethod(mBuffer);
|
||||
}
|
||||
|
||||
template <class TYPE>
|
||||
TYPE* alloc(int size) {
|
||||
mSize = size;
|
||||
mBuffer = (void*)new TYPE[size];
|
||||
mCleanupMethod = &(cleanup<TYPE>);
|
||||
|
||||
return (TYPE*)mBuffer;
|
||||
}
|
||||
|
||||
void* getBuffer() { return mBuffer; }
|
||||
unsigned int getSize() { return mSize; }
|
||||
|
||||
private:
|
||||
template <class TYPE>
|
||||
static void cleanup(void* buffer) {
|
||||
delete[] (TYPE*)buffer;
|
||||
}
|
||||
|
||||
void* mBuffer;
|
||||
unsigned int mSize;
|
||||
void (*mCleanupMethod)(void*);
|
||||
};
|
||||
|
||||
class PathRenderer {
|
||||
public:
|
||||
static SkRect ComputePathBounds(const SkPath& path, const SkPaint* paint);
|
||||
|
||||
static void ConvexPathVertices(const SkPath& path, const SkStrokeRec& stroke, bool isAA,
|
||||
const SkMatrix* transform, VertexBuffer* vertexBuffer);
|
||||
|
||||
private:
|
||||
static bool ConvexPathPerimeterVertices(const SkPath &path, bool forceClose,
|
||||
float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices);
|
||||
|
||||
/*
|
||||
endpoints a & b,
|
||||
control c
|
||||
*/
|
||||
static void RecursiveQuadraticBezierVertices(
|
||||
float ax, float ay,
|
||||
float bx, float by,
|
||||
float cx, float cy,
|
||||
float sqrInvScaleX, float sqrInvScaleY,
|
||||
SkTArray<Vertex, true>* outputVertices);
|
||||
|
||||
/*
|
||||
endpoints p1, p2
|
||||
control c1, c2
|
||||
*/
|
||||
static void RecursiveCubicBezierVertices(
|
||||
float p1x, float p1y,
|
||||
float c1x, float c1y,
|
||||
float p2x, float p2y,
|
||||
float c2x, float c2y,
|
||||
float sqrInvScaleX, float sqrInvScaleY,
|
||||
SkTArray<Vertex, true>* outputVertices);
|
||||
};
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_HWUI_PATH_RENDERER_H
|
@ -1,89 +0,0 @@
|
||||
|
||||
/*
|
||||
* Copyright 2012 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrAndroidPathRenderer.h"
|
||||
#include "AndroidPathRenderer.h"
|
||||
#include "Vertex.h"
|
||||
|
||||
GrAndroidPathRenderer::GrAndroidPathRenderer() {
|
||||
}
|
||||
|
||||
bool GrAndroidPathRenderer::canDrawPath(const SkPath& path,
|
||||
const SkStrokeRec& stroke,
|
||||
const GrDrawTarget* target,
|
||||
bool antiAlias) const {
|
||||
return ((stroke.isFillStyle() || stroke.getStyle() == SkStrokeRec::kStroke_Style)
|
||||
&& !path.isInverseFillType() && path.isConvex());
|
||||
}
|
||||
|
||||
struct ColorVertex {
|
||||
SkPoint pos;
|
||||
GrColor color;
|
||||
};
|
||||
|
||||
bool GrAndroidPathRenderer::onDrawPath(const SkPath& origPath,
|
||||
const SkStrokeRec& stroke,
|
||||
GrDrawTarget* target,
|
||||
bool antiAlias) {
|
||||
|
||||
// generate verts using Android algorithm
|
||||
android::uirenderer::VertexBuffer vertices;
|
||||
android::uirenderer::PathRenderer::ConvexPathVertices(origPath, stroke, antiAlias, NULL,
|
||||
&vertices);
|
||||
|
||||
// set vertex attributes depending on anti-alias
|
||||
GrDrawState* drawState = target->drawState();
|
||||
if (antiAlias) {
|
||||
// position + coverage
|
||||
GrVertexAttrib attribs[] = {
|
||||
GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
|
||||
GrVertexAttrib(kVec4ub_GrVertexAttribType, sizeof(GrPoint))
|
||||
};
|
||||
drawState->setVertexAttribs(attribs, SK_ARRAY_COUNT(attribs));
|
||||
drawState->setAttribIndex(GrDrawState::kPosition_AttribIndex, 0);
|
||||
drawState->setAttribIndex(GrDrawState::kCoverage_AttribIndex, 1);
|
||||
drawState->setAttribBindings(GrDrawState::kCoverage_AttribBindingsBit);
|
||||
} else {
|
||||
drawState->setDefaultVertexAttribs();
|
||||
}
|
||||
|
||||
// allocate our vert buffer
|
||||
int vertCount = vertices.getSize();
|
||||
GrDrawTarget::AutoReleaseGeometry geo(target, vertCount, 0);
|
||||
if (!geo.succeeded()) {
|
||||
SkDebugf("Failed to get space for vertices!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// copy android verts to our vertex buffer
|
||||
if (antiAlias) {
|
||||
SkASSERT(sizeof(ColorVertex) == drawState->getVertexSize());
|
||||
ColorVertex* outVert = reinterpret_cast<ColorVertex*>(geo.vertices());
|
||||
android::uirenderer::AlphaVertex* inVert =
|
||||
reinterpret_cast<android::uirenderer::AlphaVertex*>(vertices.getBuffer());
|
||||
|
||||
for (int i = 0; i < vertCount; ++i) {
|
||||
// copy vertex position
|
||||
outVert->pos.set(inVert->position[0], inVert->position[1]);
|
||||
// copy alpha
|
||||
int coverage = static_cast<int>(inVert->alpha * 0xff);
|
||||
outVert->color = GrColorPackRGBA(coverage, coverage, coverage, coverage);
|
||||
++outVert;
|
||||
++inVert;
|
||||
}
|
||||
} else {
|
||||
size_t vsize = drawState->getVertexSize();
|
||||
size_t copySize = vsize*vertCount;
|
||||
memcpy(geo.vertices(), vertices.getBuffer(), copySize);
|
||||
}
|
||||
|
||||
// render it
|
||||
target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, vertCount);
|
||||
|
||||
return true;
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
|
||||
/*
|
||||
* Copyright 2012 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrPathRenderer.h"
|
||||
|
||||
|
||||
class GrAndroidPathRenderer : public GrPathRenderer {
|
||||
public:
|
||||
GrAndroidPathRenderer();
|
||||
|
||||
virtual bool canDrawPath(const SkPath& path,
|
||||
const SkStrokeRec& stroke,
|
||||
const GrDrawTarget* target,
|
||||
bool antiAlias) const override;
|
||||
|
||||
protected:
|
||||
virtual bool onDrawPath(const SkPath& path,
|
||||
const SkStrokeRec& stroke,
|
||||
GrDrawTarget* target,
|
||||
bool antiAlias) override;
|
||||
|
||||
private:
|
||||
typedef GrPathRenderer INHERITED;
|
||||
};
|
@ -1,84 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 The Android Open Source Project
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_HWUI_VERTEX_H
|
||||
#define ANDROID_HWUI_VERTEX_H
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
/**
|
||||
* Simple structure to describe a vertex with a position and a texture.
|
||||
*/
|
||||
struct Vertex {
|
||||
float position[2];
|
||||
|
||||
static inline void set(Vertex* vertex, float x, float y) {
|
||||
vertex[0].position[0] = x;
|
||||
vertex[0].position[1] = y;
|
||||
}
|
||||
}; // struct Vertex
|
||||
|
||||
/**
|
||||
* Simple structure to describe a vertex with a position and a texture.
|
||||
*/
|
||||
/*struct TextureVertex {
|
||||
float position[2];
|
||||
float texture[2];
|
||||
|
||||
static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
|
||||
vertex[0].position[0] = x;
|
||||
vertex[0].position[1] = y;
|
||||
vertex[0].texture[0] = u;
|
||||
vertex[0].texture[1] = v;
|
||||
}
|
||||
|
||||
static inline void setUV(TextureVertex* vertex, float u, float v) {
|
||||
vertex[0].texture[0] = u;
|
||||
vertex[0].texture[1] = v;
|
||||
}
|
||||
};*/ // struct TextureVertex
|
||||
|
||||
/**
|
||||
* Simple structure to describe a vertex with a position and an alpha value.
|
||||
*/
|
||||
struct AlphaVertex : Vertex {
|
||||
float alpha;
|
||||
|
||||
static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
|
||||
Vertex::set(vertex, x, y);
|
||||
vertex[0].alpha = alpha;
|
||||
}
|
||||
|
||||
static inline void setColor(AlphaVertex* vertex, float alpha) {
|
||||
vertex[0].alpha = alpha;
|
||||
}
|
||||
}; // struct AlphaVertex
|
||||
|
||||
/**
|
||||
* Simple structure to describe a vertex with a position and an alpha value.
|
||||
*/
|
||||
/*struct AAVertex : Vertex {
|
||||
float width;
|
||||
float length;
|
||||
|
||||
static inline void set(AAVertex* vertex, float x, float y, float width, float length) {
|
||||
Vertex::set(vertex, x, y);
|
||||
vertex[0].width = width;
|
||||
vertex[0].length = length;
|
||||
}
|
||||
|
||||
static inline void setColor(AAVertex* vertex, float width, float length) {
|
||||
vertex[0].width = width;
|
||||
vertex[0].length = length;
|
||||
}
|
||||
};*/ // struct AlphaVertex
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_HWUI_VERTEX_H
|
@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 The Android Open Source Project
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_CUTILS_COMPILER_H
|
||||
#define ANDROID_CUTILS_COMPILER_H
|
||||
|
||||
/*
|
||||
* helps the compiler's optimizer predicting branches
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
# define CC_LIKELY( exp ) (__builtin_expect( !!(exp), true ))
|
||||
# define CC_UNLIKELY( exp ) (__builtin_expect( !!(exp), false ))
|
||||
#else
|
||||
# define CC_LIKELY( exp ) (__builtin_expect( !!(exp), 1 ))
|
||||
# define CC_UNLIKELY( exp ) (__builtin_expect( !!(exp), 0 ))
|
||||
#endif
|
||||
|
||||
/**
|
||||
* exports marked symbols
|
||||
*
|
||||
* if used on a C++ class declaration, this macro must be inserted
|
||||
* after the "class" keyword. For instance:
|
||||
*
|
||||
* template <typename TYPE>
|
||||
* class ANDROID_API Singleton { }
|
||||
*/
|
||||
|
||||
#define ANDROID_API __attribute__((visibility("default")))
|
||||
|
||||
#endif // ANDROID_CUTILS_COMPILER_H
|
@ -1,298 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrStrokePathRenderer.h"
|
||||
|
||||
#include "GrDrawTarget.h"
|
||||
#include "SkPath.h"
|
||||
#include "SkStrokeRec.h"
|
||||
|
||||
static bool is_clockwise(const SkVector& before, const SkVector& after) {
|
||||
return before.cross(after) > 0;
|
||||
}
|
||||
|
||||
enum IntersectionType {
|
||||
kNone_IntersectionType,
|
||||
kIn_IntersectionType,
|
||||
kOut_IntersectionType
|
||||
};
|
||||
|
||||
static IntersectionType intersection(const SkPoint& p1, const SkPoint& p2,
|
||||
const SkPoint& p3, const SkPoint& p4,
|
||||
SkPoint& res) {
|
||||
// Store the values for fast access and easy
|
||||
// equations-to-code conversion
|
||||
SkScalar x1 = p1.x(), x2 = p2.x(), x3 = p3.x(), x4 = p4.x();
|
||||
SkScalar y1 = p1.y(), y2 = p2.y(), y3 = p3.y(), y4 = p4.y();
|
||||
|
||||
SkScalar d = SkScalarMul(x1 - x2, y3 - y4) - SkScalarMul(y1 - y2, x3 - x4);
|
||||
// If d is zero, there is no intersection
|
||||
if (SkScalarNearlyZero(d)) {
|
||||
return kNone_IntersectionType;
|
||||
}
|
||||
|
||||
// Get the x and y
|
||||
SkScalar pre = SkScalarMul(x1, y2) - SkScalarMul(y1, x2),
|
||||
post = SkScalarMul(x3, y4) - SkScalarMul(y3, x4);
|
||||
// Compute the point of intersection
|
||||
res.set((SkScalarMul(pre, x3 - x4) - SkScalarMul(x1 - x2, post) / d,
|
||||
(SkScalarMul(pre, y3 - y4) - SkScalarMul(y1 - y2, post) / d);
|
||||
|
||||
// Check if the x and y coordinates are within both lines
|
||||
return (res.x() < GrMin(x1, x2) || res.x() > GrMax(x1, x2) ||
|
||||
res.x() < GrMin(x3, x4) || res.x() > GrMax(x3, x4) ||
|
||||
res.y() < GrMin(y1, y2) || res.y() > GrMax(y1, y2) ||
|
||||
res.y() < GrMin(y3, y4) || res.y() > GrMax(y3, y4)) ?
|
||||
kOut_IntersectionType : kIn_IntersectionType;
|
||||
}
|
||||
|
||||
GrStrokePathRenderer::GrStrokePathRenderer() {
|
||||
}
|
||||
|
||||
bool GrStrokePathRenderer::canDrawPath(const SkPath& path,
|
||||
const SkStrokeRec& stroke,
|
||||
const GrDrawTarget* target,
|
||||
bool antiAlias) const {
|
||||
// FIXME : put the proper condition once GrDrawTarget::isOpaque is implemented
|
||||
const bool isOpaque = true; // target->isOpaque();
|
||||
|
||||
// FIXME : remove this requirement once we have AA circles and implement the
|
||||
// circle joins/caps appropriately in the ::onDrawPath() function.
|
||||
const bool requiresAACircle = (stroke.getCap() == SkPaint::kRound_Cap) ||
|
||||
(stroke.getJoin() == SkPaint::kRound_Join);
|
||||
|
||||
// Indices being stored in uint16, we don't want to overflow the indices capacity
|
||||
static const int maxVBSize = 1 << 16;
|
||||
const int maxNbVerts = (path.countPoints() + 1) * 5;
|
||||
|
||||
// Check that the path contains no curved lines, only straight lines
|
||||
static const uint32_t unsupportedMask = SkPath::kQuad_SegmentMask | SkPath::kCubic_SegmentMask;
|
||||
|
||||
// Must not be filled nor hairline nor semi-transparent
|
||||
// Note : May require a check to path.isConvex() if AA is supported
|
||||
return ((stroke.getStyle() == SkStrokeRec::kStroke_Style) && (maxNbVerts < maxVBSize) &&
|
||||
!path.isInverseFillType() && isOpaque && !requiresAACircle && !antiAlias &&
|
||||
((path.getSegmentMasks() & unsupportedMask) == 0));
|
||||
}
|
||||
|
||||
bool GrStrokePathRenderer::onDrawPath(const SkPath& origPath,
|
||||
const SkStrokeRec& stroke,
|
||||
GrDrawTarget* target,
|
||||
bool antiAlias) {
|
||||
if (origPath.isEmpty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
SkScalar width = stroke.getWidth();
|
||||
if (width <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the join type
|
||||
SkPaint::Join join = stroke.getJoin();
|
||||
SkScalar miterLimit = stroke.getMiter();
|
||||
SkScalar sqMiterLimit = SkScalarMul(miterLimit, miterLimit);
|
||||
if ((join == SkPaint::kMiter_Join) && (miterLimit <= SK_Scalar1)) {
|
||||
// If the miter limit is small, treat it as a bevel join
|
||||
join = SkPaint::kBevel_Join;
|
||||
}
|
||||
const bool isMiter = (join == SkPaint::kMiter_Join);
|
||||
const bool isBevel = (join == SkPaint::kBevel_Join);
|
||||
SkScalar invMiterLimit = isMiter ? SK_Scalar1 / miterLimit : 0;
|
||||
SkScalar invMiterLimitSq = SkScalarMul(invMiterLimit, invMiterLimit);
|
||||
|
||||
// Allocate vertices
|
||||
const int nbQuads = origPath.countPoints() + 1; // Could be "-1" if path is not closed
|
||||
const int extraVerts = isMiter || isBevel ? 1 : 0;
|
||||
const int maxVertexCount = nbQuads * (4 + extraVerts);
|
||||
const int maxIndexCount = nbQuads * (6 + extraVerts * 3); // Each extra vert adds a triangle
|
||||
target->drawState()->setDefaultVertexAttribs();
|
||||
GrDrawTarget::AutoReleaseGeometry arg(target, maxVertexCount, maxIndexCount);
|
||||
if (!arg.succeeded()) {
|
||||
return false;
|
||||
}
|
||||
SkPoint* verts = reinterpret_cast<SkPoint*>(arg.vertices());
|
||||
uint16_t* idxs = reinterpret_cast<uint16_t*>(arg.indices());
|
||||
int vCount = 0, iCount = 0;
|
||||
|
||||
// Transform the path into a list of triangles
|
||||
SkPath::Iter iter(origPath, false);
|
||||
SkPoint pts[4];
|
||||
const SkScalar radius = SkScalarMul(width, 0.5f);
|
||||
SkPoint *firstPt = verts, *lastPt = NULL;
|
||||
SkVector firstDir, dir;
|
||||
firstDir.set(0, 0);
|
||||
dir.set(0, 0);
|
||||
bool isOpen = true;
|
||||
for(SkPath::Verb v = iter.next(pts); v != SkPath::kDone_Verb; v = iter.next(pts)) {
|
||||
switch(v) {
|
||||
case SkPath::kMove_Verb:
|
||||
// This will already be handled as pts[0] of the 1st line
|
||||
break;
|
||||
case SkPath::kClose_Verb:
|
||||
isOpen = (lastPt == NULL);
|
||||
break;
|
||||
case SkPath::kLine_Verb:
|
||||
{
|
||||
SkVector v0 = dir;
|
||||
dir = pts[1] - pts[0];
|
||||
if (dir.setLength(radius)) {
|
||||
SkVector dirT;
|
||||
dirT.set(dir.fY, -dir.fX); // Get perpendicular direction
|
||||
SkPoint l1a = pts[0]+dirT, l1b = pts[1]+dirT,
|
||||
l2a = pts[0]-dirT, l2b = pts[1]-dirT;
|
||||
SkPoint miterPt[2];
|
||||
bool useMiterPoint = false;
|
||||
int idx0(-1), idx1(-1);
|
||||
if (NULL == lastPt) {
|
||||
firstDir = dir;
|
||||
} else {
|
||||
SkVector v1 = dir;
|
||||
if (v0.normalize() && v1.normalize()) {
|
||||
SkScalar dotProd = v0.dot(v1);
|
||||
// No need for bevel or miter join if the angle
|
||||
// is either 0 or 180 degrees
|
||||
if (!SkScalarNearlyZero(dotProd + SK_Scalar1) &&
|
||||
!SkScalarNearlyZero(dotProd - SK_Scalar1)) {
|
||||
bool ccw = !is_clockwise(v0, v1);
|
||||
int offset = ccw ? 1 : 0;
|
||||
idx0 = vCount-2+offset;
|
||||
idx1 = vCount+offset;
|
||||
const SkPoint* pt0 = &(lastPt[offset]);
|
||||
const SkPoint* pt1 = ccw ? &l2a : &l1a;
|
||||
switch(join) {
|
||||
case SkPaint::kMiter_Join:
|
||||
{
|
||||
// *Note : Logic is from MiterJoiner
|
||||
|
||||
// FIXME : Special case if we have a right angle ?
|
||||
// if (SkScalarNearlyZero(dotProd)) {...}
|
||||
|
||||
SkScalar sinHalfAngleSq =
|
||||
SkScalarHalf(SK_Scalar1 + dotProd);
|
||||
if (sinHalfAngleSq >= invMiterLimitSq) {
|
||||
// Find the miter point (or points if it is further
|
||||
// than the miter limit)
|
||||
const SkPoint pt2 = *pt0+v0, pt3 = *pt1+v1;
|
||||
if (intersection(*pt0, pt2, *pt1, pt3, miterPt[0]) !=
|
||||
kNone_IntersectionType) {
|
||||
SkPoint miterPt0 = miterPt[0] - *pt0;
|
||||
SkPoint miterPt1 = miterPt[0] - *pt1;
|
||||
SkScalar sqDist0 = miterPt0.dot(miterPt0);
|
||||
SkScalar sqDist1 = miterPt1.dot(miterPt1);
|
||||
const SkScalar rSq = radius*radius / sinHalfAngleSq;
|
||||
const SkScalar sqRLimit =
|
||||
SkScalarMul(sqMiterLimit, rSq);
|
||||
if (sqDist0 > sqRLimit || sqDist1 > sqRLimit) {
|
||||
if (sqDist1 > sqRLimit) {
|
||||
v1.setLength(SkScalarSqrt(sqRLimit));
|
||||
miterPt[1] = *pt1+v1;
|
||||
} else {
|
||||
miterPt[1] = miterPt[0];
|
||||
}
|
||||
if (sqDist0 > sqRLimit) {
|
||||
v0.setLength(SkScalarSqrt(sqRLimit));
|
||||
miterPt[0] = *pt0+v0;
|
||||
}
|
||||
} else {
|
||||
miterPt[1] = miterPt[0];
|
||||
}
|
||||
useMiterPoint = true;
|
||||
}
|
||||
}
|
||||
if (useMiterPoint && (miterPt[1] == miterPt[0])) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
case SkPaint::kBevel_Join:
|
||||
{
|
||||
// Note : This currently causes some overdraw where both
|
||||
// lines initially intersect. We'd need to add
|
||||
// another line intersection check here if the
|
||||
// overdraw becomes an issue instead of using the
|
||||
// current point directly.
|
||||
|
||||
// Add center point
|
||||
*verts++ = pts[0]; // Use current point directly
|
||||
// This idx is passed the current point so increment it
|
||||
++idx1;
|
||||
// Add center triangle
|
||||
*idxs++ = idx0;
|
||||
*idxs++ = vCount;
|
||||
*idxs++ = idx1;
|
||||
vCount++;
|
||||
iCount += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*verts++ = l1a;
|
||||
*verts++ = l2a;
|
||||
lastPt = verts;
|
||||
*verts++ = l1b;
|
||||
*verts++ = l2b;
|
||||
|
||||
if (useMiterPoint && (idx0 >= 0) && (idx1 >= 0)) {
|
||||
firstPt[idx0] = miterPt[0];
|
||||
firstPt[idx1] = miterPt[1];
|
||||
}
|
||||
|
||||
// 1st triangle
|
||||
*idxs++ = vCount+0;
|
||||
*idxs++ = vCount+2;
|
||||
*idxs++ = vCount+1;
|
||||
// 2nd triangle
|
||||
*idxs++ = vCount+1;
|
||||
*idxs++ = vCount+2;
|
||||
*idxs++ = vCount+3;
|
||||
|
||||
vCount += 4;
|
||||
iCount += 6;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SkPath::kQuad_Verb:
|
||||
case SkPath::kCubic_Verb:
|
||||
SkDEBUGFAIL("Curves not supported!");
|
||||
default:
|
||||
// Unhandled cases
|
||||
SkASSERT(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (isOpen) {
|
||||
// Add caps
|
||||
switch (stroke.getCap()) {
|
||||
case SkPaint::kSquare_Cap:
|
||||
firstPt[0] -= firstDir;
|
||||
firstPt[1] -= firstDir;
|
||||
lastPt [0] += dir;
|
||||
lastPt [1] += dir;
|
||||
break;
|
||||
case SkPaint::kRound_Cap:
|
||||
SkDEBUGFAIL("Round caps not supported!");
|
||||
default: // No cap
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SkASSERT(vCount <= maxVertexCount);
|
||||
SkASSERT(iCount <= maxIndexCount);
|
||||
|
||||
if (vCount > 0) {
|
||||
target->drawIndexed(kTriangles_GrPrimitiveType,
|
||||
0, // start vertex
|
||||
0, // start index
|
||||
vCount,
|
||||
iCount);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrPathRenderer.h"
|
||||
|
||||
// This path renderer is made to create geometry (i.e. primitives) from the original path (before
|
||||
// the path is stroked) and render using the GPU directly rather than using any software rendering
|
||||
// step. It can be rendered in a single pass for simple cases and use multiple passes for features
|
||||
// like AA or opacity support.
|
||||
|
||||
class GrStrokePathRenderer : public GrPathRenderer {
|
||||
|
||||
public:
|
||||
GrStrokePathRenderer();
|
||||
|
||||
virtual bool canDrawPath(const SkPath& path,
|
||||
const SkStrokeRec& stroke,
|
||||
const GrDrawTarget* target,
|
||||
bool antiAlias) const override;
|
||||
|
||||
protected:
|
||||
virtual bool onDrawPath(const SkPath& path,
|
||||
const SkStrokeRec& stroke,
|
||||
GrDrawTarget* target,
|
||||
bool antiAlias) override;
|
||||
};
|
21
gyp/gpu.gyp
21
gyp/gpu.gyp
@ -113,27 +113,6 @@
|
||||
'<(skia_gpu_extra_dependency_path):*',
|
||||
]
|
||||
}],
|
||||
[ 'skia_stroke_path_rendering', {
|
||||
'sources': [
|
||||
'../experimental/StrokePathRenderer/GrStrokePathRenderer.h',
|
||||
'../experimental/StrokePathRenderer/GrStrokePathRenderer.cpp',
|
||||
],
|
||||
'defines': [
|
||||
'GR_STROKE_PATH_RENDERING=1',
|
||||
],
|
||||
}],
|
||||
[ 'skia_android_path_rendering', {
|
||||
'sources': [
|
||||
'../experimental/AndroidPathRenderer/GrAndroidPathRenderer.cpp',
|
||||
'../experimental/AndroidPathRenderer/GrAndroidPathRenderer.h',
|
||||
'../experimental/AndroidPathRenderer/AndroidPathRenderer.cpp',
|
||||
'../experimental/AndroidPathRenderer/AndroidPathRenderer.h',
|
||||
'../experimental/AndroidPathRenderer/Vertex.h',
|
||||
],
|
||||
'defines': [
|
||||
'GR_ANDROID_PATH_RENDERING=1',
|
||||
],
|
||||
}],
|
||||
[ 'skia_chrome_utils', {
|
||||
'sources': [
|
||||
'../experimental/ChromeUtils/SkBorder.cpp',
|
||||
|
@ -185,14 +185,6 @@ typedef unsigned __int64 uint64_t;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected
|
||||
* as a path renderer. GrStrokePathRenderer is currently an experimental path renderer.
|
||||
*/
|
||||
#if !defined(GR_STROKE_PATH_RENDERING)
|
||||
#define GR_STROKE_PATH_RENDERING 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
* GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
|
||||
* in the GPU backend are always allocated on the heap or are allowed to be
|
||||
|
@ -15,12 +15,6 @@
|
||||
#include "GrDashLinePathRenderer.h"
|
||||
#include "GrGpu.h"
|
||||
#include "GrTessellatingPathRenderer.h"
|
||||
#if GR_STROKE_PATH_RENDERING
|
||||
#include "../../experimental/StrokePathRenderer/GrStrokePathRenderer.h"
|
||||
#endif
|
||||
#if GR_ANDROID_PATH_RENDERING
|
||||
#include "../../experimental/AndroidPathRenderer/GrAndroidPathRenderer.h"
|
||||
#endif
|
||||
|
||||
#ifndef GR_TESSELLATING_PATH_RENDERING
|
||||
#define GR_TESSELLATING_PATH_RENDERING 1
|
||||
@ -29,12 +23,6 @@
|
||||
void GrPathRenderer::AddPathRenderers(GrContext* ctx, GrPathRendererChain* chain) {
|
||||
chain->addPathRenderer(SkNEW_ARGS(GrDashLinePathRenderer, (ctx)))->unref();
|
||||
|
||||
#if GR_STROKE_PATH_RENDERING
|
||||
chain->addPathRenderer(SkNEW(GrStrokePathRenderer))->unref();
|
||||
#endif
|
||||
#if GR_ANDROID_PATH_RENDERING
|
||||
chain->addPathRenderer(SkNEW(GrAndroidPathRenderer))->unref();
|
||||
#endif
|
||||
if (GrPathRenderer* pr = GrStencilAndCoverPathRenderer::Create(ctx->resourceProvider(),
|
||||
*ctx->getGpu()->caps())) {
|
||||
chain->addPathRenderer(pr)->unref();
|
||||
|
Loading…
Reference in New Issue
Block a user